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2018/04/17 03:28:36
Subject: Tactica Mechanicus - Chapter Approved upon us
dicerage wrote: Bringing Celestine and some seraphim brings my Stygies force a huge extra punch. Are those days over with the anti soup rules, or can I still bring both detachments to matched play games?
Everything in a detachment with Celestine needs to be AdMin or Sisters.
Dragoons are better now anyway though. Infiltrate is still a turn one alpha strike, and you need mostly worry about turn two strikes.
2018/04/17 03:37:21
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
Nothing is stopping you guys from taking an Aux. Supp. detachment.
Except for paying 1 CP. But c'mon, this one is a no-brainer. Pay 1 CP and 250 points for a regenerating Imperium Demon Prince that can respawn upon death almost anywhere on the map.
2018/04/17 03:46:21
Subject: Tactica Mechanicus - Chapter Approved upon us
Admech gunlines are now flatly better than they were. And vanguard now have some kind of use since they can advance and fire. But what still sucks is the 128 point TPD that does nothing and the 47 point Enginseer who manages to do less. Guardsmen and skitarii are comparable, but those HQs are just terrible compared to 30 point commanders. Guardsmen orders are really effective, whereas skitarii barely benefit from their HQs.
On the celestine topic, I am most likely just going to finish painting my 5 sisters of silence and run them as bolter girls. 51 points for 8 bolter barrels that can shoot twice in a turn isn't bad. I would pay that and get a CP.
EDIT: yes, STYGIES dragoon bombs are now relatively better. Most codex have lost their first turn melee bombs. But if you have that STYGIES stack and you get first turn, yeah, that is a first turn charging. Every time.
This message was edited 1 time. Last update was at 2018/04/17 05:12:14
2018/04/17 05:13:19
Subject: Tactica Mechanicus - Chapter Approved upon us
@Wulfey
You think Scouts are still worth it if we have to bring a Captain?
Way I see it, because they come down on turn two, it's plenty of time for the enemy to just clear them. Having a mobile screen with Guardsmen and Dragoons might be more efficient because you can fill in the gaps before the end of the opponent's turn two movement.
2018/04/17 05:33:44
Subject: Tactica Mechanicus - Chapter Approved upon us
Yeah scouts are much less attractive now. They were best buddies with celestine since she brought so much power for her points. But captain smash and mephiston are relatively weaker than they were. The thing is tho, I never put celestine out their on turn 1. I always let the artillery do its thing and keep her back until the enemy puts their good stuff out there. No reason to trade a celestine life for nothing. Similarly, captain smash isn't coming down on the first turn anymore. And we have more CP to support captain smash. I was originally opposed to him because he needs 4CP to do his job, whereas celestine just needs you to save 1CP until round 5. Space marine HQs are mostly dogshitte, like admech HQs, so the only real options are slamguinius and mephy. I have my kitbashed slamguinius and mephiston sitting on my desk right now. If you are thinking scouts, then you better be bringing those two.
Otherwise, guardsmen are better. Guardsmen can advance twice a turn with move move move, which is a decisive advantage on a troops unit. Guardsmen tend to die faster than a scout squad, but generally shoot better due to volume of fire.
I could actually see putting some MARS skitarii on the table just for the CP right now. ~170 points to get another 4CP over a spearhead is kind of worth it. Be damned if i know what the enginseer will be doing with his time. I just hate putting HQ models on the table that don't do anything. Cawl, Celestine, Commanders, all these HQs do something. Enginseers stand there with their dick in their hands next to blown up baslisks.
EDIT: something else to consider, the FAQ on pistols makes 10 strong MARS infiltrators bombs a very attractive way to get rid of some pesky assault units in your lines. Pistols can now shoot at enemies in combat with other units, so long as the enemies are the closest model. So that means that whatever is tying up my robots can be shot by infiltrators.
EDIT2: alright, this is basically my old list I ran 3 months ago, but it won't be as crippled against deep strikers as it was.
This doesn't have the mortars anymore, and has skitari in their place. Skitarri are not really as useful as mortar teams, but they are giving me more CP.
This message was edited 2 times. Last update was at 2018/04/17 06:05:02
2018/04/17 07:23:30
Subject: Tactica Mechanicus - Chapter Approved upon us
I see. Yeah, I think Guardsmen are clearly the best screen now. Mobility, high body count, etc. I would back mine with Dragoons. I don't think Celestine is as good without the Soup Battalion because she filled an HQ spot that otherwise would have to be a Psyker or redundant Company Commander. Also, keeping the Goondozer as the last unit always had a chilling effect on aggressive deploys, and I can only imagine it being more scary now.
Damn. I have all my Guardsmen and Skitarii looking the same. Maybe I should just take my Secutarii and have them counts-as Vanguard or Rangers...
This message was edited 4 times. Last update was at 2018/04/17 07:44:14
2018/04/17 07:38:48
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
I've got all models completed except the mortars, and half the skitarii rangers still need arms.
Mortar design almost finished:
Spoiler:
This message was edited 2 times. Last update was at 2018/04/17 07:46:42
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2018/04/17 07:44:22
Subject: Tactica Mechanicus - Chapter Approved upon us
WHERE DID YOU GET THOSE LEGS? BABY PHEAR CRAWLERS?! =O
I've designed them now in 3d and 3d printed them from scratch myself. Once I get the last little details improved I'll print myself my 9 of them, and if others want some Baby Ph34r Crawlers I can 3d print any number of them.
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2018/04/17 08:10:46
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
I've designed them now in 3d and 3d printed them from scratch myself. Once I get the last little details improved I'll print myself my 9 of them, and if others want some Baby Ph34r Crawlers I can 3d print any number of them.
Yes, please! I will probably want 9 myself. I have some 3D printed Mortars, but nothing nearly as cool.
Plus, I need to make new dudes with the extra FAQ-ed Lasgun modelled.
2018/04/17 09:01:32
Subject: Tactica Mechanicus - Chapter Approved upon us
5 CP for a Battalion? hell yeah, finally my Custodes AdMech list has some CP to play with. Thinking about 2 different concepts. Gunline with Mars or a Stygies list which focusses on being quick and not get shot. Both are not final and the Mars list is incomplete but I think I got something that will work here. CC welcome. And of course there is a culexus in both lists. I never leave the house without a culexus.
Custodes - Mars (135 spare points)
Spoiler:
Adeptus Custodes: Battalion Detachment - 948 P
*************** 3 HQ ***************
Shield Captain on Dawneagle Jetbike, Interceptor lance, Hurricane bolter - - - > 160 P
Shield Captain on Dawneagle Jetbike, Interceptor lance, Hurricane bolter - - - > 160 P
Shield Captain on Dawneagle Jetbike, Interceptor lance, Hurricane bolter - - - > 160 P
*************** 3 Troops ***************
Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P
Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P
Custodian Guard
3 Custodian Guard, 3 x Guardian Spear - - - > 156 P
Adeptus Mechanicus: Battalion Detachment - 832 P
*************** 2 HQ ***************
Belisarius Cawl - - - > 240 P
_Ness wrote: Quick question about the dragoons: What should they attack? geq, meq or teq?
Dragoons can kill anything. They have monstrous Strength, low AP, high volume of attacks. My preferred target are actually vehicles, since Dakkabots murder MEQs.
2018/04/17 09:51:56
Subject: Tactica Mechanicus - Chapter Approved upon us
Wulfey wrote: Admech gunlines are now flatly better than they were. And vanguard now have some kind of use since they can advance and fire. But what still sucks is the 128 point TPD that does nothing and the 47 point Enginseer who manages to do less. Guardsmen and skitarii are comparable, but those HQs are just terrible compared to 30 point commanders. Guardsmen orders are really effective, whereas skitarii barely benefit from their HQs.
On the celestine topic, I am most likely just going to finish painting my 5 sisters of silence and run them as bolter girls. 51 points for 8 bolter barrels that can shoot twice in a turn isn't bad. I would pay that and get a CP.
EDIT: yes, STYGIES dragoon bombs are now relatively better. Most codex have lost their first turn melee bombs. But if you have that STYGIES stack and you get first turn, yeah, that is a first turn charging. Every time.
im hoping for that skitarii HQ option
some kind of lieutenant, with a 6 inch reroll wounds of 1, or a leadership buff, or smth
can be kitted out w all the skitarii gak in any combo, and a 5 up invu
~65 pts speaking out of my ass
Admech | Knights | Orks | Stodes
2018/04/17 10:21:50
Subject: Tactica Mechanicus - Chapter Approved upon us
I think people call big expensive units "Death Stars"
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2018/04/17 10:52:22
Subject: Tactica Mechanicus - Chapter Approved upon us
So I wound up devising a list which screams "Don't build this, it will be misery". I would need additional Rangers and many with TA, which are all just a nightmare to build and paint. And I would need another Dragoon and two Ironstriders built and painted, which are among my least favorite models. YAY! The rest I have, generally. Just... ick. And I am not sure the list would be even worthwhile really.
Spoiler:
Mars Battalion +5 CP HQ:
Cawl
[240]
Enginseer
Monitor Malevolus
[47]
Troops:
(5) Rangers
2x Arquebus
[85]
(5) Rangers
2x Arquebus
[85]
(5) Rangers
2x Arquebus
[85]
Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]
Onager Dunecrawler
Neutron, 2x CHS
[140]
Onager Dunecrawler
Neutron, 2x CHS
[140]
[1482]
Stygies Outrider +1 CP
HQ:
Enginseer
Autocaduceus of Arkhan Land
[47]
Fast Attack:
(4) Sydonian Dragoons
[272]
Ironstrider Ballistarii
TCL
[95]
Ironstrider Ballistarii
TCL
[95]
[509]
[1991]
It is a heavy gunline with what amounts to really no screen. I know most armies aren't going to get to use anymore and if the Rangers and/or Dragoons need to pull roadblock duty, they can. If that is moot, I will Infiltrate the Goondozer for sure. The Ironstriders augment my anti-tank and can be repaired by the Enginseer, giving him something to actually do! Six TA Rangers means the enemy has to put their characters behind LoS blocking terrain or risk losing them. They can also put hurt on other targets, surprisingly. And with Cawl they may not miss as often (but for sure won't be wounding, lol). Wrathbots with *gasp* a reliable amount of CP to use. But I also have a CP recycler anyhow, because why not? Overall, I think it hilariously looks like list from closer to the Index period or early Codex days. Go fig.
Ya know i'm not overly sure the Graia dogma is affected. The FAQ affects abilities that allow a unit to ignore damage/wounds. Unwilling to yield protects the unit from death, not the damage that caused the death. Otherwise a D6dmg roll would mean you'd have to roll 6D6 to ignore death on a 1W model.
2018/04/17 12:43:28
Subject: Tactica Mechanicus - Chapter Approved upon us
High robot count deathstars got much better with the FAQ. They are safer than they ever used to be. I am also eyeing dropping the neutrons for more robots and basilisks. Dragoons are also very good anti deepstrike screens now. They will always be up the board and are the toughest point for point unit in the midboard.
To the above, I prefer STYGIES-CUSTODES over MARS-CUSTODES. The MARS synergies all happen above 1000 points. STYGIES works on 500.
EDIT: yes, I will be buying 2 more dragoons. The time has come to have 6 on my shelf. I think a mega dragoon bomb could do more damage than the neutrons. Basilisks provide much more relevant firepower than the neutrons. But dragoons now have one of the few remaining first turn dickpunches in the game.
This message was edited 3 times. Last update was at 2018/04/17 16:01:46
2018/04/17 16:45:43
Subject: Tactica Mechanicus - Chapter Approved upon us
Wulfey wrote: High robot count deathstars got much better with the FAQ. They are safer than they ever used to be. I am also eyeing dropping the neutrons for more robots and basilisks. Dragoons are also very good anti deepstrike screens now. They will always be up the board and are the toughest point for point unit in the midboard.
To the above, I prefer STYGIES-CUSTODES over MARS-CUSTODES. The MARS synergies all happen above 1000 points. STYGIES works on 500.
EDIT: yes, I will be buying 2 more dragoons. The time has come to have 6 on my shelf. I think a mega dragoon bomb could do more damage than the neutrons. Basilisks provide much more relevant firepower than the neutrons. But dragoons now have one of the few remaining first turn dickpunches in the game.
So your taking the dakabots in a stygies detachment? Wont you miss WoM?