1k points, pretty basic lists
(almost everything is fully painted just not finished, i am currently repainting all my marines)
Marines List
Edit: added full list to show it was 1000points; also it should be said this is not a competitive list
-----
HQ-----
Librarian
100
-----Troops-----
Tac Squad one
+full squad
+H Bolter free
+Flamer
+Rhino
205
Tac Squad one
+full squad
+H Bolter free
+Flamer
+Rhino
205
-----Elites-----
Sterngaurd
+powerfist
+CombiMeltax2
+Razorback 40pts
200
-----Heavy Support-----
Dev Squad 90pts
+Storm Bolter
+Lascannon x2
+M Lancher x2
+5 marines
280
ARMY TOTAL 990
-----
HQ-----
Tyranid Prime
+Adrenal Glands
+Regeneration
100
-----Troops-----
5Warriors
+Adrenal Glands
+Venom Cannon
190
10Genestealers
+Talons
160
24 Hormagaunts
144
14Termagant
+Devourer
140
10Termagant
50
-----Heavy Support-----
Trygon
+Adrenal Glands
210
Total 994
Before Game thoughts,list strategy
Marines
2 Rhinos and the Razorback are ment to form an advancing gun line. Two Sterngaurd have combi-meltas, lib has force dome and smite, this is the anti everything unit,
tac squads are for horde.
Dev squad is split into two, the two missile launchers can shoot horde or monstrous creatures if needed, the two lascannons get the sergeant in the squad so that one of them can get the
BS bonus (hitting on 2+ killing most stuff on 2+, causeing instant death and good
ap) I know people say dont take
Dev squads but i love them.
Tyranids
Gaunts/Gants are the horde! Run forth and kill! Trygon Deep strikes behind enemy gun lines, Genestealers can outflank or arrive through the tunnel (EVEN THOUGH THE
FAQ SAYS THEY CANT)!!! RAWRGH
Marine Deployment
Tyranid Reserves Table
The Horde Advances! Nids win the roll off and get to move first, making good use of running
The Horde quickly looses numbers (marines a bit too)
Trygon shows up start of turn 3 (doesnt scatter, lucky roll) unable to assault in the turn it arrives it shoots at the
dev squad, killing two
Dev squad and Strengaurd/lib Kill all the warriors, causing a massive gap in the horde; but by then a lot of marines are lost
Genestealers outflank and help to finish off the tactical squad that were previously tied in combat with the hormagaunts
More stealers show up through the tyrgons tunnel the turn after the trygon appears
Trygon shoots and assualts the
Dev Squad with the lascannons, finishing off the combat squad of five,
Sterngaurd fall back and kill all the stealers with poison bullets
The one remaining
Tac squad kills 7 Fleshbore gants, sending the other 3 running away!
The stealers that outflanked and finished off a
tac squad now advance and charge the sterngaurd vets!
trygon is killing the missile launcher team, sterngaurds fighting stealers, the big squad of gants which never had its chance to shoot because those genestealers took out its target the lower
tac squad approach and shoot at the other top
tac squad
The trygon has now slain all 10 men in my devestator squad! The fight rages between the stealers and vets. The rhino and razorback are trying to stop the trygon from joining the fight
Lib is reduced to one wound, remarkably the combat had turned significantly with two survivors remaining
The remaining
tac squad finishes the devourergant squad they shot at the turn before, easily making them the VIP squad of the match, Killing a wave of 12 hormagaunts, 10gants and then wounding and eliminating the squad of 14devgants, 5 turns of solid pwnage from this squad,
The Trygon destroys the Razorback in an attempt to break through to finish the lib, but on the marine turn they are running off in the rhino
The trygon moves in the direction of the rhino, rolls to run and gets a

; on the marine turn the lib and sterngaurd jump from the rhino, the remaining
tac squad moves closer to get into rapid fire range, everything focuses on the trygon bringing it down in a close and cinematic ending