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![[Post New]](/s/i/i.gif) 2010/07/01 07:02:48
Subject: Kharn the betreyer
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Blood Sacrifice to Khorne
christchurch, New Zealand, THE FLAG LIES!!!
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I would like to know from you guys do you reckon kharn the betrayer is good or not?
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The famous words of Kharn the betrayer:
KILL, MAIM, BURN, KILL, MAIM, BURN |
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![[Post New]](/s/i/i.gif) 2010/07/01 07:10:15
Subject: Kharn the betreyer
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Dangerous Outrider
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let me put it this way, when he charges a Vehicle he attacks 7 times at strength 6 and 2D6 (for an average of 13 for armour penetration) towards the rear armour
he can send an entire squad fleeing on his own and can from experience can always make his points back in a single round of combat, just choose the right fight
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![[Post New]](/s/i/i.gif) 2010/07/01 07:21:09
Subject: Kharn the betreyer
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Mindless Spore Mine
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My 2 cents...
Yup, good!
Played agaisnt him in a game recently, using my Dark Angels (Green Marines actually, standard C: SM), and he bitzed many a marine... The Apothacaries had a hard time cleaning up that mess...
(I still won... Objective game... The slaughter is hard to watch sometimes though... But taking a handfull of Bezerkers out while cleaving my marines helped to take the sting out of it  )
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![[Post New]](/s/i/i.gif) 2010/07/01 07:23:47
Subject: Kharn the betreyer
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Blood Sacrifice to Khorne
christchurch, New Zealand, THE FLAG LIES!!!
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Lotet wrote:let me put it this way, when he charges a Vehicle he attacks 7 times at strength 6 and 2D6 (for an average of 13 for armour penetration) towards the rear armour
he can send an entire squad fleeing on his own and can from experience can always make his points back in a single round of combat, just choose the right fight
true but my friends tell me he is a bit squashy I myself refuse to believe. one of the players at school when playing a game said once "gak kill him quick" so lets just say they did, it was 4 player free for all but it turned pretty quickly to a 3 on 1
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The famous words of Kharn the betrayer:
KILL, MAIM, BURN, KILL, MAIM, BURN |
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![[Post New]](/s/i/i.gif) 2010/07/01 07:41:56
Subject: Kharn the betreyer
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Frenzied Berserker Terminator
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Kharn is incredible. If he's guided into combat properly and doesn't charge silly targets (Carnifexes, Wraithlords, Storshield Termies, etc), then he'll eat almost anything.
He is actually pretty squishy - his invul save isn't great and he lacks Eternal Warrior, so you just have to be careful where and when you use him. That said, throw him and a squad of Berzerkers in a Land Raider and they'll do well.
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![[Post New]](/s/i/i.gif) 2010/07/01 14:35:12
Subject: Kharn the betreyer
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Ladies Love the Vibro-Cannon Operator
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He's meh:
1. He's going to die from a power fist.
2. When he wins cc he will stand in front of the enemy asking for being shot down; I'm not really fond of cc these days.
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This message was edited 2 times. Last update was at 2010/07/01 14:45:08
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/07/01 15:41:36
Subject: Re:Kharn the betreyer
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Grisly Ghost Ark Driver
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He will eat most infantry single handedly but be sure to support him in case that pesky powerfist doesn't die so the rest of the zerkers can play clean up. I never play an 1850 game without him.
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![[Post New]](/s/i/i.gif) 2010/07/01 17:23:43
Subject: Kharn the betreyer
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Blood-Raging Khorne Berserker
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He's a perfectly defensible HQ choice. I'd probably put him as 2nd best in the Chaos Codex, right behind Demon Princes.
He's reasonably costed, effective at what he does, and will fill a fluffy role nicely.
I DO wish he (and Berzerkers in general) cost an extra point or two and had the Fleet rule, but a LR or even a Rhino works.
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I'm not like them, but I can pretend.
Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. |
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![[Post New]](/s/i/i.gif) 2010/07/12 00:10:27
Subject: Kharn the betreyer
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Drone without a Controller
Chrstchurch, New Zealand
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He's good... a player in my club has him in his 300, 500, and 1000 pt. army Lists!!!!! He is a pain to kill, unless i have my Wolf lord backed up with a couple cyber-wolves... He can be shot down reasonably easily though
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Not all that wander are lost...... unfortunately, i'm lost.
DS:90-S+G+M----B-IPw40k10++D+A---/fWD-R++T(B)DM+
my school pretends to be gangsta but is actually really gay and colourful on the inside
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2010/07/12 00:14:48
Subject: Kharn the betreyer
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Angry Chaos Agitator
Behind you
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Good. But he stands no chance against my Archon and Incubi! MWAHAHAHAHA (Agonisers ftw)
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-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi |
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![[Post New]](/s/i/i.gif) 2010/07/12 03:43:03
Subject: Re:Kharn the betreyer
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Longtime Dakkanaut
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He's fantastic, but he's one Power Fist away from a pancake.
If you know how to use him, he's absolutely brutal. For the points, he's quite a steal. The whole "Betrayer" special rule will only screw you if you get him into a multiassault with a friendly Walker.
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![[Post New]](/s/i/i.gif) 2010/07/12 12:59:11
Subject: Kharn the betreyer
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Veteran Knight Baron in a Crusader
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Kharn rules... and of you're playing as a dedicated Khorne force he totally represents what the Khorne fluff is all about! I have used him a couple of times and agree that selective targeting is a must.
Don't charge and kill anything easy if, Five Terminators with LC's and led by an Interrogator Chaplain are in range to charge you in the next turn! Higher initiative or not, Khanr's getting minced!
Always charge... never allow him to be charged if possible. Losing the furious charge bonus against something that clearly believes itself hard enough to take Kharn on is not good!
Try to assault from a Land Raider... it's a hardcore assault vehicle, nuff said! You pick when you come out and you pick when you charge. Tactically advantageous!
One more thing, play Kharn to do as much damage and kill as many gimps as possible... don't use him to assassinate enemy leaders unless he can chop em up easy... the point i'm trying to make here is, Kharn is the most fun to use as far as Chaos Character units go. Kill as many enemy miniatures as you can and then even if he does get killed you'll have enjoyed playing him. Thats whats important!
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