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![[Post New]](/s/i/i.gif) 2009/11/05 03:55:31
Subject: Blood Angels rumours..
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Longtime Dakkanaut
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I'm all for seeing them as a unit, perhaps a special retinue for Chaplains or Sanguinary Priests. Having them in every single battle is just as unfluffy as never having them. 5th edition codices have seen the end of 0-1 and required units so presumably they'll end up selectable rather then required.
Jack
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This message was edited 1 time. Last update was at 2009/11/05 23:10:43
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/05 06:21:35
Subject: Blood Angels rumours..
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Shas'la with Pulse Carbine
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I think i remember reading somewhere the the DC were jervis' favorite pet unit, that he created the idea of them and loves them like his own child.
I seriously doubt they will suck.
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![[Post New]](/s/i/i.gif) 2009/11/05 15:34:21
Subject: Re:Blood Angels rumours..
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Longtime Dakkanaut
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I agree that *always* having them is just as unfluffy as *never* having them.
A Chaplain retinue is a good idea. It puts them in the HQ slot and wouldn't take an Elites spot. As mentioned, something like Chaplain and 5 DC retinue and +1 per Tac/Dev/Assalt squad. It could also be setup so if you take a Chaplain you must take the 5 man DC retinue.
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![[Post New]](/s/i/i.gif) 2009/11/05 17:12:52
Subject: Blood Angels rumours..
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Rampaging Carnifex
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Blood Angel Chaplains are primarily there to shepherd the Death Company, correct? So having a Chaplain on his own wouldn't make much thematic sense. I'm in favor of the Death Company and Chaplain forming a unit with minimum # of members, + more that can be bought depending on how many other eligible units you've taken. That way there isn't any equipment/ transport issues, each squad doesn't have to be doomed to lose a member, squad sizes are predictable and combat squadding is still possible, and the Blood Angels get to keep their signature unit with it's signature unit size method.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2009/11/05 23:20:52
Subject: Blood Angels rumours..
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Longtime Dakkanaut
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Railguns wrote:Blood Angel Chaplains are primarily there to shepherd the Death Company, correct? So having a Chaplain on his own wouldn't make much thematic sense. I'm in favor of the Death Company and Chaplain forming a unit with minimum # of members, + more that can be bought depending on how many other eligible units you've taken. That way there isn't any equipment/ transport issues, each squad doesn't have to be doomed to lose a member, squad sizes are predictable and combat squadding is still possible, and the Blood Angels get to keep their signature unit with it's signature unit size method.
I say make them a normal unit purchase (with a high model per unit limit if you like) and not bother with any sort of special rules for building the squad. Again player choices are neither fluffy nor unfluffy, and the rules should be balanced on their own merits, and special unit construction rules add only needless complexity.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/05 23:24:07
Subject: Blood Angels rumours..
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Rampaging Carnifex
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There is the issue of keeping the character of the unit. The silly unit composition rules are a direct representation of the nature of the Blood Angels curse; that the eve before battle when they are in meditation, some of them are overcome with visions of their Primarch's death. Taking that away would degrade the character of the Blood Angels. It isn't like we aren't already playing a complicated game. I'm not asking for 2nd edition here.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2009/11/05 23:32:16
Subject: Blood Angels rumours..
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Automated Rubric Marine of Tzeentch
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Yeah I heard about a " 'dex "
I just read a book about the blood angels, i kinda of want a BA army now
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![[Post New]](/s/i/i.gif) 2009/11/05 23:41:36
Subject: Blood Angels rumours..
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Grim Rune Priest in the Eye of the Storm
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I know this is on the edge of heresy.
Set them up like Old Wolf Guard, 1 Elite Choice gives you 3-10 that you can break into smaller uses or attach them to other squads. Every so many give you a “Special Weapon”. Then if you take Character “B” you can take them as Troop Choices.
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![[Post New]](/s/i/i.gif) 2009/11/06 00:26:37
Subject: Blood Angels rumours..
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Twisted Trueborn with Blaster
Shropshire
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My idea would be to count them as the Chaplain ( or corbulo's) retinue. minimum unit 5, then allow the player to add +1 extra death company for every infantry or jump infantry unit in the army. Jump packs and special melee weapons can then be paid for like a veteran squad (perhaps). Keeps the unit optional and means each model is paid for, but ties it into the existing fluff.
Thats just how i'd do it though.
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2009/11/06 13:18:33
Subject: Blood Angels rumours..
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Fixture of Dakka
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I would like for a chaplain to automatically be part of the DC. So you would automatically have a chaplain if you field the DC. I also think DC should have two wounds per Marine and be able to take wargear such as power weapons and power fists. Finally I think the DC should count as 0 killpoints.
G
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![[Post New]](/s/i/i.gif) 2009/11/06 15:41:07
Subject: Re:Blood Angels rumours..
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Longtime Dakkanaut
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(Wishlisting on my part)
Death Company
Stats: Same as Vanguard Vets
May take a unit of 5 for 125 points if you include a Chaplin in your Army.
May take an additional death company at a cost of 25 per model. Maximum 10.
Special Rules:
Feel No Pain
Rage (unless accompanied by a Chaplain, confers Rage to any other character that joins the unit)
Furious Charge
Preferred Enemy
Rending
(A special rule worded exactly like the Lone Wolves rules concerning kill points).
One model in the unit may take a special close combat weapon. Entire squad can take Jump Packs at 5 points per model.
Done. Just make them a unit good enough not to pass up, and you will see them often enough to be fluffy.
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Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)
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![[Post New]](/s/i/i.gif) 2009/11/06 16:10:11
Subject: Re:Blood Angels rumours..
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Longtime Dakkanaut
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DC should just be a unit choice like they used to be. I think that they should get 2 wounds, FNP, Rage, and FC. Rending is slowed and they should be allowed 2 special CCWs. Special rules should be: Same rules mechanic with KPs like Lone Wolves. A chaplain has an option to take them as a retinue. That way you have the option of fielding them as an elite slot...or you can have them in the HQ slot with a chappy.
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![[Post New]](/s/i/i.gif) 2009/11/06 16:36:15
Subject: Re:Blood Angels rumours..
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Longtime Dakkanaut
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That way you have the option of fielding them as an elite slot...or you can have them in the HQ slot with a chappy.
You know they will do one or the other, not both.
The more I think about it, the more I think they should a straight elites choice, and let what the chaplians give to that unit be enough incentive to field the combo.
I would also like to see a higher "level" of chaplains in the BA dex, something that combines Chaplains with the stats and wargear allowance of Captians in the current Marine dex.
Chaplains should be to the BA as Rune Preists are to the SW and Librarians are to the SM.
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Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)
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![[Post New]](/s/i/i.gif) 2009/11/06 23:44:23
Subject: Re:Blood Angels rumours..
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Longtime Dakkanaut
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Mahu wrote:One model in the unit may take a special close combat weapon. Entire squad can take Jump Packs at 5 points per model.
Other then your cost on jump-packs that looks good to me (although I could see giving them a larger then normal unit size), I think a flat unit cost of 30 might be best personally.
Mahu wrote:
Chaplains should be to the BA as Rune Preists are to the SW and Librarians are to the SM.
That's an odd point of view...Chaplains are Chaplains....and most closely equivalent to Wolf Priests not rune priests.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/07 04:13:07
Subject: Blood Angels rumours..
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Longtime Dakkanaut
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I am referring to "must-have" HQ's.
A Chaplain version that has 3 wounds and an extensive wargear list, and maybe feel no pain, would go a long way to encourage their use.
Chaplians and Wolf Priests now are nice but tend to be overshadowed by Librarians and Rune Priests.
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Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)
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![[Post New]](/s/i/i.gif) 2009/11/07 05:26:48
Subject: Blood Angels rumours..
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Longtime Dakkanaut
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Ah, thanks for clearing that up.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/07 05:34:56
Subject: Blood Angels rumours..
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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If I was writing the rules I'd say that a surviving death company unit gives the opponent 2 kill points, nil for a wiped out unit.
Encourages the BA player to run them flat out at the enemy with the sole intent of dying.
And makes the opponent start to think about weakening them just enough so the won't wreak havoc OR running away, as you would from an 8 foot tall black armoured psychotic space vampire....
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This message was edited 2 times. Last update was at 2009/11/07 05:36:01
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![[Post New]](/s/i/i.gif) 2009/11/07 05:36:48
Subject: Blood Angels rumours..
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Fixture of Dakka
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Love your sig.
G
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![[Post New]](/s/i/i.gif) 2009/11/07 13:18:39
Subject: Blood Angels rumours..
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Sybarite Swinging an Agonizer
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Waaagh_Gonads wrote:If I was writing the rules I'd say that a surviving death company unit gives the opponent 2 kill points, nil for a wiped out unit.
Encourages the BA player to run them flat out at the enemy with the sole intent of dying.
And makes the opponent start to think about weakening them just enough so the won't wreak havoc OR running away, as you would from an 8 foot tall black armoured psychotic space vampire....
That'd be great- it'd fit with the fluff really well too, considering DC are meant to be sent on missions to die (better that than go slowly insane, right?). Make them worth using but carry the KP rule with them. This should encourage BA players to steamroll them into enemy lines
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Blood Angels 2nd/5th Company (5,400+)
The Wraithkind (4,100+) |
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![[Post New]](/s/i/i.gif) 2009/11/07 13:51:31
Subject: Blood Angels rumours..
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Been Around the Block
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Given the tendency toward 'uber' units in the last few codices, I'd say it's plausible to have DC with 2 wounds each. Expect a full retinue of 10 with a chaplain + packs to run about 500 points, though. =)
I'd take a full size squad of these guys in just about every game, regardless..
I'm very interested to see what they do with BA characters and HQ choices.
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I will pwn for food
Kid_Kyoto wrote:
I am dismayed with the lack of baldness and screaming, though I imagine he is bald and screaming under the helmet.
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![[Post New]](/s/i/i.gif) 2009/11/07 18:15:19
Subject: Re:Blood Angels rumours..
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Ladies Love the Vibro-Cannon Operator
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Mahu wrote:(Wishlisting on my part)
Death Company
Stats: Same as Vanguard Vets
May take a unit of 5 for 125 points if you include a Chaplin in your Army.
May take an additional death company at a cost of 25 per model. Maximum 10.
Special Rules:
Feel No Pain
Rage (unless accompanied by a Chaplain, confers Rage to any other character that joins the unit)
Furious Charge
Preferred Enemy
Rending
(A special rule worded exactly like the Lone Wolves rules concerning kill points).
One model in the unit may take a special close combat weapon. Entire squad can take Jump Packs at 5 points per model.
Done. Just make them a unit good enough not to pass up, and you will see them often enough to be fluffy.
The DC should have not too much special rules.
This would make the unit too expensive and possibly a huge point sink.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/11/07 19:16:11
Subject: Blood Angels rumours..
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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BA dont need an update
i really dont want to have to re-do my army to change it when the new dex nerfs BA
To be honest, i think the PDF is fine, only suggestion i would make is that the DC get a chappy with them that does not use up a HQ slot
oh, and give the DC back atleast a powerfist
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/11/08 04:50:17
Subject: Blood Angels rumours..
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Fixture of Dakka
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So you enjoy a codex with 0 fluff, extremely few useful options, out of date wargear
and.. captain tycho?
Im glad youre not in the majority.. I want a real codex thanks
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2009/11/08 06:15:42
Subject: Blood Angels rumours..
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Boosting Space Marine Biker
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Waaagh_Gonads wrote:If I was writing the rules I'd say that a surviving death company unit gives the opponent 2 kill points, nil for a wiped out unit.
Encourages the BA player to run them flat out at the enemy with the sole intent of dying.
And makes the opponent start to think about weakening them just enough so the won't wreak havoc OR running away, as you would from an 8 foot tall black armoured psychotic space vampire....
After coming up against space wolves and their lone wolves I can say that I really would not like to see this. In my opinion the encouragement to run at the enemy would come from excelling at CC. I don't think a person should be worse off for killing their opponent. Fluff or not, the enemy shouldn't want them to survive.
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This message was edited 1 time. Last update was at 2009/11/08 06:16:12
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![[Post New]](/s/i/i.gif) 2009/11/08 09:50:10
Subject: Blood Angels rumours..
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Longtime Dakkanaut
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Gridge wrote:I don't think a person should be worse off for killing their opponent. Fluff or not, the enemy shouldn't want them to survive.
I agree, it might make more sense to have them not count as a kill point at all (i.e. only the sane guy leading them counts) and the Death Company itself doesn't matter one way or the other.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2009/11/08 18:27:24
Subject: Blood Angels rumours..
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Ladies Love the Vibro-Cannon Operator
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JD21290 wrote:BA dont need an update
i really dont want to have to re-do my army to change it when the new dex nerfs BA
To be honest, i think the PDF is fine, only suggestion i would make is that the DC get a chappy with them that does not use up a HQ slot
oh, and give the DC back atleast a powerfist 
Yeah, we need a real codex.
The 3rd ed codex was much better.
On the other hand, BA needs no gimmicks.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/11/09 01:33:37
Subject: Blood Angels rumours..
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Raging-on-the-Inside Blood Angel Sergeant
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The new dex will hopefully not invalidate any changes that people made to their old lists to accommodate that WD army list turd.
15 pnt assault marines please!
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![[Post New]](/s/i/i.gif) 2009/11/09 16:42:27
Subject: Blood Angels rumours..
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Fixture of Dakka
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What changes do you speak of? Death company are the same models.. honor guard are the same.. veteran assault marines I suppose were *added* with new options
devs same
tacticals same
transports same
assault marines lost flamers but i dont see how that made anyone remodel anything
terminators same
bikes are the same
all vehicles are the same
TYCHO STILL THE SAME!!!! (please invalidate my tycho, make him useful)
Really the only big change were the vets due to lots of options.. but I imagine theyll still be able to use weapons :p
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2009/11/09 16:50:02
Subject: Re:Blood Angels rumours..
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Pete Haines
Nottingham
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Rather than units contributing models to the DC, have it so the maximum unit size of the DC is attached to the number of other units in the army.
i.e. Chaplain = X points. Comes with 3 DC. You may add one additional DC for every Tactical, Assault, Dev etc unit in your army to a maximum of 10 additional models, for +Y points per model.
There. Reflects the curse of the blood angels, but also doesn't force you to take them, and still gives you some control over unit size. It also stops people taking a massive DC and very little else.
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![[Post New]](/s/i/i.gif) 2009/11/09 21:45:10
Subject: Blood Angels rumours..
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Longtime Dakkanaut
St. George, UT
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All I can say is hell no to FNP and 2 wounds combined. Unless your talking 600 plus points for the entire unit (including Chaplin).
If you want to get points down and still keep the above, then DC can never go to ground or claim any sort of cover save. Everybody knows how tough it is to get rid of nob bikers. We don't need another mistake like that again.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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