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Made in gb
Automated Rubric Marine of Tzeentch





UK

Spoletta wrote:
We knew the points already, since they are on the MFM.

Both sides are at 430 for the models. Depending on wargear, you get to around 500.


Thanks

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
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Lasted approximately 10 minutes!

Obviously a sign of low support for both armies, risk of squatting imminent!
   
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Did it sell out in less than 5 minutes or am I just bad at preordering?

Edit: combination of the two I guess

This message was edited 1 time. Last update was at 2021/08/07 17:16:03


 
   
Made in us
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The dark hollows of Kentucky

 Daedalus81 wrote:
Oh man these spells and relics. My god.

Vengeace is basically the old CSM lore. No Warp Time for Magnus regardless ( keyword locked ). Adding a spell that gives +6" to RF and Heavy for a unit and a curse that lets you roll a D6 per model every time they make some sort of movement and on a 6 it does a MW. The utility of those spells is just awesome. Less mortal wounds and more tools, but also a lot of MW.

No more double tap - it is now +1 shot. Land Raiders might be worth a look for us.

No more 20 mans.





Well, I hope it isn't completely 1 to 1 what Dark Hereticus is. Having Warp Time only work on INFANTRY, BEASTS, and CAVALRY would be aggravating.

Question: Did Thousand Sons get a MACHINE SPIRIT equivalent stratagem like Death Guard?
   
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blckorder wrote:
Did it sell out in less than 5 minutes or am I just bad at preordering?

Edit: combination of the two I guess


I got my copy at 12:01. It sold out very quickly after.

I am kind of surprised by this actually. Sons were never really all that big and GK had its day in the sun already. Nothing in this box is really all that amazing. Yeah 2 new sculpts, but anyone with a Sons army would probably have all they need of the other guys and same for GK. And GK included the baby carrier, one of the top 5 most hated models. I bought in because much as I enjoy Sons lore, I didn't actually have any minis for them and the GK look cool. Are there really that many people starting new Sons or GK armies?

I hope anyone else who wanted one is able to get it locally.
   
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blckorder wrote:
Did it sell out in less than 5 minutes or am I just bad at preordering?

Edit: combination of the two I guess


I got my order in at 12:58, it was still available at 1:04, and gone by 1:07 – I was checking the page status between tasks just out of curiosity.

One pre-order tip, refresh the "New & Exclusive > Preorder" page instead of the homepage. They often have the new items up a few minutes before the homepage hero image is updated.
   
Made in us
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 Gadzilla666 wrote:
 Daedalus81 wrote:
Oh man these spells and relics. My god.

Vengeace is basically the old CSM lore. No Warp Time for Magnus regardless ( keyword locked ). Adding a spell that gives +6" to RF and Heavy for a unit and a curse that lets you roll a D6 per model every time they make some sort of movement and on a 6 it does a MW. The utility of those spells is just awesome. Less mortal wounds and more tools, but also a lot of MW.

No more double tap - it is now +1 shot. Land Raiders might be worth a look for us.

No more 20 mans.





Well, I hope it isn't completely 1 to 1 what Dark Hereticus is. Having Warp Time only work on INFANTRY, BEASTS, and CAVALRY would be aggravating.

Question: Did Thousand Sons get a MACHINE SPIRIT equivalent stratagem like Death Guard?


There is a shoot at full BS for Land Raiders at least.
   
Made in us
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The dark hollows of Kentucky

 Daedalus81 wrote:
Spoiler:
 Gadzilla666 wrote:
 Daedalus81 wrote:
Oh man these spells and relics. My god.

Vengeace is basically the old CSM lore. No Warp Time for Magnus regardless ( keyword locked ). Adding a spell that gives +6" to RF and Heavy for a unit and a curse that lets you roll a D6 per model every time they make some sort of movement and on a 6 it does a MW. The utility of those spells is just awesome. Less mortal wounds and more tools, but also a lot of MW.

No more double tap - it is now +1 shot. Land Raiders might be worth a look for us.

No more 20 mans.





Well, I hope it isn't completely 1 to 1 what Dark Hereticus is. Having Warp Time only work on INFANTRY, BEASTS, and CAVALRY would be aggravating.

Question: Did Thousand Sons get a MACHINE SPIRIT equivalent stratagem like Death Guard?


There is a shoot at full BS for Land Raiders at least.

But is it for <LAND RAIDERS> only, or for <MACHINE SPIRIT> (or <DAEMONIC MACHINE SPIRIT> or whatever)? Important distinction.
   
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Malevolent Machine Spirit - 2CP
Use in command phase, select one thousand sons machine spirit model. Until next command phase the model operates as if on full wounds.

Not written verbatim, but that's what it does
   
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The dark hollows of Kentucky

PiñaColada wrote:
Malevolent Machine Spirit - 2CP
Use in command phase, select one thousand sons machine spirit model. Until next command phase the model operates as if on full wounds.

Not written verbatim, but that's what it does

Thanks. So, just like Death Guard, Thousand Sons have a stratagem that only works on Land Raiders, because that's the only <MACHINE SPIRIT> unit they have, while loyalists have the same stratagem that works on Land Raiders, Repulsors, and a BIG list of fw units that Death Guard and Thousand Sons also have access to but DON'T have the <MACHINE SPIRIT> keyword because "reasons". Sounds like time for another FAQ for the Compendium.

Also, since all of those fw units gain the <ARCANA ASTARTES> keyword in Thousand Sons armies, that means they all get that sweet 5++. Killer.

Edit: Except the LOWs. I was thinking that the 5++ was the mono faction bonus. It isn't, Cabbalistic Ritual is. Whoops.

This message was edited 1 time. Last update was at 2021/08/07 19:04:43


 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

It had sold out within 30 minutes on the GW website in the UK. There was still some stock at Element Games (at 20% off) until a bit later. Seems out of stock at all the independents now.

Plenty on eBay already at lots more than RRP of course

This message was edited 1 time. Last update was at 2021/08/07 19:25:14


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So how is the boycott going?

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 Gadzilla666 wrote:

Also, since all of those fw units gain the <ARCANA ASTARTES> keyword in Thousand Sons armies, that means they all get that sweet 5++. Killer.

Edit: Except the LOWs. I was thinking that the 5++ was the mono faction bonus. It isn't, Cabbalistic Ritual is. Whoops.


Yea I am quite hype for 5++ dreads. Time to get some of the non-osiron contemptors and convert them up.
   
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The dark hollows of Kentucky

 Daedalus81 wrote:
 Gadzilla666 wrote:

Also, since all of those fw units gain the <ARCANA ASTARTES> keyword in Thousand Sons armies, that means they all get that sweet 5++. Killer.

Edit: Except the LOWs. I was thinking that the 5++ was the mono faction bonus. It isn't, Cabbalistic Ritual is. Whoops.


Yea I am quite hype for 5++ dreads. Time to get some of the non-osiron contemptors and convert them up.

Contemptors already have 5++ saves. I was thinking more along the lines of 5++ Sicarans, Fire Raptors, Dreadclaws, etc. And Land Raider Proteus with the 12" no deep strike bubble AND a 5++, instead of either/or.

Now HELLBRUTES with a 5++ could be interesting. Actually, with the boost to daemon engines, our fw stuff is looking more and more like sidegrades. All the more reason to get rid of the godawful Martial Legacy rule.
   
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dorset

 Phobos wrote:
Are there really that many people starting new Sons or GK armies?

I hope anyone else who wanted one is able to get it locally.


Well, I had already started a tsons army via old start collecting box, which I got a few weeks before the announcement, and had been mulling it over when my friend basically said he fancied gk and asked if I wanted to split the box with him.

So anecdotal, but their are some, yhea

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

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Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it
   
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dorset

 xeen wrote:
Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it


You never used to, and my best guess is you still can't as that would encourage 5 man soulreaper squads and create a demand for soul reapers, which is the very reason they introduced those awkwardly worded plague marines and skitarii datasheets, I'd strongly expect it to still be no

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

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Soulreaper cannons are 1 per squad of rubrics now, so you can add them to 5man units. For SoT it's 1 per 5 guys
   
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Myrtle Creek, OR

ListenToMeWarriors wrote:
So how is the boycott going?


Swimmingly. These were all purchased by 27 people who actually plan to use them. The remainder are scalpers, surely.

Thread Slayer 
   
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 Gadzilla666 wrote:
 Daedalus81 wrote:
 Gadzilla666 wrote:

Also, since all of those fw units gain the <ARCANA ASTARTES> keyword in Thousand Sons armies, that means they all get that sweet 5++. Killer.

Edit: Except the LOWs. I was thinking that the 5++ was the mono faction bonus. It isn't, Cabbalistic Ritual is. Whoops.


Yea I am quite hype for 5++ dreads. Time to get some of the non-osiron contemptors and convert them up.

Contemptors already have 5++ saves. I was thinking more along the lines of 5++ Sicarans, Fire Raptors, Dreadclaws, etc. And Land Raider Proteus with the 12" no deep strike bubble AND a 5++, instead of either/or.

Now HELLBRUTES with a 5++ could be interesting. Actually, with the boost to daemon engines, our fw stuff is looking more and more like sidegrades. All the more reason to get rid of the godawful Martial Legacy rule.


Sorry I mean I will use the non-osiron TS contemptors as helbrutes since I hate the aesthetic of the actual helbrutes for them.


Automatically Appended Next Post:
 xeen wrote:
Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it


100% doubt it. With other troops getting the "what's in the box treatment" this will be similar.


Automatically Appended Next Post:
PiñaColada wrote:
Soulreaper cannons are 1 per squad of rubrics now, so you can add them to 5man units. For SoT it's 1 per 5 guys


Wait, are you sure?

This message was edited 2 times. Last update was at 2021/08/07 23:01:47


 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

SRC are 1 per Rubric squad, you can take them at 5 man 100%.

Gotta say, I've spent the whole day pouring over the dex and having discussions and I am very happy with what we got. There are tons of options here for sure.


Automatically Appended Next Post:
 xeen wrote:
Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it


Yep, can bring one SRC and one ICON of flame per squad, so you can bring it at 5 man.

This message was edited 1 time. Last update was at 2021/08/07 23:19:51


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Ooh. Termie sorc can take a combi-melta. Exalted is 4++.

Oh...Enlightened Bows are 30" snipers now! Always hit on a 2. One shot S5 Ap1 only though. 6s still autowound.




Automatically Appended Next Post:
Mutalith is D3 wounds regained and gets two powers at full health. Claw is flat 3 damage now, too. No more roll to use powers and they're quite decent.

- 18", MW on a 6 for each model
- 18" closest, 2-4 D3, 5-6 3 MW
- Each unit w/i 9" MW on a 2+
- 24", model w/ 10+ W, 2-4 D3, 5-6 D6 -- +1 on TITANIC, -1 on AIRCRAFT


Vindicators are 2+ now.

Damn - Magnus super smite is 3D3 now, but it looks like he's +3 to cast now and always at least +2.





This message was edited 5 times. Last update was at 2021/08/07 23:55:30


 
   
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Enlightened and Shaman don't have an invuln anymore.
   
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Force staves are +3S now.



Automatically Appended Next Post:
EightFoldPath wrote:
Enlightened and Shaman don't have an invuln anymore.


They do. Arcana Astartes and Tzaangor models get 5++.


This message was edited 1 time. Last update was at 2021/08/08 00:00:15


 
   
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How good of a caster is Magnus? He's a model I'm tempted to buy to bring a list up in points, but am worried about how good he is magic wise.

‘What Lorgar’s fanatics have not seen is that these gods are nothing compared to the power and the majesty of the Machine-God. Already, members of our growing cult are using the grace of the Omnissiah – the true Omnissiah, not Terra’s false prophet – to harness the might of the warp. Geller fields, warp missiles, void shields, all these things you are familiar with. But their underlying principles can be turned to so much more. Through novel exploitations of these technologies we will gain mastery first over the energies of the empyrean, then over the lesser entities, until finally the very gods themselves will bend the knee and recognise the supremacy of the Machine-God"
- Heretek Ardim Protos in Titandeath by Guy Haley 
   
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 TheBestBucketHead wrote:
How good of a caster is Magnus? He's a model I'm tempted to buy to bring a list up in points, but am worried about how good he is magic wise.

He's a ludicrously good caster, the best in the game and it's not even close. 3 casts, knows all eighteen powers, rerolls to his tests and ignores perils, still got his super smite, +3 to manifest at full wounds. The problem with Magnus is fragility, he's definitely as much of a magic monster as he's supposed to be.

This message was edited 1 time. Last update was at 2021/08/08 00:05:21


 
   
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EightFoldPath wrote:
Enlightened and Shaman don't have an invuln anymore.


Incorrect, they do per the Brotherhood of Sorcerers ability goes off the Tzaangor keyword.

Almost everything the army between ARCANA Astartes and TZAANGOR and the default units that have one means pretty much the whole army has a 5++, including Rhinos.

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Thousand Sons 4000+
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I think Cultists are the only unit that don't get it. RIP Cultists.
   
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 Arachnofiend wrote:
I think Cultists are the only unit that don't get it. RIP Cultists.


They get actions, but that's about it. I don't think I'd ever save the 20 points to use them over Tzaangors.


Automatically Appended Next Post:
 Sasori wrote:
Almost everything the army between ARCANA Astartes and TZAANGOR and the default units that have one means pretty much the whole army has a 5++, including Rhinos.


Yea the land raider is definitely going to make a showing.

This message was edited 1 time. Last update was at 2021/08/08 00:29:03


 
   
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 Sasori wrote:
SRC are 1 per Rubric squad, you can take them at 5 man 100%.

Gotta say, I've spent the whole day pouring over the dex and having discussions and I am very happy with what we got. There are tons of options here for sure.


Automatically Appended Next Post:
 xeen wrote:
Does anyone know if you can bring a Soulreaper cannon in a squad of less than 10 Rubrics? I have not seen anything about it


Yep, can bring one SRC and one ICON of flame per squad, so you can bring it at 5 man.


That is awesome. With the removal of the double tap strat, and the fact that the damage reduction strat is only 1 CP for 5 man squads, there is no reason to bring them in larger than min. All the buffs are going to go on the SoT anyway, so no point to 10 man Rubrics.
   
 
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