Switch Theme:

1500 Point Fluffy Adeptus Mechanicus (Imperial Guard)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Implacable Skitarii






One thing to bear in mind while reading this list is that I'm more concerned with fluff than with having the best army in the world. My army is the personal Skitarii contingent of an Archmagos(Who will be represented as an Inquisitor Lord in 2K+ games). They were raised upon a knight world and their combat style is the Barrage supporting the rapid mounted infantry advance. The task is to get in, secure Mechanicum objectives, get out. That being said, I'd like to know a little more about where I can clean up my list a bit and what changes it would be safe to make without compromising the theme. Also, this is my first Imperial Guard force, so if I make a really boneheaded error, don't be afraid to say so.

So 'ere we go!

HQ
Company Command Squad:
Company Commander: Power Fist, Bolt Pistol and Melta Bombs
3 Veterans with Plasma Guns
Master of the Ordinance
Master of the Fleet(If enemy has no reserve units, I will swap for Astropath)
Carapace Armor
Medi-Packs
Chimera
277

Fast Attack

Vendetta
130 points

Vendetta
130 points

Heavy Support
Manticore Rocket Launcher
160

Leman Russ Demolisher
Lascannon
180

Ordinance Battery
Griffon with Hunter-Killer Missile
85 points

Troops

Veteran Squad 1 (Mounted in Vendetta 1)
3 Melta guns
100 points

Veteran Squad 2 (Mounted in Vendetta 2)
3 Melta Guns
100 points

Veteran Squad 3 (Next to CCS, long range fire support)
3 Plasma Guns
LasCannon
Grenadiers
165 points

Veteran Squad 4
3 Plasma Guns
Chimera

Total: 1497 points

What say you oh great dakkas of dakka? Could my cockamaimy scheme actually occasionally score a victory?
170 points


   
Made in us
Longtime Dakkanaut





Archmagos_Amadeus wrote:One thing to bear in mind while reading this list is that I'm more concerned with fluff than with having the best army in the world. My army is the personal Skitarii contingent of an Archmagos(Who will be represented as an Inquisitor Lord in 2K+ games). They were raised upon a knight world and their combat style is the Barrage supporting the rapid mounted infantry advance. The task is to get in, secure Mechanicum objectives, get out. That being said, I'd like to know a little more about where I can clean up my list a bit and what changes it would be safe to make without compromising the theme. Also, this is my first Imperial Guard force, so if I make a really boneheaded error, don't be afraid to say so.


Welcome to the Guard. I love the idea behind the fluff. It's not a bad start, but there are some issues. Let's take a look-see.



Company Command Squad:
Company Commander: Power Fist, Bolt Pistol and Melta Bombs
3 Veterans with Plasma Guns
Master of the Ordinance
Master of the Fleet(If enemy has no reserve units, I will swap for Astropath)
Carapace Armor
Medi-Packs
Chimera
277


This right here is you biggest problem. You are sinking waaaaaay too many points into this squad. First thing I would do is drop everything on the commander. None of that is really worth it on him.

While master of ordinance would really fit you fluff. He isn't that great and he has no synergy with the rest of the squad. With plasma you're probably going to want to advance and rapid fire if at all possible. If you move, you can't use the MoO. If you want to use him, you limit your mobility. Get rid of him and get some more artillery (a collusus would be excellent in this list).

Carapace is undeeded, you are already mounted up and if one of your guys torches himself, oh well. They are just guardsmen. Same goes for the medipack, not really worth it on 5 T3 models. I'd swap this out for another plasma gun.


Vendetta
130 points

Vendetta
130 points


Looks good, if you have the points, try and squeeze in heavy bolters on them. The should only be moving 6" a turn and hunting light transports. Most of the game so you'll be able to shoot with everything most of the time. Once enemy armor is gone, the extra shots will do wonders against infantry (and can hurt light vehicles as well.

Heavy Support
Manticore Rocket Launcher
160


Cool

Leman Russ Demolisher
Lascannon
180


Love this tank, but doesn't really fit the fluff. If you keep it, lose the lascannon. BS3 single shot is rather pathetic. Take a heavy flamer instead, you have short range cannon and the template really deters assaulters from getting close.

If you want to get rid of it, a collusus would be great.

Ordinance Battery
Griffon with Hunter-Killer Missile
85 points


Why the HK? Just seems like a waste of points here. Maybe find the points for a second one in the squadron.


Veteran Squad 1 (Mounted in Vendetta 1)
3 Melta guns
100 points

Veteran Squad 2 (Mounted in Vendetta 2)
3 Melta Guns
100 points


I much prefer flamer squads (with demolitions for flavor) inside of Vendettas. Better duality that way. Meltavets would go best with valkyries.

Veteran Squad 3 (Next to CCS, long range fire support)
3 Plasma Guns
LasCannon
Grenadiers
165 points


Meh, I'd swap these for melta vets in a chimera. Grenadiers aren't all that great and platoons do a much, much better job with long-range support.

Veteran Squad 4
3 Plasma Guns
Chimera


You don't need more plasma. 4 of them in the CCS is more than enough. General rule of thumb is 1 plasma for every 3 melta.


You actually have the start of a very competitive list even with the fluff there. Very good work for a first-time IG list. Hope this helped out and feel free to ignore what you want, you should take all advice with a grain of salt.
   
Made in us
Implacable Skitarii






Thank you for all your advice!

I'm definitely going to be slimming down the command platoon, and then by dropping the HK missile(I just added it because I had the extra points kicking around) I could either upgrade to a colossus or add another griffon. I've been told time and again about the effectiveness of Melta Vets in Chimeras, and as much as I would like a competitive list, I do not want my army to be just another meltavet bonanza. What course should I take from here?

Also, I think I've become partial to the Vendetta because in a recent doubles tourney a fellow outflanked with 4 of them and made mincemeat of my chaos marines. and I want a piece of that 6 twin linked lascannon power.

   
Made in us
Longtime Dakkanaut





Agreed, I don't like melta spam either, I did only suggest two melta squads for you list (rather than the 5 or 6 that some people take at this point level). Like em or not, they are probably the best bang-for-your-buck the IG get. You're going to want at least 2 melta units in your list even if you don't take the veterans in chimeras, be it stormtroopers or devil dogs.

You could spam a ton of lascannons in platoon infantry squads, but that wouldn't really fit your theme

Lascannons are not anti-tank weapons anyway, they are very mediocre against AV13 and 14 (unless taken in large numbers). The only reason Vendettas can pull off anti-tank duties is because of twin-linking and the sheer number of shots they get.

   
 
Forum Index » 40K Army Lists
Go to: