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Kanluwen wrote:I run it with the magazine and barrel, it is silly how many rounds I can put out.
Magazine and piercing mod here. Though this choice is also influenced by my weakness for appearance - fortunately, this works just as well.
Speaking of appearance, does anyone else think that the Barrel V modification for SMGs and pistols looks incredibly stupid? Like the barrel of a drum revolver. I wish I could switch back to the IV or III version. :(
As a really, really, really fun note...
If you ever have friends you're helping level up through Bronze, take the Revenant with Piercing and the Extended Magazine on the Turian Soldier.
Proceed to walk up and down hallways holding the fire button. Don't "sight" in on anything, just fire from the hip.
I just tried the Avenger X on my Quarian infiltrator, and it is indeed pretty solid. It seems to have a little more stopping power then the Geth SMG, and I like assault rifles better anyway. it's probably worth trading off 20% recharge.
lord_blackfang wrote: Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote: The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
Kanluwen wrote:If you ever have friends you're helping level up through Bronze, take the Revenant with Piercing and the Extended Magazine on the Turian Soldier.
Proceed to walk up and down hallways holding the fire button. Don't "sight" in on anything, just fire from the hip.
Sort-of did this yesterday, actually, except that I actually aimed half the time. Was the first time I tried out the Revenant and we were in a good mood, so I decided to just try her out after realizing how gakky the Falcon is in terms of damage (even though I love the bouncing 'nades! it's really fun when you can cover choke points from around the corner or make corpses jump into the air ) ...
Yes, I immediately got that "Rambo feeling". Dat sound! It's got to be the loudest gun of them all, right after the Widow.
Ouze wrote:I just tried the Avenger X on my Quarian infiltrator, and it is indeed pretty solid. It seems to have a little more stopping power then the Geth SMG, and I like assault rifles better anyway. it's probably worth trading off 20% recharge.
Definitively! It may be the starter rifle, but when you have her on X she remains quite viable. Plus, I still think this is one of the best looking weapons of the entire franchise. For my Asari, it was of course a must-have because the Commandos in ME1 had her, too.
As dumb as it sounds, aiming seems to be detrimental with the Revenant. I was noticing very little vertical climb when hipfiring, even without Marksmanship on. When I went into precision aiming--I noticed the climb quite a lot.
"The Imperium is nothing if not willing to go to any lengths necessary. So the Trekkies are zipping around at warp speed taking small chucks out of an nigh-on infinite amount of ships, with the Imperium being unable to strike back. feth it, says central command, and detonates every vortex warhead in the fleet, plunging the entire sector into the Warp. Enjoy tentacle-rape, Kirk, we know Sulu will." -Terminus
"This great fortress was a gift to the Blood Ravens from the legendary Imperial Fists. When asked about it Chapter Master Pugh was reported to say: "THEY TOOK WHAT!?""
This message was edited 1 time. Last update was at 2012/05/17 08:53:53
Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
Yeah, I'm currently the proud (or not) owner of a Crusader III. Fortunately my commendation pack from Silencer gave me a Valiant I!! I am most pleased. Best sniper rifle in the game as far as I'm concerned.
"Duty is heavier than a mountain, death lighter than a feather."
I'm honestly enjoying the Viper X. Give it a penetration mod and enhanced barrel, then let it rip as a Human Engineer with a Tempest X as back-up.
I should also add that while annoyed by the Crusader's obscenely low damage and high weight(seriously. It cannot kill a bloody Cannibal in one shot?!), I like its noise and looks.
This message was edited 1 time. Last update was at 2012/05/17 15:42:01
The problem with the Crusader is it's a Black Widow with no scope. The damage is comparable to the Black Widow, and the accuracy is obscene, but you can't take advantage of it unless you headshot, and a headshot is a crapshoot at best unless you have a scope.
"Duty is heavier than a mountain, death lighter than a feather."
I don't like it. It's TOO accurate for a shotgun, which makes it tough to hit targets in close proximity, and difficult at range because it has no scope. The Geth Plasma Shotgun is super accurate but has homing bullets, so it takes care of that problem.
As for playing on Gold, just do the Fire Base White/Geth/Gold strategy I mentioned a few pages back and get your commendation pack, then go back to practicing on Silver. I gave a full outline of it, and it's very easy to do. Most people use it to farm credits, but some use it to complete the personal goal any time the challenge requires Gold play.
"Duty is heavier than a mountain, death lighter than a feather."
Aldarionn wrote:Fortunately my commendation pack from Silencer gave me a Valiant I!! I am most pleased. Best sniper rifle in the game as far as I'm concerned.
See, must've been my blessing.
But I agree - Valiant with Piercing and Extended Barrel is the way to go for the fashionable Systems Alliance sniper.
FM Ninja 048 wrote:I wish it told you if the community passed/failed.
"You know, I honestly didn’t think that batarians bled the way we did," admitted Lieutenant Girard, currently recovering from a fight against Reaper forces on Noveria. "But then, I’ve only really seen them that one time, on Mindoir. Definitely, though, provided I’ve got enough medigel, and that the mission won’t be compromised by me trying to give first aid during a firefight, I’ll be sure to use that medigel on our new friends from Khar’shan. Just as soon as I’m done helping any injured salarians, turians, drell, asari, krogan, quarians, or geth."
"You know, I honestly didn’t think that batarians bled the way we did," admitted Lieutenant Girard, currently recovering from a fight against Reaper forces on Noveria. "But then, I’ve only really seen them that one time, on Mindoir. Definitely, though, provided I’ve got enough medigel, and that the mission won’t be compromised by me trying to give first aid during a firefight, I’ll be sure to use that medigel on our new friends from Khar’shan. Just as soon as I’m done helping any injured salarians, turians, drell, asari, krogan, quarians, or geth."
I tend not to follow company/game blogs, I prefer if any information I need ingame is delivered ingame.
However, I just unlocked the M-13 Raptor, compared to when I'm Shepard, with my armour geared for damage, it's rubbish. takes almost a full clip to kill geth trooper.
Also, on a semi-related note, Kingdoms of Amalur: Reckoning is actually pretty good, affter I got past the art style (huge fantasy style weapons annoy me) I really enjoyed the demo, still not tried out the Chakarm launcher though.
The raptor isn't so bad, give it the extra barrel and clip, and aim for the noggins. I got mine upgraded to X and it's pretty good, but in the end I just don't like the sore finger it gives me. I switched back to the single shot noob sniper rifle now, till I can get the window or black widow upgraded a little.
The Raptor is basically a Mattock with a built in scope. It's a little heavier and the damage is roughly the same. The rate of fire is about the same as well, and on a Turian it's not a half bad weapon. I still take my Mattock though because I like the faster cooldowns.
"Duty is heavier than a mountain, death lighter than a feather."
FM Ninja 048 wrote:I tend not to follow company/game blogs, I prefer if any information I need ingame is delivered ingame.
You and me both - that said, there are instances where it's worth making an exception.
Necros wrote:The raptor isn't so bad, give it the extra barrel and clip, and aim for the noggins. I got mine upgraded to X and it's pretty good, but in the end I just don't like the sore finger it gives me.
So true! At first I thought it was hilarious how I could just plink away at the enemy as if I was shooting with some sort of rapid fire nail gun - but after one or two rounds my trigger finger starts to hurt a bit due to my "manual RoF" with this rifle, so I very much prefer the Valiant.
The one thing bothering me is that the Raptor is also supposed to be the gun used by Cerberus Nemesii - yet when you as a player use it, it's the absolute opposite of how a Nemesis shoots in terms of speed and damage!
Would've been cool if they had given the M-13 a built-in laser pointer and a massive damage shot that you need to charge up for whilst not moving and aiming at the target, imo.
Fun trick with Raptor X:
Enhanced Barrel
Enhanced Scope
Armor Piercing Ammunition I, II, or III (depending on what difficult you're on).
With Tactical Cloak, you can and will get off six to seven shots before your Tactical Cloak expires. With the Sniper Rifle damage bonus for Cloak, it is nasty.
Lynata wrote:
The one thing bothering me is that the Raptor is also supposed to be the gun used by Cerberus Nemesii - yet when you as a player use it, it's the absolute opposite of how a Nemesis shoots in terms of speed and damage!
Would've been cool if they had given the M-13 a built-in laser pointer and a massive damage shot that you need to charge up for whilst not moving and aiming at the target, imo.
This is my biggest problem with the Raptor. Lore says every Nemesis is armed with a Raptor, but they fire only a single shot at a time and it COMPLETELY strips shields regardless of number, and does enough damage to knock you down to a sliver of health no matter what your actual health value is. They also reload between every shot. Seems very arbitrary, especially when the player version of the gun does pitiful damage with a high rate of fire, making it infinitely worse than what the Nemeses use. Basically, they have a Widow with variable damage, a laser sight, and the skin of a far less damaging gun.
"Duty is heavier than a mountain, death lighter than a feather."
I have to say by far the most worthwhile weapon I got out of a spectre pay was the carnifex, with a scope it headshots like no tomorrow (the only problem is its rather limited amo). I have also never used my widow and my mantis is level 9 and half the weight (i was quite disappointed when i found that out). There is no day that i dont wish there was a mod that increased reload speeds on a sniper rifle.
Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
vodo40k wrote:I have to say by far the most worthwhile weapon I got out of a spectre pay was the carnifex, with a scope it headshots like no tomorrow (the only problem is its rather limited amo). I have also never used my widow and my mantis is level 9 and half the weight (i was quite disappointed when i found that out). There is no day that i dont wish there was a mod that increased reload speeds on a sniper rifle.
The Widow will do more damage level-per-level than the Mantis, and it has built in penetration (IE it fires through walls, light cover and other creatures), which is the primary advantage to using it over the Mantis. If you use a barrel and piercing mod on a Mantis X, it will be half the weight and nearly the same damage as the Widow, and be able to penetrate a further distance through walls, until the Widow is around rank VI or so. Once the Widow does more damage, it's a better gun because you can skip the piercing mod and take a magazine mod for more spare rounds, or use the piercing mod/armor piercing ammo and give it the ability to fire through like 9 feet of walls (VERY handy on a Geth Infiltrator with Hunter mode). Admittedly, the Mantis is much easier to rank up than the Widow though, so many players prefer it.
Two other points:
1 - The weight of the Widow doesn't matter for an Infiltrator because of the way Tactical Cloak works. When you use Tactical Cloak, it has a base cooldown of 3 seconds, and the actual cooldown is determined by the amount of time you spend under the effects of Tactical Cloak. So if you pop up from cover, activate cloak, then immediately take a shot, you only ever have a 3 second cooldown even if you had -200% coldown reduction from carrying the heaviest gun in existence. Additionally, any power used while under the effects of Tactical Cloak that breaks Tactical Cloak, will be overridden by Tactical Cloaks cooldown. For example, if a Geth Infiltrator has Proximity Mine, he can activate cloak, fire a Proximity mine at his target, which will break cloak, but the damage bonus from Tactical Cloak will still be active for about 2 seconds, allowing him to fire a shot with his Widow and gain the 90% increased damage from Tactical Cloak. Because the Proximity Mine broke Tactical Cloak, he only gets the cooldown for Tactical Cloak which is 3 seconds, allowing him to reload and be ready to fire again by the time Tactical Cloak is ready to use.
2 - Reload Canceling. The Widow and the Mantis both have relatively long reload times. However, you can combat this by Reload Canceling, which I described in a previous post. Basically, even if Tactical Cloak is on Cooldown, if you press Y to activate it immediately after the reload counter ticks over (but before the reload animation ends) it will cancel the rest of the reload animation and allow you to fire again more quickly. So the rotation with a Widow would look something like Cloak > Fire > Cancel > Fire > Cloak(cancel) > Fire > Cancel > Fire > Repeat. If you are playing a Salarian with Energy Drain or a Geth with Proximity Mine it would be Cloak > Power > Fire > Cancel > Fire > Cloak(cancel) > Power > Fire > Cancel > Fire > Repeat. It takes some practice, but you get used to it and getting into the rhythm is gratifying.
This message was edited 1 time. Last update was at 2012/05/18 18:30:42
"Duty is heavier than a mountain, death lighter than a feather."
I'm still using my Mantis X with barrel and penetration mod. My widow is only level 1 and no black widow yet, so Mantis is the best I got anyway.
With my salarian infiltrator, I have cloak where I can fire off another power and stay cloaked. So on weaker things with shields I can do energy drain and shoot at almost the same time and take out normal stuff with shields like centurions or nemesises. Tougher ones like pyros and hunters take 2 energy drains and a pop in the noggin.
I really hate phantoms though. I can drop their shields, but they see me cloaked every time. I'll usually do my 2 energy drains and then spray and pray with my locust X.
Got just about all my vet pack weapons maxed to X level, so I'm just buying premium specter packs now. So far just getting crappy useless weapons :(
Necros wrote:I'm still using my Mantis X with barrel and penetration mod. My widow is only level 1 and no black widow yet, so Mantis is the best I got anyway.
I'm unsure if the Black Widow is truly better than the normal one, anyways. Granted, it has three shots, but from all I've heard it also has reduced damage.
With my Infiltrator, I'm using nothing other than the Valiant with Piercing and Barrel mods right now. Well, and the 'fex, of course. Too much fun popping heads with it!
Also, grr @ Premium Specre Packs. Still missing the last customization option for both of my Asari Adepts. I swear, the game is trolling me!