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I would love to see Exodites armies in the game but I don't see a fluffy reason for them to exist. Afaik they just want to be left alone; no interest in expansion, colonialism and//or conquest. Maybe for "defensive" armies, sure; because I have to imagine that plenty of races stumble upon Exodite worlds.

Space "Lizardmen" I would fully support too as long as they're not just a spacy transplant from WHF/AoS. Give them the full Squat->Votann type redesign treatment and I'm in.

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Space "Lizardmen" I would fully support too as long as they're not just a spacy transplant from WHF/AoS.


Well, technically... WFB/AoS are dealing with the fallen remnants of the Slann empire, because their polar warp-gates fell. (And then the world blew up and yadda yadda AoS)

Or an 'alternate universe' version, if you want to hold to the line that Fantasy and 40k are separate.

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The Dark Imperium

Theories of Reptilian conspiracy aside seems reasonable assuming the possibility of Sleestaks on ancient Terra.

They might be more snake-like than lizard too.


   
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 Insectum7 wrote:
Close, but salamanders are amphibians. Lizard Marines will have green skin, yellow eyes and wear black armor. Their favored weapon type will be Plasma, because the sun is a ball of plasma and lizards like the sun.


Please don't get my girlfriend into Space Marines. Marines that lizard like would destroy our wallets.

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If they looked cool, I'd be game.

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 ProfSrlojohn wrote:
My only hang up would be that I want them to get their ducks in a row with everyone else first, otherwise I'm cool with it. "

Though we technically already have space-lizardmen:



Tarellians, which, as far as minor xenos go, have a decent bit of lore on them. A reptilian species with clawed hands and a face described as canine or Crocodilian. They have a small empire but are most know for their mercenaries, the Tarellian Dog-soldiers, know for fighting with the tau and the Alpha Legion. They have a deep-seated hatred of the imperium, more than most, and they have had run-ins with the Tyranids and genestealers, though they are apparently poor hosts for the latter.

Tarellians would be my first choice.

Whilst more amphibian, I think Loxatl could also be cool. They open up different modelling possibilities as they are not humanoid.

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apogats wrote:
would I support it? No. Would I put up with it, yes.

Im generally against introducing new factions. Each one is another set of rules to balance with, and makes it take longer between rules updates for other, existing factions. I think 40k has too many factions already. Some of them frankly need to be cut.


Given any pretense of balance is a total waste of time anyway, I'd be all for future space lizards. There are billions of undiscovered worlds so wedging in some lizards isn't going to be difficult.
   
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 vipoid wrote:
I'd much prefer that other neglected factions got some love before we introduce another new one.
it's not 2008, what factions do you think are currently 'neglected'?
   
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johnpjones1775 wrote:
 vipoid wrote:
I'd much prefer that other neglected factions got some love before we introduce another new one.
it's not 2008, what factions do you think are currently 'neglected'?
Eldar are still fielding some sculpts from the early 90's. Warp Spiders come to mind. Tyranids are waiting on some kits to make it to plastic, and I think in total they've gotten one new model release in the last decade(?).

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 Insectum7 wrote:
johnpjones1775 wrote:
 vipoid wrote:
I'd much prefer that other neglected factions got some love before we introduce another new one.
it's not 2008, what factions do you think are currently 'neglected'?
Eldar are still fielding some sculpts from the early 90's. Warp Spiders come to mind. Tyranids are waiting on some kits to make it to plastic, and I think in total they've gotten one new model release in the last decade(?).


Dark Eldar can at the moment buy about half their codex entries from the online store, a lot of the other stuff is in semi-permanent delisting due to being cast in outdated materials.
   
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Tsagualsa wrote:

Dark Eldar can at the moment buy about half their codex entries from the online store, a lot of the other stuff is in semi-permanent delisting due to being cast in outdated materials.
^Oof!

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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Wait, I thought we were only talking about models? Not entire factions.. I don't want more factions, just one new kit per xenos species thx

In fact, it's high time 40K introduced more odds and ends to the lineup.. not every release needs to go into some big "Army". They could just release a few kits every now and then, just like what they are doing with KillTeam.. then, come up with ways to use them as parts of an "army".. there could be lots and lots of ally / merc / unaligned units which could add flavour to many factions instead of just one..

This message was edited 1 time. Last update was at 2023/02/21 20:51:57


 
   
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 tauist wrote:
Wait, I thought we were only talking about models? Not entire factions.. I don't want more factions, just one new kit per xenos species thx


IMHO they should put more weird stuff into Killteam, Tau Auxiliaries and random Boardgames like Blackstone Fortess. They can always expand on that later if it's popular.
   
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Tsagualsa wrote:
 tauist wrote:
Wait, I thought we were only talking about models? Not entire factions.. I don't want more factions, just one new kit per xenos species thx


IMHO they should put more weird stuff into Killteam, Tau Auxiliaries and random Boardgames like Blackstone Fortess. They can always expand on that later if it's popular.


Exactly this!
   
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 Overread wrote:
There is only one reason I would not support this



And that's because GW has teased us with Exodites for decades before and if we are going to have giant lizards and reptiles in 40K with lasers (possibly on their heads) then darn it we deserve Exodites BEFORE we get lizards carrying guns!


I still want Exodites to fulfill the Imperial/Chaos knights role for the Aeldari. With dinosaur riders being the Armiger/War Dog equivalents and Aeldari knights being the, well, knights.

I know I've said it before and I'll say it again, because I think it's a good idea.
   
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I'd love space lizardmen. Seraphon in space.

I think the risk is that they'll make them too... votann-y or something. Or try to give them weird alien features.

I don't want alien features. i want reptiles in space.
   
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 Lord Clinto wrote:
I would love to see Exodites armies in the game but I don't see a fluffy reason for them to exist. Afaik they just want to be left alone; no interest in expansion, colonialism and//or conquest. Maybe for "defensive" armies, sure; because I have to imagine that plenty of races stumble upon Exodite worlds.


I've thought about this. Exodites essentially have the same narrative hurdle as GSC where a given cult/exodite faction should theoretically only ever be involved in the fighting on a single planet. And you can only have every faction under the sun show up at your doorstep so many times before it starts to make your planet's fluff a mess. There are some ways to address this though. You could make them part of the Ynnari. Exodites hear the call of Ynnead too, after all, and it's easy enough to picture Yvraine inviting a bunch of the locals aboard while making a pit stop over a maiden world. You could also just add some fluff about how exodites (still being eldar) sometimes feel an intense wander lust that drives them to seek adventures off-world (similar to craftworld exodites), and then make rules for adding them to a more major faction similar to how Anhrathe or harlies work. You could also just say that Ynnead or the Maledictum or some other big event has caused a lot of galaxy-wide unrest among many exodites, and they've decided they have to take a more proactive approach to defending their homeworld. Say they booted up the old engines they used to reach the maiden worlds in the first place or something.

Or just frame them as being an army where the names of your models might change from campaign to campaign. Last week's game was set on a totally different maiden world from this week's game, or whatever.


I think space lizards/snakes would be relatively easy to work into the game/fluff. My headcanon is that all the existing snakey species we see here and there (Rak-Ghul, Laer, Sslyth, etc.) are all off-shoots of the same base race as the Old Ones, and all tend to possess a desire to improve their forms in some way. (Rak-Ghul do cybernetics, Laer do fleshwarpign iirc, Sslyth are barely explored and could do whatever.) Say that an Old One has popped back up and called the family together to achieve some great, snakey apotheosis using the messed up state of the galaxy as a springboard. Using sslyth as a baseline, I imagine they'd be an army with above-average statlines, lots of stat-boosting wargear, and a few different quirky brands of tech. Rak-Ghul rad weapons that leave units or sections of the battlefield dangerously irradiated. Laer units with crazy-strong melee abilities. Sslyth with borrowed drukhari tech and/or an assortment of specialized drugs and poisons... The game is full of factions already, but you could make it work.



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
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Genestealer Cults can rise up and take whole sectors and unless put down by enemies or a Hive Swarm, they will just keep growing and growing and expanding their influence and draw on the Hive mind to lure fleets closer.

There's every reason that they can conduct major warfare on their own grounds just like the Imperial Guard do.



Votaan were the same, they did "nothing" war and story wise because GW didn't really have any models for them.


Exodites are the same. The reason we don't see them doing more stuff is because GW has no reason to focus on them as a faction and to promote their lore. Not to mention that for the longest time most GW lore for 40K from Black Library is all Marine/Imperial focused as the narrative.
The amount of Xenos stories as really very small and often focused on a handful of linked publications.

So of course Exodites don't get much chance to appear besides being a side faction/character in other stories.


Again this is something that can shift dramatically with GW simply advancing the lore. They could easily say that after generations of being hidden on the fringe the Exodites have thrown off their isolationist mantra and embraced a more warlike and overt doctrine. Most likely as a result of many of their worlds being burned and destroyed and the loss of many of their wild spirits. Best way to defend them is to take more worlds; to secure territories and give themselves a "firewall" around their most important worlds. A protective barrier of multiple other worlds and systems to break down enemy forces.


GW giving them models would be all that is needed to advance their story in such a direction

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Incidentally yes I *would* be in favor of less space marines (even as a space marine player myself). There's no reason we should have a codex, 5 divergent chapter codexes, and multiple codex compliant supplement books for an army that boils down to space marines.

We don't need space lizards as a force in 40k. They're not a major part of the lore, and if you really really want a space lizard force; make one! Then say these are my space lizards, and I'm using them under X rules set. Everybody will applaud your creativity. That doesnt mean GW needs to make it its own army.


The more armies that exist the harder it is to write rules that are balanced, well thought out, and unique. Additional armies contributes to codex creep, keeping the pool relatively small is just the best possible plan. So I'm definitely against the addition of small-faction armies into the game.
   
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apogats wrote:
Incidentally yes I *would* be in favor of less space marines (even as a space marine player myself). There's no reason we should have a codex, 5 divergent chapter codexes, and multiple codex compliant supplement books for an army that boils down to space marines.

We don't need space lizards as a force in 40k. They're not a major part of the lore, and if you really really want a space lizard force; make one! Then say these are my space lizards, and I'm using them under X rules set. Everybody will applaud your creativity. That doesnt mean GW needs to make it its own army.


The more armies that exist the harder it is to write rules that are balanced, well thought out, and unique. Additional armies contributes to codex creep, keeping the pool relatively small is just the best possible plan. So I'm definitely against the addition of small-faction armies into the game.
the creation of supplements for codex compliant chapters was just a pure stupid money grab from GW and i'm surprised people went for it.

like there's no reason ultramarines should have their own codex...like at all...same with imperial fists, and salamanders.

maybe with the apparent abolishment of the codex astartes by guilliman it opens up more interesting unique units for such armies though i never considered being codex compliant a hinderance to chapter unique units.
   
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 Overread wrote:
Genestealer Cults can rise up and take whole sectors and unless put down by enemies or a Hive Swarm, they will just keep growing and growing and expanding their influence and draw on the Hive mind to lure fleets closer.

There's every reason that they can conduct major warfare on their own grounds just like the Imperial Guard do.

Sort of While the cult as a whole can spread off-world, that Magus you gave a name and backstory to is probably going to stick around on one planet until it's time to hop in the digestion pools. Plus, we know GSCultists can still die of old age (see: Day of Ascension). So unless every faction present at your LGS has fought over your cult's planet within your magus's lifetime, it's hard to have the magus present and doing stuff across a bunch of different narratives the way your librarian or even commissar can. (Guard can potentially finish up an operation and ship off to a new war every few months or years or whatever.) Plus, it gets a bit weird when your cult that's all about cybernetics and hating the mechanicus somehow maintains that exact same culture on a nearby ag-world with almost no augmetics or mechanicus presence to speak of.

It works, but it's one of those things that kind of breaks down if you think about it too much.



Exodites are the same. The reason we don't see them doing more stuff is because GW has no reason to focus on them as a faction and to promote their lore. Not to mention that for the longest time most GW lore for 40K from Black Library is all Marine/Imperial focused as the narrative.
The amount of Xenos stories as really very small and often focused on a handful of linked publications.

So of course Exodites don't get much chance to appear besides being a side faction/character in other stories.

Well... marines eating up too many slots in the schedule *is* a thing. But that said, exodites are from a species known for reproducing slowly. A given faction would presumably be the exodites from a given planet meaning a given subfaction's total numbers are probably limited to those of a single world (and not a hive world either). From the events of Path of the Incubus, it seems that at least some exodite worlds don't really even do void travel any more.

So hypothetically, the exodites of maiden world Kurnomesh would have limited numbers that they'd have to transport to the off-world battle via walking through the webway. Any losses their (relatively) small force suffers would be unusually slow to replace. I'm absolutely all for adding exodites as a playable faction, but GW would need to explain how the dino riders traveled to a given planet, and they'd probably not be well-suited for posting massive defensive forces on whatever planets they take. Totally agree that trying to create protective "bubbles" around their maiden worlds makes sense, but not entirely sure how they'd go about that.



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
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I think an entire new faction isn't the best idea but introducing new xenos species via Killteam would be awesome, Demiurg, Jokaero, Loxatl, even some new Vespid models

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Yeah, I'd totally buy a Jokaero kill team.

The cool thing about Kill team Xenos is that you can mash 3-4 species together as Tau auxiliaries or even leave them unaligned.

Unlike a lot of folks who want a balanced game, I want the biggest possible sandbox. I'm fine if they come as Kill Teams, or as a game like BSF- I seriously hope the next Warhammer Quest game for 40k is Inquisition or Commorragh themed.

But these little warband boxes harken back to the original Rogue Trader game, which contained strong roleplaying elements that made every army feel like a warband.

I like that these little warbands have 40k rules, even though I know that they don't fit with some people's notion of what 40k should be.

I like the world where everyone gets what they want. If you want a tightly balanced, competitive tactical wargame with 12 factions, you absolutely should have that.

But there is no reason why that has to prevent someone else from enjoying the 15+ mini-dexes in a more campaign oriented narrative game- especially when the narrative folks can pull from Kill Team, a Warhammer Quest game, and all of White Dwarf. Getting our 40k narrative mode content from back-channel sources like these minimizes the impact on the tournament product's release schedule.

GW is already kinda doing this... But Kill Team supplies its innovations to 40k inconsistently, with some gangs updating datasheets and others not. They've also left too many layers of rules in the "tournament" mode of game play, so that the separation isn't as beneficial as it could be. If you really commit to a tournament mode and a narrative mode, both could be excellent, but what they've tried to do is have most of the mechanics and models work for both systems.



   
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... Seraphon?


Basically they just need to make AOS and 40K cross compatible.

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No. I want to see wokeness first in 40K. Women as space marine. Men as sisters of battle. Others as gender neutral or maybe alien neutral. Can there be a-sexual aliens that create more from eggs? What about daemons have angels to fight. Or cat people and then dog people. Shoot I’d rather see space cows. Or take from the muppet show and have pigs in space.

Ok but anyway. I’ll tell everyone a secret since you have been reading the above. 11th edition is a full reset. And what I mean by that is the story. A certain ancient device used by a certain race will change the past which changes the future. OH BOY! If anyone reads this and then understands how the new timeline will shape out is brilliant.

   
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johnpjones1775 wrote:
If no, why not?

I could see the argument that tyranids already kinda fill that niche in 40k


To some (and only some) extent that's the design space Tyranids are in right now.

GW has enough trouble balancing the stuff they've got already, and just recently added somewhere around half to most of Primaris, Sisters, and Squats. Right now, instead of adding anything else, I'd like to see them finish those adds, and then settle everything down into something reasonably balanced.

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I’d prefer mega Arachnids first.


Automatically Appended Next Post:
 IwinUlose wrote:
No. I want to see wokeness first in 40K. Women as space marine. Men as sisters of battle. Others as gender neutral or maybe alien neutral. Can there be a-sexual aliens that create more from eggs? What about daemons have angels to fight. Or cat people and then dog people. Shoot I’d rather see space cows. Or take from the muppet show and have pigs in space.

Ok but anyway. I’ll tell everyone a secret since you have been reading the above. 11th edition is a full reset. And what I mean by that is the story. A certain ancient device used by a certain race will change the past which changes the future. OH BOY! If anyone reads this and then understands how the new timeline will shape out is brilliant.


Jesus, don’t start on some rant about wokeness, it’s honestly exhausting listening to people go that route.

This message was edited 1 time. Last update was at 2023/02/22 06:11:34


 
   
 
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