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good or not
AWESOME
good
okay
meh
na he's shit

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Made in nz
Blood Sacrifice to Khorne




christchurch, New Zealand, THE FLAG LIES!!!

I would like to know from you guys do you reckon kharn the betrayer is good or not?

The famous words of Kharn the betrayer:

KILL, MAIM, BURN, KILL, MAIM, BURN  
   
Made in au
Dangerous Outrider





let me put it this way, when he charges a Vehicle he attacks 7 times at strength 6 and 2D6 (for an average of 13 for armour penetration) towards the rear armour

he can send an entire squad fleeing on his own and can from experience can always make his points back in a single round of combat, just choose the right fight
   
Made in au
Mindless Spore Mine





Australia

My 2 cents...

Yup, good!

Played agaisnt him in a game recently, using my Dark Angels (Green Marines actually, standard C:SM), and he bitzed many a marine... The Apothacaries had a hard time cleaning up that mess...

(I still won... Objective game... The slaughter is hard to watch sometimes though... But taking a handfull of Bezerkers out while cleaving my marines helped to take the sting out of it )

I'm here for your biomass! NomNomNOM!
- quote from The Overmind


3300pts of Tyranid Biomass (and growing)!
~3000pts of 3rd Company Dark Angels
(shelved untill codex redux or consumed by Tyranids).

Previous Armies Owned But Consumed...
 
   
Made in nz
Blood Sacrifice to Khorne




christchurch, New Zealand, THE FLAG LIES!!!

Lotet wrote:let me put it this way, when he charges a Vehicle he attacks 7 times at strength 6 and 2D6 (for an average of 13 for armour penetration) towards the rear armour

he can send an entire squad fleeing on his own and can from experience can always make his points back in a single round of combat, just choose the right fight




true but my friends tell me he is a bit squashy I myself refuse to believe. one of the players at school when playing a game said once "gak kill him quick" so lets just say they did, it was 4 player free for all but it turned pretty quickly to a 3 on 1

The famous words of Kharn the betrayer:

KILL, MAIM, BURN, KILL, MAIM, BURN  
   
Made in au
Frenzied Berserker Terminator






Kharn is incredible. If he's guided into combat properly and doesn't charge silly targets (Carnifexes, Wraithlords, Storshield Termies, etc), then he'll eat almost anything.

He is actually pretty squishy - his invul save isn't great and he lacks Eternal Warrior, so you just have to be careful where and when you use him. That said, throw him and a squad of Berzerkers in a Land Raider and they'll do well.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

He's meh:
1. He's going to die from a power fist.
2. When he wins cc he will stand in front of the enemy asking for being shot down; I'm not really fond of cc these days.

This message was edited 2 times. Last update was at 2010/07/01 14:45:08


Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Grisly Ghost Ark Driver






He will eat most infantry single handedly but be sure to support him in case that pesky powerfist doesn't die so the rest of the zerkers can play clean up. I never play an 1850 game without him.
   
Made in us
Blood-Raging Khorne Berserker






He's a perfectly defensible HQ choice. I'd probably put him as 2nd best in the Chaos Codex, right behind Demon Princes.

He's reasonably costed, effective at what he does, and will fill a fluffy role nicely.

I DO wish he (and Berzerkers in general) cost an extra point or two and had the Fleet rule, but a LR or even a Rhino works.

I'm not like them, but I can pretend.

Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. 
   
Made in nz
Drone without a Controller




Chrstchurch, New Zealand

He's good... a player in my club has him in his 300, 500, and 1000 pt. army Lists!!!!! He is a pain to kill, unless i have my Wolf lord backed up with a couple cyber-wolves... He can be shot down reasonably easily though

Not all that wander are lost...... unfortunately, i'm lost.
DS:90-S+G+M----B-IPw40k10++D+A---/fWD-R++T(B)DM+
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Made in us
Angry Chaos Agitator




Behind you

Good. But he stands no chance against my Archon and Incubi! MWAHAHAHAHA (Agonisers ftw)

-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
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Made in us
Longtime Dakkanaut






He's fantastic, but he's one Power Fist away from a pancake.

If you know how to use him, he's absolutely brutal. For the points, he's quite a steal. The whole "Betrayer" special rule will only screw you if you get him into a multiassault with a friendly Walker.

Tier 1 is the new Tactical.

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http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

Kharn rules... and of you're playing as a dedicated Khorne force he totally represents what the Khorne fluff is all about! I have used him a couple of times and agree that selective targeting is a must.

Don't charge and kill anything easy if, Five Terminators with LC's and led by an Interrogator Chaplain are in range to charge you in the next turn! Higher initiative or not, Khanr's getting minced!

Always charge... never allow him to be charged if possible. Losing the furious charge bonus against something that clearly believes itself hard enough to take Kharn on is not good!

Try to assault from a Land Raider... it's a hardcore assault vehicle, nuff said! You pick when you come out and you pick when you charge. Tactically advantageous!

One more thing, play Kharn to do as much damage and kill as many gimps as possible... don't use him to assassinate enemy leaders unless he can chop em up easy... the point i'm trying to make here is, Kharn is the most fun to use as far as Chaos Character units go. Kill as many enemy miniatures as you can and then even if he does get killed you'll have enjoyed playing him. Thats whats important!

   
 
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