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Made in us
Annoyed Blood Angel Devastator





I recently got the new Codex for BA and after a small venture leading a SW Chapter, I'm thinking about going back fully to BA.

A friend of mine plays Nids and does damage. He whooped my SW asses everytime we played, always saying, "The only armies i always beat are SW and tank armies"

He has yet to fight my BA and I want to know whats the best way to defeat him.

I dont want to list my models as I am going to be making a purchase in the coming weeks for new BA units, so if you have an idea, let me know and if i need a unit you recommend i just might buy it

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Blood Angel Terminator with Lightning Claws




Montgomery, AL

We at least need to know what he is running.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
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Rotting Sorcerer of Nurgle





Shooty the Combatty tings.
Combatty the Shooty tings.

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Made in us
Infiltrating Oniwaban





Fayetteville

Odd that he pounded your pups. SW are usually considered the worst match up for the nids. Long Fangs with missile launchers drop fexes, tervigons, tyrants and trygons like flies.

The Imperial Navy, A Galatic Force for Good. 
   
Made in us
Discriminating Deathmark Assassin






Look for little bugs latched onto the backs of any of his Tyranids. Those are Adrenal Glands. They give Furious Charge. So you want to assault anything with those, so your opponent doesn't get the charge with them.

Assault anything that has more guns than blades.

Launch missiles into anything bigger than a coke can.
Drop pie plates onto anything smaller than that.

Take out anything with Synapse; Warriors (mid-size Tyrants), Tyrants, Zoanthropes (floaty brain-bugs) (kill Zoanthropes with small arms fire, invulnerable saves are annoying but T4 is squishy), Tervagons (Termagant-breeders). It'll make the rest of his army start to run out of control. It's not like they'll fall apart, but anything you can do to mess with his plans is good.

Keep your vehicles away from his Carnifexes (closest thing Tyranids have to a Dread), and other monstrous creatures to a lesser extent. Keep them more than 18" away from Zoanthropes. And watch out for Hive Guard (they have big spike-shooting guns) as well, though a Land Raider should survive those well enough.

Does he tend to run a lot of big bugs? Hordes of little bugs? A lot of shooting? We need some help here for any more advice...
   
Made in us
Irked Necron Immortal





Florida

Mephiston


/thread


Seriously though. Mephiston is probably the most badass bug killer you can bring. Only the swarmlord has the chance to kill him, anything else he fights will most likely die a horrible death.

Baal Predators are great too. Do not bother with the flamestorm cannon, just use assault cannon and heavy bolters and drive around out of reach hosing down his big bugs.

Kill order should focus on Tervigon, Trygons first, followed by Hive Tyrants and warriors...anything else can be mopped up with tac squads or Rhino Assault squads.


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Made in us
Shas'la with Pulse Carbine




Levittown, NY

HiveFleet wrote:Mephiston


/thread


Seriously though. Mephiston is probably the most badass bug killer you can bring. Only the swarmlord has the chance to kill him, anything else he fights will most likely die a horrible death.

Baal Predators are great too. Do not bother with the flamestorm cannon, just use assault cannon and heavy bolters and drive around out of reach hosing down his big bugs.

Kill order should focus on Tervigon, Trygons first, followed by Hive Tyrants and warriors...anything else can be mopped up with tac squads or Rhino Assault squads.



Er, not quite. Lash Whips are the best CC counter for Meph outside of Thraka. While he's chilling out waiting for Init 1 to roll around he's eating MC attacks with no invulnerable save. And if they're using boneswords, they can potentially take him out with one wound.

40K: The game where bringing a knife to a gun fight means you win.

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Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

Sanguinary

As long as you've got sanguinary notivitiates/priests chaplains etc in your army and plenty of assault marines you might be surprised how often you can whip bugs in close combat. The way the bug codex is laid out only a few of their units are really strong in close combat. The rest not so much. My advice stick to the normal blood angels game plan, just be sure to bring enough flame throwers and plasmaguns to shoot the few things you cant handle in cc. Bug players dont expect to get assaulted.

AF

   
Made in us
Annoyed Blood Angel Devastator





Thank you Guys, i really appreciate the advice. Usually Im going up against a Tyrgon(dont know if i spelled it right), 2 Carnifexes, a Hive Tyrant, a Zoanthrope, two squads of abouts 30 Gaunts and Genestealers. I have about 70 tacticals troops, 15 assault troops, 13 DC, Dante, Mephiston, Reclusiarchs with Term Arm and Jump Packs, Sanguinary Priest, Honour Guard (all with PW), and two Devastators (with about 3 LC, 5 ML and 2 HB)

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Made in us
Annoyed Blood Angel Devastator





Thank you Guys, i really appreciate the advice. Usually Im going up against a Tyrgon(dont know if i spelled it right), 2 Carnifexes, a Hive Tyrant, a Zoanthrope, two squads of abouts 30 Gaunts and Genestealers. To choose from I have about 70 tacticals troops, 15 assault troops, 13 DC, Dante, Mephiston, Reclusiarchs with Term Arm and Jump Packs, Sanguinary Priest, Honour Guard (all with PW), and two Devastators (with about 3 LC, 5 ML and 2 HB), ten man Term Squad with CML and HF

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Made in us
Longtime Dakkanaut






Los Angeles, CA

I am running a pretty successful tyranid horde and i just recently lost to a blood angel army that i wasn't really expecting to lose to.

I could give a lot of advice on how to succeed with blood angels against a nid horde, but if the guy is running some kind of spore based zoanthrope list the adivce would be completely worthless.

What does the nid list have. Just broad strokes. Tervigons/carnifex/tyrant? Zoanthrope/warriors/genestealers?

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

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Made in us
Daemonic Dreadnought






HiveFleet wrote:Mephiston


/thread


Seriously though. Mephiston is probably the most badass bug killer you can bring. Only the swarmlord has the chance to kill him, anything else he fights will most likely die a horrible death.

Baal Predators are great too. Do not bother with the flamestorm cannon, just use assault cannon and heavy bolters and drive around out of reach hosing down his big bugs.

Kill order should focus on Tervigon, Trygons first, followed by Hive Tyrants and warriors...anything else can be mopped up with tac squads or Rhino Assault squads.



Umm no.

Shadow of the Warp wrecks Mephiston's face. If Mephiston can't reliably activate psychic powers then his movement becomes unreliable, and his str becomes unreliable.

Lash whips knock him down to I1

Mephiston's defensive strength is that he is T6 with a 2+. Everything in the nid army that nid players like is either poisoned attacks that ignore his toughness, rending, power weapons, and/or MC attacks.

Nids are hardly defenseless against Meph.

AbaddonFidelis wrote:Sanguinary

As long as you've got sanguinary notivitiates/priests chaplains etc in your army and plenty of assault marines you might be surprised how often you can whip bugs in close combat. The way the bug codex is laid out only a few of their units are really strong in close combat. The rest not so much. My advice stick to the normal blood angels game plan, just be sure to bring enough flame throwers and plasmaguns to shoot the few things you cant handle in cc. Bug players dont expect to get assaulted.

AF


FNP wrecks the bulk of nids anti infantry power.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Annoyed Blood Angel Devastator





I want to get a Whirlwind so i can hopefully take out his Genestealers before they get to my lines. I can go toe to toe with Gaunts with my Assault and Tac Squads but since they took out Rending for DC im a little hesitant to send my best against his best. Though, im sure Dante and his Honor Guard when upgraded with power weapons and a Chapter banner can inflict some serious harm

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Made in us
Daemonic Dreadnought






SanguinaryGuard wrote:I want to get a Whirlwind so i can hopefully take out his Genestealers before they get to my lines. I can go toe to toe with Gaunts with my Assault and Tac Squads but since they took out Rending for DC im a little hesitant to send my best against his best. Though, im sure Dante and his Honor Guard when upgraded with power weapons and a Chapter banner can inflict some serious harm


Stealers need 3 attacks to cause a wound and 6 wounds to beat MEQ FNP so 1/18 attacks will cause an unsaved wound, or 9 attacks to cause a wound. Combine rends and unsaved wounds and 1/6 attacks will drop a MEQ. When assault marines charge stealers that means every 3rd genestealer will drop a MEQ. Poisoned attacks means the 6/18 attacks that hit and did not wound get rerolls causing 1 more unsaved wound resulting in 1 unsaved wound from poisoned attack rerolls per 18 attacks raising the total to 2/9 attacks killing a MEQ. When assaulting non poisoned attack genestealers every 6th genestealer will drop a MEQ, with poison every 4.5 genestealers will drop a MEQ.

FC assault marines need 3 attacks to cause a wound against a genestealer and 4.5 attacks to cause an unsaved wound. That's the exact same number as top of the line stealers need to cause a wound against a MEQ. The bugs will have initiative over the MEQ, but if FC assault marines charge the bugs they have 50% more attacks per model than the bugs have, and if they outnumber the stealers the bugs will lose the fight. If bugs ever charge assault marines in equal numbers the marines are doomed, but assault marines have superior mobility to genestealers. If assault marines are played right they can launch an assault against stealers with superior numbers, and win the assault.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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behind you!

Sanguinary
my opinion dont take a whole new unit just throw in some flame throwers and go for the throat. I'm not a fan of hammer and anvil. All hammers!

I'm telling you you'll scare the piss out of the bug player by charging him. If you pull it off and win just once he'll fear you for the next 20 games.
AF

   
Made in us
Ruthless Rafkin






Glen Burnie, MD

schadenfreude wrote:
Umm no.

Shadow of the Warp wrecks Mephiston's face. If Mephiston can't reliably activate psychic powers then his movement becomes unreliable, and his str becomes unreliable.

Lash whips knock him down to I1


I will grant that the Shadow in the Warp makes Mephiston unreliable vs most nid HQs, but I've yet to really see anyone reliably take and HQ that uses lash whips. Around here it's either swarmlords or tervigons, neither of which can use lashwhips. At that point, all he'll like need to do is a wound or two, as both of those targets are fire magnets. Which he can do without using any powers.

This message was edited 1 time. Last update was at 2010/07/24 00:37:58




-Loki- wrote:
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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Swarmlord + Tyrant Guard.
Tyrant Guard can take lash whips cheaply--mine do.

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Made in us
Annoyed Blood Angel Devastator





I always find myself fighting multiple Nid MC and i gotta admit its a bit intimidating. I have dropped Carnifexes with Krak missiles so I get it that I need to dump as much rounds into them as i can. And assaulting the Genestealers is a good idea. He likes to bog down my front lines and then charge his GS into already existing combat.

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behind you!

especially against the monstrous creatures 2 assault squads with furious charge and a chaplain will absolutely smoke a tyrant, even the swarm lord, in close combat. if you look at their stats they dont have that many attacks. if he's running a bunch of little bugs up front to shield his hard core stuff use land speeders with heavy flamers to burn em out.
AF

   
Made in us
Annoyed Blood Angel Devastator





Land Speeders are one my list to buy for sure. Against Nids, Tau, Guard, and Eldar, which is who I usually fight, LS's with AC and HF will do me good

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yeah. land speeders are awesome for so many reasons. I run 6 heavy flamer multi melta pretty much standard. typhoons would be pretty good against bugs too since even their best stuff is armor 3+

   
Made in us
Annoyed Blood Angel Devastator





Yeah, i could choose to either fire a Krak at the MC of a Frag at the Gaunts if theyre packed together tight

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Eternally-Stimulated Slaanesh Dreadnought





behind you!

yeah
and the only thing they have that can really answer you is that centaur looking bug (cant remember what its called) and the big land raider bug that has no model (and that most people dont use anyway)

   
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Guard Heavy Weapon Crewman






Im just going to shoot my deathstrike and basilisk into the middle of his army.hahaha

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Made in us
Annoyed Blood Angel Devastator





Big Land Raider bug?
Care to elaborate?

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I cant remember what its called its like 250 points and has a pretty good shooting attack.

   
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Malicious Mandrake





Tyrannofex. And they are one of the better choices in the nid dex. If you want to beat nids with BA, just spam sang. priests and 10-strong AM squads w/ 2 flamers. Burn genestealers, assault all else. Also run preds with AC for dealing with MC. Finally, chaplains are the best HQ for this kind of army, re-rolls to hit is sickness. You can easily deal with warriors on charge, you go first with 3 S5 attacks per assault marine.

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Yes. 2nd that. Blood Angels will beat the stuffing out of most tyranid units if they get the charge. flame the genestealers they're still dangerous to you. you need land speeders to clear out the little bastards up front.

   
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Towering Hierophant Bio-Titan





Fareham

Long story short:

Any MC's with lashwhips or near them - shoot them, dont try and assault or you will get bogged down and cut apart.

If you dont want to go near a MC then shoot it, if not, mass power weapons will do fine.
Sang. guarg with dante shouldnt have any problems.
Failing that, mephiston should do it, but only if you want to risk using powers.

Against all the small bugs either shoot them with small arms or let the DC handle them.
The FNP should keep you fighting them without losing much, while the DC cut through a unit every 1-2 turns.



Might even be worth adding 10 sternguard to your collection.
Dont worry about combi weps, the special ammo is more than enough for what you need.
If you really want to annoy him, take 2-3 units of sterns.

   
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bad advice. blood angels are more than capable of whipping tyranid monstrous creatures in close combat.

   
 
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