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Made in au
Courageous Questing Knight






Australia

Yeah, as the title says.

Why is it that I can have 9 CF terminators ripping through LR, but my sergeant is stuck with a pisswilly power sword?!

I feel that termasarges should be improoved, but I'm not making any propositions. (Thats why this isn't a PR section thread)

I want to see what other people feel.

Also, couldn't they possibly take TH? I mean, they'd be excelent with a storm bolter, frag missile and thunder hammer. they'd do a tonne of damage.

thoughts?

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Decrepit Dakkanaut




Stick LC on the sarge, he becomes an excellent TEQ killer at initiative - which is a boon when it comes to thinning a horde attacks down. While you *want* your guys to hit tanks, at some point you will just get an overwhelming amount of attacks at you, and killing 3 or 4 before you get hit is vital.
   
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Nos: How exactly do you propose we stick LC on our Termi Sgts? they do not have the Option. (Note; solon is not talking about Termi Assault squads, where the sgt is equipped exactly like his squad, or at least has the same options)

Solon: The Sgt has the measly Power sword for 2 reasons:
1: so he can lead effectively and strike at initiative, removing some threats before(hopefully) they can swing on his Power/Chain fist brethren.
2: Swords are the be all end all weapons in the 41st millennium.

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Captain Solon wrote:Yeah, as the title says.

Why is it that I can have 9 CF terminators ripping through LR, but my sergeant is stuck with a pisswilly power sword?!

I feel that termasarges should be improoved, but I'm not making any propositions. (Thats why this isn't a PR section thread)

I want to see what other people feel.

Also, couldn't they possibly take TH? I mean, they'd be excelent with a storm bolter, frag missile and thunder hammer. they'd do a tonne of damage.

thoughts?


why would you need any more int1 power fisty stuff?
   
Made in au
Courageous Questing Knight






Australia

I don't like power swords, and most of the time for me, my enemies end up hiding in the bushes anyway, so I would hit at I1 without the benefit.

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Thats what LRC are for....
   
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Lincolnshire, UK

They're right. You don't need any more str 10/initiative 1 attacks, whereas a power sword can allow you to kill some enemies before they strike, reducing the number of times you get hit.
In game terms, that's freakin' helpful!
Secondly, it helps define the sergeant model/character aesthetically.
Finally, Terminator Sergeants aren't actually any weaker than their fellow terminator's, they're just (arguably) worse equipped.

And as for the buggers hiding in cover: leave them to someone else or start packing some heavy flamers.

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Sergeants have a disturbingly high mortality rate in Terminator squads...

Just letting the sergeant take TLC, TH/SS, PF/SB, or PW/SB would be fine. Shame we're stuck with the power weapon.

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nosferatu1001 wrote:Thats what LRC are for....


why would you put tactical termies in a LRC? Then they arn't able to shoot, and end up being the exact same as TH/SS terminators, with a worse save and no shakey-ness.

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I think the question really is why would you take tactical termys in the first place? ...

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Australia

TAC termies are beautiful 4 s4 AP5 small blasts, 20 s4 ap 5 shots? you end up with about 25 dead orks.

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I've wondered the same thing. LCs would be so much nicer. The power sword just seems rather underwhelming for the venerated leader of a squad of Terminators.

This message was edited 1 time. Last update was at 2010/07/06 02:08:09


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I can imagine TAC termies working great in a Deathwing style army. When DA get a new dex, TAC termy sales will probably go up lol.

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I agree with Solon on Tac Termies though. As long as you don't let them get charged by really nasty things they can rampage through someone's army. Particularly combined with Lysander to twin-link those Storm Bolters and soak up those AP2 wounds!

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To strike at I order. That's the long and short of it. With my orks I'll just throw 30 gretchin into your termies & watch you do nothing for a couple turns.

So yes you'll kill quite a few gretchin but a 3 pts a piece you can get a kill ratio of 13:1 and I still win by 1 point. Not to mention tying up those termies for a few turns.

Either way I hate tac termies. If you want the missiles take typhoon speeders, if you want the melee and close range fire support take assault termies in a LRC.

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Captain Solon wrote:TAC termies are beautiful 4 s4 AP5 small blasts, 20 s4 ap 5 shots? you end up with about 25 dead orks.

I can take 2 flamers and end up with 25 dead orks for 1/10th of the cost

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granted luna, but thats still using TAC terminators HF? or, what ?

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ummm, no she means a tac squad. Killing 25 orks isn't that big of a deal.

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It's killing what's behind the 25 orks that's important...
   
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Tact termies are useful if you use them right. Granted they won't be optimal in all situations but then again what isn't. I believe the point of the thread was to discuss the tactical shortcomings of the sergeant with a power weapon.

Personally I reckon that is the one annoying this about vanilla tact termies. It would be cool if the sergeant could equip anything they want like Chaos or Wolfguard termies. At the very least, they should be able to equip lightning claws, powerfists and chainfists

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Thats what I'm saying.

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New Orleans, LA

The terminator sgts need something, though. They have the exact same statlines as their troops, but a power sword instead of a fist.

I'm not against the sword, as it is still a very useful weapon. However, they should either have 1 higher attack, 1 higher leadership, a lightning claw, or have some sort of upgrade option.

This message was edited 1 time. Last update was at 2010/07/06 14:43:15


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The Veteran Sergean has a power sword mainly because of tradition imo. I remember the plastic terminators from the previous space hulk set back in 2nd edition (normal termies were metal) and so my thought is that it's just always been that way. Keep in mind though, all terminators are veterans. They got 2A and Ld9, just like the sergeant. He is no more veteran than the others, he's just a sergeant as well. Normal squads have marines which are not veterans, and the sergeant stand out as a veteran.

But as said earlier, strange how terminator sergeants always die first.
   
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Yeah, but our Terminators cost a shiteload. 63 Points for TH+SS...
   
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Arctik_Firangi wrote:Yeah, but our Terminators cost a shiteload. 63 Points for TH+SS...
This.

When your Terminators cost 21.6% more than Nilla, they better be 21.6% better!

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Bristol, England

I think Solon makes a very good point. Terminator Sgts are different from Terminators because they are Veteran Sergeants that means they have served in the First Company for longer than normal temies and are therefore more experienced. To reflect this I believe their stats should remain the same but they should be able to equip any weapon available to normal termies or a combination therein with the exception of heavy weapons. So you couls have LC/SS TH/SS TH/SB PW/SB TH/TH LC/LC/ PF/SS... you get the point.

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Australia

Yeah but with counter attack, drop pods, and a single wolf claw termie costing less than a nilla tac termie and the ability to be troop (if you cough up enough for the great wolf).

I reckon they are that much better, Just NEVER take TH SS on one guy and spread them out to guard the valuables and for some wound allocation goodness.

Also GWAR i am scared they dont have a name for all your posts.

This message was edited 1 time. Last update was at 2010/07/06 16:30:34


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Shas'O Dorian wrote:To strike at I order. That's the long and short of it. With my orks I'll just throw 30 gretchin into your termies & watch you do nothing for a couple turns.

So yes you'll kill quite a few gretchin but a 3 pts a piece you can get a kill ratio of 13:1 and I still win by 1 point. Not to mention tying up those termies for a few turns.


Do you have magic gretchin that don't run away? No mob rule, no fearless. Losing combat by 13 is auto-fail barring snake-eyes... If there's some trick, I'd love to hear it.

 
   
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Courageous Questing Knight






Australia

I was always taught that sergeants are there for the extra attack and maybe for leadership.

they have nothing to make them AWESOME.

maybe we could give them relic blades, then, they'd be a contender.

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