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Made in us
Fixture of Dakka





Iyanden is probably the best option, but only if you're using more than just the trait. The Iyanden trait is worse for Wraith Constructs (and almost everything else) than the Uthwe trait.

There isn't much in this game that can compete with an IK, currently.
   
Made in us
Screaming Shining Spear





USA

Hey all want to double check a few things for my new list

If I have my Autarch Warlord take a Treasure of the Craftworld….does he get a Path of Command roll for that when I place him on the battlefield or is it already too late?

If my Autarch is from the codex but loaded with index options like Power Sword and Banshee Mask....

1) I don't have to pay for the Power Glaive if my model does not have one?
2) I do get the codex version of Path of Command?

has anyone else fell in love with the DoomWeaver on the Night Spinner like I have??


Automatically Appended Next Post:

So fine tuning my list some more.

Spoiler:
Wild Host (Saim-Hann) Outrider detachment.

HQ Autarch Skyrunner + Nova Lance 105
FA 5 Windriders 3 with twin Shuricats and 2 with Scatter Lasers 100
FA 2 Vypers Twin Shuricats for both and Scatter Laser and Star Cannon 104
FA 2 Vypers Twin Shuricats for both and Scatter Laser and Star Cannon 104
HVY WraithLord Ghost Glaive, 2 Shuriken Cats + Shuriken Canon 105

518

FieldCraft (Alaitoc) Battalion

HQ Farseer + Singing Spear Executioner + DOOM 115
HQ 2 Warlock Conclave Protect/Jinx + Quicken/Restrain 90

Troops 5 Dire Avengers 55
Troops 5 Dire Avengers Dire Sword+ Pistol 56
Troops 5 Dire Avengers Dire Sword + Pistol 56
Elites 5 Fire Dragons + Fire Pike 123
Elites 6 Howling Banshees + Executioner 81

Transport Wave Serpent Twin LInked Shuriken Canon+ Shuriken Canon + Vectored Engines 157
Transport Wave Serpent Twin LInked Scatter Laser + Shuriken Canon + CTM 147

Flyer Crimson Hunter 160

1040

Field Craft ( Alaitoc) Vanguard

HQ Autarch Warlord Banshee Mask, Power Sword+ pistol, Seer of the Shifting Vector, Faolchu's Wing 75
HVY Falcon Bright Lance + twin Shuriken Cats + CTM 132
HVY Night Spinner Twin Shuriken Cats + CTM 117
HVY Night Spinner Twin Shuriken Cats 112

436

Total 1994


9 CPs after -1 Treasures of the Craftworld.

I have 10, 11 or 12 drops depending on what I need. The Autarch with "wings" can hide in a Wave Serpent in case of Warlord killers out there like the Knight Missile Strategem.
I plan to sit one NightSpinner out of los while the other moves to claim an objective with CTM.
The rest of the force moves as one with the Autarch in the middle and Doom on the main target that round.

What do I spend my last 6 points on? Did I add it up correctly?
With the old list my Warp Jump Autarch did not benefit from the new Path of Command. Now I hope to regain 1 or 2 CP in a game thus making up for the 12" fly for the Autarch.


Oh....So Dire Avenger + Howling Banshee and Farsee in one Wave Serpent

Dire Avenger units + Fire Dragons and Conclave in the other Wave Serpent

Dire Avengers and if need be Autarch in the Falcon.

That is how I get down to 10 drops.

Thoughts on the Vypers. I used to do solo but they were such easy First Strike kills for my opponents. Now I can hide half of a unit and more often than not try to use LOS to keep them both from dying. The Scatter Laser is more of an Ablative wound for the star cannon one but can take shots til it goes down.


This message was edited 1 time. Last update was at 2019/02/19 23:15:22


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in nz
Devastating Dark Reaper




That is how I get down to 10 drops.

Is getting that minimum drop really that important.?

For example

HQ 2 Warlock Conclave Protect/Jinx + Quicken/Restrain 90


Splitting them up doubles their PP per turn.So they can cast two PP per turn rather than one.

HVY WraithLord Ghost Glaive, 2 Shuriken Cats + Shuriken Canon 105


You'll have to explain this guys purpose to me. At the moment you have a very mobile force apart from this guy. Usually they are good to bottleneck enemies or counter-charge if you are going for a gun-line. Would he being just running around a little aimless?

It's not a top tier list if you are being hyper competitive. Falcon, Banshees with no backup, two Autarchs. I'd also add a Fusion gun to your skyrunner Autarch.


   
Made in us
Screaming Shining Spear





USA

My local meta has a guy who placed 21 at LVO and was 15 going in. The Wraithlord had paid for his points everytime vs titan lists. He is either a distraction carnifex or with doom does a dozen points to whomever he makes into contact....coupled with Banshee mask there is usally no overwatch on him.

The Warlocks have been great for me for a couple years now. YOU know the cons...here are the pros:

Cheaper. I can cast some needed powers up to 36"
Those powers are 2 now EVEN if one warlock dies
I still have access to both powers till ALL 4 wounds have been inflicted.

It is a flexible unit for how it works with the force.

I would rather go 2nd on many of the deployment zones, however if the opponent wins and chooses to go 2nd then you do not have that option. I would rather pick if I go second rather thatn be forced to go first on certain maps.

The last version of this list had no problem deleting 3 titan lists..both times. The problem comes from mission objectives. The secondaries work out for me.

It is a shoot first list ….the CC from the suicidal skyrunner, banshees, fire dragons and wraithlord directs the enemy to clean those units off since with doom they are an irritant that needs removed. Thus letting my shooting and Doom do the real work.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in gb
Longtime Dakkanaut




For me, the Warlock Conclave is difficult to justify in a tourney setting, when there are a lot of ignore-LoS weapons in a lot of armies. Not having the character keyword really hurts them.
HOWEVER, vs Orks and GSC it could be extremely well, as, chances are they’ll be charging you rather than trying to shoot through the invulns, giving you a couple of turns to benefit.
   
Made in us
Screaming Shining Spear





USA

Over 50% of my opponents forget that the warlocks are not characters...even if they have played it prior with me. They know it ...but are so ingrained they forget to take advantage of it. Obviously good players will not. I do keep them in the Wave Serpent my first turn so 1 or 2 rounds they are not a viable target. When they are out...there are so many targets like fire dragons, Wraithlord, Skyrunner and tanks in the enemies face I have only had 1 game where they became a targer. In that game Doom still dropped 3 castellens over 2 1/2 Turns so it did not hurt. Again it was the mission objectives that do hurt as my flanking list needs to recoup in rounds 3 4 and 5 to have a chance to win.


Automatically Appended Next Post:
The reason they Wraithlord is in the Wild Host list (saim hann)
He can advance and move for an average of 11.5" and still shoot(no battle focus)
So he can keep pace with the tanks for the most part

He DOES get the reroll on failed charges. That is a huge benefit for his role if any try to CC my tanks. (Banshee masks on 3 units if needed to keep him from getting Overwatched)

This message was edited 1 time. Last update was at 2019/02/20 22:06:36


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Furious Fire Dragon




USA

 admironheart wrote:
My local meta has a guy who placed 21 at LVO and was 15 going in.
cool story bro

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in gb
Walking Dead Wraithlord






 admironheart wrote:
Over 50% of my opponents forget that the warlocks are not characters...even if they have played it prior with me. They know it ...but are so ingrained they forget to take advantage of it. Obviously good players will not. I do keep them in the Wave Serpent my first turn so 1 or 2 rounds they are not a viable target. When they are out...there are so many targets like fire dragons, Wraithlord, Skyrunner and tanks in the enemies face I have only had 1 game where they became a targer. In that game Doom still dropped 3 castellens over 2 1/2 Turns so it did not hurt. Again it was the mission objectives that do hurt as my flanking list needs to recoup in rounds 3 4 and 5 to have a chance to win.


Automatically Appended Next Post:
The reason they Wraithlord is in the Wild Host list (saim hann)
He can advance and move for an average of 11.5" and still shoot(no battle focus)
So he can keep pace with the tanks for the most part

He DOES get the reroll on failed charges. That is a huge benefit for his role if any try to CC my tanks. (Banshee masks on 3 units if needed to keep him from getting Overwatched)


Where are you getting battle focus on the wraithlord from?
As far as I could see none of the vehicle type units have battle focus.


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Screaming Shining Spear





USA

I said NO battle focus


Automatically Appended Next Post:
cool story bro

The whole point is people say your army list isn't competitive. I hear that all the time in this game and others...Why because it don't his some mathhammer or net list ideas. That is absurd. I have a 50/50 win ratio with the other guy that placed 105 at LVO...so I am not an idiot player. I am also not very good. Just returning to the tournament scene. But comments like your list is not competitive is the worst advice anyone on this forum can give. and it should just plain stop. Help out when and where you can see the list and playstyle going. DO not try to make it your playstyle or the latest you tube video. uggg. the muck you have to wade through to get good discussions....


sorry had to vent over simple frustrations on a helpful forum. sic

This message was edited 1 time. Last update was at 2019/02/21 12:39:01


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in gb
Longtime Dakkanaut




 admironheart wrote:
I said NO battle focus


Automatically Appended Next Post:
cool story bro


The whole point is people say your army list isn't competitive. I hear that all the time in this game and others...Why because it don't his some mathhammer or net list ideas. That is absurd. I have a 50/50 win ratio with the other guy that placed 105 at LVO...so I am not an idiot player. I am also not very good. Just returning to the tournament scene. But comments like your list is not competitive is the worst advice anyone on this forum can give. and it should just plain stop. Help out when and where you can see the list and playstyle going. DO not try to make it your playstyle or the latest you tube video. uggg. the muck you have to wade through to get good discussions....


sorry had to vent over simple frustrations on a helpful forum. sic

I always find it funny when I build or run a list people say is “not competitive” only for me to then beat their “super competitive” list with it.

Sure, in some cases the hyper competitive netlists might wipe the floor with you if they go first or if you fail something at some point (like any other list though), but I agree that people need to widen their insight into tactics beyond what the internet says about a unit or what mathhammer says in isolated instances.

That said, if you don’t build a list to take a Castellan out (currently) then you do need to revisit aspects of your list. (In a competitive event anyway)
   
Made in us
Ancient Venerable Dark Angels Dreadnought





There are many players that take units that others feel "not competitive" and do very well with them. The mob mentality of the online community can get a terrible case of tunnel vision.
   
Made in us
Longtime Dakkanaut





With Orks completely taking over the local meta, and new GSC poised to do so again, I immediately started painting up nine Shadow Weaver Vaul Support Weapons, and was laughed at for "wasting money on non-competitive models". I've also won our last two events...

Competitive is a relative term based on local player-base, etc.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Screaming Shining Spear





USA

How do you feel about the Shadow Weaver vs the Doomweaver.

Just to try it out I took both vs my nid opponent in a non optimized footdar list. ( I was better in CC than the nids, He was superior in shooting ….it was funny)

The Shadow Weavers were still around...he did take out the NightSpinner. I just find the Str 7 and 2 wound to be very nice. I had just gotten 3 Shadow Weavers recently and was hoping they would be great. Im still not convinced. I think I will stay with the Night Spinner.

The tank does have a bigger footprint and target. Cannot hide on 2nd floors but does have fly to retreat from CC.

How has your units played out?

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





lol, my 3 shadow weavers at LVO were rockstars. 111pts for 3D6 S6 shots. Twice they stripped the last wound or two of a knight to kill it and save shooting a better weapon for just 1 wound. Also invaluable for hitting invisible units.
   
Made in us
Longtime Dakkanaut




They're souped up S6 rend-capable mortars on a fairly sturdy BS3 platform. What's not to like?
   
Made in us
Longtime Dakkanaut





Sterling191 wrote:
They're souped up S6 rend-capable mortars on a fairly sturdy BS3 platform. What's not to like?


This.

So far in our horde-plagued meta, I haven't once regretted taking all nine Shadow-Weavers. For 333pts, hidden out of LoS, but no less clogging my back-field, they've always earned back their points. Its everything good about IG mortars, but much stronger, and hit more frequently, in an army that also needs the anti-horde support more.

Between them and "Forewarned" strat on a unit of say Shining Spears or Dark Reapers, my local meta of Ork players has crapped themselves.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Painlord Titan Princeps of Slaanesh




My FLGS has 1250 pt events. My question is- Can an eldar player get away with only 1 wave serpent in the army?

I was thinking Farseer, Asurman, Jain Zir, 2x5 Rangers, 3x5 Avengers, 5 Dragons + Ex, 9 Banshees + Ex, 4 Windriders with shuriken cannon, 1 wave serpent.

I was thinking of starting the Banshees + JZ in the wave serpent. The Avengers and Asurman are place holders, the rangers are advanced or placed in sniper positions. The dragons are started in cover and the bikes positioned as needed to support or strike.
   
Made in cn
Unshakeable Grey Knight Land Raider Pilot




Yeah absolutely. Wave Serpents are great but their offensive output isn't that high for what they cost, so you're better off only taking as many as you need for the transport utility. The great mobility, durability and mortal wounds is more of a perk than the main reason to use them I say.
   
Made in gb
Walking Dead Wraithlord






Yeah the lists I have been concocting only made allowance for 1 Wave serpent. Duno if I was biased because I only own the one though lol.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Screaming Shining Spear





USA

So we are having our first Apocalypse game for me in 8th. I am taking a very non optimized list

I just want to play the models that I have

My 3 Tempest Super Heavy Tanks are going to be a Dark Eldar Tantalus squadron. Except for the CC it seems the best fit of all the eldar stuff.

I am also taking a Revenant. Unfortunately we are doing points instead of power levels so I am paying a massive overcosted rate.

So I expect to get blown off fairly fast. It will be a 6' x 16' board with progressive reinforcements.

Every round it goes from 500 point detatchments to start and increases by 500 each round. Thus the Revenant wont even be available til round 4 or later. I have 5 detachments.

So it will take 5 or 6 rounds to get all my 6000 points into play.

I have Kabalite warriors, Scourges, archon and succubus in my Tempests(tantalus) with a 36" range but 12 shots each what should they do...just charge and kill and die?

What about the Revenant. It has a pitiful 60" range. I was thinking of staying on the flank.

Everything else is mostly the main mission objective troops where LoW are inaccessible.Basically whomever controls the Vortex Missile Pad will win the game...so infantry does have a use.

I will be facing Guard, Orks and possibly other eldar>

Anything I should be careful off? I think there will be baneblade variants of all types and possibly a Scorpion.
Castellans and such ofc.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I'm dipping my toes back into Craftworld armies and I think I've missed the big picture regard Dark Reapers.

How do Dark Reapers do their jump-shoot-twice-jump thing?

I know Alaitoc is nice for that -1 to-hit rule... but, how does Ynarri fit in? Doesn't the Reapers have to be within 7" of a unit being destroyed? And what's the "jump" part?

Thanks!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut




 whembly wrote:
I'm dipping my toes back into Craftworld armies and I think I've missed the big picture regard Dark Reapers.

How do Dark Reapers do their jump-shoot-twice-jump thing?

I know Alaitoc is nice for that -1 to-hit rule... but, how does Ynarri fit in? Doesn't the Reapers have to be within 7" of a unit being destroyed? And what's the "jump" part?

Thanks!


There's a psyker power that when cast on a unit allows it to immediately make a soulburst action. There is also a strategem that allows a unit to move 7" after firing in the shooting phase.
   
Made in us
Screaming Shining Spear





USA

try putting your Dark Reapers in a Bastion if they do die to fast. 20 W at T9 is nice Ablative for 160 points.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in gb
Walking Dead Wraithlord






So The inescpapable accuracy perk for dark reapers...

I was planng on giving my exarch the aeldari missle launcher (because its 2 pts cheaper and does the same thing) and mainly to use the strashot stratagem vs flyers.

According to the rule DR exarch ALWAYS hits on a 3+ regardless of modifiers. But with the starshot you add 1 to the hit roll. is it me or are the two mutually exclusive therefore star stratagem does nothing as DR exarch is the only infantry model with aeldari missle launcher? Pretty sure I'm missing something obvious.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Longtime Dakkanaut




DR always ignore modifiers, both positive and negative.

Currently the only unit that benefits from the +1 is a Guardian squad using the heavy weapons platform.

This message was edited 2 times. Last update was at 2019/03/01 09:10:46


 
   
Made in se
Regular Dakkanaut




It’s the only one in dark reapers that’s having an Aeldari missile launcher yes. But why use that stratagem on DRs? They hit on 3+ anyway.

The little experience I have with DR I took the tempest launcher and was very pleased with it. So I do recommend taking that.

Guardians with heavy weapons platform can take it. Pretty sure some other things can take it like auturach (spelling?) can take it from the index I think.
   
Made in gb
Longtime Dakkanaut




Tazberry wrote:
It’s the only one in dark reapers that’s having an Aeldari missile launcher yes. But why use that stratagem on DRs? They hit on 3+ anyway.

The little experience I have with DR I took the tempest launcher and was very pleased with it. So I do recommend taking that.

Guardians with heavy weapons platform can take it. Pretty sure some other things can take it like auturach (spelling?) can take it from the index I think.


Only the Guardian Defenders.

The Autarchs don't get the missile launcher, they get the Reaper Launcher instead.
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Just Take Reaper Launcher in squad of 10 or Tempest Launcher for squad of 3.
   
Made in us
Screaming Shining Spear





USA

So it seems my local meta has a lot of guys playing around with the Fist+Chainsword titan with 3 d6 drop the lowest for charges. They spend 3 CP to place the titan in reserves.

Now from what I read it must be placed on a board edge within 6"

within ….means only a part needs to be within correct? Just like transports embarking/disembarking.

If that is the case then the base can be positioned lengthwise to get about 13 inches from the edge....with a nice charge range of 9 inches or so with a re roll. That puts it in range of the middle of the board.

How do you guys handle that move? Screens?
or do you put bait down in a corner and consider that the titan is a waste if all it kills is the bait>

thoughts suggestions.....experiences?

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Screaming Shining Spear





USA

I just played my first 8th ed Apocolypse game. Unfortunately the weather turned bad and we had to kill the game aftyer turn 5.

We set up, played 5 turns and packed up and still ate a sit down dinner and beef stew. I think I got drunk. and it was still under 6 hours (the one guy did not even have a 6000 point list yet)

I CANNOT explain how important it is to play progressive army play rather than plopping down one big blob of forces. We had 3 turns done in the first hour and half (including deployment)

We had a few hiccups and such but still a good time.

My Revenant did not show up till turn 5 but it vaporized a Castellan.

I was really impressed with it...not 2000 points impressed, but now I think the Phantom may be a great piece in these games.

I played my 3 Tempest super heavy tanks as a Dark Eldar force as a proxy with Tantalas rules. They rocked. I still had 2 after 3 rounds was in the imperial gun lines and had taken out a storm hammer and 2 leman russes. Not sure if they would have survived another round...but very happy with them as a proxy.


Automatically Appended Next Post:
My Question.

If I am looking at it right....the Phantom can advance an extra 12" and the Revenant 18". That is great.

To get the best Field save the phantom barely squeaks by on its top move speed. The Revenant must advance to gain it.

But every weapon is Heavy. The titan rules permit the no modifier for firing heavy weapons even when moving.

BUT IF THOSE TITANS ADVANCE...AS FAR AS I CAN TELL THEY CANNOT FIRE ANY WEAPONS????

IS THIS RIGHT? If so why would anyone ever advance them if they give up such valuable shooting.

Am I missing something or is that the way it is?

This message was edited 2 times. Last update was at 2019/03/04 03:23:20


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
 
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