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Vengeace is basically the old CSM lore. No Warp Time for Magnus regardless ( keyword locked ). Adding a spell that gives +6" to RF and Heavy for a unit and a curse that lets you roll a D6per model every time they make some sort of movement and on a 6 it does a MW. The utility of those spells is just awesome. Less mortal wounds and more tools, but also a lot of MW.
No more double tap - it is now +1 shot. Land Raiders might be worth a look for us.
No more 20 mans.
Well, I hope it isn't completely 1 to 1 what Dark Hereticus is. Having Warp Time only work on INFANTRY, BEASTS, and CAVALRY would be aggravating.
Question: Did Thousand Sons get a MACHINE SPIRIT equivalent stratagem like Death Guard?
blckorder wrote: Did it sell out in less than 5 minutes or am I just bad at preordering?
Edit: combination of the two I guess
I got my copy at 12:01. It sold out very quickly after.
I am kind of surprised by this actually. Sons were never really all that big and GK had its day in the sun already. Nothing in this box is really all that amazing. Yeah 2 new sculpts, but anyone with a Sons army would probably have all they need of the other guys and same for GK. And GK included the baby carrier, one of the top 5 most hated models. I bought in because much as I enjoy Sons lore, I didn't actually have any minis for them and the GK look cool. Are there really that many people starting new Sons or GK armies?
I hope anyone else who wanted one is able to get it locally.
blckorder wrote: Did it sell out in less than 5 minutes or am I just bad at preordering?
Edit: combination of the two I guess
I got my order in at 12:58, it was still available at 1:04, and gone by 1:07 – I was checking the page status between tasks just out of curiosity.
One pre-order tip, refresh the "New & Exclusive > Preorder" page instead of the homepage. They often have the new items up a few minutes before the homepage hero image is updated.
Vengeace is basically the old CSM lore. No Warp Time for Magnus regardless ( keyword locked ). Adding a spell that gives +6" to RF and Heavy for a unit and a curse that lets you roll a D6per model every time they make some sort of movement and on a 6 it does a MW. The utility of those spells is just awesome. Less mortal wounds and more tools, but also a lot of MW.
No more double tap - it is now +1 shot. Land Raiders might be worth a look for us.
No more 20 mans.
Well, I hope it isn't completely 1 to 1 what Dark Hereticus is. Having Warp Time only work on INFANTRY, BEASTS, and CAVALRY would be aggravating.
Question: Did Thousand Sons get a MACHINE SPIRIT equivalent stratagem like Death Guard?
There is a shoot at full BS for Land Raiders at least.
Vengeace is basically the old CSM lore. No Warp Time for Magnus regardless ( keyword locked ). Adding a spell that gives +6" to RF and Heavy for a unit and a curse that lets you roll a D6per model every time they make some sort of movement and on a 6 it does a MW. The utility of those spells is just awesome. Less mortal wounds and more tools, but also a lot of MW.
No more double tap - it is now +1 shot. Land Raiders might be worth a look for us.
No more 20 mans.
Well, I hope it isn't completely 1 to 1 what Dark Hereticus is. Having Warp Time only work on INFANTRY, BEASTS, and CAVALRY would be aggravating.
Question: Did Thousand Sons get a MACHINE SPIRIT equivalent stratagem like Death Guard?
There is a shoot at full BS for Land Raiders at least.
But is it for <LAND RAIDERS> only, or for <MACHINE SPIRIT> (or <DAEMONIC MACHINE SPIRIT> or whatever)? Important distinction.
Malevolent Machine Spirit - 2CP
Use in command phase, select one thousand sons machine spirit model. Until next command phase the model operates as if on full wounds.
PiñaColada wrote: Malevolent Machine Spirit - 2CP
Use in command phase, select one thousand sons machine spirit model. Until next command phase the model operates as if on full wounds.
Not written verbatim, but that's what it does
Thanks. So, just like Death Guard, Thousand Sons have a stratagem that only works on Land Raiders, because that's the only <MACHINE SPIRIT> unit they have, while loyalists have the same stratagem that works on Land Raiders, Repulsors, and a BIG list of fw units that Death Guard and Thousand Sons also have access to but DON'T have the <MACHINE SPIRIT> keyword because "reasons". Sounds like time for another FAQ for the Compendium.
Also, since all of those fw units gain the <ARCANA ASTARTES> keyword in Thousand Sons armies, that means they all get that sweet 5++. Killer.
Edit: Except the LOWs. I was thinking that the 5++ was the mono faction bonus. It isn't, Cabbalistic Ritual is. Whoops.
This message was edited 1 time. Last update was at 2021/08/07 19:04:43
It had sold out within 30 minutes on the GW website in the UK. There was still some stock at Element Games (at 20% off) until a bit later. Seems out of stock at all the independents now.
Plenty on eBay already at lots more than RRP of course
This message was edited 1 time. Last update was at 2021/08/07 19:25:14
Also, since all of those fw units gain the <ARCANA ASTARTES> keyword in Thousand Sons armies, that means they all get that sweet 5++. Killer.
Edit: Except the LOWs. I was thinking that the 5++ was the mono faction bonus. It isn't, Cabbalistic Ritual is. Whoops.
Yea I am quite hype for 5++ dreads. Time to get some of the non-osiron contemptors and convert them up.
Contemptors already have 5++ saves. I was thinking more along the lines of 5++ Sicarans, Fire Raptors, Dreadclaws, etc. And Land Raider Proteus with the 12" no deep strike bubble AND a 5++, instead of either/or.
Now HELLBRUTES with a 5++ could be interesting. Actually, with the boost to daemon engines, our fw stuff is looking more and more like sidegrades. All the more reason to get rid of the godawful Martial Legacy rule.
Phobos wrote: Are there really that many people starting new Sons or GK armies?
I hope anyone else who wanted one is able to get it locally.
Well, I had already started a tsons army via old start collecting box, which I got a few weeks before the announcement, and had been mulling it over when my friend basically said he fancied gk and asked if I wanted to split the box with him.
So anecdotal, but their are some, yhea
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
xeen wrote: Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it
You never used to, and my best guess is you still can't as that would encourage 5 man soulreaper squads and create a demand for soul reapers, which is the very reason they introduced those awkwardly worded plague marines and skitarii datasheets, I'd strongly expect it to still be no
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
Also, since all of those fw units gain the <ARCANA ASTARTES> keyword in Thousand Sons armies, that means they all get that sweet 5++. Killer.
Edit: Except the LOWs. I was thinking that the 5++ was the mono faction bonus. It isn't, Cabbalistic Ritual is. Whoops.
Yea I am quite hype for 5++ dreads. Time to get some of the non-osiron contemptors and convert them up.
Contemptors already have 5++ saves. I was thinking more along the lines of 5++ Sicarans, Fire Raptors, Dreadclaws, etc. And Land Raider Proteus with the 12" no deep strike bubble AND a 5++, instead of either/or.
Now HELLBRUTES with a 5++ could be interesting. Actually, with the boost to daemon engines, our fw stuff is looking more and more like sidegrades. All the more reason to get rid of the godawful Martial Legacy rule.
Sorry I mean I will use the non-osiron TS contemptors as helbrutes since I hate the aesthetic of the actual helbrutes for them.
Automatically Appended Next Post:
xeen wrote: Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it
100% doubt it. With other troops getting the "what's in the box treatment" this will be similar.
Automatically Appended Next Post:
PiñaColada wrote: Soulreaper cannons are 1 per squad of rubrics now, so you can add them to 5man units. For SoT it's 1 per 5 guys
Wait, are you sure?
This message was edited 2 times. Last update was at 2021/08/07 23:01:47
SRC are 1 per Rubric squad, you can take them at 5 man 100%.
Gotta say, I've spent the whole day pouring over the dex and having discussions and I am very happy with what we got. There are tons of options here for sure.
Automatically Appended Next Post:
xeen wrote: Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it
Yep, can bring one SRC and one ICON of flame per squad, so you can bring it at 5 man.
This message was edited 1 time. Last update was at 2021/08/07 23:19:51
Ooh. Termie sorc can take a combi-melta. Exalted is 4++.
Oh...Enlightened Bows are 30" snipers now! Always hit on a 2. One shot S5 Ap1 only though. 6s still autowound.
Automatically Appended Next Post: Mutalith is D3 wounds regained and gets two powers at full health. Claw is flat 3 damage now, too. No more roll to use powers and they're quite decent.
- 18", MW on a 6 for each model
- 18" closest, 2-4 D3, 5-6 3 MW - Each unit w/i 9" MW on a 2+
- 24", model w/ 10+ W, 2-4 D3, 5-6 D6 -- +1 on TITANIC, -1 on AIRCRAFT
Vindicators are 2+ now.
Damn - Magnus super smite is 3D3 now, but it looks like he's +3 to cast now and always at least +2.
This message was edited 5 times. Last update was at 2021/08/07 23:55:30
How good of a caster is Magnus? He's a model I'm tempted to buy to bring a list up in points, but am worried about how good he is magic wise.
‘What Lorgar’s fanatics have not seen is that these gods are nothing compared to the power and the majesty of the Machine-God. Already, members of our growing cult are using the grace of the Omnissiah – the true Omnissiah, not Terra’s false prophet – to harness the might of the warp. Geller fields, warp missiles, void shields, all these things you are familiar with. But their underlying principles can be turned to so much more. Through novel exploitations of these technologies we will gain mastery first over the energies of the empyrean, then over the lesser entities, until finally the very gods themselves will bend the knee and recognise the supremacy of the Machine-God"
- Heretek Ardim Protos in Titandeath by Guy Haley
TheBestBucketHead wrote: How good of a caster is Magnus? He's a model I'm tempted to buy to bring a list up in points, but am worried about how good he is magic wise.
He's a ludicrously good caster, the best in the game and it's not even close. 3 casts, knows all eighteen powers, rerolls to his tests and ignores perils, still got his super smite, +3 to manifest at full wounds. The problem with Magnus is fragility, he's definitely as much of a magic monster as he's supposed to be.
This message was edited 1 time. Last update was at 2021/08/08 00:05:21
Incorrect, they do per the Brotherhood of Sorcerers ability goes off the Tzaangor keyword.
Almost everything the army between ARCANA Astartes and TZAANGOR and the default units that have one means pretty much the whole army has a 5++, including Rhinos.
Arachnofiend wrote: I think Cultists are the only unit that don't get it. RIP Cultists.
They get actions, but that's about it. I don't think I'd ever save the 20 points to use them over Tzaangors.
Automatically Appended Next Post:
Sasori wrote: Almost everything the army between ARCANA Astartes and TZAANGOR and the default units that have one means pretty much the whole army has a 5++, including Rhinos.
Yea the land raider is definitely going to make a showing.
This message was edited 1 time. Last update was at 2021/08/08 00:29:03
Sasori wrote: SRC are 1 per Rubric squad, you can take them at 5 man 100%.
Gotta say, I've spent the whole day pouring over the dex and having discussions and I am very happy with what we got. There are tons of options here for sure.
Automatically Appended Next Post:
xeen wrote: Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it
Yep, can bring one SRC and one ICON of flame per squad, so you can bring it at 5 man.
That is awesome. With the removal of the double tap strat, and the fact that the damage reduction strat is only 1 CP for 5 man squads, there is no reason to bring them in larger than min. All the buffs are going to go on the SoT anyway, so no point to 10 man Rubrics.