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Unless they are wrong here, which is possible, looks like the Troop Tzaangors are the only models that have the bray keyword.
That is really good. I mean most players are going to use at least one rubric and one SoT in most lists as those units are just good. So don't really think the limitation is going to have much impact other than niche lists like the one I use to run which was my AOS in 40k (all models could be used in both games Daemons and Tzgors). .
If it's just normal Tzaangors then the minimum number of Rubricae you must field is either 1 squad of Rubrics (+1 cultists/+1 tzaangors to fill out the battalion) or 2 squads of Terminators (2 cultists/tzaangors and 1 of the other). I'd suspect/hope that most Thousand Sons lists are going to want one each of Rubrics and SOT's which is even more flexible.
Argive wrote: I find it weird how GW thinks having 5 -4 D6dmg attacks is better than 10 -2 2D damage attacks against big targets..
D6 damage is pants in CC when compared to the likes of Dark lances or Cognis that's being handed out like candy to a shooty platform..
Its the same reason nobody ever takes swords on their wraithlords lol
Did you forget strength? The GMDK is a measly S6 meaning..
10 * .833 * .333 * .5 * 2 = 2.8
And
5 * .833 * .666 * .5 * 3.5 = 4.9
D6 damage will also be beneficial against models that reduce damage by one.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition)
Unless they are wrong here, which is possible, looks like the Troop Tzaangors are the only models that have the bray keyword.
I really hope the Warhammer Facebook account isn't wrong, because if it is then GW would look even worst than it is right now following the Warhamer+ debacle.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
The Bray thing is mentioned in this battle report which shows off some new things. Mutalith sounds awful - four ways to cause Mortal Wounds in slightly different ways. Yay.
Wha-Mu-077 wrote: Awfully little Thousand Sons in that Thousand Sons Combat Patrol, aye? Less than a quarter of the whole thing.
Depends how you look at it, 1/4 of the models 2/3 of the units and 2/3 to 3/4 of the points in thousand sons marines, although I feel birb boys are as much part of the "thousand sons army" even if they are not thousand sons themselves.
Gert wrote: At least there's a reason to buy more than one. I still don't get why Ahriman was put in the Start Collecting box.
It's a DISCOUNT box, so GW doesn't really want you to buy more than one, because they make slightly smaller profit on them compared to separate kits. That's why.
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
I mean the SC boxes were marketed as army starters or good value army additions and I can't think of another SC box that included a Named Character. The Tsons SC was an anomaly.
Gert wrote: I mean the SC boxes were marketed as army starters or good value army additions and I can't think of another SC box that included a Named Character. The Tsons SC was an anomaly.
They also did that with the DG Combat Patrol later.
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
It's still on the Webstore and I've seen a few Independent stores with them. Ahriman, new Wizard, 10 Rubrics, 5 Scarab Occult, and 30 Tzaangors isn't awful for about £150 (assuming the CP box will be £85).
I think the Deathwatch one came with their Special Character. Could be wrong.
Anyway, that's a lot of Tzaangors in the 1KSons one. Would have preferred 10 Rubrics in place of 10 of the Tzaangors. Still, they're giving you full upgrade sprues for both. That's nice I suppose.
Does anyone have the new stats for the Maulerfiend, Forgefiend and Hell-Turkey? They're the ones I'm most interested in as that shows us what CSM will get.
Gert wrote:At least there's a reason to buy more than one. I still don't get why Ahriman was put in the Start Collecting box.
Not that big of a mystery. The choices for HQ were Magnus, Ahriman, the 3 Exalted Sorcerers, a generic Daemon Price, or a generic Sorcerer in Terminator Armor. Once you passed on the Sorcerer, the most economical choice was Ahriman.
Now they have the new character model to stick in the Combat Patrol instead of Ahriman.
$175 MSRP for $140. The perceived value is even less given the age of these models.
The Deathwatch box is closest, it's got $194 in value. The rest are worth over $200.
I hope this is a sign that they'll have a couple of price tiers for Combat Patrols, the same way they did for Start Collecting boxes.
The T-Sons box value is also pretty low. It's ~$183 before upgrade sprues, but the $50 of imputed value they provide is lame given how overprice they are relative to other upgrade packs. At least the models are relatively new.
This message was edited 1 time. Last update was at 2021/08/07 14:42:53
Ok found it. Just going to copypasta it here as it's what Chaos players want to know most:
Spoiler:
Goonhammer wrote:Forgefiends and Maulerfiends Alright children, sit up and take notes because what we’re getting here is basically going to be how the datasheets shake out for these two units in the future. Both Forgefiends and Maulerfiends got significant boosts in the new book, and it’s worth taking a good look at both because I think they’re both playable as hell now.
Forgefiends get a huge boost from jumping up to BS and WS 3+, though both degrade now along with their movement (attacks do not). That’s interesting because now that Forgefiends can shoot autocannons in melee and are S7 and 5A base, the prospect of getting them in combat with their standard jaws isn’t nearly as troubling. That said, their guns are also significantly improved now – Ectoplasma Cannons are 36” and flat 3 damage (Blast), while Heavy hades autocannons are 48” and AP-2 now, making both significantly better for dealing with heavy targets at a long distance.
Maulerfiends benefit even more from the improved statlines – they’re now S7 and 6A base, and now only their movement, WS, and BS degrade, with the latter two starting at 3+ so you won’t even feel the drop until you get down to 3 wounds remaining. Magma Cutters are now Assault 2 and do D6+2 damage, making them significantly better options, particularly since Lasher Tendrils have dropped to 1 damage (though being S7 does mean you’re more likely to get wounds). If you’re wondering why you would still take them, the answer is because you might not need Magma Cutters as Maulerfiend Fists are now D3+3 damage. Oh and the cherry on top of all of this? The new Siege Crawler ability, which allows the Maulerfiend to ignore all modifiers to its charge rolls. So roll right over that difficult terrain at your leisure.
Heldrakes Y’all. I am already assembling my next Thousand Sons Heldrake. This thing absolutely slaps. While we’re (sadly) back to the Heldrake being an AIRCRAFT instead of a big skimmer, it gains Hard to Hit while it’s in jet mode and 20-60” movement along with Supersonic and Airborne Predator, which prevents it from charging any non-AIRCRAFT units. Want the old Heldrake back? Then in your Command phase it can switch to Hover Jet mode, and its movement drops to 20” and it loses all three of those abilities, letting it attack ground targets. Either way, its Hunter in the Skies rule gives it +1 to hit any target that can FLY.
On the whole, these changes are slightly negative – the Heldrake can’t hold objectives any more, and you have to plan a bit more to use it, and it’s slightly slower, but it’s harder to hit and potentially faster when it wants to be. But the kicker is that its stats and offensive power are much better. In addition to having WS/BS 3+ to start like other vehicles and 5A base now (these do not degrade, by the way), every one of its weapons have improved. The Baleflamer is now Assault 2D3. The Hades Autocannon is AP-2. And the Heldrake Claws do a flat 2 damage, which jumps up to 4 against enemy AIRCRAFT, making the Heldrake an absolute monster for fighting enemy planes out of the sky. Sure, this won’t happen often, but it’s going to be hilarious when it does and even without it, he’s pretty good at fighting ground targets and jump units.
There’s one other thing worth mentioning here and that’s the Vector Strike Stratagem, another thing we’ll likely see again in the future Codex: CSM. For 1 CP Vector Strike can be used in the Movement phase after a Heldrake moves to pick an enemy unit it moved over that isn’t a character with 9 or fewer wounds and roll a D6; on a 2+ they take D3 mortal wounds… unless they can FLY, in which case they take 3 instead. Add this to the Warpflame Gargoyles Stratagem to do mortal wounds to enemy units within Engagement range and you’ve got yourself an incredibly nasty flyer that can also toss out more mortal wounds and pick off key targets. The Heldrake wins my award for “most improved unit” in the book.
The buffs to the daemon engines are great. But I think the dark horse winners were the basic Astartes tanks, as they all have 5++ saves now in Thousand Sons armies.
Hey Daed! You still like running that Vindicator? Pay for the Siege Shield and it's T8 2+ 5++ now!
Vengeace is basically the old CSM lore. No Warp Time for Magnus regardless ( keyword locked ). Adding a spell that gives +6" to RF and Heavy for a unit and a curse that lets you roll a D6per model every time they make some sort of movement and on a 6 it does a MW. The utility of those spells is just awesome. Less mortal wounds and more tools, but also a lot of MW.
No more double tap - it is now +1 shot. Land Raiders might be worth a look for us.
No more 20 mans.
This message was edited 3 times. Last update was at 2021/08/07 17:00:33