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Made in ro
Longtime Dakkanaut





I’d support any new Xenos faction but I’d rather have space skaven.
   
Made in de
Servoarm Flailing Magos




Germany

mrFickle wrote:
I’d support any new Xenos faction but I’d rather have space skaven.


We have - they're called the Imperium of Man, and have all the Skaven classics, including Storm-Men and Man-Ogres. They're even ruled by a council of thirteen, with the 13th place being reserved for their Man-God
   
Made in gb
Stubborn White Lion




Tsagualsa wrote:
mrFickle wrote:
I’d support any new Xenos faction but I’d rather have space skaven.


We have - they're called the Imperium of Man, and have all the Skaven classics, including Storm-Men and Man-Ogres. They're even ruled by a council of thirteen, with the 13th place being reserved for their Man-God


Nice head canon!
   
Made in us
Dakka Veteran





I know I have said this before, but I think a radical break away faction of the Tau Empire containing a mix of cool Xenos species would be very interesting and could build on the existing lore as it fits with the themes of seeing the Tau Empire "grow up" and face more challenges from within.

Lore wise, I would say that this rebellion started out as a militant Anti-Human cult comprised of a host of xenos species, that violently opposed integrating humans into the Tau Empire because they believe humans are inherently evil (even demonic). The Tau Empire unsuccessfully tries to suppress the cult and conducts their first ever "Exterminatus" against the homeworld of a race of "Prophets" that are leading it. Of course this dark act only ends up causing the cult to spread further and become more radical (hatred of humans expands into hatred of the Tau themselves), and soon it becomes an outright separatist rebellion.

This coalition would probably be led by a new powerful and as yet unseen Xenos Species (possibly warp tainted?) and would be thematically modeled on the Covenant from Halo. (Religious, Caste based, and fanatically anti-human).

This message was edited 1 time. Last update was at 2023/02/22 11:36:59


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Mr Morden wrote:
T-Rex's with guns -
But how would they ....
Nah, not going there

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Made in gb
Posts with Authority






Norn Iron

Tsagualsa wrote:
We have - they're called the Imperium of Man, and have all the Skaven classics, including Storm-Men and Man-Ogres. They're even ruled by a council of thirteen, with the 13th place being reserved for their Man-God


Mind: blown.

They were rats! They were giant chickens rats! Rats all along! Rats! Rats in the walls! Rats!

I'm sooo, sooo sorry.

Plog - Random sculpts and OW Helves 9/3/23 
   
Made in us
Arch Magos w/ 4 Meg of RAM






I'd love to get Sci-Fi seraphon in 40k tbh
Spoiler:


This message was edited 1 time. Last update was at 2023/02/22 16:07:30


 
   
Made in de
Servoarm Flailing Magos




Germany

 VladimirHerzog wrote:
I'd love to get Sci-Fi seraphon in 40k tbh
Spoiler:




To make them more 40k, one of the not-Skinks needs a gatling laser blowpipe. Possibly belt-fed.
   
Made in fi
Fresh-Faced New User






No. "Space lizards from planet X" sounds like some kind TV series for kids. Lizardmen fit Fantasy Battles/Age Of Sigmar well though.
   
Made in us
Fixture of Dakka





 Hotzenplotz wrote:
No. "Space lizards from planet X" sounds like some kind TV series for kids. Lizardmen fit Fantasy Battles/Age Of Sigmar well though.


Yeah! Space lizards sound childish. They're not proper grownup aliens like killer clowns from outer space, laser monkeys, and man-eating chickens.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







No. Reason: Content bloat, lack of support for older stuff.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Ultramarine Terminator with Assault Cannon






Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.

That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).

   
Made in us
Keeper of the Flame





Monticello, IN

 Hotzenplotz wrote:
No. "Space lizards from planet X" sounds like some kind TV series for kids. Lizardmen fit Fantasy Battles/Age Of Sigmar well though.



Enemy Mine. Go watch it. Then reevaluate your post.

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For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Crazed Zealot





 AnomanderRake wrote:
No. Reason: Content bloat, lack of support for older stuff.


I think their support for older stuff has, in the last few years, been quite good. Necrons, Orcs, Eldar, Imperial Guard I'm probably missing a few. I wouldn't mind another Xenos faction if they keep that support going.

There are only two people better than me and I'm both of them.  
   
Made in us
Dakka Veteran





 VladimirHerzog wrote:
I'd love to get Sci-Fi seraphon in 40k tbh
Spoiler:




That's perfection right there. Now just imagine one of these models is an "Elite" leading a mob of little cute turtle aliens. Congrats GW, you've now appealed to fans of Halo and can start pilfering their fan base as well. Huzzah!

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Crazed Zealot





I'ma be real, back mounted rocket launchers are my weakness. You could put them on almost anything and I'd want it.

There are only two people better than me and I'm both of them.  
   
Made in us
Regular Dakkanaut





 VladimirHerzog wrote:
I'd love to get Sci-Fi seraphon in 40k tbh
Spoiler:


those are some pretty dope models.


Automatically Appended Next Post:
 oni wrote:
Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.

That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).

tell that to the people crying about the inquisition not getting its own codex lol

This message was edited 1 time. Last update was at 2023/02/23 04:37:40


 
   
Made in us
Longtime Dakkanaut




johnpjones1775 wrote:
apogats wrote:
Incidentally yes I *would* be in favor of less space marines (even as a space marine player myself). There's no reason we should have a codex, 5 divergent chapter codexes, and multiple codex compliant supplement books for an army that boils down to space marines.

We don't need space lizards as a force in 40k. They're not a major part of the lore, and if you really really want a space lizard force; make one! Then say these are my space lizards, and I'm using them under X rules set. Everybody will applaud your creativity. That doesnt mean GW needs to make it its own army.


The more armies that exist the harder it is to write rules that are balanced, well thought out, and unique. Additional armies contributes to codex creep, keeping the pool relatively small is just the best possible plan. So I'm definitely against the addition of small-faction armies into the game.
the creation of supplements for codex compliant chapters was just a pure stupid money grab from GW and i'm surprised people went for it.

like there's no reason ultramarines should have their own codex...like at all...same with imperial fists, and salamanders.

maybe with the apparent abolishment of the codex astartes by guilliman it opens up more interesting unique units for such armies though i never considered being codex compliant a hinderance to chapter unique units.

Because y'all gobble up Space Wolves, Dark Angels, and Blood Angels somehow just being different enough (even though they aren't) and GW decided they can sell supplements because of it.
   
Made in gb
Crazed Zealot





EviscerationPlague wrote:
johnpjones1775 wrote:
apogats wrote:
Incidentally yes I *would* be in favor of less space marines (even as a space marine player myself). There's no reason we should have a codex, 5 divergent chapter codexes, and multiple codex compliant supplement books for an army that boils down to space marines.

We don't need space lizards as a force in 40k. They're not a major part of the lore, and if you really really want a space lizard force; make one! Then say these are my space lizards, and I'm using them under X rules set. Everybody will applaud your creativity. That doesnt mean GW needs to make it its own army.


The more armies that exist the harder it is to write rules that are balanced, well thought out, and unique. Additional armies contributes to codex creep, keeping the pool relatively small is just the best possible plan. So I'm definitely against the addition of small-faction armies into the game.
the creation of supplements for codex compliant chapters was just a pure stupid money grab from GW and i'm surprised people went for it.

like there's no reason ultramarines should have their own codex...like at all...same with imperial fists, and salamanders.

maybe with the apparent abolishment of the codex astartes by guilliman it opens up more interesting unique units for such armies though i never considered being codex compliant a hinderance to chapter unique units.

Because y'all gobble up Space Wolves, Dark Angels, and Blood Angels somehow just being different enough (even though they aren't) and GW decided they can sell supplements because of it.


Honestly, I wouldn't blame anyone for that. It's like blaming water for being wet. I don't think worse of anyone for buying products.

I do think it's just another one of these decisions that GW makes which provide short term benefit at the cost of long term growth.

There are only two people better than me and I'm both of them.  
   
Made in us
Impassive Inquisitorial Interrogator






johnpjones1775 wrote:

Automatically Appended Next Post:
 oni wrote:
Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.

That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).

tell that to the people crying about the inquisition not getting its own codex lol


As one of those resident criers, honestly I'd be alright if they just finally dissolved us back into GK/SoBs/DW. It's not what I would want, but it's better than being the 40k equivalent to a Rump state.
   
Made in de
Servoarm Flailing Magos




Germany

 ProfSrlojohn wrote:
johnpjones1775 wrote:

Automatically Appended Next Post:
 oni wrote:
Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.

That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).

tell that to the people crying about the inquisition not getting its own codex lol


As one of those resident criers, honestly I'd be alright if they just finally dissolved us back into GK/SoBs/DW. It's not what I would want, but it's better than being the 40k equivalent to a Rump state.


Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.
   
Made in us
Fixture of Dakka





Tsagualsa wrote:
 ProfSrlojohn wrote:
johnpjones1775 wrote:

Automatically Appended Next Post:
 oni wrote:
Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.

That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).

tell that to the people crying about the inquisition not getting its own codex lol


As one of those resident criers, honestly I'd be alright if they just finally dissolved us back into GK/SoBs/DW. It's not what I would want, but it's better than being the 40k equivalent to a Rump state.


Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.

As someone who uses DW rules, I'd be fine with that. I imagine it would be a harder sell for the GK players as they have more unique(ish) units, but it could still be done. Basically, treat GK like the marine version of harlequins: a small and elite force of anti-chaos guys that can join a more mainstream army without costing you your army benefits.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

DeathKorp_Rider wrote:
I’d prefer mega Arachnids first.


Automatically Appended Next Post:
 IwinUlose wrote:
No. I want to see wokeness first in 40K. Women as space marine. Men as sisters of battle. Others as gender neutral or maybe alien neutral. Can there be a-sexual aliens that create more from eggs? What about daemons have angels to fight. Or cat people and then dog people. Shoot I’d rather see space cows. Or take from the muppet show and have pigs in space.

Ok but anyway. I’ll tell everyone a secret since you have been reading the above. 11th edition is a full reset. And what I mean by that is the story. A certain ancient device used by a certain race will change the past which changes the future. OH BOY! If anyone reads this and then understands how the new timeline will shape out is brilliant.


Jesus, don’t start on some rant about wokeness, it’s honestly exhausting listening to people go that route.


That’s bait bud.

   
Made in us
Blackclad Wayfarer





Philadelphia

We need Exodites before space lizards. Lizardmen or Slann in space is not even the top 5 factions I'd add to 40k

   
Made in us
Regular Dakkanaut





Tsagualsa wrote:
 ProfSrlojohn wrote:
johnpjones1775 wrote:

Automatically Appended Next Post:
 oni wrote:
Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.

That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).

tell that to the people crying about the inquisition not getting its own codex lol


As one of those resident criers, honestly I'd be alright if they just finally dissolved us back into GK/SoBs/DW. It's not what I would want, but it's better than being the 40k equivalent to a Rump state.


Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.

Or they could just combine GK&DW with other inquisition forces to create an inquisition codex.
   
Made in us
Longtime Dakkanaut




Agents of the Imperium is a good idea with the absolutely worst execution you could've asked for in 7th. I'd rather they attempt again and just make it more a "Agents for armies in general" and consolidate using Inquisition, Ynari, Kroot, etc. into other armies.

Whatever though
   
Made in us
Ancient Ultramarine Venerable Dreadnought





Tsagualsa wrote:


Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.


Well, that and being able to take 5 Man Primaris Bike units with Sticky ObSec. or 5 man Sticky ObSec Las Fusil Troop Slot Eliminators. Deathwatch doesn't need to go away, but it probably could do with a new approach.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Been Around the Block




Derbyshire

A.T. wrote:
Slann or zoats?


This would be a great line of movement to explore...bring on a serious range of Jokareo within the line and perhaps even a sprinkle of Fimir.

A wizardz didz itz andz ranz awayz!!! 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Tsagualsa wrote:


Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.


This seems to me to be an idea that is popular with those who primarily play stand-alone, 2k, competitive pick-up games.

And the mistake is assuming that this is all 40k is.

But if you are a Narrative escalation campaigner, the Ordos of the Inquisition and their Chambers Militant offer some of the most interesting potential in the game. It has been that way since 3rd ed, when the Hunter books contained adversaries and missions in order to emphasize the narrative nature. The biggest failure of Crusade is that it hasn't offered anything to support the Inquisition.

Just like Grey Knights earn their differentiation from Marines as a result of their psychic prowess, Deathwatch kill teams are a very different way to play marines. I find this particularly true for the Primaris KT's whose units tend to have less versatile loadout options than Firstborn. Because the models themselves are more similar than the models that make up Proteus teams, Kill-teaming is a way to create mixed loadout Primaris units. These differences are far greater than the bespoke unit differences between the more conventional marine chapters.

But in order to see how and why Agents need their own dex, and why each of the Chambers continue to need their own books (whether supplements or dexes), I think it helps to break the 2k competitive, pick-up game mindset and play through a campaign where small Inquisition forces investigate the rise of their particular quarry and eventually call upon their Chambers Militant once they uncover the magnitude of the threat.

People who make suggestions to improve 2k, competitive pick-up games really need to start thinking about the impact of their suggestions on those who do not play the game that way. We are a minority, I'll be the first to admit, but we are significant, and there are ways that the game can be improved for everyone rather than having all of your improvements come at someone else's expense.
   
Made in gb
Calculating Commissar





England

Couldn't agree more, PenitentJake.

 ChargerIIC wrote:
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