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Made in ie
Longtime Dakkanaut




Ireland

EviscerationPlague wrote:
You deny the opponent a whole turn via them needing to shoot Scourge?


Webway portals allowed you to keep the rest if your army in reserve. The scourges could deep strike in, so we're not deployed.

If your opponent got the first turn they would find that they have no targets to shoot at, as your army has yet to appear.

On your turn you deep strike in the scourges. So the opponent (again if they had the first turn) has lost a whole turn of shooting.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Longtime Dakkanaut




 stonehorse wrote:
EviscerationPlague wrote:
You deny the opponent a whole turn via them needing to shoot Scourge?


Webway portals allowed you to keep the rest if your army in reserve. The scourges could deep strike in, so we're not deployed.

If your opponent got the first turn they would find that they have no targets to shoot at, as your army has yet to appear.

On your turn you deep strike in the scourges. So the opponent (again if they had the first turn) has lost a whole turn of shooting.

But the Scourges aren't going to shoot if they Deepstrike with a Heavy Weapon. So why does it need that much attention?
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

EviscerationPlague wrote:
 stonehorse wrote:
EviscerationPlague wrote:
You deny the opponent a whole turn via them needing to shoot Scourge?


Webway portals allowed you to keep the rest if your army in reserve. The scourges could deep strike in, so we're not deployed.

If your opponent got the first turn they would find that they have no targets to shoot at, as your army has yet to appear.

On your turn you deep strike in the scourges. So the opponent (again if they had the first turn) has lost a whole turn of shooting.

But the Scourges aren't going to shoot if they Deepstrike with a Heavy Weapon. So why does it need that much attention?


You're also giving up a turn for an opponent to freely advance and further reduce your "safe" DS spaces. "Fast but Fragile" wasn't as much of an advantage in an edition where you could full move a Rhino, hop out, and assault in the same turn, especially since Blood Angel fast Rhinos existed.

This message was edited 1 time. Last update was at 2023/01/07 18:35:37


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in ie
Longtime Dakkanaut




Ireland

EviscerationPlague wrote:
 stonehorse wrote:
EviscerationPlague wrote:
You deny the opponent a whole turn via them needing to shoot Scourge?


Webway portals allowed you to keep the rest if your army in reserve. The scourges could deep strike in, so we're not deployed.

If your opponent got the first turn they would find that they have no targets to shoot at, as your army has yet to appear.

On your turn you deep strike in the scourges. So the opponent (again if they had the first turn) has lost a whole turn of shooting.

But the Scourges aren't going to shoot if they Deepstrike with a Heavy Weapon. So why does it need that much attention?


It was gimmicky, and not always the best way to play. It was fought with issues... but it was fun, different, thematic, and when it did work in your favour it was spectacular!

Most times it just saw the unit scatter off the board, which gave your opponent a victory on turn 1.


Automatically Appended Next Post:
 Platuan4th wrote:

You're also giving up a turn for an opponent to freely advance and further reduce your "safe" DS spaces. "Fast but Fragile" wasn't as much of an advantage in an edition where you could full move a Rhino, hop out, and assault in the same turn, especially since Blood Angel fast Rhinos existed.


Ah, good old Rhino Rush... that was Marines playing as Marines should play. Shock troops that cause terror and panic. Think 4th edition saw the death of that, what with glancing hits causing embarked models to do an emergency disembark.

This message was edited 2 times. Last update was at 2023/01/07 19:04:45


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Longtime Dakkanaut




 stonehorse wrote:
EviscerationPlague wrote:
 stonehorse wrote:
EviscerationPlague wrote:
You deny the opponent a whole turn via them needing to shoot Scourge?


Webway portals allowed you to keep the rest if your army in reserve. The scourges could deep strike in, so we're not deployed.

If your opponent got the first turn they would find that they have no targets to shoot at, as your army has yet to appear.

On your turn you deep strike in the scourges. So the opponent (again if they had the first turn) has lost a whole turn of shooting.

But the Scourges aren't going to shoot if they Deepstrike with a Heavy Weapon. So why does it need that much attention?


It was gimmicky, and not always the best way to play. It was fought with issues... but it was fun, different, thematic, and when it did work in your favour it was spectacular!

Most times it just saw the unit scatter off the board, which gave your opponent a victory on turn 1.

That's completely contrarian to your first post in the thread.
   
Made in ie
Longtime Dakkanaut




Ireland

EviscerationPlague wrote:
 stonehorse wrote:
EviscerationPlague wrote:
 stonehorse wrote:
EviscerationPlague wrote:
You deny the opponent a whole turn via them needing to shoot Scourge?


Webway portals allowed you to keep the rest if your army in reserve. The scourges could deep strike in, so we're not deployed.

If your opponent got the first turn they would find that they have no targets to shoot at, as your army has yet to appear.

On your turn you deep strike in the scourges. So the opponent (again if they had the first turn) has lost a whole turn of shooting.

But the Scourges aren't going to shoot if they Deepstrike with a Heavy Weapon. So why does it need that much attention?


It was gimmicky, and not always the best way to play. It was fought with issues... but it was fun, different, thematic, and when it did work in your favour it was spectacular!

Most times it just saw the unit scatter off the board, which gave your opponent a victory on turn 1.

That's completely contrarian to your first post in the thread.



You mean this?

 stonehorse wrote:

• Upgrade one model to be a Sybarite, give them a Web way Portal, and then you go forego deployment, deep strike in, next turn open the portal and then launch your army through the portal on their Raiders. I did this a lot, it either worked well... or you deepstriked off the table and lost the game. Fun times!


Guess you missed this, you know the point where I pointed out it was gimmicky? Or did you need that spelt out for you?

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
 
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