Switch Theme:

Warhammer 40,000 Space Marine 2 - coming 09-09-2024  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Nihilistic Necron Lord




The best State-Texas

 Tarara wrote:
On the other, Tyranids tend to be a pretty straightforward enemy. You know what you're dealing with. Your options for putting some twists in the plot end up requiring either the addition of a surprise GSC cult uprising, or a third party showing up



If there's going to be a third party, I'd vote for either Eldar or Necrons. Chaos is too stereotypical/cliche at this point. I wouldn't also mind a well organized, technologically advanced Ork Waaagh but we had Orks in first game, so.


I suspect it would probably be Necrons, with the twist being this is a Tomb world (If there is one)

That being said, I don't think there really needs to be one. Nids alone should be enough in my opinion, but we'll see.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

If there’s a third party involved, hopefully this time around a future trailer won’t spoil the unveil.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Proud Triarch Praetorian





Oh, but what if his Mission is to just show up, wake up the Tomb World, then GTFO?

Great play imo
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

FezzikDaBullgryn wrote:
 Orlanth wrote:


The hormagaunts move like animals the tyranid warrior moved like a person. I wonder if that is right. I will need to get used to this.

Also has Titus crossed the rubicon primaris?


Unless Titus grew a foot in height, he's standing at least as tall, if not taller (Hard with camera angles) as the two Primaris Intercessors flanking him.

Anyone wanna guess if Leandros is one of the Intercessors guarding him?

Edit: Check the wiki page, it confims GW states he is now a Primaris.


Urgghhhhh... I've really tried to avoid the modern fluff, but it is proving impossible

Wonder if they will make him speak with an echo? This is another advantage of Primaris over 'regular', puny marines.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in ca
Pustulating Plague Priest






 Dreadwinter wrote:
Oh, but what if his Mission is to just show up, wake up the Tomb World, then GTFO?

Great play imo


He then "disappears" and a suspiciously similar-looking Uriel Ventris takes his place. Better fate then a penitent crusade.

 Sasori wrote:
 Tarara wrote:
On the other, Tyranids tend to be a pretty straightforward enemy. You know what you're dealing with. Your options for putting some twists in the plot end up requiring either the addition of a surprise GSC cult uprising, or a third party showing up



If there's going to be a third party, I'd vote for either Eldar or Necrons. Chaos is too stereotypical/cliche at this point. I wouldn't also mind a well organized, technologically advanced Ork Waaagh but we had Orks in first game, so.


I suspect it would probably be Necrons, with the twist being this is a Tomb world (If there is one)

That being said, I don't think there really needs to be one. Nids alone should be enough in my opinion, but we'll see.


Doesn't seem to be too much of a stretch to suggest Necron involvement, assuming there is a twist faction in the first place. Mechanicus, Gladius, and (I think) BG2 had Necron involvement, so they seem to be showing up more frequently at least.

This message was edited 1 time. Last update was at 2022/01/27 12:45:35


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Thunderhawk Pilot Dropping From Orbit




AZ

Lulzzzz someone was court marshaled and demoted… ouch.



 
   
Made in au
Grizzled Space Wolves Great Wolf





New trailer.




And collectors edition...


   
Made in gb
Decrepit Dakkanaut




UK

Look at all those poor innocent abused tyranids!!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Terrifying Doombull




The environments are much more attractive and engaging (though I suspect there are invisible walls that keep you out of those jungles and cityscapes)

But wow, I can hear my graphics card crying already.

Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
The environments are much more attractive and engaging (though I suspect there are invisible walls that keep you out of those jungles and cityscapes)

But wow, I can hear my graphics card crying already.


If the game is mostly linear I'm not expecting big system requirements.
   
Made in pl
Longtime Dakkanaut




With how stunning Horizon Forbidden West looks even with its immense open world, no loading screens between locations and instant Load Game, I don't think Space Marine 2 should have any problem running smoothly as well.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Cyel wrote:
With how stunning Horizon Forbidden West looks even with its immense open world, no loading screens between locations and instant Load Game, I don't think Space Marine 2 should have any problem running smoothly as well.


While I have no idea how Space Marine 2 will turn out, there is alot of variety in terms of technical competence on the exact same hardware depending on the talent and skill of the team making the game. One doesn't necessarily affect or predict the other.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Fixture of Dakka





My brain still struggles to see cloth physics on Space Marines, especially purity seals. Like.... I get it, but I'm just so used to them being static on models its weird to see them move.
   
Made in us
Terrifying Doombull




AllSeeingSkink wrote:
Voss wrote:
The environments are much more attractive and engaging (though I suspect there are invisible walls that keep you out of those jungles and cityscapes)

But wow, I can hear my graphics card crying already.


If the game is mostly linear I'm not expecting big system requirements.


Ok, 1) 'linearity' in gameplay isn't a make or break on the load on a graphics card. The big stuff is lots of effects with complicated backgrounds, draw distances and etc is, and we see a lot of that in the trailer (whether it will be in the game is the perennial question of 'how much lying is going on in advertising'). 20 odd nids swarming around in foreground (as actual in-game actors), plus plumes of smoke, falling rubble, fires, large explosions, flocks of 50+ gargoyles off in the background. There's a lot of demand going on there, and stuff like smoke and falling rubble is surprisingly demanding on graphics processors.

2) Optimization is everything. Some studios are pants at it (I'm currently hesitating on the remake of Master of Magic until reports calm down and first patches happen, and because its a surprising system hog for a fairly simple remake).

3) _my_ graphics card is old. It wasn't top of the line when I bought my system 7 years ago, just something that exceeded the 'recommended' requirements of Witcher3 and Fallout4, which were the major 'resource hog' games in genres I care about coming out at the time (which is why I used them as a benchmark). A quick check of games from the last year or so, and its barely over the minimum line (or not at all) (CoD2 or Red Dead 2, respectively, though neither are something I play so it hasn't mattered).

My original plan was to have updated my graphics card at some point in 2020-21 or so, but everything happened and prices were stupid. At this point I might as well wait until the current gen cards settle into stability and lower prices, rather than buy something that's already outdated. But in the meantime, I'm working with a 3 generation-old chipset.

Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
AllSeeingSkink wrote:
Voss wrote:
The environments are much more attractive and engaging (though I suspect there are invisible walls that keep you out of those jungles and cityscapes)

But wow, I can hear my graphics card crying already.


If the game is mostly linear I'm not expecting big system requirements.


Ok, 1) 'linearity' in gameplay isn't a make or break on the load on a graphics card. The big stuff is lots of effects with complicated backgrounds, draw distances and etc is, and we see a lot of that in the trailer (whether it will be in the game is the perennial question of 'how much lying is going on in advertising'). 20 odd nids swarming around in foreground (as actual in-game actors), plus plumes of smoke, falling rubble, fires, large explosions, flocks of 50+ gargoyles off in the background. There's a lot of demand going on there, and stuff like smoke and falling rubble is surprisingly demanding on graphics processors.


It makes a difference because the LOD of objects can be fixed and optimised.

50 gargoyles is nothing if they're all low res textures on a low poly, maybe even 2D, model in the distance during a scripted event.

It's very different if the game allows you to walk up close to an object, see it from different angles, at different times, etc, versus it being at a certain predictable distance from a predictable angle at a predictable time.

With linear games with scripted events, during play testing they can note where frame rate drops occur and go back in to that specific point in time, that specific location, and optimise it as necessary. In an open game with dynamic events, that's so much more difficult and impractical to do.

Dust clouds and falling rubble can be pretty low impact in terms of performance if they occur in the background versus something you can actually interact with, walk through, etc.

2) Optimization is everything. Some studios are pants at it (I'm currently hesitating on the remake of Master of Magic until reports calm down and first patches happen, and because its a surprising system hog for a fairly simple remake).


I'm kind of assuming a similar level of optimisation to the first game. Computers are about 4 times more powerful than they were when the first game came out, and this doesn't really look any more than 4 times nicer, so I'm assuming it'll probably play similarly

Maybe that's a bad assumption, I dunno how much this game will follow on from the first versus being it's own thing. Certainly some games the sequel managed to be worse optimised than the original.

I did load up the 1st Space Marine for a game recently, it doesn't look bad for its age, and has a similar style of linear gameplay but opening up into large areas that you can't actually explore but provide a backdrop that are trying to make you feel like you're in a big battle even though the area you can access is small.

I wonder if the original has had a graphics update because the cut scenes look noticeably uglier than the in game rendered stuff, the cut scenes are both low res and appear to be lower poly than the game itself.

3) _my_ graphics card is old. It wasn't top of the line when I bought my system 7 years ago, just something that exceeded the 'recommended' requirements of Witcher3 and Fallout4, which were the major 'resource hog' games in genres I care about coming out at the time (which is why I used them as a benchmark). A quick check of games from the last year or so, and its barely over the minimum line (or not at all) (CoD2 or Red Dead 2, respectively, though neither are something I play so it hasn't mattered).

My original plan was to have updated my graphics card at some point in 2020-21 or so, but everything happened and prices were stupid. At this point I might as well wait until the current gen cards settle into stability and lower prices, rather than buy something that's already outdated. But in the meantime, I'm working with a 3 generation-old chipset.


Fair enough. 7 years is pretty old. That's a whole console generation worth of time. I saw what was happening at the start of covid and got a new card right at the start of 2020. My only regret is I didn't buy something nicer.

I don't upgrade my PC often, I think I've only had 2 mid ranged GPU upgrades and 1 mid ranged CPU/mobo upgrade since the first Space Marine game.

This message was edited 3 times. Last update was at 2022/12/16 07:34:11


 
   
Made in au
Repentia Mistress





Haven't heard, is this going to be next gen exclusive? Want to know whether I need to exterminatus my hype for this or not.
   
Made in us
Terrifying Doombull




PS5, Xbox series X and PC, according to the December trailer.

Given the consoles are two years old now, I don't know if that still counts as 'next gen.' But I wouldn't count on developers burning the resources on backwards compatibility anymore.

Efficiency is the highest virtue. 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I dunno some recent games certainly have been because not that many people have the newer generation consoles. I know that the supply chain has improved but even still it's not easy.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Terrifying Doombull




That's fair enough- that's pretty much outside my sphere of interest. What was announced here just seems to be the current ones.

But the further we get from the launch dates, more developers won't bother.

And then there's stuff like the Cyberpunk disaster on older platforms, where the promised backwards compatibility turned into a gak-show.

Something I was watching a gameplay video of (I think it was Hogwarts Legacy, or what I like to call Shadows of Mordor, Wizarding edition), announced that there would be a version for older platforms, but it would be 3-4 months after release. I dunno if that will make people happy or just turn into a problem for a studio's bottom line.

This message was edited 2 times. Last update was at 2023/01/06 19:19:17


Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Olthannon wrote:
I dunno some recent games certainly have been because not that many people have the newer generation consoles. I know that the supply chain has improved but even still it's not easy.


I skipped the last console generation (xbone and ps4) and was really looking forward to the current one.. but then gave up after about 6 months of trying to get them in stock locally. I wasn't stalking the local retailers nor online stores and I fully admit that I was only casually looking (every time I drove by Best Buy not in a rush then I'd stop inside). Life/pandemic/family issues unfortunately stopped that for a couple of years and now I've been considering it but I feel like I should at this point just wait instead for the inevitable XSXsquared/PS5pro.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
PS5, Xbox series X and PC, according to the December trailer.


Also according to the official website:

https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2
Platforms: PS5, XS, PC
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight







Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Preparing the Invasion of Terra






The one thing I always lamented with SM1 was the lack of a coop campaign so I'm really happy to see this.
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Co-op! feth yeah.

I'm going to roleplay as the Space Marine from the first game and constantly whine about Titus not following the Codex.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Hangin' with Gork & Mork






I don't pre-order often but I will be pre-ordering this.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Ahtman wrote:
I don't pre-order often but I will be pre-ordering this.


Is there a benefit to doing so? Are you buying digital or a physical copy?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in ca
Gargantuan Gargant






Co-op? Up to 3 players?!? Sign me up boiiiiiiii

Bonus points if there's friendly fire too
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

No PVP?

   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line



They may be announcing game modes piecemeal. I'd seriously be surprised if it didn't have multiplayer vs.

This message was edited 1 time. Last update was at 2023/06/09 01:43:20


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 warboss wrote:


They may be announcing game modes piecemeal. I'd seriously be surprised if it didn't have multiplayer vs.

I wouldn't. It's a bit unnecessary.

That said, man what a bummer that you don't get to play a "custom" character for coop! Didn't Titus go over to the Deathwatch or something?
   
 
Forum Index » Video Games
Go to: