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Made in au
Fresh-Faced New User




GOOD MORNING LADS AND LADETTES. after a bit (a lot) of help from some of you pros out there, I've established a 750pt Ork Army List. Is it missing something? Is there any possible way I could improve it? Feedback would be legit as
here it is:

HQ - KFF Mek - 85

10 Lootas - 150
12 Sluggas, Nob w/PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
12 Sluggas, Nob w/PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167
12 Sluggas, Nob w/PK, 'Eavy Armor, BP; Trukk, RPJ, Ram, Plank - 167

Total 736


Peace and love

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Flashy Flashgitz






Drop the 'Eavy Armor and one Boy from a Trukk (so your Mek can fit inside) and it gives you 35 points to play with.

Option 1 - Give all three Trukks Rokkit Launchas, give the Mek a Kombi Shoota/Rokkit, an Ammo Runt, and two Grot Oilers. Once the Boyz disembark, run around shooting Rokkits at things with the Trukks.

Option 2 - Give your KFF Mek a Power Klaw and two Grot Oilers, run around Boarding Planking armor.

Option 3 - Two more Lootas and a Grot Oiler.

I'm actually the biggest fan of Option 1, but that's just me.

This message was edited 1 time. Last update was at 2010/06/19 12:15:59


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in au
Fresh-Faced New User




Okay, so now it looks like:

KFF Mek, Kombi-Shoota/Rokkit, Ammo Runt, 2x Grot Oilers
(101)

10x Lootas
(150)

Trukk, Red, Ram, Plank (50):
12x Sluggas, Nob w/Power Klaw, 'Eavy Armor, Bosspole (117)
(167)

Trukk, Red, Ram, Plank (50):
12x Sluggas, Nob w/Power Klaw, 'Eavy Armor, Bosspole (117)
(167)

Trukk, Red, Ram, Plank (50):
11x Sluggas, Nob w/Power Klaw, Bosspole (106)
(156)

Total: 741

But are you sure you can equip rokkits to the trukks? it doesnt seem to say anything about it in the codex? And also whats the difference between a KFF Mek and a Big Mek other than the obvious 50 points in cost?

Thanks heaps for this btw man you are the soul of my army haha

This message was edited 1 time. Last update was at 2010/06/19 13:32:55


Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Water-Caste Negotiator



Lafayette, IN, USA

Equipping them with Rokkits is the first option in the section. And the difference between the KFF mek and Big mek is the KFF...

I actually have a full body tattoo, but it's of an invisibility cloak, so you can't see it.



(1000) : W/L/D -- 2:3:2
DS:90-SG—M----B+I—Pw40k04D++A+/dWD-R++T(S)DM+ 
   
Made in us
Battlefield Professional





New York

Looks like a good list but you have almost 10 pts. wasted. If you can find 6 more - which is the 2 oilers I think, you can add another Loota.

The only change I would make is instead of one unit of 10 lootas break it up into 2 units of 5 Lootas. It's better to split fire. Lootas generally come in small units of 5 or one biggun' of 15. This is becuase a small unit of 5 lootas can generally take down an MEQ squad.

In addition you can post one of the loota squads on one flank and the other on the other side for maximum field of fire. This way one or the other will likely be able to LOS side armor of the rhinos I know your expecting to meet.

Other than that it's all preferential. I.E. I prefer shoota/skorcha as opposed to shoota/rokkit as the skorcha is tempalte and a good hit to soften up a unit before they are assaulted whereas the rokkit is a 5+ pray it hits one-trik pony. yes, I know you are lacking serious anti-tank but you may have to just deal with it and hope your power klaw nobz will be able to fulfill that role for you. Yes, you have a reroll for the runt but still... these are orks and they will disappoint in the shooting phase.

If you doin't do any of the above, take the 9 points and invest in at least one additional upgrade for a trukk. I hate to see a waste of points. And usually people are ok with going one point over so invest in 2 upgreades and go 751.

This message was edited 1 time. Last update was at 2010/06/19 18:03:58


Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Water-Caste Negotiator



Lafayette, IN, USA

Not to mention that at a 750 level you shouldn't see more than a transport, so the Shoota/Rokkit isn't really needed. I'd go with the Shoota/Skorcha as well. I second the vote to split up the lootas. I was going to mention that in my above post, but I guess I just didn't get to it or something. I'm partial to not putting anything but a KFF on my Mek. He usually isn't involved in any assaults, but instead joins another unit that he can help when they are slogging into assault, but since you're "mekked up", go for it.

I actually have a full body tattoo, but it's of an invisibility cloak, so you can't see it.



(1000) : W/L/D -- 2:3:2
DS:90-SG—M----B+I—Pw40k04D++A+/dWD-R++T(S)DM+ 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

What are you doing with 9 points going to waste?

Even though you won't need it, buy another oiler grot. You can have three, you know.


Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in us
Grovelin' Grot Rigger




Conyers GA

At 1k or less pks are good anti tank so youll do fine since land raiders are hard to field in 1k or less due to their cost

Da Red Ones Go Fasta


 
   
Made in us
Flashy Flashgitz






I don't get this fascination with splitting your Lootas, (nor do I understand 20 Boyz in a Battlewagon) but it's a convention everyone else seems to agree with. 5 Lootas usually accomplishes nothing. 10 shots (average 2 shots each) will hit an average of 3 times, and then wound twice, maybe, at AP4 means it's probably not wounding ANYTHING unless you've got open LOS to Fire Warriors, Guardsmen, or Low-Cost 'Nids, which means you're going to be firing all 10 Lootas at one target anyway (Focus Fire is Good). Also, you'll be pissed every time you roll a 3 for shots on one unit, and a 1 for shots on the other and feel like you missed out on some shots. Finally, it takes two, maybe three wounds on either unit to wipe the unit, and they're fragile; it'll take between 4 and 5 on one big unit to kill of a unit of 10. My honest suggestion is "try it." I field units of 10, 12, 15 Lootas because I find them effective, you might find splitting them useful.

Rokkit Launchas are nice for hitting Tanks, yes, but you have to consider that in these armies, they're also STR8 AP3 weapons, which means they can easily wound Monstrous Creatures and Chaos Marines, not to mention that Tau tanks are fragile in general. Your 4 Rokkits aren't going to do much in a turn, but it doesn't hurt, and as everyone likes to say, every turn they shoot at your Trukks, they're not shooting at something more important.

HQ - KFF Mek, Shoota/Rokkit, Ammo Runt, Grot Oiler, Grot Oiler - 105

Elites - Lootas x5 - 75
Elites - Lootas x5 - 75

Troops - 11 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 161
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167
---
750 Exactly

Also, as an alternative, instead of a Shoota/Rokkit, an Ammo Runt, and two Grot Oilers, you could give the Mek a Kustom Mega Blasta and an Ammo Runt. I know, I know, "It gets hot!" By the time you're using it, you're going to get, maybe, four shots with it, and that's (according to the new math) more than one shot, and your chances of rolling TWO 1s in four shots is close to 0.

This message was edited 4 times. Last update was at 2010/06/19 21:01:17


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Squishy Squig





I'd definitely say drop the shoota/rokkit for a shoota/skorcha instead. Your mek isn't the one you're banking on to destroy vehicles, that's what your nobs are for. Giving him a skorcha eliminates the need for him to aim for a round, which is big for a BS 2.

It is also possibly to give the big mek a klaw and maybe an attack squig if you want to replace that nob, but that's entirely up to you.

Other than that, I like the list. If you want, drop the ammo runt on the mek and lose the 'eavy armor and you could put rokkits on trukks like everyone else has said. I tried doing this over the shoota this past weekend, and I liked it a lot more. I immobilized a walker and missed with my other shots, but it felt like it was accomplishing far more than the shoota used to.

Follow'as of da Prophet
1.5k points  
   
Made in au
Fresh-Faced New User




Top form everyone, you've given me some serious insight, which I appreciate ALOT!

So based on what everyones said, here is how the list looks like shaping up:

HQ - KFF Mek, Shoota/Skorcha, Ammo Runt, Grot Oiler, Grot Oiler - 105

Elites - Lootas x5 - 75
Elites - Lootas x5 - 75

Troops - 11 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 161
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167

Total = 750


I was also thinking, would it be a legitimate idea to ditch the Lootas completely, and replace them with:

4x Warbikers, Nob W/PK, Bosspole = 140

This way, I'll have at least some degree of anti-tank, and I'll have an extra 10 points to further kit out my Mek (extra Grot Oiler? Ammo Runts?).

What do you guys think about that?

Thanks again, peace

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
Made in us
Flashy Flashgitz






My only argument against the Shoota/Skorcha is that in order to fire a Skorcha, you need to be in assault range, and Trukks in assault range is BAD.

If you've got 150 points you'd rather be spending elsewhere, I might suggest two Buzzsaw Deffkoptas at 70 points apiece. If you're going first, field them at the edge of the deployment, scout turbo boost 24", game start, move 12", shoot some TL Rokkits, then assault stationary armor, three automatic STR9 hits against back armor. If not, keep them in reserve, outflank, same deal.

And actually, with 10 points leftover, that's 20 points of KFF upgrades, 30 total, you could give the Mek a Power Klaw instead of a Shoota/Skorcha and keep the Grot Oiler and call it a day.

This message was edited 1 time. Last update was at 2010/06/20 06:40:33


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in cn
Flashy Flashgitz






China

Give him a burna. Power weapon in close combat and don't have to roll to hit which is great for boyz. (MEK) you are putting him in a trukk right. I'm pretty sure youc an give him a burna and a KFF, if not the powerklaw is better. Very few armies with looters regret taking them. If they don't focus fire on lootas they loose men to lootas, if they focus fire on lootas the trukks get closer. Warbikers don't garner the same range and would better be replaced by the koptas like he said, unless their nob bikers or you field a warboss biker.

“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in us
Fresh-Faced New User




10 Lootas will be bringing 20 strength 7 shots on average per round. At 750 points I can't see someone bringing more than one armor 14 vehicle. If they do bring that land raider, monolith, or what have you, they have sunk most of there points into it. Ignore it or PK it to death. Most likely your going to see a mass of low point models in transports. This is where the lootas shine. Rhinos, Trukks, Razorbacks, and even monstrous creatures will all fall to the loota fire. Then when your opponent has to get out of that transport, your trukks are ready to swoop in and unload for your furious charge.

So keep the lootas

This message was edited 1 time. Last update was at 2010/06/24 17:15:19


Slowly Building My Ork Empire

W-5 L- 7 T - 1

WIN STREAK 5!  
   
Made in au
Fresh-Faced New User




Okay, thanks for your help guys.
I've actually already structured my list now, and this is what I've come up with.

HQ - KFF Mek, Shoota/Rokkit, Ammo Runt, Grot Oiler, Grot Oiler - 105

Elites - 5 Lootas - 140
Elites - 5 Lootas - 140

Troops - 11 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 161
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167
Troops - 12 Boyz, PK Nob, BP; Trukk, RPJ, Ram, Plank, Rokkit - 167

Total = 750

I hope thats adequate for all of you Thanks again.

Us Orks have learnt alot from da humies. How best ta kill em fer example... 
   
 
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