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Made in gb
Tower of Power






Cannock

Went over to Kris' place (Justicar Alaric) this time bringing my Orks and a Stompa! Lets see how it went..

Oh a disclaimer, no bitching about taking a titan. For 600 points you can get a lot of melta and dust that Stompa in a single shooting phase!

Oh, sorry about the quality of the pics. I didn't realise they came out so crappy. :(

Orks 'Ead Manglers Lads 2,000 points


HQ

1 x Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour

1 x Big Mek kustom force field, power klaw & cybork body

Elite

13 x Lootas

12 x Lootas

Troops

6 x Nobz + Painboy w/ Battlewagon 4 x big choppa, 1 x power klaw, 1 x boss pole, 1 x waaagh! Banner, 1 ammo runt & cybork bodies - battlewagon w/ big shoota, reinforced ram & boarding plank

20 x Shoota Boyz Nob w/ power klaw & boss pole

20 x Shoota Boyz Nob w/ power klaw & boss pole

20 x Shoota Boyz Nob w/ power klaw & boss pole

Fast Attack

1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw

1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw

1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw

Heavy Support

1 x Battlewagon big shoota, reinforced ram & boarding plank

1 x Battlewagon big shoota, reinforced ram & boarding plank

1 x Battlewagon big shoota, reinforced ram & boarding plank

Stompa

Total: 2,598


Blood Angels - 2,600 points

HQ

Captain - jump pack, power weapon & infernus pistol

Librarian - jump pack, blood lance and some other power

Honour Guard - 4 x plasma guns & jump packs

Honour Guard - jump packs & 2 x flamers + Champion

Elite

3 x Sanguinary Priests - one with jump pack

Troops

10 x Assault Marines - 2 x meltaguns & power fist

10 x Assault Marines - 2 x meltaguns & power fist

10 x Tactical Marines - flamer & missile launcher

10 x Tactical Marines - flamer & missile launcher

10 x Tactical Marines w/ Drop Pod - meltagun & multi melta

10 x Scouts - 5 x shotguns & 5 x sniper rifles

Heavy Support

10 x Devastators - 2 x plasma cannons & 2 x lascannons

10 x Devastators - 4 x missile launchers


Game: Spearhead & Annilation

Deployment

I lost the roll off and Kris chose to go second, which wasn't his best idea. WIth my going first it allows me to get a second turn charge and it keeps his deep striking units off the table. I deploy all my units bunched together getting the cover save bonus from the KFF, which is inside the Stompa. I deploy the Lootas in two large ruins along my table edge, this will give them clear sight of the table.

Kris deploys his Space Marines keeping all Assault Squads in reserve and deploying the single Tactical Squad, Devastators and Scouts. He splits all deployed units into combat squads with the Scouts going into a administratum ruin on the far left using his infiltrate move, thinking about it those Scouts shouldn't have been there because it was Spearhead deployment, ah well. He put the 2 x lascannons and 2 x missile launcher Dev squads in the Shrine ruin while he bunched up the missile launcher combat squad, plasma cannon Devs and missile launcher Devs along with a Priest in a factorum ruin. He then put a flamer combat squad just behind the factorum and the other two combat squads in terrain, after I mentioned one squad wouldn't get a cover save, so he moved the Marines into cover better. I did suggest to Kris that using the Drop Pod isn't a good idea and I'd be happy if he wanted to proxy his Tacticals as Assault Marines, but Kris decided against it, ah well, he'll learn lol.




*Tactical Notes

Kris has only got half his army deployed which means I've got my entire force against half of his, not good for him. Going on target priority I'm going to go for the big bunched up units in the factorum ruin, in there is a Priest, plasma cannons and missile launchers and a combat squad with a missile launcher - a lot of fire power in a small area. I will try and multi assault these units and use the Dethkopters to get a turn one assault and tie them up, hopefully. The Scouts aren't a problem but are a easy kill, I'll send a Battlewagon over that way. Only left to deal with then is the two combat Dev squads in the shrine ruin .


Turn 1

I use my scout move and turbo boost all Dethkopters over towards the big huddle of power armour in the factorum ruin.

Movement I move the Dethkopters closer to the units inside the factorum, I'll tackle the ground floor missile launcher Dev squad first. I move everything else towards the Blood Angels while a single Wagon splits off towards the Scouts.

Shooting the Stompa fires the super gatler hitting a combat squad in a crater, missile launcher combat squad in a ruin, the lascannon Dev squad killing a single Dev, leaving the squad in the crater with a single survivor and the missile launcher combat squad with two survivors. The missile launcher combat squad fails morale and falls back. The Dethkopters fire rokkits into the Dev missile launcher combat squad on the ground floor and possibly manage to kill one.

In assault the Dethkopters charge in taking a single wound but wiping out the Devs and the Priest earning me two kill points.

Angels turn and after some advice to Kris I suggest he bring the Drop Pod in behind the isolated Battlewagon and use the Pod to block shooting from the Lootas. The Pod comes in behind the Wagon landing on target, that's all the movement from Angels.

Shooting the flamer combat squad behind the factorum ruin fire at the wounded Dethkopter killing it. The other two 'Kopters are insta-gibbed by missile launchers. The meltagun from the Drop Pod pops the Battlewagon wrecking it while the plasma cannons and Scouts lay down fire on the Boyz leaving 12 remaining.

Kill points are Orks 2: Blood Angels 4




*Tactical Notes

Ok I expected the 'Kopters to be around a little longer but at least a target it down. What I'll do now is get a easy kill point by using the Stompa to take out the Drop Pod, I'll flank the Stompa around so the KFF becomes back within reach of the Wagons - the Wagons will have to hold out without the KFF but target saturation should help me out here.


Turn 2

In my movement turn I turn the Stompa around and move it towards the Drop Pod. I move the trio of Wagons up moving the Nobz Wagon and another 12" while I move the other 6", Boyz, Nobz and Warboss bail out their rides. Boyz which got popped out their Wagon move into terrain by the Scouts.

Lootas along with Boyz still in the Battlewagon fire at the missile launcher combat squad in the factorum wiping them out. The other unit of Lootas fire at the Scouts but fail to score any kills. The Stompa unleashes the super skorcha at the melta Tactical squad out the Drop Pod and leaves just two remaining, it fires the deth-kannon at the Scouts but that scatters off the board. Boyz open fire at the shotgun Scouts and kill one.

In assault the Warboss and Nobz charge the flamer combat squad and wipe them out. The Boyz charge the plasma cannon Dev combat squad and wipe them out too. The Stompa charges the Drop Pod which it auto hits because it's immobile and because it has a titan c.c weapon I just roll on the damage chart with +2 which makes the Pod explode. The Boyz charge the Scouts and wipe them out.

Angels call for reserves but even with re-rolls only the Librarian and Honour Guard plasma squad come down as a single unit.

No movement from Angels this turn.

Shooting the two melta Space Marines from the Drop Pod fire at the Stompa, one misses the other hits and scores a crew shaken result. Honour Guard unleash plasma fire at the Nobz wounding three of them. The battered missile launcher combat squad which fell back targets the Nobz Battlewagon and wrecks it. The sniper Scouts fire at the Boyz below them but fail to kill anything thanks to cover saves. The lascannons ring out a pop the empty Battlewagon the Boyz assaulted out of.

Kill points are Orks 7: Blood Angels 6





*Tactical Notes

Ok the Stompa is out of action for a turn, but that's not a massive problem because the Drop Pod is now gone giving the Lootas clear line of sight and the Boyz are chasing after the Scouts, not that the Scouts can do anything to the Stompa. I've now cleared out the factorum ruin so those plasma cannons won't be hitting me again and another missile launcher is down along with an annoying flamer, Orks don't like flamers!

What I'll do now is send the Warboss and Nobz against the Honour Guard and Librarian and move the Boyz in the Battlewagon and the ones on foot towards the Dev squads in the shrine ruin. Once I've tackled them it's just down to deal with the deep strikers.


Turn 3

I move the Warboss and Nobz towards the Librarian and Honour Guard while the Boyz on foot move across behind them towards the squads in the shrine ruin. The Boyz in the Battlewagon move 6" through terrain and pass terrain test ok.

Shooting the Lootas behind the Stompa now have clear LOS to the melta Marines and polish them off. The other Lootas fire at the lone SGT whose squad got nailed by the Stompa in the first turn. The Boyz in the Battlewagon open fire and kill the missile launcher combat squad which popped the Nobz Wagon.

In assault the Boyz on foot fail to reach the Dev squad in the shrine first floor. The Warboss and Nobz have better luck and wipe out the Honour Guard and Librarian while the Boyz chase after the Scouts and kill them all.

Angels call for reserves with two Assault Squads along with a Priest touching down behind the Stompa and the Captain and flamer Honour Guard land behind the last working Battlewagon.

No movement from Angels this turn either.

Shooting the meltaguns from the Assault Squads fire at the Stompa and fail to do any damage because either missed of saved by the KFF. The Captain fires infernus pistol at the rear of the Wagon but it out of melta range and only scores weapon destroyed.

Kill points are now Orks 13: Blood Angels 6




* Tactical Notes

Ok I've lost all but one Wagon but it doesn't matter now as the Orks have slayed two Scout units and there's nothing around there to affect them, plus they're in cover. The Warboss and Nobz should assault something soon and the Boyz who failed to make it into assault should do this turn.

My plan now is to tackle those melta Assault Squads because they could really ruin my Stompas day. I'll get the Boyz into assault which failed to last time and get the Boyz out the Battlewagon to assault the Captain and Honour Guard along with help from the Warboss and Nobz. That then should wrap up the Angels nicely.


Turn 4

Boyz on foot move into the shrine ruin while the Warboss and Nobz mvoe through terrain but get a poor roll. The last Battlewagon backs up and the Boyz bail out ready to charge the Captain and Honour Guard. The Boyz which killed the Scouts move through terrain to the ground level. The Stompa turns around and targets the two Assault Squads.

In the Ork shooting turn a unit of Lootas fires at an Assault Squad scornig two wounds. The Stompa unleashes the super skorcha on one Assault Squad and leaves just four remaining including the Priest, it blasts the other squad with the deth-kannon and wipes them out. The Boyz out the wagon fire at the Captain and Honour Guard but fail to do any damage. Other Loota unit fires at the lascannon Devs and polishes them off.

In assault the Warboss and Nobz fail to reach the Captain and Honour Guard, the Boyz charge and lose a few but wound the Captain and kill the Champion and a H.G. The Stompa charges the remaining Assault Marines killing the Priest and two Assault Marines but loses two structure points thanks to the power fist - I suggest to Kris to keep the power fist as the meltagun will only get a single shot and the KFF might make the save but he can charge next turn with the power fist with 3 attacks and possibly do more damage. The Boyz charge into the Dev squad in the shrine and kill a few members of the squad and the Nob slays the Priest with a power klaw.

No movement from Angels again, no shooting either.

In assault the power fist SGT charges the Stompa but fails to do any damage and is destroyed by the titan c.c. The Boyz lose more numbers in combat but all Honour Guard are dead. The Devs are finally wiped out by the Boyz in the shrine.

Kill points are Orks 20: Blood Angels 6.





*Tactical Notes

Just the Captain left, finish him off Warboss!


Turn 5

Warboss and Nobz charge the Captain, Captain is killed.

Orks win with 21 kill points and tabling the Blood Angels.

Summary

A interesting game, usually I stay in the Battlewagons for as long as possible but with the Scouts been on there own they are a easy target. The combat squads all in the factorum ruin made it easy to get everything in there and make sure at least something is hit. As for mistakes I should have called a Waaagh! for that unit of Boyz trying to reach the shrine, unless I did and I forgot..:(

Kris' first mistake was his deployment. He deployed only squads on foot leaving his precious meltas in reserve, Orks vehicles hate meltas. This made is easy for me to move about and target half his army with all of mine. I did say to him about the Drop Pod being a bad idea, when the Pod came down it kept that squad isolated and they just got gunned down next turn. If Kris would have deployed his Assault Squads he would have been more mobile and had his meltas from the the start of the game. I personally wouldn't have taken Tacticals either, they do not suit Blood Angels.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Baal Secundus

I think taking the stompa was over the top. I've read some other batreps of yours and can only think wow when is he going to learn. Do you ever play anyone challenging?

This message was edited 1 time. Last update was at 2010/08/03 18:00:48


Destroy the Enemy!  
   
Made in us
Nasty Nob






Gardner, MA

Yeah the one round of shooting where that Stompa decimates 3 units - ugg brutal! Did he know he was going to face a STOMPA!?



A man's character is his fate.
 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

The Sanguinor Version 2.7 wrote:I think taking the stompa was over the top. I've read some other batreps of yours and can only think wow when is he going to learn. Do you ever play anyone challenging?


Thanks for the constructive comment NOT!

If you haven't got anything nice to say don't say it!

I was out of the game for a while. I guess I was little busy dodging bullets coming from your countries armed forces!

kaiservonhugal wrote:Yeah the one round of shooting where that Stompa decimates 3 units - ugg brutal! Did he know he was going to face a STOMPA!?


Yeah I knew about it we thought it would make things a little more interesting to try something different.

*Has a feeling he's gonna get a warning for this post*

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in us
Nasty Nob






Gardner, MA

I must admit - firing a Supa Gatler would be fun

A man's character is his fate.
 
   
Made in gb
Tower of Power






Cannock

The Sanguinor Version 2.7 wrote:I think taking the stompa was over the top. I've read some other batreps of yours and can only think wow when is he going to learn. Do you ever play anyone challenging?


And why was it over the top for? Did you read my second paragraph? Obivously not.

You obivously don't read all my bat reps do you...it's just I play Justicar more often than others.

kaiservonhugal wrote:Yeah the one round of shooting where that Stompa decimates 3 units - ugg brutal! Did he know he was going to face a STOMPA!?




Yes of course. You don't think I'd bring it along and just slip it in do you?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Baal Secundus

Maybe you might want to take a more tame list since your friend is getting back into the game. That way he'd have a better chance at winning and possibly learn more.

Destroy the Enemy!  
   
Made in gb
Tower of Power






Cannock

The Sanguinor Version 2.7 wrote:Maybe you might want to take a more tame list since your friend is getting back into the game. That way he'd have a better chance at winning and possibly learn more.


I'm not changing my list as I have only the models for the list. I'm also not changing my list so I can give someone a easier time, it's called being competitive and I'm sure people don't want something easy to beat but a challenge instead. I give him enough tips and tactics through the game. Perhaps you should post something useful next time maybe?

This message was edited 1 time. Last update was at 2010/08/04 14:32:38


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Baal Secundus

When I play people learning the game I tend to go easy on them and often will let them win. It's not like I need to win every game. I also like to spend time helping them with tactics and will let them change decisions already made so they can learn.

Destroy the Enemy!  
   
Made in gb
Tower of Power






Cannock

Well if you go easy on them and let them win you're not helping them.

Didn't I just say I help them with tactics?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Baal Secundus

The game can be overwhelming in terms of learning tactics when you first begin... or even coming back to the game after a hiatus and a new edition has been released. I would rather help friends learn to play well so I have challenging games. That just might be me though.

Destroy the Enemy!  
   
Made in gb
Tower of Power






Cannock

Bye!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

If I wanted an easy game I wouldn't play 40K!

I was out for a while and the only way to get back up to speed is to play against somebody with tough lists.

Once I get a handle on my lists and I beat Mercer I'll know that I have actually made progress and have a decent army that is competative, instead of getting to have a couple of walk overs against "Mr Nice Guy" and then get ass stomped when I do face a tough list.

In short it's better to lose and learn the hard way than to win learn nothing and become over confident, before getting beaten by another player.

Now do me a favour and get back in your box!

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Baal Secundus

Well good luck with that. And leave my box out of this... she not like that.

Destroy the Enemy!  
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK



Was that a joke?

Bye!

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in us
Feldwebel




Charleston, SC

Bringing a Super Heavy against someone just getting back into the game is kind of a Dick move. It also didnt help your case with you pointing out in your commentary how oppenent was making mistakes with his deployment. Perhaps being more Gracious and less dickish would help you improve the overall presentation of your battle reports.

"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmjäger 10 Commandments+ 
   
Made in gb
Tower of Power






Cannock

Justicar Alaric wrote:If I wanted an easy game I wouldn't play 40K!

I was out for a while and the only way to get back up to speed is to play against somebody with tough lists.

Once I get a handle on my lists and I beat Mercer I'll know that I have actually made progress and have a decent army that is competative, instead of getting to have a couple of walk overs against "Mr Nice Guy" and then get ass stomped when I do face a tough list.

In short it's better to lose and learn the hard way than to win learn nothing and become over confident, before getting beaten by another player.

Now do me a favour and get back in your box!


Exactly!

Comintern wrote:Bringing a Super Heavy against someone just getting back into the game is kind of a Dick move. It also didnt help your case with you pointing out in your commentary how oppenent was making mistakes with his deployment. Perhaps being more Gracious and less dickish would help you improve the overall presentation of your battle reports.


Firstly you should read my bat reps and you'll see this isn't the first time I've played this fella. I also sent him all the Stompa rules before hand so he could talior a list to it. As for deployment, you think I can play the game for both people, yes? So I have to do my own tactics and someone elses too and tell them how to play? I don't think so. Perhaps you should be more gracious and less dickish with you comments! As for presentation bring a titan has nothing to do with that, the point of the summary is to say how I thing things went and what mistakes I made and my opponent made, I cannot think of everything all the way through can I!

Be gone troll!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

Comintern wrote:Bringing a Super Heavy against someone just getting back into the game is kind of a Dick move. It also didnt help your case with you pointing out in your commentary how oppenent was making mistakes with his deployment. Perhaps being more Gracious and less dickish would help you improve the overall presentation of your battle reports.


Read my view of the battle on my blog (press www button) and you'll see that I thought the same as Mercer. He wasn't being a "dick" he was simply offering constructive comments about the way I played. Giving me a better idea of what to do next time.

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Baal Secundus

These types of batreps are boring as you know immediately who will win and that it will be a landslide. I was just offering some advice how to make your batreps more interesting. It would be awesome to read about Alaric curb stomping you.

Destroy the Enemy!  
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

as long as the opponent is told ahead of time and agrees, nothing you can do in 40k is a dick move.

while i don't have experience with a stompa, i do occasionally face a friend's baneblade. i'm in the same boat as mercer in that i generally use all my figs in a big battle like this (i try to tailor my armies to be an 2500pts all comers list in one force org). i've found that facing a baneblade without a majorly tweaked list (lots of meltas and str9/10 weapons) isn't very fun in general. the most fun i've had against the baneblade is when we do mini games where he has it and only it and i have a force of tau crisis and stealth suits all armed with shield generators (for the crisis) and fusion guns. the other time its not overpowering is if the other side has a comparable model.

justicar, i suggest you start saving some coin for a plastic baneblade tank or at least bring a counts as baneblade shoebox to the next game vs the stompa!
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

Proxy Baneblade?

Nah I think I'll just let my 2yr old proxy as an Imperator class titan LOL

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Justicar Alaric wrote:Proxy Baneblade?

Nah I think I'll just let my 2yr old proxy as an Imperator class titan LOL


lol, you just have to be careful. much like the counts-as-squiggoth terrier, you're likely to get WYSIWIG damage to your collection!
   
Made in gb
Fickle Fury of Chaos




Scotland, UK

I think taking a Stompa would've been an interesting challenge for the blood angels, I mean if 40k were real it wouldn't be all fair and dandy. It's based on brutal, all-out war so make it brutal, all-out war!! :L
   
Made in gb
Tower of Power






Cannock

The Sanguinor Version 2.7 wrote:These types of batreps are boring as you know immediately who will win and that it will be a landslide. I was just offering some advice how to make your batreps more interesting. It would be awesome to read about Alaric curb stomping you.


Ah, you again! You're not offering advice to make my bat reps better at all. You're telling me to let Justicar win so you probably don't know the outcome. That's not changing my bat reps more interesting, it's just changing the outcome. If you think the bat reps are boring stop reading, you can change the page or read some of my other bat reps - clearly says who I'm playing against at the top if you bother to read it all.

Come back with real advice or don't bother because your comment so far have been pointless, letting someone win Kids eh!?

warboss wrote:as long as the opponent is told ahead of time and agrees, nothing you can do in 40k is a dick move.

while i don't have experience with a stompa, i do occasionally face a friend's baneblade. i'm in the same boat as mercer in that i generally use all my figs in a big battle like this (i try to tailor my armies to be an 2500pts all comers list in one force org). i've found that facing a baneblade without a majorly tweaked list (lots of meltas and str9/10 weapons) isn't very fun in general. the most fun i've had against the baneblade is when we do mini games where he has it and only it and i have a force of tau crisis and stealth suits all armed with shield generators (for the crisis) and fusion guns. the other time its not overpowering is if the other side has a comparable model.

justicar, i suggest you start saving some coin for a plastic baneblade tank or at least bring a counts as baneblade shoebox to the next game vs the stompa!


Yup told a week in advance about the Stompa. But like I said how many meltas can you get into 600 points? 12 maybe?

This message was edited 1 time. Last update was at 2010/08/05 16:20:51


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




i have to disagree with you here The Sanguinor Version 2.7

i play mercer often and get beaten by him alot
its usually closer then the end result would make you think but still....

yet i do not think he is being a dick by playing the best possible list and using the best possible tactical options

losing makes you better (and cry) FACT

since i've been playing mercer i feel that my own rules knowledge and knowledge of my units has greatly increase

and he is always kind enough to help out with advice on deployment and target priority

and he has also got rid of his 'what numbers that' dice

Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.




 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

LOL The guess what I rolled dice, always good fun when it's running late and the lighting isn't the best.

Don't forget the Cow Bag of power it needs more respect haha haha.

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in us
Longtime Dakkanaut




Burbank CA

@mercer: List, batrep and all that aside, responding like you did (dismissing people ["bye!"] and overall just being a d-bag) to people just trying to give advice does indeed make you look like a dick.

Bye!

This message was edited 1 time. Last update was at 2010/08/05 21:39:48


W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

CrazyThang wrote:@mercer: List, batrep and all that aside, responding like you did (dismissing people ["bye!"] and overall just being a d-bag) to people just trying to give advice does indeed make you look like a dick.

Bye!


The reason the guy was dismissed was simply because he wasn't listening to anything myself or Mercer were saying. It was a fun game which Mercer DID help me with a lot, and at the end of the day I learnt more from getting beaten by a fair and interesting opponent than I would of had I been given an easy ride.

There is only so many times you can say the same thing before you get to the point where you lose all faith in the person your talking to. It's when you get to this point that it's better to politely say "bye" and leave the topic alone, rather than continue to get worked up and allow the conversation to devolve into a slanging match.

If you had ever actually met Mercer (not likely what with you being a septic tank) you would realise he is a good guy who is more than fair when it comes to the game.

Now get off your high horse, stop mashing your keyboard like a demented fool and keep your ill informed opinion to yourself.

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Justicar, he is an eldar player, a lost cause in most cases.


TBH, its nice to see an amusing battle for once.
Who says they should allways be even?

alot of old games used to be halting the tide (generally the attacker had 50% - 100% more points)
That was far from fair, but allways fun.

If your ever down the south, let me know, i have nothing against trying my luck against a stompa, aslong as i can throw in a 4th trygon and some other junk to make up points

   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

It was Mercer's stompa.

I used to love the old "against all odds" battles. One squad standing it's ground against waves of enemy troops.

They always made for the most exciting games with the best stories.

War is Hell! LOL

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
 
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