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Made in us
Bonkers Buggy Driver with Rockets






Any advice on how to protect lootas? Is just loading them in a trukk enough if they're parked on a backfield objective or are they going to get shredded anyway? Would an aegis defence line work better?

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in nz
Longtime Dakkanaut





New Zealand

A trukk isn't much protection for a squad inside it, although some players like to use trukks as mobile LOS-blocking cover for the dismounted squad.

An ADL would be much better protection, provided you don't mind its immobility.
   
Made in ru
!!Goffik Rocker!!






The best way to protect lootas is to get more lootas and msu them.
   
Made in us
Krazed Killa Kan






Best way to keep lootas safe is to park them in ruins and/or having other threats on the board that pull target priority away from them. Most people tend to ignore Ork shooting units when they have Meganobz or Bikers getting into their face. If you REALLY want to keep them safe then either use an aegis line (and go to ground when shot at) or slap a Mega Armored Warboss in front of the unit with Da Lucky Stikk to reroll 2+ armor saves like a.....warboss. Void Shield can also work quite well. More lootas is also a good solution as "more dakka" is never the wrong answer.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Stabbin' Skarboy




Pittsburgh

The only time I bring them is if they are in a stompa, a big squiggoth, or a gargantuan squiggoth because otherwise they die before they even fire.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 gnome_idea_what wrote:
Any advice on how to protect lootas? Is just loading them in a trukk enough if they're parked on a backfield objective or are they going to get shredded anyway? Would an aegis defence line work better?


Aegis degence line works great. Plus you can give them an ammo dump and now they re-roll 1's when shooting.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Bonkers Buggy Driver with Rockets






It sounds like ADL or MSU is the way to go, though with heavy support being so crowded and no formations w/ lootas (I think) MSU could be a challenge. Sure, you can use 1 slots on 15 of them, but that's 15 of them with no defensive capability whatsoever. Alternatively grabbing a max size loota squad seems okay if you want to fill up a blitz brigade battlewagon, but it seems better to fill those w/ melee units for the t2 charge.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 gnome_idea_what wrote:
It sounds like ADL or MSU is the way to go, though with heavy support being so crowded and no formations w/ lootas (I think) MSU could be a challenge. Sure, you can use 1 slots on 15 of them, but that's 15 of them with no defensive capability whatsoever. Alternatively grabbing a max size loota squad seems okay if you want to fill up a blitz brigade battlewagon, but it seems better to fill those w/ melee units for the t2 charge.

My advice is to never run a squad of 15 lootas unless attaching a MA character. The problem is leadership and mob rule. If you throw a single Mek in there your odds of passing mob rule increase significantly.
   
Made in us
Longtime Dakkanaut





MSU lootas behind ADL or near KFF bubble is pretty decent. I find tankbustas in trukks or looted wagons are a good distraction for lootas.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

 gnome_idea_what wrote:
It sounds like ADL or MSU is the way to go, though with heavy support being so crowded and no formations w/ lootas (I think) MSU could be a challenge. Sure, you can use 1 slots on 15 of them, but that's 15 of them with no defensive capability whatsoever. Alternatively grabbing a max size loota squad seems okay if you want to fill up a blitz brigade battlewagon, but it seems better to fill those w/ melee units for the t2 charge.


I used to run 15 in a BW times 3 on a Landing Pad. 45 Lootas targeting anything on the board!

Fighting crime in a future time! 
   
Made in us
Bonkers Buggy Driver with Rockets






 PipeAlley wrote:

I used to run 15 in a BW times 3 on a Landing Pad. 45 Lootas targeting anything on the board!


That's a lot of dakka.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in ru
!!Goffik Rocker!!






I've recently played bullyboyz in gunwagons+bikerboss and koptas vs dog cabal+Kharn and Cypher. If anyone's interested, i can make a short batrep.
   
Made in us
Battlewagon Driver with Charged Engine





 koooaei wrote:
I've recently played bullyboyz in gunwagons+bikerboss and koptas vs dog cabal+Kharn and Cypher. If anyone's interested, i can make a short batrep.
Yes Please!
   
Made in us
Mutilatin' Mad Dok





Georgia

Put them in some 4+ ruins, and don't be shy about going to ground for a nice 3+ cover save- orks care the least about snap-firing. Take a mek to give them a character for mob rule tests. That keeps them pretty save from standard fire, and if anything dedicates enough fire to kill all of them, that's fire they aren't using on your assault units.

This message was edited 1 time. Last update was at 2016/08/28 03:17:13


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in ru
!!Goffik Rocker!!






Here's a quick batrep as promised.

http://www.dakkadakka.com/dakkaforum/posts/list/0/700801.page#8866128


Automatically Appended Next Post:
All in all, gunwagons proved to be great. The only problem is heavy support. I do need lobbas. So, the only way to run 3 squadrons of 2 gunwagons is to get 2-d cad. Or maybe allied orks. But iirc we can't get allies that are also orks. Maybe i'm wrong? 2-d cad will require too many points and i wouldn't be able to make a mini-deffkopta star.

This message was edited 3 times. Last update was at 2016/08/28 15:31:02


 
   
Made in us
Liche Priest Hierophant






Just run unbound.

Seriously, we're Orks. Of all the armies, I feel like we'd be able to do the best with an Unbound force meant to just wipe the other guys (or wipe them off the control points, anyways).

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Anvildude wrote:
Just run unbound.

Seriously, we're Orks. Of all the armies, I feel like we'd be able to do the best with an Unbound force meant to just wipe the other guys (or wipe them off the control points, anyways).


I totally agree and preached that for a long time in the beginning but got continually shut down by just about everyone :(

Orks should be allowed to play unbound at all times as part of an army-wide special rule. Would solve a lot of issues!!!

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






The problem with unbound is that we'll bring an extra gun wagon and someone will bring broken nonsense. I'd prefer to get it another way tbh. Maybe ally in orks from ghaz detachment. Is it possible?
   
Made in us
Liche Priest Hierophant






How many Stompas can you fit in a single army? Or 'nauts?

Like for real, why not a proppa Dreddmobb: Stompa, couple 'nauts, bunch of Deffdredds and fill the rest up with Kans. How much would that run?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Depends on the size. With the discount stompa you can fit it, 3 gorkanauts and 2 morkanauts and the 2 gretchin squads with a big mek in 1850 points. At 2000 you can do a barebones dread mob and krushin krew.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Liche Priest Hierophant






What about nothing but DeffDredds?

I just figure, there's gotta be a limit to how much anti-armour firepower the enemy can put on the field at once. Unlike anti-infantry, AV tends to be single-target, yes?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mutilatin' Mad Dok





Georgia

Problem with dreads is they're slow, AV 12 doesn't mean much these days, and really, what is it going to do? Against infantry they're fantastic- if they can get there. They only walk 6', and using cover is dangerous since it can immobilize itself, and unlike Dreadnoughts who can still fire, the Deffdread's shooting is a joke. Plus, boyz are more mobile, have transport options, and kill most infantry in assault already.

Speaking of Dreadnoughts, these things are one of the toughest things for orks to take down since we can't hit its rear armor, and it's a vehicle that hits back. But don't even think about some awesome Dreadfights- DeffDreads are still I2, meaning any Marine dread is going to tear it to pieces before it can do anything.

Dreadspam doesn't really work, either, again because they're so slow and AV 12 really isn't that scary. Heck, even as an ork player I'm not that scared of AV 12 at range. This thing doesn't get any saves, so mass s6 shots will make short work of it, and again, using cover to get a save is risky business due to immobilization results.

In short, Deffdreads are the coolest model in the codex, but also probably the absolute worst. It can't get to combat, it's paper-thin, and it's pretty much guaranteed to die against a real Dread.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Liche Priest Hierophant






Dang.

What about other 'silly' comps? Full Mega armour, perhaps? There's more options for it now than there were before.

Or nothing but Warbosses.

Grot Artillery unit, with a ridiculous number of Big Gunz?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mutilatin' Mad Dok





Georgia

Mega-armor is actually pretty good. MANz are some of my favorite units, and they always do work. The Bullyboyz formation is fantastic because it first of all divides them up (which you should do anyway) to keep massed AP2 away from them, makes them fearless, and adds +1 to their WS. I'd say a bunch of meganobz isn't a terrible idea as long as you give them battlewagons, which they can take as dedicated transports anyway. Get two CADS going and you can have six squads of meganobz, and fill up the troops with some minimum boyz squads or gretchin. Hell, put the Bullyboyz in five battlewagons, take the blitz brigade, and suddenly you have 5 squads of fearless, WS5, meganobz that are more than halfway across the table on turn 1.

Actually, now I want to try this- it sounds hilarious.

This message was edited 1 time. Last update was at 2016/08/29 23:57:08


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Battlewagon Driver with Charged Engine





 Vitali Advenil wrote:
Mega-armor is actually pretty good. MANz are some of my favorite units, and they always do work. The Bullyboyz formation is fantastic because it first of all divides them up (which you should do anyway) to keep massed AP2 away from them, makes them fearless, and adds +1 to their WS. I'd say a bunch of meganobz isn't a terrible idea as long as you give them battlewagons, which they can take as dedicated transports anyway. Get two CADS going and you can have six squads of meganobz, and fill up the troops with some minimum boyz squads or gretchin. Hell, put the Bullyboyz in five battlewagons, take the blitz brigade, and suddenly you have 5 squads of fearless, WS5, meganobz that are more than halfway across the table on turn 1.

Actually, now I want to try this- it sounds hilarious.
I want to try it too...but the $500 price tag for the models is a bit steep for my taste.
   
Made in us
Mutilatin' Mad Dok





Georgia

The trick is to not think about it, and build it up slowly over time. I have roughly half the models to try that, and I'm planning on running a blitz brigade at some point, so this idea might just naturally come together over time.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Bonkers Buggy Driver with Rockets






 JimOnMars wrote:
 Vitali Advenil wrote:
Mega-armor is actually pretty good. MANz are some of my favorite units, and they always do work. The Bullyboyz formation is fantastic because it first of all divides them up (which you should do anyway) to keep massed AP2 away from them, makes them fearless, and adds +1 to their WS. I'd say a bunch of meganobz isn't a terrible idea as long as you give them battlewagons, which they can take as dedicated transports anyway. Get two CADS going and you can have six squads of meganobz, and fill up the troops with some minimum boyz squads or gretchin. Hell, put the Bullyboyz in five battlewagons, take the blitz brigade, and suddenly you have 5 squads of fearless, WS5, meganobz that are more than halfway across the table on turn 1.

Actually, now I want to try this- it sounds hilarious.
I want to try it too...but the $500 price tag for the models is a bit steep for my taste.


You're playing orks, if you don't care so much about official GW models you can just scratchbuild some armor for the meganobs and loot (cheaper) tanks from some other faction to turn into battlewagons.

Also, this strategy is a really good example of target saturation: they can't possibly have enough anti-AV14 to pop the transports, then they (probably, I haven't calculated this one) don't have enough AP2. Target saturation is something that doesn't usually work in 40k though, but this might just work...

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in ru
!!Goffik Rocker!!






 Vitali Advenil wrote:
using cover is dangerous since it can immobilize itself


It just moves slower. Walkers only immobilise themselves indangerous terrain - not difficult.
   
Made in gb
Lesser Daemon of Chaos





UK

Anvildude wrote:
Dang.

What about other 'silly' comps? Full Mega armour, perhaps? There's more options for it now than there were before.

Or nothing but Warbosses.

Grot Artillery unit, with a ridiculous number of Big Gunz?


A silly comp... How about putting some serious dakka squads into warkopta transports to make a flying gunship fleet? Can't imagine they would last long, but could be fun

Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750

 
   
Made in us
Krazy Grot Kutta Driva





UC Irvine

If you aren't too keen on scratchbuilding the armor for Meganobz, grab some terminators and ork'em up. They look pretty good if you swap on klaws, add a sleavless nob arm and throw some random bits on

Hey, so there aren't forgeworld units in the breakdown at the beginning, but I'd like to know what people think about Battle Wagons vs Gun Wagons

This message was edited 1 time. Last update was at 2016/09/02 05:17:12


 
   
 
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