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 Jidmah wrote:
I honestly see no problems with such rules, especially, since no existing collections are affected.


The problem is that it does what the old 'no split fire' rules did to vehicles like the defiler with weapons that had different rules: it bakes-in inefficiency into the unit that will mean there is never ever ever ever ever a reason to use particular options.

If the only possible loadout to include a 'snipa boy' is as a 1-per-10 weapon option for ork Kommandos, then that option serves no purpose. It should make the model cost LESS than the default wargear, by taking it you're reducing the effectiveness of the unit from the default wargear loadout.

If I could make a unit of orks that all want to hang back and get snipey with a similar range band? Well then, maybe we'd be talking.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
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Annandale, VA

 kirotheavenger wrote:
The points changes are the start of 9th reek of bare-minimum effort to push it through the door.


Yeah, I'm not sure I'd go so far as to call it manufactured discontent, but there was definitely not a lot of effort put into it. Get it right and people will enjoy the balance, get it wrong and they'll be excited for their codex to fix everything, slap it together and it's a win either way.

   
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 Jidmah wrote:
I honestly see no problems with such rules, especially, since no existing collections are affected.


because of the differences between Kill Team and 40k.

In the former, this squad will give you a nice, rounded kill team that can cover its bases, as each model operates independently to maximise its loadout. your heavy weapons guys can sit back and shoot while the CC and flamer guys get up close and personal.

In 40K, the squadded nature of the unit means that if you give it all the bells and whistles, your always going to have models with equipment that you cant properly use. thiers a flamer and an sniper rifle, those are weapons that operate best at very different range bands. you cant be at the back using the sniper to reach out, while ALSO burning the enemy off the objective, so your either going to have to miss some of those options, or pay points for options you cant really use well. Ergo, inefficiency.

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The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
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Look I make balloon animal

Once the new Boyz arrive, I am afraid all of my old Boyz will suddenly just look really silly.

So yeah, I am planning to replace my entire Ork army. It does kinda feel like extortion to make me buy half of my army all over again, but I am a willing victim. The new models just look great.

It also makes me feel less bad about the fact I never got around to painting half of my old Boyz.

One more thing I have mixed feelings on is the new Deffkoptas. On one hand it is great that we finally get new plastic models and I will definitely be adding them to my army, but as someone who collected a lot of AoBR sets I do feel kinda sad that I likely no longer will be the only Ork player in my local area who can field entire squads of Deffkoptas.

This message was edited 2 times. Last update was at 2021/07/12 19:57:18


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Mekboy Hammerin' Somethin'




Crescent City Fl..

I'm very happy for the new Ork players. Good for them. I'm giving thoughts to just retiring my Orks but I want to see the new codex first. I do not like any of these new models and will not be buying any.

Very disappointed so far.

I like that the Deff Koptas will get at least 1 KMB again if not a whole unit full but other than that have nothing good to say about what we've seen so far. Aside from trying to kill them on the table top with my Space Marines, I look forward to that part. But that's about it so far.

"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe, anything at all, you would've hidden from it in terror."
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 Iron_Captain wrote:
Once the new Boyz arrive, I am afraid all of my old Boyz will suddenly just look really silly.

So yeah, I am planning to replace my entire Ork army. It does kinda feel like extortion to make me buy half of my army all over again, but I am a willing victim. The new models just look great.

It also makes me feel less bad about the fact I never got around to painting half of my old Boyz.

One more thing I have mixed feelings on is the new Deffkoptas. On one hand it is great that we finally get new plastic models and I will definitely be adding them to my army, but as someone who collected a lot of AoBR sets I do feel kinda sad that I likely no longer will be the only Ork player in my local area who can field entire squads of Deffkoptas.


Really? You'll spend even more time painting them than your current army. The new boyz sculpts stand out so much they'll look weird with 40+ on the table, IMO.
   
Made in us
Regular Dakkanaut




Do you think for the Snagga box and KT it'll be safe to wait for the boxes to hit Ebay?

Love GW. Have probably 50k worth of models. But they're expensive. Normally I buy via ebay/online for that sweet 15% off at the very least.
   
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Look I make balloon animal

Blastaar wrote:
 Iron_Captain wrote:
Once the new Boyz arrive, I am afraid all of my old Boyz will suddenly just look really silly.

So yeah, I am planning to replace my entire Ork army. It does kinda feel like extortion to make me buy half of my army all over again, but I am a willing victim. The new models just look great.

It also makes me feel less bad about the fact I never got around to painting half of my old Boyz.

One more thing I have mixed feelings on is the new Deffkoptas. On one hand it is great that we finally get new plastic models and I will definitely be adding them to my army, but as someone who collected a lot of AoBR sets I do feel kinda sad that I likely no longer will be the only Ork player in my local area who can field entire squads of Deffkoptas.


Really? You'll spend even more time painting them than your current army. The new boyz sculpts stand out so much they'll look weird with 40+ on the table, IMO.

Yeah, it will take a lot of extra time to get all the new stuff painted, but I think it is worth it. The new sculpts are just really cool imho.

Error 404: Interesting signature not found

 
   
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To Vipoid's point that's what you get when you have a different team build the new rules. It seems all former knowledge and experience goes out the window. This ain't the first time either.

 
   
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Keramory wrote:
Do you think for the Snagga box and KT it'll be safe to wait for the boxes to hit Ebay?

Love GW. Have probably 50k worth of models. But they're expensive. Normally I buy via ebay/online for that sweet 15% off at the very least.


KT probably not. Not sure what their plan is for the Snaggas. Get an early order in with a local shop and consider the extra cost a contribution to the shop.

   
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Boosting Black Templar Biker






 Sasori wrote:
I'm sort of wondering if it's just taking this long for the sculpting and production lines to line up with releases since the end of Kirby era. Big changes like that can take years and years to make.

That's an excellent point. With the new CEO let's they set put together a future roadmap in 2015, then let's assume about 2 years flash to bang on sculpting, production and release and then one year between each refresh/release cycle and it stacks up fairly decently with the major shakeups. Here's a quick timeline off the top of my head.

40k
2015 - Lay out future production plans.
2017 - 8th Edition. Primaris & Death Guard. Thousand Sons & Harlequins get fleshed out.
2018 - Custodes are fleshed out. More Knights. More GSC. Ork Speed Freeks
2019 - Sisters of Battle.
2020 - 9th Edition. Necrons & Primaris.
2021 - Be'lakor & More Orks!!

I left off Ynnari since I got the impression they were planned under the previous tenure and were already in production before the new leadership pulled back on that one. If we continue this trendline of 1-2 factions getting attention per year we may see 2022 as the year of Eldar then 2023 as Tyranids. Maybe we'll be at 12th edition by then too

Overall very happy to see new Orks and the potential of other factions getting the spotlight. I like about half of the beast snaggas concepts even if the designs are very busy and the Kommando's look great, glad to finally have them in plastic and ORK TERRAIN!

This message was edited 1 time. Last update was at 2021/07/13 22:24:48


 
   
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xerxeskingofking wrote:
 Jidmah wrote:
I honestly see no problems with such rules, especially, since no existing collections are affected.


because of the differences between Kill Team and 40k.

In the former, this squad will give you a nice, rounded kill team that can cover its bases, as each model operates independently to maximise its loadout. your heavy weapons guys can sit back and shoot while the CC and flamer guys get up close and personal.

In 40K, the squadded nature of the unit means that if you give it all the bells and whistles, your always going to have models with equipment that you cant properly use. thiers a flamer and an sniper rifle, those are weapons that operate best at very different range bands. you cant be at the back using the sniper to reach out, while ALSO burning the enemy off the objective, so your either going to have to miss some of those options, or pay points for options you cant really use well. Ergo, inefficiency.


Then... just don't give them all the bells and whistles? Do you field your nobz with the maximum loadout you can build from the box? Do marines build their tacticals with flamers and lascannons?

You can build a close quarter unit of nobz from them, and you can build objective campers with snipa shoota and tommy gun. For all the special weapons that don't fit whatever role you envision for them, you simply don't buy them.

Seriously, you are literally complaining about too many options because you can't wrap your head around rules that are written in more than two lines. This is whining for the sake of whining.

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Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
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 The Red Hobbit wrote:
 Sasori wrote:
I'm sort of wondering if it's just taking this long for the sculpting and production lines to line up with releases since the end of Kirby era. Big changes like that can take years and years to make.

That's an excellent point. With the new CEO let's they set put together a future roadmap in 2015, then let's assume about 2 years flash to bang on sculpting, production and release and then one year between each refresh/release cycle and it stacks up fairly decently with the major shakeups. Here's a quick timeline off the top of my head.

40k
2015 - Lay out future production plans.
2017 - 8th Edition. Primaris & Death Guard. Thousand Sons & Harlequins get fleshed out.
2018 - Custodes are fleshed out. More Knights. More GSC.
2019 - Sisters of Battle.
2020 - 9th Edition. Necrons & Primaris.
2021 - Be'lakor & More Orks!!

I left off Ynnari since I got the impression they were planned under the previous tenure and were already in production before the new leadership pulled back on that one. If we continue this trendline of 1-2 factions getting attention per year we may see 2022 as the year of Eldar then 2023 as Tyranids. Maybe we'll be at 12th edition by then too

Overall very happy to see new Orks and the potential of other factions getting the spotlight. I like about half of the beast snaggas concepts even if the designs are very busy and the Kommando's look great, glad to finally have them in plastic and ORK TERRAIN!


we ork players also had the speed freeks box in 2018 along with all of the new buggies. The "new" ork terrain several of the smaller pieces look like the same pieces from the speed freeks box as well, that is not a bad thing, it is great terrain and i will be happy to have more of it, its just little scatter bits, will know when i get the kit though if its just the same style or truely the same molds. bigger pieces seem new though

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GW will get some new players with this release. I know I be adding to my Ork collection. I just hope the rules will good for them also.

 
   
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 G00fySmiley wrote:

we ork players also had the speed freeks box in 2018 along with all of the new buggies. The "new" ork terrain several of the smaller pieces look like the same pieces from the speed freeks box as well, that is not a bad thing, it is great terrain and i will be happy to have more of it, its just little scatter bits, will know when i get the kit though if its just the same style or truely the same molds. bigger pieces seem new though

Great point, I'll add speed freeks to the list since that was a sizable faction release. I've got some older gorka morka themed walls and I'm looking forward to the new terrain to add to the board set up.
   
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 Sasori wrote:
 AnomanderRake wrote:
It's almost like there are a lot of fans of all the non-SM armies with twenty-year-old minis that would buy lots of resculpts/new kits if GW made more.


I'm sort of wondering if it's just taking this long for the sculpting and production lines to line up with releases since the end of Kirby era. Big changes like that can take years and years to make.

Either way, I think Sisters, Necrons and soon to be Orks have likely proven beyond a doubt to GW that the other miniatures lines can sell quite well, and many of these sales don't overlap with the same folks that buy space marines (Though clearly a lot do as well)


I have friends who were on the testing teams for the MRAP. It took less than 1 year to produce thousands of those things. If it has taken GW this long to unfeth their sculpting and production lines than they should be fired and new teams brought in

 Xenomancers wrote:
It is utterly idiotic...like 8.5 ironhands idiotic to include this rule. I can assure you within 1 month it will be nerfed too...to only be DA characters...which is fine for a free rule that no other marines get...

Just cant stand these snow flake marines anymore.
 
   
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Australia

I think the new models look fantastic, but with how expensive a brand new horde army will be in 2021, I'll be saving my money for other releases.

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I’m in agreement with what some other folks on this thread have said, new mega armor warboss looks good (I even considered modeling a gunner grot riding on my warboss at one point), new kommandos look ace, new boys seem to fit in with the old ones and I like the new sculpts, and it’s about time koptas got stand alone plastic kits.
The whole beast snaggas thing has zero appeal for me though. Not a fan of the aesthetic or the concept, and that new giant chariot thing is an atrocity. I guess it’s time the Snakebites got some love, but I’m really hoping that orks remain viable without having to buy into any of the new snagga nonsense.

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I’m moving cross country for college in august or else I’d totally be making the jump and trying to get some beast snaggas. Still totally nabbing that octarius box though. I’ve wanted dkok since I started playing nearly, and already have an existing guard army. The commandoes will be a good starting point when the time comes
   
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 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.
   
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 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Old orks don't need to look different because you don't have every tenth ork in the middle of performing a somersault, walking on their hands or other super-dynamic poses.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
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 Jidmah wrote:
 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Old orks don't need to look different because you don't have every tenth ork in the middle of performing a somersault, walking on their hands or other super-dynamic poses.


Shh.... don't tell them that... green circus of clowns will look amazing when i am done with them

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 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
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Italy

 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


I have 200ish boyz that look different, 100ish per loadout. The thing is, between kitbashing with other kits including warhammer fantasy ork boyz and adding 40-60 models from AOBR which have different poses, you can really be able to differentiate tons of guys. Nobz can also be kinda unique, even if you have 30-40 of them.

I'm also not a fan of dynamic poses so not impressed on these new ugly things . But that's not a problem, I wasn't going to add new orks anyway as I think I have too many of them already, so I'm actually relieved that I don't like the new releases .

For example I absolutely love the new sisters. Tons of bitz to differentiate them, the heads from the Battle Sisters and Retributors kits alone should be 30 or more. No model in silly overly dinamic pose, which is another huge bonus.

This message was edited 3 times. Last update was at 2021/07/14 09:42:46



 
   
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Not Online!!! wrote:
 Jidmah wrote:
 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Old orks don't need to look different because you don't have every tenth ork in the middle of performing a somersault, walking on their hands or other super-dynamic poses.


Shh.... don't tell them that... green circus of clowns will look amazing when i am done with them



I'm now envisioning Orks in clown make up..........



Opinions are not facts please don't confuse the two 
   
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Warped Arch Heretic of Chaos





BrianDavion wrote:
Not Online!!! wrote:
 Jidmah wrote:
 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Old orks don't need to look different because you don't have every tenth ork in the middle of performing a somersault, walking on their hands or other super-dynamic poses.


Shh.... don't tell them that... green circus of clowns will look amazing when i am done with them



I'm now envisioning Orks in clown make up..........




Link broke but i assume you assume the same as me...


I'll still get probably 20 kommandos, 30 new boys and 2x3 koptas to finally finish my ork aircav army that i always wanted to do.

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 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
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Atlanta, GA

...adding 40-60 models from AOBR which have different poses,...


Ah yes, Attack on Black Reach. Where you have Ork Holding His Chainsword to the side, Ork Holding an Axe Above His Head, Ork Holding an Axe to the side, Ork Holding a Choppa to the side, and Ork Holding a Choppa Above His Head.

Such variety.
   
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Italy

Well poses are slighly different than models assembled from the boyz' kit, while some heads, choppas and sluggas are also different bitzes. Combine with all the possible kitbashing from the regular boyz kit, some bitz from other kits (mostly heads) and even some fantasy orks (now OOP, but I got 60 of those) and you could easily have 150-200 reasonably different boyz.

Now to get that you need to cut and reposition stuff, maybe with some green stuff. If I had to start an ork army in this moment I would do that, as I'm not willing to have duplicates, but I still feel new ork armies will lack a high degree of customization compared to old ones.

The overly dinamic poses are also a problem. Duplicates with neutral pose like the current shoota boyz don't look that bad, and in fact with the variety of torsos, legs, shootas, heads and gubbins availble it's easy to differentiate several of them even if they all share the exact same pose, but 4 or 5 (even up to 10+ actually) running guys that look exactly the same? They'd be fething ugly on the table.

This message was edited 1 time. Last update was at 2021/07/15 09:16:08



 
   
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It appears the old start collecting sets are no longer available, I don't mind the new models but it would've been nice to get a couple of the old kits at the decent price.

I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples 
   
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I grabbed a couple of boxes when they first leaked. It is usually though gauging when to grab boxes before they are gone. I know I've missed out on some stuff from time to time.

 
   
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given the leaks and what appears to be orks losing some pretty key abilities and beyond T5 for 1 point per model not getting much in return (possibly, I still hope the codex makes sense of what appear to be nerfs) I am not sure they will be selling many new ork armies. I know I will be getting the waagh box for the early codex and kill team box because i want more ork terrain and the new komandos but at this point i have literally lost count of how many ork points i have so not a new user to the army. Some people might get drawn in with squigs or some from iron hides but if the book is as bad as its looking... not going to be very attractive. New players will want at least a mid tier codex not a bunch of random rolls for number of shot and profile things and heavy weapons on units that need to be running to assault.

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