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Made in us
Been Around the Block




So my friend has decided to start playing with this rediculas ork bike list that is stupid hard to take care of.
It's like 2 full squads of nobs on bike COMPLETELY decked out for a stupid amount of points, and then he has 3 full squads of koptas with power claws, along with some other various units.
I've never been able to do very well against it as I've been playing a mechanized SM army.
When he turn one unleashes all those koptas on my mech, its not a pretty sight.
IMO nob bikers are pretty damn OP right now and I was wondering how i can make a list to smash those damn Orks.
Even if it comes down to a Vulkan spam list i don't mind, its not like thats any worse than what hes using.

Heres my current list:

HQ:
Master of the Forge with Conversion Beamer on bike

Elites:
3x Dreadnought w/ 2xTLAC

Troops:
Full Tactical w/ PG & PC (Sarge w/ PF & Combi plasma +MB) in Razorback PLAS/LC
2x Full Tactical w/ F & LC (Sarge w/ PW & Combi melta) in Razorback
(all split into combat squads)

Fast Attack:
2x Speeder Typhoon & HB

Heavy Support:
2x LC sponson Pred
Landraider
2000


Any thoughts?

Edit: List was old, updated now.

This message was edited 1 time. Last update was at 2010/06/25 00:20:38


 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

You really just need to spam lists that focus on either Strength 8 or higher, AP4 or ignores cover. Other then that just aim for a moral test every turn.


 
   
Made in au
Esteemed Veteran Space Marine





Australia

If only you played space wolves and then you could spam missile fangs

but for you i would suggest taking as many lascannons missile launcher and cyclone missile launchers as you can

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Made in us
Thinking of Joining a Davinite Loge







1. Grab 2 or 3 vindicators.
2. Put said vindis on table.
3. Shoot at Nob Bikers.
4. Profit
5. Wash, rinse, and repeat!

Dreads to get into CC with a reduced biker nob squad should clean it up pretty well. Ironclads for double CCW on dreads at S10.

For dealing with the boyz on bikes, heavy flamers should do a pretty good job. Add Vulkan and profit!

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I agree, if your going to tailor against Nobz, drop the preds and add vindicators. also, why plasma? that won't drop nobz with instant death! Use a meltagun in that squad (The flamers are a nice piece of a balanced list, but idk if they fit here, you do have a lot of lascannons though)

Those speeders are going to be VITAL to your strategy. Make sure they don't die.

Also, why do you have an empty land raider? At least put SOMETHING in it!

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Slippery Ultramarine Scout Biker





Upper Darby, PA

Thunder Hammer terminators would work well here.
   
Made in us
One Canoptek Scarab in a Swarm




My Computer

I agree with TH/SS Termies. I'd also suggest tossing the LR and bringing in a LR Redeemer in its place and put the Termies in it. The LRR has low AP, high STR flamers that would also get twin-link with Vulkan if you choose to take him (so a high STR, doesn't miss, rerolls to wound, no armor save template.) Keeping a LRR around your other tanks is very frustrating for your opponent if they're wanting to melee your vehicles. Putting TH/SS Termies in said LRR is even worse for your enemy.

At the very least, if the bikes are becoming a melee nightmare for your split Tacs. You might consider Rhinos without combat-squading instead of Razorbacks to keep your SMs inside a shell the Orks have to break through. Granted, they can get through with STR5 Big Shootas at range, but that's unlikely alongside their horrible BS. Any time an enemy takes out a transport via melee, they then have to deal with w/e was inside as it's then your turn. Keep this in mind.

I agree with others on the idea of Vindicators instead of Preds. Anything you fire that doesn't ignore cover is going to be equal shots. Meaning LasCannons are just expensive 4+ cover save in the end. I think the general idea is removing your friend's turbo-boost saves. If you can get past this, you'll have an advantage.

Plasma-guns aren't going to be your friend here. STR can be better with a Melta-gun, still no armor save and it won't be coming back in your face. Plasma-Cannons aren't too bad, but personally I'd go with MLs so I can have the choice between single and template, but that's just personal preference I suppose.

I'm wondering why your MotF is on a bike without anyone with him. I assume he's on a bike to maybe repair your tanks in a timely manor? But I'd guess he'd be an easy kill for anyone who wanted to take him out seeing as he's on his own. If he is there to repair, I'm not sure if this is the best choice for an HQ. If those Nobz are getting to your tanks (and I assume they're all bringing Power Claws,) they're more than likely wrecking/destroying them.

~Sin 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

The Flamestorm Cannon on the Land Raider does not benefit from Vulcans special rule, his entry specifically says Flamers and Heavy Flamers. Even so, it would still work out great here, especially if its full of a terminator CC squad with a chaplin...

The MotF is on a bike by himself to try and take advantage of the conversion beamer. Id drop him from the list and replace him with a Chaplin in terminator armor that your going to attach to the CC terminators.

I would suggest that if you are going up against this list exstensivly that you change the shooty dreads to Ironclads, then you can either run them with a heavy flamer and a melta or two heavy flamers.


 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Um would sternguard help possibly? you could use Dragonfire rounds (ignore cover), Kraken (30" range" and Vengeance (AP3 at 18") every shooting turn.

   
Made in us
Longtime Dakkanaut





New Jersey, USA

As far as Sternguard go, your most likely chance to wound would be useing hellfire rounds. Regardless though, with sternguard no matter what you use he will still get a 4+ save of some kind, and you still only deal them a wound or so.


 
   
Made in gb
Tower of Power






Cannock

Double land raiders with thunder hammer terminators with a chaplain and librarian. Use the chaplain to re-roll to hit and the librarian to reroll nobz invulnerable saves, if they have any.

Stack up then on double vindicators and fill the rest with razorback spam with 5 man space marines.

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Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Thinking of Joining a Davinite Loge







If they do have an invuln its only going to be a 5+ so not that great. LRR w/ 5 hammernators and vulkan is a scary scary thing to nob bikers or anything else for that matter. Catyrpelius is correct about the twin link for the flamestorm cannons. They are not a flamer or heavy flamer so it is not twin linked.

Drop those plasma guns, you need to IK those Nobz so you need S8 and better.

As for double the raiders, I have to disagree with that. You are talking a minimum of 450 pts per raider with termies not even counting the HQ going with them. 1 LR and some termies is fine. The trick is don't let those nobz assault your LR. Get the charge on them and watch them disappear. Use the other 450 some pts on a 3rd vindi and maybe some dreads to drop pod in and disrupt him from the start.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in gb
Tower of Power






Cannock

You can't assault from a drop pod so how is a few dreads going to disrupte things?

Two land raiders are needed because orks cannot deal against them well. You then have two hamemr units to deal with the nobz bikers, which btw, will probably hand it to hammer terminators through sheer amount of attacks.

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Made in us
One Canoptek Scarab in a Swarm




My Computer

My mistake on the twin linked Flamestorms. =P

I would choose Chaplain Cassius over a Chaplain in Termi armor. Cheaper, better stats overall. But I think the general agreement here is that a LRR and Termies are not something a nob squad would want to deal with.

I'm not a huge fan of Dreads myself. But I agree 13 armor and 2-3 melee attacks at STR 10 is going to get his bikes in trouble, but not if they're in Drop Pods. If you want to take them, maybe have them hang around your Rhinos. 3 Dreads and a LRR hanging around your weak armor should piss him off quite nicely =P

~Sin 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Cassius only has power armour. so you're better off taking a normal chaplain in a way.
   
Made in gb
Tower of Power






Cannock

Cassius would also lose his toughness due to the majority toughness rule. Only works out when down to instant death.

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Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Napoleonics Obsesser






Vindicators ruin everything.In a good way. You can get two vindicators for the price of a land raider. DO IT.


If only ZUN!bar were here... 
   
Made in gb
Tower of Power






Cannock

Then you cannot get your thunder hammer terminators in to smash the nobz..

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Made in us
Dakka Veteran





Use them to block the nobz from assaulting the Vindi's. Its a win-win.

You can't keep running from the Vinds, and you can't get close.

   
Made in us
Been Around the Block




Thanks for all the tips, keep in mind all the list is the current one i run, not the one i created specifically against it.
   
Made in us
Fighter Pilot






The Ark

Melta Weapons
   
Made in us
Been Around the Block




I only have one vindicator to use at the moment, and I have no cash to spend.

I do like the idea of TH/SS Termies, what do you guys think is the best way to fit them into my current list?
   
Made in us
Longtime Dakkanaut






Ditch the MoF, the Pred, and one Tac Squad and add in TH/SS Terminators and a Chaplain and Librarian.

Which LR do you have? In a Crusader, you can fit a Chaplain, a Librarian, AND 7 TH/SS Terminators, and you should have the points for this.

Tier 1 is the new Tactical.

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Made in us
One Canoptek Scarab in a Swarm




My Computer

Cassius' toughness also comes into account in the assault when your enemy decides what attacks are going where. And honestly, melee should mostly be what Cassius is seeing if he's in a LRR.

Also, not that this is typical, if you end up with Cassius and 1 Termi left, it's quite difficult to take them out. Went through this tonight against CSM list. Took 3 Obliterators, 1 Troop of CSMs and 1 Troop of 1000s Sons all firing at these 2 and they still didn't die. But as I said, not typical.

~Sin 
   
Made in us
Thinking of Joining a Davinite Loge







I know you cannot assault out of a pod. It disrupts units by having something in his face turn 1. Have heavy flamers on them and watch stuff drop turn 1. Not to mention the pods can also force him to go around which means he will not get as close allowing for a tad more shooting.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in gb
Tower of Power






Cannock

How cane the pods force to go to ground? They have nothing to do that. They cannot fire the turn they come in either.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
One Canoptek Scarab in a Swarm




My Computer

I thought Dreads could fire their weapons from a DS for some reason..

~Sin 
   
Made in au
Fresh-Faced New User





Honestly i would be more tempted to go with e heavy bolter spam over the lascannons.. sure its not as easy to wound.. but you are getting alot more shots and when they are getting cover saves most of the time the average of 1/4 better wounds that you would get over lascannons add up...

but yeah vindicators!!!

This message was edited 1 time. Last update was at 2010/06/28 06:50:35


Only The Insane Have Strengh Enough To Truely Prosper
Only Thoes Who Can Prosper Can Truely Judge What Is Sane
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Take 1 LRR one LRC, fill with Vulkan, Pedro and TH&SS termies, then take 2 Vindicators and watch the Orks disappeare. Stick your two tacticals squads in rhinos and keep them in reserve.

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Made in gb
Tower of Power






Cannock

Sinaura wrote:I thought Dreads could fire their weapons from a DS for some reason..


Dreadnoughts can the pod cannot. You said about about the pod forcing to go to ground?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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