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![[Post New]](/s/i/i.gif) 2020/12/10 17:01:56
Subject: Papa Nurgle... I can't feel my FNP.
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Enigmatic Chaos Sorcerer
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In a world where Loyalists get two books each I understand hoping for a lot.
Especially for Chaos players after having our pathetic 2.0 worked on at the same time as the off the rails Loyalist Fandex in 8th.
This is our first look at if that garbage divide continues or not so the book being delayed combined with the standard trickle of info is probably having an adverse affect on some.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2020/12/10 17:10:05
Subject: Papa Nurgle... I can't feel my FNP.
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Longtime Dakkanaut
Annandale, VA
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Castozor wrote:
I see it as an indirect if small buff to enemy plasma actually. Since it now does not matter to overcharge or not against our infantry they can always choose the safe option and never fry their models.
It's not a buff to plasma, it's that the overcharge mode got nerfed harder than the non-overcharge.
Safe plasma is still less lethal with this change than it was before, needing to inflict two wounds per kill rather than a failed DR per kill.
Oaka is spot on- Plague Marines are becoming significantly more durable than they were; the perception of a nerf is coming from a comparison to a statline that never actually existed.
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![[Post New]](/s/i/i.gif) 2020/12/10 17:14:06
Subject: Papa Nurgle... I can't feel my FNP.
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Humming Great Unclean One of Nurgle
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It foretells bad news for Poxwalkers and Plaguebearers. They're both W1 models, meaning -1 Damage does nothing for them.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/12/10 17:16:08
Subject: Papa Nurgle... I can't feel my FNP.
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Longtime Dakkanaut
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I'd need to see it play out.
It feels weird to me that you are taking D2 weapons and basically making them awful versus Death Guard (Nurgle Deamons to follow?). In the round, points values etc, that may not be that warping - any more than say Harlequins all having a 4++ is warping - but... it feels odd.
It does seem to encourage "tool yourself up with cheap melta".
It certainly saves dice on a 5+++, and is arguably less luck based for flat damage weapons.
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![[Post New]](/s/i/i.gif) 2020/12/10 17:16:47
Subject: Papa Nurgle... I can't feel my FNP.
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Gore-Drenched Khorne Chaos Lord
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JNAProductions wrote:It foretells bad news for Poxwalkers and Plaguebearers. They're both W1 models, meaning -1 Damage does nothing for them.
Unless they're not, or they're getting unique old DR equivalent rules
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![[Post New]](/s/i/i.gif) 2020/12/10 17:17:34
Subject: Papa Nurgle... I can't feel my FNP.
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Humming Great Unclean One of Nurgle
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Dudeface wrote: JNAProductions wrote:It foretells bad news for Poxwalkers and Plaguebearers. They're both W1 models, meaning -1 Damage does nothing for them.
Unless they're not, or they're getting unique old DR equivalent rules
Yeah. I won't say " GW RUINED NURGLE DAEMONS!" off a bad sign, but if they just make it a universal change...
I will not be a happy camper.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/12/10 17:27:58
Subject: Papa Nurgle... I can't feel my FNP.
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Longtime Dakkanaut
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JNAProductions wrote:Yeah. I won't say " GW RUINED NURGLE DAEMONS!" off a bad sign, but if they just make it a universal change...
I will not be a happy camper.
What if they get 2 wounds?
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This message was edited 1 time. Last update was at 2020/12/10 17:28:17
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![[Post New]](/s/i/i.gif) 2020/12/10 17:31:29
Subject: Papa Nurgle... I can't feel my FNP.
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Humming Great Unclean One of Nurgle
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Tyel wrote: JNAProductions wrote:Yeah. I won't say " GW RUINED NURGLE DAEMONS!" off a bad sign, but if they just make it a universal change...
I will not be a happy camper.
What if they get 2 wounds?
I'll be a moderately miffed camper, because DR is still nerfed pretty hard. But W2 Plaguebearers would be pretty nice-depending on point cost, of course.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/12/10 17:33:12
Subject: Papa Nurgle... I can't feel my FNP.
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Longtime Dakkanaut
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What if there's lots of other ways to gain 5+ FnP? Then the -1dmg becomes amazing.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2020/12/10 17:34:34
Subject: Papa Nurgle... I can't feel my FNP.
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Humming Great Unclean One of Nurgle
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Yarium wrote:What if there's lots of other ways to gain 5+ FnP? Then the -1dmg becomes amazing.
That would be good, but realistically, Deathguard aren't Loyalist Marines. And Nurgle Daemons are even further from them. So I don't have high hopes.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/12/10 17:43:49
Subject: Papa Nurgle... I can't feel my FNP.
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Crazed Savage Orc
Duluth
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This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
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![[Post New]](/s/i/i.gif) 2020/12/10 17:44:47
Subject: Papa Nurgle... I can't feel my FNP.
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Humming Great Unclean One of Nurgle
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Rahdok wrote:This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
Can't tell if sarcasm, parody, or legitimate anger. Regardless, little excessive. Game of toy soldiers.
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This message was edited 1 time. Last update was at 2020/12/10 17:45:03
Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/12/10 17:51:16
Subject: Papa Nurgle... I can't feel my FNP.
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Decrepit Dakkanaut
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Rahdok wrote:This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
Maybe you should wait for the whole book and then assess.
For all we know Plague Surgeons could give out a 6+++ bubble now. Poxwalkers could operate in an entirely different manner.
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![[Post New]](/s/i/i.gif) 2020/12/10 17:51:53
Subject: Re:Papa Nurgle... I can't feel my FNP.
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Storm Trooper with Maglight
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Lulz if Plaguebearers and Poxwalkers DO NOT actually gain DR but a generic 5+ FNP instead.
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![[Post New]](/s/i/i.gif) 2020/12/10 17:51:55
Subject: Papa Nurgle... I can't feel my FNP.
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Gore-Drenched Khorne Chaos Lord
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JNAProductions wrote:Rahdok wrote:This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
Can't tell if sarcasm, parody, or legitimate anger.
Regardless, little excessive. Game of toy soldiers.
Well given some of the other reactions it could be all 3.
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![[Post New]](/s/i/i.gif) 2020/12/10 17:57:08
Subject: Papa Nurgle... I can't feel my FNP.
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Crazed Savage Orc
Duluth
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JNAProductions wrote:Rahdok wrote:This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
Can't tell if sarcasm, parody, or legitimate anger.
Regardless, little excessive. Game of toy soldiers.
All 3. Played DG for years and DR is part of the reason i was able to even hold on in some of those games. This takes an A tier list and drops it so down bellow in anything competitive or non competitve their not worth considering. The only Infantry this doesn't "nerf" is Plague Marines and even then it REALLY REALLY does. This new change makes RapidFire soo unbelievably good against DG that if you have 1 unit with 1 rapidfire weapon their damage potential against this new Trait goes up 33%. Now make 1 whole unit have rapidfire the math is something like an increase of 74% damage potential of the unit size is 5 models. THAT IS AN INSANE number. Not to mention this new "ARMY TRAIT" (keyword is army) makes Plaguebringers/Poxwalkers/Nurglings (3 key units in almost any army) more useless then fething cultists. SO What does this mean logcially? Every DG army is pretty much just gonna run platforms of Plaguemarines with 1-2 heavy weapons(since we can't take obliterators) we'll probably be taking more terminators and since this new perk DESTROYS our vehicles making wounding them 33% easier, our Dreadnoughts are garbage might as well just run more daemon engines cuz they hit on a 3+ now and can heal. So every competitve list will be oh look exactly what GW wanted MORE MARINES.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:05:01
Subject: Papa Nurgle... I can't feel my FNP.
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Gore-Drenched Khorne Chaos Lord
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Rahdok wrote: JNAProductions wrote:Rahdok wrote:This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
Can't tell if sarcasm, parody, or legitimate anger.
Regardless, little excessive. Game of toy soldiers.
All 3. Played DG for years and DR is part of the reason i was able to even hold on in some of those games. This takes an A tier list and drops it so down bellow in anything competitive or non competitve their not worth considering. The only Infantry this doesn't "nerf" is Plague Marines and even then it REALLY REALLY does. This new change makes RapidFire soo unbelievably good against DG that if you have 1 unit with 1 rapidfire weapon their damage potential against this new Trait goes up 33%. Now make 1 whole unit have rapidfire the math is something like an increase of 74% damage potential of the unit size is 5 models. THAT IS AN INSANE number. Not to mention this new "ARMY TRAIT" (keyword is army) makes Plaguebringers/Poxwalkers/Nurglings (3 key units in almost any army) more useless then fething cultists. SO What does this mean logcially? Every DG army is pretty much just gonna run platforms of Plaguemarines with 1-2 heavy weapons(since we can't take obliterators) we'll probably be taking more terminators and since this new perk DESTROYS our vehicles making wounding them 33% easier, our Dreadnoughts are garbage might as well just run more daemon engines cuz they hit on a 3+ now and can heal. So every competitve list will be oh look exactly what GW wanted MORE MARINES.
Use paragraphs.
Your plague marines take MORE bolter shots to kill now, not less.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:09:40
Subject: Papa Nurgle... I can't feel my FNP.
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Jovial Plaguebearer of Nurgle
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Dudeface wrote:
Use paragraphs.
Your plague marines take MORE bolter shots to kill now, not less.
On account of getting an extra wound yes, DR itself however is heavily nerfed in just about every circumstance.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:10:40
Subject: Papa Nurgle... I can't feel my FNP.
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Crazed Savage Orc
Duluth
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Dudeface wrote:Rahdok wrote: JNAProductions wrote:Rahdok wrote:This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
Can't tell if sarcasm, parody, or legitimate anger.
Regardless, little excessive. Game of toy soldiers.
All 3. Played DG for years and DR is part of the reason i was able to even hold on in some of those games. This takes an A tier list and drops it so down bellow in anything competitive or non competitve their not worth considering. The only Infantry this doesn't "nerf" is Plague Marines and even then it REALLY REALLY does. This new change makes RapidFire soo unbelievably good against DG that if you have 1 unit with 1 rapidfire weapon their damage potential against this new Trait goes up 33%. Now make 1 whole unit have rapidfire the math is something like an increase of 74% damage potential of the unit size is 5 models. THAT IS AN INSANE number. Not to mention this new "ARMY TRAIT" (keyword is army) makes Plaguebringers/Poxwalkers/Nurglings (3 key units in almost any army) more useless then fething cultists. SO What does this mean logcially? Every DG army is pretty much just gonna run platforms of Plaguemarines with 1-2 heavy weapons(since we can't take obliterators) we'll probably be taking more terminators and since this new perk DESTROYS our vehicles making wounding them 33% easier, our Dreadnoughts are garbage might as well just run more daemon engines cuz they hit on a 3+ now and can heal. So every competitve list will be oh look exactly what GW wanted MORE MARINES.
Use paragraphs.
Your plague marines take MORE bolter shots to kill now, not less.
Yes, thats why anything RAPID FIRE...here i'll type it again...RAPID FIRE. Just destroys DG now. That -1 means gak to anything rapid fire. Also any anti-tank weaponry this literally just buffed it against our Daemon Engines and Armor. We are supposed to be tough thats why its called RESILIENCE, not paper umbrella.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:10:59
Subject: Papa Nurgle... I can't feel my FNP.
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Decrepit Dakkanaut
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Quite. The unique army bonus is less good, but the durability increase given to all marines is good.
This means that, relative to all marines, DG are less durable than they were before.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:15:02
Subject: Re:Papa Nurgle... I can't feel my FNP.
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Swift Swooping Hawk
UK
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Yes the rule gets no bonus versus D1 weapons.
But your marines all got +1 W and they're all T5 as a baseline still.
This idea that small arms fire is now a hard counter to DG just exposes people as being frauds with no understanding of 40k. It's like the RP rules all over again. I love it.
And to be completely fair I do think overall this is a slightly weaker ability, but the army is getting several huge buffs to compensate and it's obviously a rule that plays better which is kind of paramount importance. Imagine throwing out 30 Triarch Praetorian or Plasma Inceptor attacks onto a 2W 5+ FNP unit. That gak would take you a couple of hours to resolve.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/12/10 18:15:04
Subject: Papa Nurgle... I can't feel my FNP.
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Gore-Drenched Khorne Chaos Lord
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Rahdok wrote:Dudeface wrote:Rahdok wrote: JNAProductions wrote:Rahdok wrote:This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
Can't tell if sarcasm, parody, or legitimate anger.
Regardless, little excessive. Game of toy soldiers.
All 3. Played DG for years and DR is part of the reason i was able to even hold on in some of those games. This takes an A tier list and drops it so down bellow in anything competitive or non competitve their not worth considering. The only Infantry this doesn't "nerf" is Plague Marines and even then it REALLY REALLY does. This new change makes RapidFire soo unbelievably good against DG that if you have 1 unit with 1 rapidfire weapon their damage potential against this new Trait goes up 33%. Now make 1 whole unit have rapidfire the math is something like an increase of 74% damage potential of the unit size is 5 models. THAT IS AN INSANE number. Not to mention this new "ARMY TRAIT" (keyword is army) makes Plaguebringers/Poxwalkers/Nurglings (3 key units in almost any army) more useless then fething cultists. SO What does this mean logcially? Every DG army is pretty much just gonna run platforms of Plaguemarines with 1-2 heavy weapons(since we can't take obliterators) we'll probably be taking more terminators and since this new perk DESTROYS our vehicles making wounding them 33% easier, our Dreadnoughts are garbage might as well just run more daemon engines cuz they hit on a 3+ now and can heal. So every competitve list will be oh look exactly what GW wanted MORE MARINES.
Use paragraphs.
Your plague marines take MORE bolter shots to kill now, not less.
Yes, thats why anything RAPID FIRE...here i'll type it again...RAPID FIRE. Just destroys DG now. That -1 means gak to anything rapid fire. Also any anti-tank weaponry this literally just buffed it against our Daemon Engines and Armor. We are supposed to be tough thats why its called RESILIENCE, not paper umbrella.
Compared to a 1w t3 5+ guardsman, how fething tough do you want to be?
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![[Post New]](/s/i/i.gif) 2020/12/10 18:17:26
Subject: Papa Nurgle... I can't feel my FNP.
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Crazed Savage Orc
Duluth
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Dudeface wrote:Rahdok wrote:Dudeface wrote:Rahdok wrote: JNAProductions wrote:Rahdok wrote:This gak is an EMBARRASSING nerf holy gak. Not only doesn't this new useless piece of GARBAGE gak ASS DR not work against Mortal Wounds it UTTERLY makes Poxwalkers/Plaguebringers just utter garbage. So beyond useless that it's not even worth considering cultists as an option. THANKS GW you made all DG lists pure plaguemarine daemon engine lists which due to this new NERF makes all of our vehicles utter fething TRASH against anything rapid fire or heavy weapon ....ONLY way to make up for this utter bs non sense fething stupid nerf is to increase the entire army by 1 toughness EVERYTHING. WE are MEANT to be tough not fething PAPER. Jesus GW you fething mistakes.
Can't tell if sarcasm, parody, or legitimate anger.
Regardless, little excessive. Game of toy soldiers.
All 3. Played DG for years and DR is part of the reason i was able to even hold on in some of those games. This takes an A tier list and drops it so down bellow in anything competitive or non competitve their not worth considering. The only Infantry this doesn't "nerf" is Plague Marines and even then it REALLY REALLY does. This new change makes RapidFire soo unbelievably good against DG that if you have 1 unit with 1 rapidfire weapon their damage potential against this new Trait goes up 33%. Now make 1 whole unit have rapidfire the math is something like an increase of 74% damage potential of the unit size is 5 models. THAT IS AN INSANE number. Not to mention this new "ARMY TRAIT" (keyword is army) makes Plaguebringers/Poxwalkers/Nurglings (3 key units in almost any army) more useless then fething cultists. SO What does this mean logcially? Every DG army is pretty much just gonna run platforms of Plaguemarines with 1-2 heavy weapons(since we can't take obliterators) we'll probably be taking more terminators and since this new perk DESTROYS our vehicles making wounding them 33% easier, our Dreadnoughts are garbage might as well just run more daemon engines cuz they hit on a 3+ now and can heal. So every competitve list will be oh look exactly what GW wanted MORE MARINES.
Use paragraphs.
Your plague marines take MORE bolter shots to kill now, not less.
Yes, thats why anything RAPID FIRE...here i'll type it again...RAPID FIRE. Just destroys DG now. That -1 means gak to anything rapid fire. Also any anti-tank weaponry this literally just buffed it against our Daemon Engines and Armor. We are supposed to be tough thats why its called RESILIENCE, not paper umbrella.
Compared to a 1w t3 5+ guardsman, how fething tough do you want to be?
Wow....don't compare a Plague Marine to a GUARD the comparison to Guard would be a CULTIST which is also worse then a guardsman. A plague Marine would need to be compared to a...oo look at that A MARINE. Which on AVerage is WORSE then a Marine by a lot like A LOT A LOT.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:20:16
Subject: Papa Nurgle... I can't feel my FNP.
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Arch Magos w/ 4 Meg of RAM
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Rahdok wrote:
Yes, thats why anything RAPID FIRE...here i'll type it again...RAPID FIRE. Just destroys DG now. That -1 means gak to anything rapid fire. Also any anti-tank weaponry this literally just buffed it against our Daemon Engines and Armor. We are supposed to be tough thats why its called RESILIENCE, not paper umbrella.
Guess what, youre still more resilient than any other army even with the new DR.
Other marines are T4 and instadie to a failed save from overcharged plasma,you don't.
Your vehicles have built-in invulns and more toughness than the other ones that do.
Stop sperging out and think for a second. The change is good.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:21:16
Subject: Re:Papa Nurgle... I can't feel my FNP.
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Crazed Savage Orc
Duluth
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Bosskelot wrote:Yes the rule gets no bonus versus D1 weapons.
But your marines all got +1 W and they're all T5 as a baseline still.
This idea that small arms fire is now a hard counter to DG just exposes people as being frauds with no understanding of 40k. It's like the RP rules all over again. I love it.
And to be completely fair I do think overall this is a slightly weaker ability, but the army is getting several huge buffs to compensate and it's obviously a rule that plays better which is kind of paramount importance. Imagine throwing out 30 Triarch Praetorian or Plasma Inceptor attacks onto a 2W 5+ FNP unit. That gak would take you a couple of hours to resolve.
Wow it's like you've never played a Death Guard list before? Do you know what this does to ANY of our other units besides a Plague Marine? IT DESTROYS THEM. Poxwalker/Plaguebringer/Nurgling (Units that are meant to be TOUGH) are now just garbage. Oh yay my T4/T3 1 wound model that moves 5 inches gets a -1 to wound them on a 2 wound + weapon ..YAY im only taking 1 wound YAYYYY....oh wait. And on Average compared to a typcal Marine We are WORSE OFF. Makes it worse if you add in a rapid fire weapon. Before we had a 1/3rd chance to ignore your 30 shots coming at us, now we just have to take it and die. That is literally 1/3rd worse or 33%. We are 33% worse against ANYTHING rapid fire.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:23:21
Subject: Papa Nurgle... I can't feel my FNP.
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Perfect Shot Ultramarine Predator Pilot
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Less durable to high volume single damage, sort of. Plague Marines at T5 2 wounds gain a 50% increase survivability with their codex drop.
T5, 2 Wound 5+++ FNP is a profile that never existed. It was an assumption. Stop assuming that this was a rule you were getting. Fault may lie at GW's feet for the slow trickle of reveals, but it was never a statline that was shown.
T5, 1 wound 5+++ FNP vs 2 damage weapons gives them a low chance to survive the shot.
T5 2 wounds, -1 dmg min 1 vs 2 damage means it takes two overcharge plasma shots, compared to the previously efficient overcharging plasma against them.
Vehicles benefit too.
Rahdok wrote: Bosskelot wrote:Yes the rule gets no bonus versus D1 weapons.
But your marines all got +1 W and they're all T5 as a baseline still.
This idea that small arms fire is now a hard counter to DG just exposes people as being frauds with no understanding of 40k. It's like the RP rules all over again. I love it.
And to be completely fair I do think overall this is a slightly weaker ability, but the army is getting several huge buffs to compensate and it's obviously a rule that plays better which is kind of paramount importance. Imagine throwing out 30 Triarch Praetorian or Plasma Inceptor attacks onto a 2W 5+ FNP unit. That gak would take you a couple of hours to resolve.
Wow it's like you've never played a Death Guard list before? Do you know what this does to ANY of our other units besides a Plague Marine? IT DESTROYS THEM. Poxwalker/Plaguebringer/Nurgling (Units that are meant to be TOUGH) are now just garbage. Oh yay my T4/T3 1 wound model that moves 5 inches gets a -1 to wound them on a 2 wound + weapon ..YAY im only taking 1 wound YAYYYY....oh wait. And on Average compared to a typcal Marine We are WORSE OFF. Makes it worse if you add in a rapid fire weapon. Before we had a 1/3rd chance to ignore your 30 shots coming at us, now we just have to take it and die. That is literally 1/3rd worse or 33%. We are 33% worse against ANYTHING rapid fire.
Why are you assuming that Poxwalkers and Plague Bearers won't change in some way?
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This message was edited 1 time. Last update was at 2020/12/10 18:24:20
Skaven - 4500
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![[Post New]](/s/i/i.gif) 2020/12/10 18:24:19
Subject: Re:Papa Nurgle... I can't feel my FNP.
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Arch Magos w/ 4 Meg of RAM
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Rahdok wrote: Bosskelot wrote:Yes the rule gets no bonus versus D1 weapons.
But your marines all got +1 W and they're all T5 as a baseline still.
This idea that small arms fire is now a hard counter to DG just exposes people as being frauds with no understanding of 40k. It's like the RP rules all over again. I love it.
And to be completely fair I do think overall this is a slightly weaker ability, but the army is getting several huge buffs to compensate and it's obviously a rule that plays better which is kind of paramount importance. Imagine throwing out 30 Triarch Praetorian or Plasma Inceptor attacks onto a 2W 5+ FNP unit. That gak would take you a couple of hours to resolve.
Wow it's like you've never played a Death Guard list before? Do you know what this does to ANY of our other units besides a Plague Marine? IT DESTROYS THEM. Poxwalker/Plaguebringer/Nurgling (Units that are meant to be TOUGH) are now just garbage. Oh yay my T4/T3 1 wound model that moves 5 inches gets a -1 to wound them on a 2 wound + weapon ..YAY im only taking 1 wound YAYYYY....oh wait. And on Average compared to a typcal Marine We are WORSE OFF. Makes it worse if you add in a rapid fire weapon. Before we had a 1/3rd chance to ignore your 30 shots coming at us, now we just have to take it and die. That is literally 1/3rd worse or 33%. We are 33% worse against ANYTHING rapid fire.
You do realise the possibility of poxwalkers getting either a new rule or a 5+++ like before is still possible, right? You do realise that plaguebingers and nurglings aren't deathguard units, right?
Chill the feth down.
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![[Post New]](/s/i/i.gif) 2020/12/10 18:24:25
Subject: Papa Nurgle... I can't feel my FNP.
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Crazed Savage Orc
Duluth
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VladimirHerzog wrote:Rahdok wrote:
Yes, thats why anything RAPID FIRE...here i'll type it again...RAPID FIRE. Just destroys DG now. That -1 means gak to anything rapid fire. Also any anti-tank weaponry this literally just buffed it against our Daemon Engines and Armor. We are supposed to be tough thats why its called RESILIENCE, not paper umbrella.
Guess what, youre still more resilient than any other army even with the new DR.
Other marines are T4 and instadie to a failed save from overcharged plasma,you don't.
Your vehicles have built-in invulns and more toughness than the other ones that do.
Stop sperging out and think for a second. The change is good.
Oh that 5+ invuln that doesn't matter when the average ap of an anti tank weapon in warhammer is -2? Yep we're not 33% worse against them. GG. And...we also die to an overcharged plasma? 2 wound HELLBASTERS also die to them? WTF? This also DESTROYS ANYTHING not Plaguemarine - Nurglings/Plaguebringers/Poxwalkers t4/t3 models with a 5+/6+ save and 1 wound..ooohh yaay i have a army wide -1 to damage that damage 2 weapon is oh look at that damage 1 now YAY my 6+ save will save me!!!
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![[Post New]](/s/i/i.gif) 2020/12/10 18:25:10
Subject: Re:Papa Nurgle... I can't feel my FNP.
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Swift Swooping Hawk
UK
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Rahdok wrote: Bosskelot wrote:Yes the rule gets no bonus versus D1 weapons.
But your marines all got +1 W and they're all T5 as a baseline still.
This idea that small arms fire is now a hard counter to DG just exposes people as being frauds with no understanding of 40k. It's like the RP rules all over again. I love it.
And to be completely fair I do think overall this is a slightly weaker ability, but the army is getting several huge buffs to compensate and it's obviously a rule that plays better which is kind of paramount importance. Imagine throwing out 30 Triarch Praetorian or Plasma Inceptor attacks onto a 2W 5+ FNP unit. That gak would take you a couple of hours to resolve.
Wow it's like you've never played a Death Guard list before? Do you know what this does to ANY of our other units besides a Plague Marine? IT DESTROYS THEM. Poxwalker/Plaguebringer/Nurgling (Units that are meant to be TOUGH) are now just garbage. Oh yay my T4/T3 1 wound model that moves 5 inches gets a -1 to wound them on a 2 wound + weapon ..YAY im only taking 1 wound YAYYYY....oh wait. And on Average compared to a typcal Marine We are WORSE OFF. Makes it worse if you add in a rapid fire weapon. Before we had a 1/3rd chance to ignore your 30 shots coming at us, now we just have to take it and die. That is literally 1/3rd worse or 33%. We are 33% worse against ANYTHING rapid fire.
Except you have precisely 0 idea of how they're changing Poxwalkers, Plaguebearers or Nurglings in terms of their stats or resilience.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/12/10 18:26:10
Subject: Papa Nurgle... I can't feel my FNP.
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Longtime Dakkanaut
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I expect plague surgeons will give a 6+ FNP.
So, expect this AND feel no pains lol.
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