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I was thinking, after Reading a comment on how the fluff doesn't state that they're aren't any kriptonians in the galaxy what would supermans rules be?
Ah ha I was thinking something like
ws-7
bs-7
s-6
t-5
w-5
I-7
a-4
ld-10
wargear:
costume-(2+ amour save)
cloak of awesomeness-4+ invun
super strength- this is a strength 7 power wepon
he can fly!-superman may choose to move as if he had a jump pack
special rules:
furios charge
feel no pain
weakness-any kryptonite wepons cause instant death wounding on 3+ with no amour/cover saves aloud
laser eyes-superman may "fire his eyes" with the following profile
str-4
ap-3
assult 2 twin linked
Just for a laugh really lol, but honestly what do you think?
may destroy any unit, using a roundhouse kick. the unit is destroyed by pure awesomeness. is removed from play completely, and if he even thinks about comming back, his entire squad is destroyed.
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I'd say he is toughness 7 as most bullets bounce harmlessly off him, but I'd give a 50 cal which is probably st 4 a 1/6 chance of wounding.
Strength is only a 6? He lifts friggin buildings! Even if you're talking about "Selectively weak superman" he can at least lift a bus over his head which is probably an 8 or so. Perhaps say he is ST 7 but gets 2D6 pen vs vehicles.
Also: X-Ray vision. Cover saves at enemies he targets are reduced by 1.
I think we're all forgetting the most important fact here, Superman can reverse time by flying really fast around a planet. Therefore, his statline is irrelevant because he can travel in time.
Natch!
4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
Jihadnik wrote:I think we're all forgetting the most important fact here, Superman can reverse time by flying really fast around a planet. Therefore, his statline is irrelevant because he can travel in time.
Natch!
So movement would be"
1) Pick up Superman
2) Place Superman on the board somewhere.
3) Superman counts as stationary for the purposes of firing weapons.
Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Yup! Only you wouldnt have to pick him up or move him because he would already be there...and he would have already fired his weapon before your fired it...you'd just put him down and the game would be over before it began...in fact...you wouldn't even have to put him down. Your opponent would just be like, hey Nightwatch, wanna play a quick game, and you'd just say, 'we already did...'
Automatically Appended Next Post: And I already won....
Automatically Appended Next Post: Coming soon to a GW near you...for three hundred dollars...
This message was edited 2 times. Last update was at 2010/07/01 15:10:54
4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
Gotta argue the BS.... Supes is pretty much assault based. Never used any thing that would require a BS. he does have his "superbreath" which would probably count as a heavy flamer type weapon, but again, doesnt need a BS because its a template.
I say drop the BS to3-4 and up the WS to 8.
Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
actually the heat vision thing takes a bit of time to work, so it would probably have a 'heavy' stat line as he has to focus and concentrate on the target. He would also not get 'relentless'
Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
According to Superman fluff though, he wouldn't be able to kill anybody...just tie them up in close combat, and leave (hit and run?) to engage another unit.
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Enclave Tau army 4000 points (with Shadowsun side lined :( ) Red Corsairs (CSM/SM)
Trevak Dal wrote:According to Superman fluff though, he wouldn't be able to kill anybody...just tie them up in close combat, and leave (hit and run?) to engage another unit.
This. Better hope you're not going for kill points
Hypocrisy at its finest: Calling someone a nerd when you're posting on Dakka about wargaming
Death to all! The Chainaxe is mightier than the pen!
super strength: all CC attacks count as power weapon attacks
super speed/flight: May move as jump infantry, and he ignores difficult and dangerous terrain. If Superman has not made an assault move or has not been not locked in combat in his assault phase, he may move 6". Superman always consolidates 6" after assaults and always falls back 18".
As soon as superman enters, exits or moves through terrain that it is made of/includes kryptonite, he must make a Kryptonite Terrain test. Kryptonite terrain test is as follows: roll a D6, 1-2 he suffers instant death, 3-5 he suffers 1 wound and must immediately go to ground. On a 6 he is able to avoid any danger from the Kryptonite and may continue his move as normal.
weakness to kryptonite: weapons made of or shooting kryptonite always wound Superman on a 2+ and ignore his invulnerable save. When in base 2 base contact with an opponent wielding a weapon made of kryptonite, Superman's initiative is reduced to 1.
Laser eyes: Range 24,str-8, ap-1,twin linked, rapid fire, melta
Frost breath:Template str 4 ap4 assault, pinning
This message was edited 7 times. Last update was at 2010/07/19 21:59:25
Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000
Don't his powers come from Terras yellow sun? If so would kryptonians be so bad elsewhere in the galaxy?
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You forgot the most important rule: Not a Character
Not a Character: Superman is himself not a character but an ideal; as such he has no method or display of "growth"; every turn Superman must in the movement Phase be placed within 1" of any enemy unit, he may shoot at that unit as normal in the shooting phase, and is then required to assault that unit. If at the end of the assault phase the Assaulted unit is not destroyed superman automatically loses the combat no matter what the combat results are. If superman loses the combat he automatically fails the Ld test and will Flee. If superman is caught in a sweeping advance leave him where he is and the winning unit/units must then consolidate as normal, but must end the consolidation move 1" or more away from superman. If superman flees he falls back 2d6" as normal and then Automatically rallies regardless of any restrictions. If superman assaulted a unit and lost he must move towards and immediately assault that unit again in his following turn.
/wall of text
This shows exactly what supermans fighting style is all about, there is no change in tactics, merely: beat enemy with fists, if that fails; Beat enemy with fists again. If you do not believe me go read some superman comics again, especially the entire Doomsday arc. I fething HATE superman because of this, he has never shown any growth or depth in character.
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
invincible- no attacks can hurt superman exept str D wepons or cryptonite wepons,
Superstrength-all superman's attacks are strength 10 and ignore amour saves
lasereyes str-6 | ap-3 | heavy2
he can fly- superman may move like a jetbike (and therefore may turboboost)
time travel- if superman is your hq choice you may re-roll 2 dice each turn (these dice may be for anything, leadership, cc attacks, shooting wounds, etc.)
you may also remove him from his current position and deep strike him anywhere on the board, although he can charge and if he lands on terrain as long as it isn't impassible do not take a mishap test, enstead just place him on top of the terrain
haws that?
This message was edited 1 time. Last update was at 2010/07/27 16:49:50
Madman49 wrote:ok. Place superman on board, all enemy units must now run 4d6 away from superman
Automatically Appended Next Post: then you win the game.
But I just lost the game...
If Warhammer has taught me anything, it is that anything and everything can be solved by violence.
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Here's my statline:
All ones.
Special Rules:
Can't take the grimdark - Superman's head explodes from the large amount of evil and other stuff. Then a squat 'comes' upon him. *wink wink*
I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.