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![[Post New]](/s/i/i.gif) 2021/01/30 09:01:19
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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A good alternative model for the nightbringer is this : https://creaturecaster.com/eu/product/death-elemental/
If you prefer GW, Nagash from AoS, or Morghast Archai.
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This message was edited 1 time. Last update was at 2021/01/30 09:03:49
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![[Post New]](/s/i/i.gif) 2021/02/04 12:56:42
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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TheNEWnew wrote:
Imagine an outrider detachment running 54 scarab bases... 200 wounds baby! 200 wounds!
And how do you do that with the rule of 3 ?
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![[Post New]](/s/i/i.gif) 2021/02/06 17:52:22
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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The rule of 3 is in the matched play section, p. 280.
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![[Post New]](/s/i/i.gif) 2021/02/13 13:49:31
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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wuestenfux wrote: AduroT wrote:My plans are walking a unit of Shields across the table, while a unit of Scythes drops in via Monolith to avoid getting shot on the way. Ideally hammer and anvil style.
Foot slogging is a slow way to die.
I'd replace this unit by Wraiths or Praetorians.
There are better ways to transport lychguard. Put them in strategic reserves, fly your night scythe up the board, and use prismatic dimensional breach to disembark them on T2. You can also put your night scythe in strategic reserves, deepstrike it T2, and use prismatic dimensional breach afterwards.
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![[Post New]](/s/i/i.gif) 2021/02/17 14:53:45
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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TheNEWnew wrote:
Yeah they can fire overwatch for free. I'm sure there was an errata/ FAQ somewhere but I can't find it for the life of me
Only when the doomstalker remained stationary in its previous movement phase.
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![[Post New]](/s/i/i.gif) 2021/02/18 15:30:21
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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So, a psychomancer to make warriors fight first, a technomancer to reanimate them, a chronomancer to give them 5+ inv, a plasmancer to inflict some MW on the enemy melee unit, an overlord to MWBD them.... Looks like a lot of HQ support to me.
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![[Post New]](/s/i/i.gif) 2021/02/24 15:11:23
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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AduroT wrote:How many relics do you take? How many CP are they each worth? If you know you’re taking the Veil first, is 1 CP worth it for the Voltaic Staff? 2 more CP for a third?
In my 2k list I think I want the Solar Staff for Overwatch denial to protect the charging Lychguard. Don’t know that I want to spend on that at 1k with no dedicated melee units. Still don’t think the Orb of Eternity feels worth it.
A second relic is ok for 1CP, but i wouldnt invest 2 more CP for a third one. Necrons dont have a lot of good relics. Veil of darkness and voltaic staff are probably the best.
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![[Post New]](/s/i/i.gif) 2021/03/01 22:32:30
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Heat Ray.
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![[Post New]](/s/i/i.gif) 2021/03/02 05:59:29
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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40kenthusiast wrote:Just want to take a quick sec to shout out Mephrit Tomb Blades and Annihilation Barges. I've been playing a lot of them lately, and I think they are better on the field than they are on paper.
The first -1 is the most important, after all, and with all the LOS blocking terrain in 9th, short range guns aren't as bad as they used to be. Barges and Blades do work.
Anni barges take away slots from doomstalkers, lokhust destroyers, lokhust heavy destroyers, DDAs. Unless i play a spearhead detachment, i dont have slots for them.
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![[Post New]](/s/i/i.gif) 2021/03/05 14:29:55
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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I disagree, LHDs die to a stiff breeze. They arent worth 210 pts., not even 180 pts. 150 sounds ok.
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![[Post New]](/s/i/i.gif) 2021/03/06 08:28:44
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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wuestenfux wrote: p5freak wrote:I disagree, LHDs die to a stiff breeze. They arent worth 210 pts., not even 180 pts. 150 sounds ok.
What would you then suggest as HS unit for taking on heavily armored enemy units?
I still like my Doomscythes, but packing three of them is a bit difficult.
You know what i like, DDAs. I have two, and i always use them. Yes, they are swingy. But overall its a good package, a big gun against armoured targets, 10 or 20 gauss flayer shots (which can auto wound on a roll of 6 for 1CP), heal 1 wound in my turn (2 for one turn with protocols when a character is within 6", a cryptek can heal them, or a spyder can repair them), 12" movement, FLY, QS, 4+ inv for 1CP.
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![[Post New]](/s/i/i.gif) 2021/03/07 10:21:58
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Tomb sentinels are fast attack, so they take away slots from wraiths, scarabs, tomb blades. And they only hit on 4+. Not a good idea.
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![[Post New]](/s/i/i.gif) 2021/03/08 21:32:50
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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A rerollable 9" charge is 48%, a rerollable 8" charge is 58%. Better, but not much more workable.
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![[Post New]](/s/i/i.gif) 2021/03/10 06:45:04
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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10 novokh lychguard with sword/shield are veiled T1 with an overlord, who used MWBD on them, and has the implacable conqueror warlord trait. The protocol of the hungry void is active in the first battle round. The rerollable 8" charge roll is successful. Now disruption fields and blood rites is used. Thats 40 attacks hitting on 2s with S8 AP-3 D1. AP-4 with unmodified 6 wound rolls. And 50 attacks when the overlord makes his charge as well (no rerolls), and eternal protectors is used.
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![[Post New]](/s/i/i.gif) 2021/03/11 05:36:08
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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wuestenfux wrote: p5freak wrote:10 novokh lychguard with sword/shield are veiled T1 with an overlord, who used MWBD on them, and has the implacable conqueror warlord trait. The protocol of the hungry void is active in the first battle round. The rerollable 8" charge roll is successful. Now disruption fields and blood rites is used. Thats 40 attacks hitting on 2s with S8 AP-3 D1. AP-4 with unmodified 6 wound rolls. And 50 attacks when the overlord makes his charge as well (no rerolls), and eternal protectors is used.
It’s still a one-trick pony.
I’ve seem this kind of move too often.
Next turn, the unit is melting away.
I dont think a unit with T5 W2 4+ inv and 2+ sv plus RP melts away. I plan to use a second threat which involves 2x5 wraith followed by a controltek. If my opponent decides to concentrate his fire on the lychguard my wraith will hit him hard.
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This message was edited 1 time. Last update was at 2021/03/11 05:39:58
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![[Post New]](/s/i/i.gif) 2021/03/16 07:26:54
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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I havent tried yet. You can only have one ctan per detachment. So taking two already cost you at least 2CP, if you play double patrols.
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![[Post New]](/s/i/i.gif) 2021/04/03 06:04:02
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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You dont get command protocols with different dynasties.
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![[Post New]](/s/i/i.gif) 2021/04/03 08:25:22
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Mandragola wrote: p5freak wrote:You dont get command protocols with different dynasties.
Right, I should have mentioned that. I don’t really care about losing them. They don’t do all that much anyway. They matter even less if you’re running two C’tan, since they don’t ever benefit from them. That’s 720 points worth of this 2k list that doesn’t miss protocols at all.
I agree. Command protocols didnt do much for me either. Most of the time i have the wrong protocol active.
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![[Post New]](/s/i/i.gif) 2021/04/03 13:09:34
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Mandragola wrote:
It's a shame about this. Overall I find the detachment abilities available to necrons are pretty insiginficant. The dynasties are quite weak, as are the warlord traits. There aren't many relics, most aren't great and 100% of lists will have the Veil. Command protocols could have been a really interesting signature ability but they end up feeling like a pretty random benefit after the first couple of turns. It's a hassle to get characters near enough to use them anyway.
Agreed. I feel like the only warlord traits worth using are thrall of the silent king and enduring. Same with relics, the veil and voltaic staff are probably the best.
I could, but i dont want to. Those primarchs dont belong in a small skirmish fight, thats what a 40k game is. You need to build your list around them, which is quite limiting.
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![[Post New]](/s/i/i.gif) 2021/04/12 06:30:29
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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A triarchal menhir cannot be revived. Technomancer and spyder cannot be used on the same model in the same turn. Both repair models, and each model can only be repaired once per turn. Fabricator claw and canoptek cloak says that.
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This message was edited 1 time. Last update was at 2021/04/12 06:31:00
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![[Post New]](/s/i/i.gif) 2021/04/12 16:25:34
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Phoenixcrh wrote:
Fair enough but why not? Necrons have all sorts of regeneration and revive mechanics. They are all the same model.
Because the keywords dont match.
Phoenixcrh wrote:
The repair abilities are worded the same but technically they are completely separate abilities. The wording only stops 2 cloaks or 2 claws being used on the same model. Needs an faq methinks.
Both rules say you can repair a friendly <DYNASTY>model, and that each model can only be repaired once per turn. But feel free to create a thread in YMDC if you think they both work on the same model.
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![[Post New]](/s/i/i.gif) 2021/04/13 05:34:26
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Xenomancers wrote:Just fooling around quickly.
You can get
Overlord
3x Chronomancers
1x Techno with control node
3x 10 man Immortals
6 Spiders with guns
24 Scarabs
2 Doom stalkers
in a 200 point list. pretty durable.
I cant believe you invest 240 pts. to give scarabs a 5+ inv. Thats nice, but not worth the points. I once tried 3 spyders with a chronomancer, and i failed every 5+ roll. The spyders died to anti armour fire.
I have tried a scarab/spyder/technomancer control node list. Problem is, the scarabs are faster than the spyders/technomancer. With 6" pre game move the scarabs can charge T1, and if they succeed, they are out of range from the spyders, and dont benefit from the control node. When the spyders charge T2 they will leave the technomancer behind, also out of range from the control node, unless you give the technomancer thrall of the silent king. A technomancer alone is vulnerable to enemy attacks, unless you give him cryptothralls, of the prismatic obfuscatron. So you need to slow down, to keep them together.
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This message was edited 2 times. Last update was at 2021/04/13 12:32:23
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![[Post New]](/s/i/i.gif) 2021/04/17 05:16:23
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Cauthon wrote:
A mephrit ccb with the void reaper and warlord trait is strength 8 tough 7. Void reaper doesn’t care about your armor save or you invulns or your feel no pains. Flat 3 damage for everyone, that’s huge! He could go hot into a unit of terminators and 1 shot a bunch of them. 5 attacks hitting on 2’s wounding on 2’s or 3’s and there’s basically no saves. What kind of dreadnaught wants any part of that? That’s nothing?
I suggest you read the rules. There is no way a CCB can get to T7. The void reaper doesnt ignore inv. An inv is not a rule which ignores wounds. A dreadnought would only get 2 damage, because duty eternal (-1 damage) is not a rule which ignores wounds, its a rule which reduces wounds.
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This message was edited 2 times. Last update was at 2021/04/17 05:18:17
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![[Post New]](/s/i/i.gif) 2021/04/17 08:29:07
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Mandragola wrote:
I thought this was the case. I was a bit confused y the claims of how good the blood scythe is. It ignores feel no pain -stuff like apothecaries. Not bad, but not all that spectacular. I could definitely see myself killing one or two deathguard (or 0 blightlords) and then getting swamped.
Please get the names right. There is the void reaper, and there is the blood scythe. Both are different relics. The void reaper only ignores FNP abilities (like the 6+ from apothecaries, or the 5+ from revoltingly resilient), not inv. It also doesnt work against abilities which reduce damage, like duty eternal.
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![[Post New]](/s/i/i.gif) 2021/04/29 14:17:39
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Two DDAs cost a little more than the dragon, and they do more damage to vehicles, from up to 72" away. The dragon does nothing in the first two turns, maybe a few MWs, because he needs to get close to those vehicles.
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This message was edited 2 times. Last update was at 2021/04/29 14:19:23
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![[Post New]](/s/i/i.gif) 2021/04/29 17:14:44
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Xenomancers wrote:
Dragon is hitting with 2-3 abilites turn 1 and turn 2 he is in assault with something or they are running away.
The dragon has 2 ctan powers, and you can spend 1CP for a third one, which is random, and if you roll a power which isnt in range then your CP is wasted. If your opponent is stupid you can hit something with his ctan powers T1, like a chaff unit. Your dragon can kill 20 points of chaff T1, congratulations, well done. If not he does nothing T1, except moving. In T2 his threat range is 26", 8" move + 18" voltaic storm. His spear is only 20" threat range. Its no problem to keep vehicles more than 34" away from him (Move 8" T1, Move 8" T2, and 18" voltaic storm). Vehicles can move away from him, because he only has 8" move. Lots of vehicles have more than that. Your dragon will run after vehicles without ever reaching them, they will simply move away.
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This message was edited 3 times. Last update was at 2021/04/29 17:17:52
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![[Post New]](/s/i/i.gif) 2021/04/29 19:21:20
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Xenomancers wrote:
I'm just saying...with an advance - hes getting 2/3 powers off turn 1.
Take antimatter / voltaic / hopefully roll a range power that has good range - trands dimensional/times arrow / ect.
Next time read the rules  As others have said, no advance and ctan powers.
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![[Post New]](/s/i/i.gif) 2021/05/01 21:35:54
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Cynista wrote:What loadout would you take? I'm not sure any of them are ideal
Focussed death ray and gauss exterminator look good to me.
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![[Post New]](/s/i/i.gif) 2021/05/07 14:11:47
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Something i recently discovered. The 6" pre turn move from relentless expansionists doesnt affect DDAs and doomstalker, because they dont move in their movement phase. You can use this to hide them, or pop them out from cover, and still use the high power profile.
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![[Post New]](/s/i/i.gif) 2021/05/20 09:41:50
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Shieldguard in light cover still have a 2+ sv against AP-1 guns, nothing to worry about.
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