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Made in us
Battle-tested Knight Castellan Pilot






I recently came up with a 500 point list.

To fill up the final points, I had used a 5 man Loota squad. At first I thought maybe these guys wouldn't hack it.
Well I had broke down and bought them and today I got to use them.
I am quite frankly impressed in what they can do, 48" range, up to 3 shots, and well the gun stats aren't to shabby for Orks at least.

On the first turn, I had took out my friend's Assault Squad; he was playing Imperial Guard so eliminating a threat such as an Assault Squad put a grin on my face instantly.

 
   
Made in au
Longtime Dakkanaut






They are one of the best shooting units in the point for point, the only thing they lack is a Boss Pole.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Purposeful Hammerhead Pilot






Lootas are essentially 15 point autocannons. And by essentially, I mean are.

I've only used mine once (just recently got them) and I was both so proud and so disappointed in my boyz. First turn shoot them at a Defiler (unit of 4 and 1 mek). Get a 5 on my "how many do I shoot because I'm an ork" roll... so 3 shots a pop. 9 hits. Then proceed to get no glances or pens on AV12 with 9 S7 shots.

This message was edited 1 time. Last update was at 2010/08/03 09:34:35


- 3000
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Made in us
Battle-tested Knight Castellan Pilot






I'll have to say they are pretty amazing and unsatisfying at the same time.
They're good and bad, haha.

 
   
Made in us
Purposeful Hammerhead Pilot






The_Savior wrote:I'll have to say they are pretty amazing and unsatisfying at the same time.
They're good and bad, haha.


Which means they are 100% orks!

- 3000
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Made in au
Malicious Mandrake





I personally run 2 or 3 5-man squads. I use them simply to glance 'gun tanks' (Vindis, Fire Prisms, Manticores) so that they aren't blowing up boyz. They don't kill much, but they are completely invaluable, and I wouldn't drop them for the world. The amount of punishment that they save my other units from makes them easily worth it. By taking such small squads, it means that they are easy to hide in cover too!

And who knows, sometimes they even kill stuff!

*Click*  
   
Made in us
Battle-tested Knight Castellan Pilot






Yes, they are my good sir.

But seeing how good 5 did it makes me wonder how good 15 would do. :O

 
   
Made in us
Sureshot Kroot Hunter



Las Vegas Sin City USA!

I faced a unit of 15 in a 750-point game. Pretty much everything they pointed at, evaporated. My opponent also had a Shokk Attack Gun nestled in the unit, and a Kustom Force Field. I got stomped pretty soundly.

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My Year Of Frugal Gaming blog

I've been playing Warhammer 40,000 since 1988, and am just coming back from a bit of a 10-year hiatus. And please excuse any wild accusations, hallucinations, or outright factual errors, as I am recovering from a serious head injury. And Warhammer 40,000 is part of my therapy. OH YEAH! 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

I have ran a full set of 45 of them (3 full squads) I firmly believe they ARE the best ork unit.


Automatically Appended Next Post:
For example, if you run 45 of them and get a 5 or 6 on all 3 squads, you get a 135 shots.

This message was edited 1 time. Last update was at 2010/08/03 17:35:40


Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Decrepit Dakkanaut






Madison, WI

They are either fantastic or a complete waste depending on your luck rolling dice. Which means for me... they are a complete waste of points. Which is too bad because they look great on the table and were to total PITA to assemble and paint. Still, I field them frequently assuming that one day my luck will change and they'll actually do something useful.

This message was edited 2 times. Last update was at 2010/08/03 17:46:30


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Gitsplitta wrote:They are either fantastic or a complete waste depending on your luck rolling dice. Which means for me... they are a complete waste of points.


I can't argue with your logic. Especially when building a tournament list. You want a unit you can count on.

However, the following sentence is also valid for me, from a fluff/gaming stand point.

"They are either fantastic or a complete waste depending on your luck rolling dice. Which means for me... they are perfectly orkish!"

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Decrepit Dakkanaut






Madison, WI

touche' kronk.... excellent observation.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Battle-tested Knight Castellan Pilot






With my luck it turns out to be like this: "Dakka, dakka, dakka!" or "Wut? No boom?"

 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Honestly, it all comes down to play style. Some people want to go for the sure thing, and view a weapon that always has a fixed strength value as being generally superior to one that has a random strength which could be better or worse that the afforementioned 'safe choice.' There isn't anything wrong with this play style, and I would wager it wins more tourneys. However, I take the opinion that since I am already rolling dice ANYWAY, I might as well gamble a little more. Load me up with plasma weapons, lootas, and deep striking units! The dice will hose me as often as they will bless me, so I will have some games where I just get creamed, and some games where every duck lines up in military fashion. For me, it's worth it. It all comes down to how you play.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in ca
Sister Vastly Superior






Canada

As Jimsolo said, it comes down to play style.

If you're cool with the randomness, go for it. If you want a standard point buy, there are better choices. If you're playing shooty Orks though, they're pretty much a must.

Me, I have fun with them. I've blown up tanks and wiped infantry squads off the map. I've also let loose with 45 shots and literally hit nothing. Those shooting phases are easy though, none of those pesky rolls to wound to worry on.

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Made in ca
Angered Reaver Arena Champion






If you are anything like my regular ork opponent, you will roll 3 shots every damn turn with them.

They are the best shooty unit available to an ork player.

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Made in gb
Lord of the Fleet






London

They can lay down a lot of fire, although with their BS2 you shouldn't rely on them to do everthing. I plan to use them to just thin down the enemy ranks and to provide general fire support, rather than a specific role.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Try taking a unit of 15 of them. Pumping out up to 45 strength 7 shots per turn will clear out just about anything. It's incredible how fast light-medium armor and monstrous creatures can go down.

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Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

My, that's a lot of dakka.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

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Made in us
Battle-tested Knight Castellan Pilot






Dakka. Dakka everywhere.

 
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

I almost always use Lootas, they are the perfect unit to give your army some reach, and with all the mech going around, Orks need all the anti vehicle they can get.

I like units of 15 the best, as even at minimum fire they have a good chance of causing some damage.

Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Battle-tested Knight Castellan Pilot






Well of course the more you have will put out more damage.

But they are truly great.

 
   
Made in au
Devestating Grey Knight Dreadknight





They miss...alot.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Jaon wrote:They miss...alot.

No more than any other Orks, which means 2/3 of the time. Orks are an army of terrible shots with great guns.

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Made in ca
Pulsating Possessed Chaos Marine





Did you guys know Canada has a friggin desert?

they are pretty good. Once using 8 lootas I rolled the D3 and got a six, followed by what became 12 hits, and 12 wounds aggainst korne berzerkers. only problem was that the power armor worked on all shots

the lesson? deffgunz are way better if they are ap3! (not that they should of course )

This message was edited 1 time. Last update was at 2010/08/04 04:08:48


You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

They can be great but easily pushed to the point of redundancy in max/min lists. I like to keep a unit of 10-15 sitting in cover at the back of my footslogging ork army, because they don't get much attention and can do a hell of a lot of damage.
I took a unit of fourteen to my last tournament... I didn't lose a single model until the fourth game, and they easily paid for themselves.
   
Made in us
Been Around the Block




Best unit going for anti-armor (make Tankbustas totally useless). Their positioning is critical, though. With no bosspole, 12+ is pretty much required per squad. They drop rhinos easily, as well as daemon princes. A good wound-pusher on things like Thunderwolves due to their high str. If you play with Imperial Armour 8, they can take a lotoed wagon as dedicated trans, so jsut sit them in the open top wagon and fire all day. Keep them high up in area terrain to easy cotnact with cavalry. I used 3x10 squads before. But I think less squads, more members is better if you do use ruins, as Line of sight can be limited.

   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

I am currently of the opinion that 2 smaller units are more useful than 1 maxed size unit.

Arcs of fire and target allocation mean that my 2 units of 7 had a good deal to take down last game.

15 hitting the same rhino or landspeeder and killing it after the 1st 3 hits are worked out, if you've got 6 hits, is a redundancy you don't really need imo.

Also smaller units and having two instead of one means pieplates don't do so much, your opponent has to weigh up target allocation and when one unit finally breaks/gets stuck in melee/gets wiped out, you still have the other to avenge them.



 
   
Made in us
Annoying Groin Biter





I agree with MeanGreen.

As you increase the squad numbers your average number of shots is less up to the FragYou the god of dice and more to common statistics. Lotta good 15 shots will do from your "All eggs in one Basket" squad, as compared to a squad of ten getting three and the other getting one. 40 shots

Also if you have multiple squads you don't have to worry bout losing all of them in one turn. a 6+ armour save is not so toasty... but if you dont have some form of cover you already have chosen that they wont live.

I always love lootas because for the to hit roll I always roll over two thirds of them as hits, which normally levels entire units

This message was edited 1 time. Last update was at 2010/08/04 15:17:23


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Made in us
Battle-tested Knight Castellan Pilot






Sadly I only have 5 and well, with conformation from my friends and opponents I tell them that my 5 Burnas are Lootas. So I usually have 2 untis of 5. Regardless They either do good in numbers, good in small doses or just plain ol' bad

 
   
 
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