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Made in gb
Sneaky Kommando





Northern Ireland


Recently came across this on the net just wondering what you guys think.

Elite + HQ: Meganobz (5#, 415 pts)
1 Big Mek @ 120 pts ; 'Eavy Armour; Grot Oiler x2; Kustom Force Field; Burna
3 Meganobz @ 295 pts ; Power Klaw; Twin Linked Shoota x1; Shoota/Rokkit Kombi-weapon x1; Shoota/Skorcha Kombi-weapon x1
1 Battlewagon ; Armour Plates; Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job; Wreckin' Ball; Big Shoota x2; Kannon

Elite + HQ: Meganobz (5#, 415 pts)
1 Big Mek @ 120 pts ; 'Eavy Armour; Grot Oiler x2; Kustom Force Field; Burna
3 Meganobz @ 295 pts ; Power Klaw; Twin Linked Shoota x1; Shoota/Rokkit Kombi-weapon x1; Shoota/Skorcha Kombi-weapon x1
1 Battlewagon ; Armour Plates; Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job; Wreckin' Ball; Big Shoota x2; Kannon

Heavy Support: Battlewagon (21#, 335 pts)
19 Boyz @ 170 pts ; Shootas; Big Shoota x2
1 Boyz Nob ; 'Eavy Armour; Slugga; Power Klaw
1 Battlewagon @ 165 pts Armour Plates; Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job; Wreckin' Ball; Big Shoota x2; Kannon

Heavy Support: Battlewagon (21#, 335 pts)
19 Boyz @ 170 pts ; Shootas; Big Shoota x2
1 Boyz Nob ; 'Eavy Armour; Slugga; Power Klaw
1 Battlewagon @ 165 pts Armour Plates; Boarding Plank; Deff Rolla; Grot Rigger; Red Paint Job; Wreckin' Ball; Big Shoota x2; Kannon

1,500 points dead on

To see more check out my blog



Armies Played  
   
Made in us
Hoary Long Fang with Lascannon





Memphis, TN

This list looks menacing. I think by the time your opponent sees it coming it will be too late.

Check out this comp!http://www.dakkadakka.com/dakkaforum/posts/list/0/498307.page
My P&M Blog:http://www.dakkadakka.com/dakkaforum/posts/list/497661.page
2500 Brothers of Sanguinor
2500 Purifiers
750 : Bad Wolves

2 successful trades: TemplarCoyote, blood angel

P.M. for a reference! K.C.C.O.! 
   
Made in us
Nasty Nob






Gardner, MA

Well - youve got about 50 to 60 points in wargear per elites/HQ choice and another 40-50 wasted on each troops choice. somewhere around 210 points wasted in my opinion.

Id drop the fat, add Bosspoles to the Nobz for the Boys and then add 3 DeffKoptas with Buzzsaws and TL Rokkits for first turn shannanagans.

This message was edited 3 times. Last update was at 2010/07/30 18:10:01


A man's character is his fate.
 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

It could be a fun list but not so competitive. When I get home I post some advice (on my Droid at the moment)

4000
2500
2000
1850
 
   
Made in us
Regular Dakkanaut




My opinion on a competitive list? Since this is competitive as hell, spare no feelings, take no prisoners?

It's a Scissors army. That is, if Rock is Mechanized anything.

Seriously, how do you even hunt down a Vendetta? Pray that it has problems with Terrain? Nevermind that a guard player can toss 3 of them on the table for under 400 points. Hint: 3 Twin Linked Las cannons times 3 on units that WILL be hitting side armor means that your battlewagons are not long for this world, 4+ cover saves or no. Are you going to be shooting down the Vendetta with a BS2 1 shot Kannon (Hitting on 5s, Glancing on 4s)?

Versus a Vendetta on your side armor? 2 hits per vehicle, glancing on 3s, with a 4+ Cover save?

The guard will blow you out of your battlewagons, introduce your meganobz to Meltas and Las cannons, and make you come to them by babysitting objectives with Chimeras that you can never ever ever shoot down with your footsloggers.

Then there's the space wolves. Long Fangs do have trouble taking down Battlewagons, since their maneuverability is zilch, but smart deployment means that at least one squad will get side armor. Two squad of Missile Long Fangs will take down 1 battlewagon per turn... at 230 points for both squads. Dakka predators and TL Las Razorbacks can also do them in, and if you're not facing that, Thunderwolf Cavalry is a real possibility.

Maybe Blood Angels? *Reads Librarian/Librarian Dread's Lance again*

Uh... maybe if they take lots of death company?

Nids do kind of have a problem here, I admit.

The sad part is that this doesn't even fair well against older Codexes. It's probably hot gak against Tau (who find their Hammerheads target saturated, even with the broadsides squad), but Dark Eldar probably don't give a gak. Necrons and Demonhunters probably cry...
   
Made in gb
Tinkering Tech-Priest






A few worries...

1) The only effective way of dealing with vehicles is to get out and do some good old Power Klawin'. This leaves your troops exposed and in the open.

2) As this clearly revolves around battlewagons, you're very vulnerable to anti-tank guns. Sure the front armour's good, but you're quite killable from the sides and rear, and at the end of the day, Battlewagons without killcannons aren't all that shooty, especially with BS2, so assuming all your troops are inside at the start you aren't going to do much killin' until they roll into assault range... you aren't getting much massed ork mob fire or anything like that.

3) Only 2 troop units, this makes it difficult to get objectives. If one gets below half strength then it's almost impossible to win objective games provided the opponent can contest the other objective(s), as it is no longer a scoring unit.
Basically your opponent only has to kill ten orks to make life very very difficult for you.

4) This army offers up quite a lot of kill points. That's 4 for the wagons, 2 for the boyz mobz, 2 for the meganobz, 2 for the Meks.
Now this is 10 Kill Points for an army containing only 52 models. That's quite on the high side, especially for a horde army like the orks.

However despite this, this list is very scary and I wouldn't like to come up against it in a tourney.
If I wanted to survive objective play I'd just stick with the opposite of the old Tyranid motto: Shoot the little ones!

This message was edited 1 time. Last update was at 2010/07/30 20:15:36


This is Daemonic Cheese:

3000 Pts
2500 Pts
1000 Pts (And growing)

I'd put a quote here, but XKCD would have a better one.  
   
Made in gb
Sneaky Kommando





Northern Ireland

Personally I find there is way too many pointless upgrades.

The Big Meks will only stay in the BWs so why do they need burnas, oilers and eavy armor ( -26pts each)

Megas don't need combi weapons (-10 each)

Boys squads do not need big Shootas and Eavy armor on the Nob (-15pts each)

Wagons do not need wrecking ball or Cannons. You could probably save on the RPJ as well (~ 25pts each, no codex in front at the moment and not familiar with those upgrades since I rarely use them).

After you trim the fat you end up with 172 pts left over!

That's enough for another Deff Rolla wagon (120pts) and some grots to populate it to make it scoring.

Alternatively you could get another BW and with the extra pts make one of the meks a Boss to make one of the MANZ units scoring.

So, the list is mean'ish but in no way lean.

To see more check out my blog



Armies Played  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Are you guys missing the deff rollas? How is he going to deal with vehicles? well, hes going to slam into them with his deff rollas giving him 1d6 STR 10 hits thats how. I do agree that IG will have a field day with this list, but hey not every list is good against every list.

@OP:
You do not need the grot riggers, boarding planks, kannon, or the wrecking ball. Take all that crap off each wagon. Grot Riggers lose value since your KFF Mech can do the job, boarding planks and Wreckin ball are a bit redundant since the Deff Rolla should do the job. Kannon is just useless. If you have the points left over, the only thing i MIGHT put back on are the boarding planks...if not, dont worry its not much of a loss.

The nob in the boyz units only needs a PK and BP. Take everything else off. Strip your KFF Mechs down to just Mechs with a KFF. This should free up a good bit of points. With those extra points, add 3 Deff Koptas with TL Rockets AND Buzz Saws. they NEED the buzz saws. With the koptas scouting and assaulting on turn 1, your almost guaranteed to blow up a tank or 2. This will create enough of a distraction for your BWs to move up the field and get into crumpin range for turn 2. Nobody is going to leave 3 deff koptas with TL str 9 rockets and 3 str 7 attacks on the charge alive behind their enemy lines.

I like how instead of helping this dude out, people are just bashing this list and trying to find situations where it wont work. yes it needs some tweaking, but these BW spam lists are brutal if you have the Koptas to distract.

I hope this helped man. Also, if you need the points, drop the other KFF Mech and just run your BWs in a line until you get close enough to roll over their lines.


Automatically Appended Next Post:
oh haha my bad. I thought you were actually posting this list and not just posting what you found. Never mind the "hey lets help the guy and not bash the list"

This message was edited 1 time. Last update was at 2010/07/30 21:26:41



 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

The deff koptas make a good distraction, but you should think about how you are organizing them on the force chart too. If you field them as one unit they share hits, so you can keep a buzzsaw or big bomb alive a bit longer, but if they take too many hits there are only so many you can allocate away. You can also field them as separate units and launch them all at their own tank. Their probably all only going to last one turn anyway.

I think a unit of grots would be a good cover for the side armour is you have the points.

   
Made in us
Regular Dakkanaut




Bad_Sheep37 wrote:Are you guys missing the deff rollas? How is he going to deal with vehicles? well, hes going to slam into them with his deff rollas giving him 1d6 STR 10 hits thats how. I do agree that IG will have a field day with this list, but hey not every list is good against every list.


oh haha my bad. I thought you were actually posting this list and not just posting what you found. Never mind the "hey lets help the guy and not bash the list"


First, I play Orks. I didn't miss the Deff Rollas. And let me assure you, they are ALL THAT. But they are not everything.

If someone took a Blood Angel list, and they tossed Infernus pistols into Assault squads, and said that would handle tanks, we'd laugh our heads off. ESPECIALLY if it was called 'hyper competitive.' Meltas, Dev squads, Dakka Dreads, Assault cannon Razorbacks, we'd insist they took something.

Are your battlewagons going to split up? Possibly, you can split them into 2 squads to go objective hunting. In fact, that reads like how it plays. Fine, so you keep the Preds and Gun Dreds away from the objectives. They ain't scoring units anyway.

Honestly, how does this play out? Turn 1, at least 1 wagon is getting wrecked/Immobilized/etc. Fine. You advance 3 wagons, head for the center. Turn 2, you lose another wagon. That squad can foot slog usefully, except it's meganobz. Oh well, you get lucky and they advance pretty well, and can contest an objective (not hold. Not troops). Third turn, your wagons finally made it 36". That's into, well, maybe 1 tank. That explodes. The rest are definitely getting side armor, and you just ditched the Kustom Force Field to rush ahead with your battlewagons, so that's err... 1 dead tank. Great, lets go chase the rest down with move 6+run d6 PKs!

That's against a fairly standard loadout like 3 Gun Preds (2 Las+TL Cannon) plus a few meltas to assure you that the remaining wagons are going nowhere once they get close.

It's not that the list has no hope against guard. It's that the list has no hope against antiarmor + armor. Once the wagons are down, you have 2-4 turns of having every damn vehicle on the board fire at your squads until they get tired of it. And those antitank? Well, the 2 las dread is FINE against meganobz, 5+ cover save notwithstanding.

This message was edited 1 time. Last update was at 2010/07/30 22:26:05


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I understand that the Deff Rollas aren't the answer to everything, but their pretty damn nice. Yes IG is going to have a field day with this list, as i stated above. But once again, every list has a bad match up. The majority of the time, this list will hit on turn 2. If he takes deff koptas, it will allow him that hit on turn 2 without his wagons getting to much harassment from everything else.

I don't think this type of list can crush anything that comes its way, but something like this is pretty tough to play against at this points level (other than IG)

Rocket buggies are another awesome option. They can really create a nice distraction and maybe even live a bit longer if you take enough of them.


 
   
 
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