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Made in us
Regular Dakkanaut




 Melissia wrote:
Oddly enough, the primary anti-tank would probably be thunder hammers. Which I guess isn't ideal. I'll think on it.


I can tell you from playing some 8th games, TH are not going to cut it for anti-vehicle. You need a decent amount of long range high str, good AP weaponry or shorter range on fast units. This will be compounded immensely if they bring a super heavy or a Knight etc etc. Personally I wish super heavies weren't even allowed in 40K but whatever.

 Red__Thirst wrote:


Another option to consider that is much cheaper, but much more fragile, would be a couple of Land Speeders deep striking in with a pair of multimeltas, one mounted underneath and one mounted to the gunner's seat. Pretty brutal dropping 4x Multimeltas on a target inside of 12". Secondly you could run a Multimelta and a Cyclone Missile Launcher on the speeders for more potential hits and wounds at the cost of AP (-2 on the missiles vs.-4 on the multimeltas).


Where do you see Land Speeders are able to DS? Also, those configurations are still pretty expensive for as fragile as LS's are now. Double MM being 134 points and MM+Typhoon missiles being 157. They have no mitigation at all, just T5 and 6W which doesn't take much to mulch. If I was going to spend 314 points to bring 2 LS's, i'd just find the extra 86 or 88 points and bring either 2 Tri-las or Pred AC/Las preds.

I do think 2 Stormraven's or LR's could outfitted with Anti-tank stuff would work fine if you are planning on using them for delivery systems, but they are both extremely expensive.


I'm also not nearly as sold on DC dreads or Furiosos as you guys are. They are expensive, can't use regular DPs anymore, which even if they could would be almost 300 points for 1 DC dread. They still only have 4 attacks, so at max kill 4 models a turn, and thats if you roll perfect and the opponent misses every save, so 2 or 3 is more likely a turn. Blood Talons are so utterly worthless and over shadowed now by Blood fists it's ridiculous. Blood Talons used to be the infantry killing option, and now they don't even have the properties of LCs, which is what they were supposed to be, hugh LCs. I think i'd just rather have another VV squad that can DS if need be and be outfitted to whatever I want.
   
Made in de
Nihilistic Necron Lord






Germany

bobafett012 wrote:
Double MM being 134 points and MM+Typhoon missiles being 157. They have no mitigation at all, just T5 and 6W which doesn't take much to mulch. If I was going to spend 314 points to bring 2 LS's...


EDIT : I was wrong.

This message was edited 1 time. Last update was at 2017/07/15 19:09:08


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

bobafett012 wrote:
 Melissia wrote:
Oddly enough, the primary anti-tank would probably be thunder hammers. Which I guess isn't ideal. I'll think on it.


I can tell you from playing some 8th games, TH are not going to cut it for anti-vehicle. You need a decent amount of long range high str, good AP weaponry or shorter range on fast units. This will be compounded immensely if they bring a super heavy or a Knight etc etc. Personally I wish super heavies weren't even allowed in 40K but whatever.


Agreed, certain weapons can work but they better be for finishing off said big model. I don't mind knights or other large models provided they aren't spammed constantly. Three or more Knights in a single list is a touch excessive in my opinion. But, to each their own.

bobafett012 wrote:
 Red__Thirst wrote:


Another option to consider that is much cheaper, but much more fragile, would be a couple of Land Speeders deep striking in with a pair of multimeltas, one mounted underneath and one mounted to the gunner's seat. Pretty brutal dropping 4x Multimeltas on a target inside of 12". Secondly you could run a Multimelta and a Cyclone Missile Launcher on the speeders for more potential hits and wounds at the cost of AP (-2 on the missiles vs.-4 on the multimeltas).


Where do you see Land Speeders are able to DS? Also, those configurations are still pretty expensive for as fragile as LS's are now. Double MM being 134 points and MM+Typhoon missiles being 157. They have no mitigation at all, just T5 and 6W which doesn't take much to mulch. If I was going to spend 314 points to bring 2 LS's, i'd just find the extra 86 or 88 points and bring either 2 Tri-las or Pred AC/Las preds.

I do think 2 Stormraven's or LR's could outfitted with Anti-tank stuff would work fine if you are planning on using them for delivery systems, but they are both extremely expensive.


I'm also not nearly as sold on DC dreads or Furiosos as you guys are. They are expensive, can't use regular DPs anymore, which even if they could would be almost 300 points for 1 DC dread. They still only have 4 attacks, so at max kill 4 models a turn, and thats if you roll perfect and the opponent misses every save, so 2 or 3 is more likely a turn. Blood Talons are so utterly worthless and over shadowed now by Blood fists it's ridiculous. Blood Talons used to be the infantry killing option, and now they don't even have the properties of LCs, which is what they were supposed to be, hugh LCs. I think i'd just rather have another VV squad that can DS if need be and be outfitted to whatever I want.


I'll be honest, I haven't looked at the Land Speeder Entry but drew an assumption that they were still able to deep strike in like in prevous editions. If that's mistaken, then derp on my part I've always liked Land Speeders which have been notoriously fragile since forever. Yea they're easy to take out but they punch way above their weight class and that's why I like them. If you run them as anti-tank flankers, hiding them so your larger anti tank models can take the opening salvo, they can come in and cripple or finish off already damaged hard targets.

As for Dreads, I think I do also prefer the fists over the Claws more often than not. Better to-hit with the reroll at a flat 3 damage per hit is superior to the claws random D6 damage.

Though, there is one bonus point on the DC Dread. It benefits from the Black Rage, which is a Bonus 5th Attack on the Charge and a 6+ wound ignore on any lost wound. That's in addition to an 8" base move. Being delivered via Storm Raven makes this thing a pretty beastly prospect, as it deploys 3" from the SR, moves 8", and then charges 2D6 with 5x ST:12 attacks.

I think they can do work for sure.

Just my thoughts on that. Take it easy.

-Red__Thirst-





This message was edited 1 time. Last update was at 2017/07/16 02:57:47


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Consigned to the Grim Darkness





USA

Well regardlesss, atm I'm only at 1500 points, 2 hq, 4 troops/4elites. And that's not even close to being assembled, nevermind painted, heh.

This message was edited 1 time. Last update was at 2017/07/16 16:13:55


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

How do you all feel currently about running 2 to 3 Xiphon Interceptors? For 160 points they look really good on paper and are cheaper than a Predator. I feel like Xiphon's help us answer the current flyer meta we have going on and we still can stay in BA faction.
   
Made in fr
Regular Dakkanaut




Sm Flyers gonna get a beating anyway, i would say wait and see. And prepare your death company squad with hammers and jet pack + lemartes for that insta gib on flyer.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 Red Comet wrote:
How do you all feel currently about running 2 to 3 Xiphon Interceptors? For 160 points they look really good on paper and are cheaper than a Predator. I feel like Xiphon's help us answer the current flyer meta we have going on and we still can stay in BA faction.


I am SERIOUSLY debating getting one of these to join my Storm Raven in the skies.

I absolutely love the way they look and they are quite effective at hunting armor. Price to purchase is steep, but one of them isn't terrible for the size of the model you get.

Certainly something worth considering for sure.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Longtime Dakkanaut





 Red__Thirst wrote:
 Red Comet wrote:
How do you all feel currently about running 2 to 3 Xiphon Interceptors? For 160 points they look really good on paper and are cheaper than a Predator. I feel like Xiphon's help us answer the current flyer meta we have going on and we still can stay in BA faction.


I am SERIOUSLY debating getting one of these to join my Storm Raven in the skies.

I absolutely love the way they look and they are quite effective at hunting armor. Price to purchase is steep, but one of them isn't terrible for the size of the model you get.

Certainly something worth considering for sure.

Take it easy.

-Red__Thirst-


The problem is getting two twin las cannon razorbacks is still a much better option.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

broxus wrote:


The problem is getting two twin las cannon razorbacks is still a much better option.


I'd debate that. the Xiphon is harder to hit, and has the extra unique missile launcher option on it as well. You can reserve it, so first turn it doesn't take shots if you wind up going second, and then fly on to drop 4x Lascannon and the Rotary Missile launcher at a target to do pretty withering damage.

That allows your Razorbacks to carry more anti-infantry/generalist weapons like a twin assault cannon (My preference), or twin heavy flamer.

Just my opinion on that. Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Has anyone else tried out Bike Squads in this edition? I had a full 9 man bikesquad with 4+ inv save just did a pretty great job of tanking a mass of firepower and destroying units after unit against greyknights. My army was have jumpers half bikes.

This message was edited 1 time. Last update was at 2017/07/18 09:02:59


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in ch
Regular Dakkanaut




 Coyote81 wrote:
Has anyone else tried out Bike Squads in this edition? I had a full 9 man bikesquad with 4+ inv save just did a pretty great job of tanking a mass of firepower and destroying units after unit against greyknights. My army was have jumpers half bikes.

I don't hae any bikes and at the moment I dont want to use them. In my opinion they are better suited if you play dark angels or white scars
   
Made in us
Regular Dakkanaut




bikers equipped with chain swords would have 2 attacks a piece and if you dropped in The Sanguinor, they would have 3 attacks, plus pretty good survivability with T5 and a couple wounds.

Or have a Libby on a bike rolling around with them casting shield and unleash rage on whatever units need it.

Might be a thought, my only concern would be the cost of the unit, bikers are a good chunk of points per unit.

This message was edited 1 time. Last update was at 2017/07/18 15:49:01


 
   
Made in us
Locked in the Tower of Amareo




Bikes are a better melta platform than attack bikes atm I think.
   
Made in gb
Longtime Dakkanaut





UK

How do people feel about Relic Blades?

Kind of tempted to stick one on a Jump Pack Captain and see what happens.

YMDC = nightmare 
   
Made in us
Fresh-Faced New User





With the chapter tactics leak I'm legitimately scared we won't get a favorable assault tactic since it seems they were already handed out.

Also, is it a typo that Lemartes doesn't provide the standard chaplain buff for regular BA units?
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

brokbrok wrote:With the chapter tactics leak I'm legitimately scared we won't get a favorable assault tactic since it seems they were already handed out.

Also, is it a typo that Lemartes doesn't provide the standard chaplain buff for regular BA units?


Correct, Lemartes only helps Death Company. I'm optimistic that we will get a good melee oriented chapter trait, hopefully something charge or fighting related.

Frozocrone wrote:How do people feel about Relic Blades?

Kind of tempted to stick one on a Jump Pack Captain and see what happens.


I run one on my Captain and it works amazingly well so far. Far better than a standard power swords and they work a lot better than they did in 7th Edition too.

They're great, and I recommend trying one out.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Consigned to the Grim Darkness





USA

If my captain didn't come with a massive thunder hammer in his right hand already-- which was tied to his cape-- I'd have a relic blade. still I'm happy with TH/SB.

Spoiler:


He's assembled, now to clean him up and move on to the next termies.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



San Antonio TX

Looks good
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 brokbrok wrote:
With the chapter tactics leak I'm legitimately scared we won't get a favorable assault tactic since it seems they were already handed out.


As much as I like GW's direction, I'm confident that the BA chactic will suck. They'll probably just give them furious charge again and call it a day, which would be very weak in the current rules. Even a passive always-on +1 strength army wide would struggle to compare to some of the other leaked codex chactics.

With the 6e lack of a 'dex, the 7e crapdex, shield of baal, and angel's blade, you can tell that they just don't have a rules writer who enjoys the BA. All of those rules were very phoned in, as if they had a group straw-draw, and whoever drew the short one had to spend their afternoon that day writing BA rules instead of what they were actually interested in. Say what you want about Ward, but you could tell he actually enjoyed the chapter and representing it on the table. I just don't think GW has gotten anyone else who gives two shakes about the BA, so we're probably going to get another short straw one-afternoon effort.

20000+ points
Tournament reports:
1234567 
   
Made in gb
Longtime Dakkanaut





UK

 Frozocrone wrote:
How do people feel about Relic Blades?

Kind of tempted to stick one on a Jump Pack Captain and see what happens.

Pretty good. Works pretty much like a budget Dante but considering Dante is pretty pricey, I would say it is worth a go.

Although on a Captain, I would be tempted by the Thunder Hammer. 5 points cheaper, +2S, 3 Damage rather than D3. The -1 to Hit penalty is mitigated by the Captain's WS2+ and built-in rerolls of 1.

Against multi-wound models, the advantage of the Thunderhammer is clear. Even against MEQs, the TH is actually about equal as it hits on a 3+ and wounds on a 2+ whereas the relic blade hits on a 2+ but wounds on a 3+.

This message was edited 2 times. Last update was at 2017/07/19 10:57:40


I stand between the darkness and the light. Between the candle and the star. 
   
Made in au
Road-Raging Blood Angel Biker





I'm actually hoping we do get the old Furious Charge and Angels Blade bonuses for our CT. +1S on charge is baller, wounding on 3+ against T4 is great, and not game breaking. Plus, at half strength, if units became fearless (or ignored morale per the new jargon) there'd be no threat of attrition, and everything would fight just that much harder with rerolls to hit, even once our characters start being picked off. Not game greaking, just neat little buffs I'm starting to miss from 7th. Just my two cents
   
Made in us
Blood-Drenched Death Company Marine




We will not be getting +1 str as our chapter tactic. The Sanguinary Priest already gives that to us and I doubt GW wants us to have str 6 models on the charge.

I imagine it will be related to deep striking, or something to represent our ariel superiority.
   
Made in us
Consigned to the Grim Darkness





USA

I kinda hope not, unless it also applies to terminators. For obvious reasons.

And if GW wanted to give us aerial superiority, we should have more than just stormravens :V

This message was edited 1 time. Last update was at 2017/07/19 17:06:37


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Road-Raging Blood Angel Biker





Maybe. The Priest's buff is a passive ability opposed to Furious Charge being charge activated. We could get Deep Striking Land Raiders again lol
   
Made in de
Nihilistic Necron Lord






Germany

I wouldnt mind if BA could place a dreadnought in a drop pod. Drop pods are kinda obsolete now, with VV or CV with JP there is not much need for a drop pod. Deepstriking 9"-W3 would be nice too.
   
Made in au
Road-Raging Blood Angel Biker





This is true. Myself and the other BA player at my flgs are completely sans Drop Pods now, it would be nice to have something cheaper than a Stormraven to get them over the table.
On that note, has anybody had any luck or got any tips for running Dreads across a table? I just bought a Librarian, Furioso and Death Company Dreads, and I'd like to run all three, but don't want to invest in three Stormravens for them. Any unit combos that will get them where they need to go?
   
Made in us
Locked in the Tower of Amareo




I'm hoping for rerolls to wound because of ANGER.
   
Made in pl
Fresh-Faced New User




Iam hoping for descend of angels so you can deepstrike closer then 9" to enemy models that would really help BA assaulting units
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 Crimson Devil wrote:
We will not be getting +1 str as our chapter tactic. The Sanguinary Priest already gives that to us and I doubt GW wants us to have str 6 models on the charge.

I imagine it will be related to deep striking, or something to represent our ariel superiority.


Characters most likely won't stay the same from the index to codex changeover. We already have seen this from the standard marine leaks.

We're getting furious charge. Yes it will suck compared to almost every other faction tactic out there. No GW won't realize that. This will absolutely become true unless a dedicated BA rules writer who actually shows interest in the army shows up.

20000+ points
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Something like being able to set up DS at the beginning of Movement phase would be interesting as a Chapter Tactic.
   
 
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