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Made in us
Tzeentch Veteran Marine with Psychic Potential





 Sasori wrote:
To the Tzaangor Bray unit question:



Unless they are wrong here, which is possible, looks like the Troop Tzaangors are the only models that have the bray keyword.


That is really good. I mean most players are going to use at least one rubric and one SoT in most lists as those units are just good. So don't really think the limitation is going to have much impact other than niche lists like the one I use to run which was my AOS in 40k (all models could be used in both games Daemons and Tzgors). .
   
Made in us
Loyal Necron Lychguard





If it's just normal Tzaangors then the minimum number of Rubricae you must field is either 1 squad of Rubrics (+1 cultists/+1 tzaangors to fill out the battalion) or 2 squads of Terminators (2 cultists/tzaangors and 1 of the other). I'd suspect/hope that most Thousand Sons lists are going to want one each of Rubrics and SOT's which is even more flexible.
   
Made in gb
Walking Dead Wraithlord






The Black Adder wrote:
 Daedalus81 wrote:
 Argive wrote:
I find it weird how GW thinks having 5 -4 D6 dmg attacks is better than 10 -2 2D damage attacks against big targets..

D6 damage is pants in CC when compared to the likes of Dark lances or Cognis that's being handed out like candy to a shooty platform..
Its the same reason nobody ever takes swords on their wraithlords lol


Did you forget strength? The GMDK is a measly S6 meaning..

10 * .833 * .333 * .5 * 2 = 2.8

And

5 * .833 * .666 * .5 * 3.5 = 4.9





D6 damage will also be beneficial against models that reduce damage by one.


Ohh my bad. I thought he was Str7.

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

Sold out online already

https://www.games-workshop.com/en-GB/40k-Hexfire-2021-eng

My pre-pre-order through my FLGS is on it's way though

This message was edited 2 times. Last update was at 2021/08/07 09:54:32


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
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Longtime Dakkanaut




Germany

Just noticed, did Crowe put his cape on backwards? The red, decorative part should be on the outside.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
2nd Lieutenant





 Wha-Mu-077 wrote:
Just noticed, did Crowe put his cape on backwards? The red, decorative part should be on the outside.


Should it though? I look at it like how the inside lining of a suit is often more colourful than the outside.
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

Reviews for both codizes are up on Goonhammer.

TL;Dr
Grey Knights are best with Strikes and Dreadknights, while the rest looks overpriced.

Thousand Sons are slightly under Death Guard in terms on rules quality and assumed power.

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Trazyn's Museum Curator





on the forum. Obviously

 Sasori wrote:
To the Tzaangor Bray unit question:



Unless they are wrong here, which is possible, looks like the Troop Tzaangors are the only models that have the bray keyword.

I really hope the Warhammer Facebook account isn't wrong, because if it is then GW would look even worst than it is right now following the Warhamer+ debacle.

What I have
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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Versteckt in den Schatten deines Geistes.

The Bray thing is mentioned in this battle report which shows off some new things. Mutalith sounds awful - four ways to cause Mortal Wounds in slightly different ways. Yay.

Rest sounds fun.







Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in at
Longtime Dakkanaut





Combat Patrols for both Thousand Sons and Grey Knights from their Codex


Thousand Sons just get an additional unit of Tzaangors compared to the Hexfire set

Grey Knights switch out 5 PA ones against Terminators and don't get Crowe but a Librarian instead


   
Made in pl
Longtime Dakkanaut




Germany

Awfully little Thousand Sons in that Thousand Sons Combat Patrol, aye? Less than a quarter of the whole thing.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
Preparing the Invasion of Terra






At least there's a reason to buy more than one. I still don't get why Ahriman was put in the Start Collecting box.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Wha-Mu-077 wrote:
Awfully little Thousand Sons in that Thousand Sons Combat Patrol, aye? Less than a quarter of the whole thing.


Depends how you look at it, 1/4 of the models 2/3 of the units and 2/3 to 3/4 of the points in thousand sons marines, although I feel birb boys are as much part of the "thousand sons army" even if they are not thousand sons themselves.
   
Made in pl
Longtime Dakkanaut




Germany

 Gert wrote:
At least there's a reason to buy more than one. I still don't get why Ahriman was put in the Start Collecting box.


It's a DISCOUNT box, so GW doesn't really want you to buy more than one, because they make slightly smaller profit on them compared to separate kits. That's why.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
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I mean the SC boxes were marketed as army starters or good value army additions and I can't think of another SC box that included a Named Character. The Tsons SC was an anomaly.
   
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Longtime Dakkanaut




Germany

 Gert wrote:
I mean the SC boxes were marketed as army starters or good value army additions and I can't think of another SC box that included a Named Character. The Tsons SC was an anomaly.


They also did that with the DG Combat Patrol later.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

Old TS Start Collecting plus the new Combat Patrol seems like a decent spread to start from if you can still find the SC.

   
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Longtime Dakkanaut




Germany

 Prometheum5 wrote:
Old TS Start Collecting plus the new Combat Patrol seems like a decent spread to start from if you can still find the SC.


You can it right now from eBay for just $795.00+$125.00 shipping! What a bargain!

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
Preparing the Invasion of Terra






It's still on the Webstore and I've seen a few Independent stores with them. Ahriman, new Wizard, 10 Rubrics, 5 Scarab Occult, and 30 Tzaangors isn't awful for about £150 (assuming the CP box will be £85).
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I think the Deathwatch one came with their Special Character. Could be wrong.

Anyway, that's a lot of Tzaangors in the 1KSons one. Would have preferred 10 Rubrics in place of 10 of the Tzaangors. Still, they're giving you full upgrade sprues for both. That's nice I suppose.

Does anyone have the new stats for the Maulerfiend, Forgefiend and Hell-Turkey? They're the ones I'm most interested in as that shows us what CSM will get.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Tacoma, WA, USA

Gert wrote:At least there's a reason to buy more than one. I still don't get why Ahriman was put in the Start Collecting box.
Not that big of a mystery. The choices for HQ were Magnus, Ahriman, the 3 Exalted Sorcerers, a generic Daemon Price, or a generic Sorcerer in Terminator Armor. Once you passed on the Sorcerer, the most economical choice was Ahriman.

Now they have the new character model to stick in the Combat Patrol instead of Ahriman.
   
Made in us
Regular Dakkanaut





Just from a monetary value that Grey Knight patrol seems horrible:

Dreadknight - $60
Terminators - $54
Strike Squad - $30 (half box)
Librarian - $31

$175 MSRP for $140. The perceived value is even less given the age of these models.

The Deathwatch box is closest, it's got $194 in value. The rest are worth over $200.

I hope this is a sign that they'll have a couple of price tiers for Combat Patrols, the same way they did for Start Collecting boxes.

The T-Sons box value is also pretty low. It's ~$183 before upgrade sprues, but the $50 of imputed value they provide is lame given how overprice they are relative to other upgrade packs. At least the models are relatively new.

This message was edited 1 time. Last update was at 2021/08/07 14:42:53


 
   
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Versteckt in den Schatten deines Geistes.

Ok found it. Just going to copypasta it here as it's what Chaos players want to know most:
Spoiler:
Goonhammer wrote:Forgefiends and Maulerfiends
Alright children, sit up and take notes because what we’re getting here is basically going to be how the datasheets shake out for these two units in the future. Both Forgefiends and Maulerfiends got significant boosts in the new book, and it’s worth taking a good look at both because I think they’re both playable as hell now.

Forgefiends get a huge boost from jumping up to BS and WS 3+, though both degrade now along with their movement (attacks do not). That’s interesting because now that Forgefiends can shoot autocannons in melee and are S7 and 5A base, the prospect of getting them in combat with their standard jaws isn’t nearly as troubling. That said, their guns are also significantly improved now – Ectoplasma Cannons are 36” and flat 3 damage (Blast), while Heavy hades autocannons are 48” and AP-2 now, making both significantly better for dealing with heavy targets at a long distance.

Maulerfiends benefit even more from the improved statlines – they’re now S7 and 6A base, and now only their movement, WS, and BS degrade, with the latter two starting at 3+ so you won’t even feel the drop until you get down to 3 wounds remaining. Magma Cutters are now Assault 2 and do D6+2 damage, making them significantly better options, particularly since Lasher Tendrils have dropped to 1 damage (though being S7 does mean you’re more likely to get wounds). If you’re wondering why you would still take them, the answer is because you might not need Magma Cutters as Maulerfiend Fists are now D3+3 damage. Oh and the cherry on top of all of this? The new Siege Crawler ability, which allows the Maulerfiend to ignore all modifiers to its charge rolls. So roll right over that difficult terrain at your leisure.

Heldrakes
Y’all. I am already assembling my next Thousand Sons Heldrake. This thing absolutely slaps. While we’re (sadly) back to the Heldrake being an AIRCRAFT instead of a big skimmer, it gains Hard to Hit while it’s in jet mode and 20-60” movement along with Supersonic and Airborne Predator, which prevents it from charging any non-AIRCRAFT units. Want the old Heldrake back? Then in your Command phase it can switch to Hover Jet mode, and its movement drops to 20” and it loses all three of those abilities, letting it attack ground targets. Either way, its Hunter in the Skies rule gives it +1 to hit any target that can FLY.

On the whole, these changes are slightly negative – the Heldrake can’t hold objectives any more, and you have to plan a bit more to use it, and it’s slightly slower, but it’s harder to hit and potentially faster when it wants to be. But the kicker is that its stats and offensive power are much better. In addition to having WS/BS 3+ to start like other vehicles and 5A base now (these do not degrade, by the way), every one of its weapons have improved. The Baleflamer is now Assault 2D3. The Hades Autocannon is AP-2. And the Heldrake Claws do a flat 2 damage, which jumps up to 4 against enemy AIRCRAFT, making the Heldrake an absolute monster for fighting enemy planes out of the sky. Sure, this won’t happen often, but it’s going to be hilarious when it does and even without it, he’s pretty good at fighting ground targets and jump units.

There’s one other thing worth mentioning here and that’s the Vector Strike Stratagem, another thing we’ll likely see again in the future Codex: CSM. For 1 CP Vector Strike can be used in the Movement phase after a Heldrake moves to pick an enemy unit it moved over that isn’t a character with 9 or fewer wounds and roll a D6; on a 2+ they take D3 mortal wounds… unless they can FLY, in which case they take 3 instead. Add this to the Warpflame Gargoyles Stratagem to do mortal wounds to enemy units within Engagement range and you’ve got yourself an incredibly nasty flyer that can also toss out more mortal wounds and pick off key targets. The Heldrake wins my award for “most improved unit” in the book.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

With Codex reviews for GK and TS out now, has anyone worked out the points values of the two halves of the Hexfire box yet?

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
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Longtime Dakkanaut





We knew the points already, since they are on the MFM.

Both sides are at 430 for the models. Depending on wargear, you get to around 500.
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

 dreadblade wrote:
With Codex reviews for GK and TS out now, has anyone worked out the points values of the two halves of the Hexfire box yet?

You mean Goonhammer such as https://www.goonhammer.com/codex-grey-knights-9th-edition-the-goonhammer-review/

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I was pretty happy with the utility of the heldrake before, but it's damage was definitely anemic. The changes sound interesting.
   
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Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

The buffs to the daemon engines are great. But I think the dark horse winners were the basic Astartes tanks, as they all have 5++ saves now in Thousand Sons armies.

Hey Daed! You still like running that Vindicator? Pay for the Siege Shield and it's T8 2+ 5++ now!
   
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Dark Angels Neophyte Undergoing Surgeries




I'm quite thrilled about TS codex as a whole, lots of improvements incoming. It's about time too!

Combat patrol irks me a little though, half of the box is Tzaangors. That's nice 'n all but I'd rather take rubrics or something.
   
Made in us
Decrepit Dakkanaut





Oh man these spells and relics. My god.

Vengeace is basically the old CSM lore. No Warp Time for Magnus regardless ( keyword locked ). Adding a spell that gives +6" to RF and Heavy for a unit and a curse that lets you roll a D6 per model every time they make some sort of movement and on a 6 it does a MW. The utility of those spells is just awesome. Less mortal wounds and more tools, but also a lot of MW.

No more double tap - it is now +1 shot. Land Raiders might be worth a look for us.

No more 20 mans.




This message was edited 3 times. Last update was at 2021/08/07 17:00:33


 
   
 
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