Switch Theme:

Relentless: 8.4 "Slann, bam, thank you ma'am!" (Complete)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Okay folks- this is actually the second time writing this, since I made a rookie batrep-writing mistake the first time and lost it all on an unexpected reboot. Add to that the fact that pictures didn't turn out well (and I didn't get very many) and I'm afraid this batrep will fall a little short of the dubious standard I strive for here at Relentless HQ.

Excuses all laid out, today's matchup was against Brandon- real nice guy who played me in my third game of 7th edition (and wrecked me with Cloying Quagmire and a Hellcannon). We hadn't played since then, and he's now prepping a Lizardman army for a local 8th edition tournament this weekend.

Here's what his list looked like (with extra items that were so popular in Relentless 8.3):

Slann, BSB, Cupped Hands, Standard of Discipline, Loremaster (Death), Ethereal(ish), Free power die, 2+ ward from shooting, devilish purple twinkle in his eye
Skink priest, level 2 (rolled thunderbolt and comet), Engine of the Gods, Cube of "Oh wait, Dwarves? Awww...."
2 x 30 Saurus, standard, musician, 5 years of 7th edition dust
6 Kroxigor, black belts in Rex Kwon Do
Baby steg, giant bow, playful disposition
4 Terradons, organ gun hunting permits
2 x 1 Salamander, irritable bowel syndrome

I took the modified version of my list, which you can see here.

We elected to run the Battleline scenario rather than roll it (though I remain a proponent of using the scenarios, if nothing else than for the depth it adds to list building).

After scanning his army, I came to the impossible-to-understand-now conclusion that I needed to get into combat quickly. Some of the problem is that I *don't* have much shooting, and so tend to always think I'm outgunned at range. More of it was a sort of tactical brain freeze that happens with new armies (and a lot with eighth edition, where I feel like I really am not sure where the threats are/how to deal with them). Anyhow, as you'll see, I fell into my old days of "Ahhh, Strollaz, gotta use it, send it all forward, whoops!" mindset.

On the plus side, I did manage to separate my warmachines to keep them from all getting wrecked in a single purple sun, or by one unit breaking through. I didn't see a whole lot of opportunity for the dragonslayer, so he stayed back to counter charge/delay anything (read:Terradons) that tried to come over the top. I had some other vague tricks in mind that I've wanted to try with the Dwarf lord that I won't get into here. Suffice to say, planning was in appallingly short supply on my part.

Not only did I deploy on the 12" line, but I sent it all forward with Strollaz. The terradons used their scout move to set up outside organ gun range, but ready to hop over my inexplicably advancing battle line and start acting like a bunch of hooligans.

Here's what the board looked like before we rolled for first turn:



If you can't see the tactical brilliance in this pic, don't worry. It's blurry.

Turn 1

The gods of (mis)fortune either thought I needed help or wanted to get a chuckle out of watching me get even deeper in to the headlong charge against a combat Lizard army, so I won first turn despite not having the +1. Not having lost a single model in the game yet, I decided to stick with a winning strategy and pushed everything forward again. The only shooting available was limited to my cannon and grudgethrower.

Dimly recalling a brutal death at the hands of the last Death magic caster he'd faced, my dwarf lord directed the cannon to open fire at the floating frog. My BSB helpfully pointed out that the Slann had a 2+ ward vs. shooting and it was really unlikely that the Slann would go down. "Never tell me the odds!", roared the general and he piloted his ship through an asteroid field. Errr... maybe not.

The cannon fired, and plinked the Slann right between the eyes and dropped him dead. The bounce failed to wound the skink priest and took a couple of wounds off the engine steg. I asked Brandon if he'd rather restart, but he elected to keep going, as it was bound to happen at some point. The grudgethrower sailed 10" over to just barely clip the other steg, though it only crushed one crew member.

I sheepishly handed the turn over to Brandon.

The lizards pushed forward across the line, and the terradons hopped over the slayers, killing 3 with dropped rocks. The skink priest started trying to cast, but with no Slann to worry about, I was able to shut him down fairly easily. The Engine also activated its 5+ ward shield, covering everything except for the terradons. In the shooting phase a couple warriors burned up courtesy of a salamander spray, and the organ gun took a wound from poisoned javelins.

Turn 2

The error of my ways finally dawned on me as I realized that even with the Slann gone, I wasn't liking most of the matchups left on the table. At least I knew how to deal with the Terradons. In charged the dragonslayer, who was poisoned to death on the stand and shoot. Ahem.

I otherwise shuffled to delay contact by a turn, moving my leftmost warriors into a position where they couldn't be seen by the closest stack of 30 saurus. The gyro positioned to blast some saurus off before they made it in. I pushed the runesmith's warriors up on the right (forgetting to bail the runesmith out first). My thought process was that they couldn't avoid a Kroxigor charge next turn, so I would set a position where the Krox would have to charge warriors and get slayers in the flank for their troubles.

Forgetting about the engine's active ward, I let loose with the gyro, but failed to inflict any casualties thanks to armor and wards. Annoyed at my error, I lobbed a rock into the engine and finished it off, wounding the skink priest to boot. The cannon blasted into the kroxigor but rolled a one to wound the first krox, stopping dead there. The organ gun had to resort to blasting terradons at point blank after the dragonslayer's failure. Two hits was re-rolled into 10 and all 4 dropped.

With no combat, this is what things looked like:



Who let me get this close to the lizardmen?!

In the lizard turn, the precarious position of the runemsmith's warriors was worsened when the baby steg charged in along side the kroxigor. So, that'll be what? 18 Strength 6 attacks, 2D6+1 hits and 3 more attacks at Strength 5, 3 Strength 4 hits, and some skink attacks for good measure? I'm sure that'll be fine.

Elsewhere, the two saurus blocks jockeyed for position with my hammerers, longbeards, and warriors. The salamanders failed to cause any damage on my small slayer formation, either overshooting or eating skinks. My slayers were duly confused, used to dying to shooting and magic. What was wrong here?

In combat, I got off lucky and only lost 12 warriors from a huge amount of damage. Unfortunately, I failed to drop a krox (which was kind of a statistical longshot- who knew Krox had a 4+ save?) and so wasn't steadfast. Snake eyes failed to materialize and both the steg and krox blew through with big overruns. Combined with their charge moves, this put both behind my lines and out of sight of any counter charges. My artillery crew tried to convince me that as glorified wound markers, they didn't really need to be there, and could they maybe just go home now? I ignored them.



Oh noes, my backfield!

Turn 3

My rangers, having failed to march block the cold blooded saurus decided to chase off the skink priest, who promptly fled. My slayers charged each salamander with a redirect, but they fled out of reach. I set up the middle to take a charge on my left warriors with the saurus, hopefully hold, and then send in the lord and longbeards. Hammerers set up to delay the other block until I could deal with the first. My shooting needed to come up ridiculously big to drop the steg and kroxigor. The grudgethrower could only see the krox, so crushed one. The organ gun added enough wounds to drop a second, which would force a panic check. Hoping to see that failed (it wasn't), I fired the cannon into the steg, but failed wound... The gyro continued a lackluster performance and dropped one or two saurus.

The lizards charged away- saurus into warriors, steg into cannon and krox into organ gun. The skink priest was conveniently blocking the saurus charging into my hammerers, buying them another turn of dramatic posturing. The magic phase turned ominous, as without a runesmith, a comet started rumbling to earth... right in the middle of my last combat ready blocks. The saurus rolled hot, and put the warriors on a scary 6 to hold, but I made it on the BSB re-roll. Both artillery pieces were trashed, and the lizards reformed to threaten the main line. The steg also kept an eye on the grudgethrower to keep that charge option available.



Wait, didn't I win this thing in Turn 1? What the hell?!

Turn 4

I charged the skink priest who fled through the saurus, and redirected into the big stack of saurus. I would have let them come to me (and force the skink to charge something to get out of the way) but wanted to get away from the looming comet. In went longbeards with BSB and general in tow. The rangers tramped over to head for the flank of the saurus fighting the hammerers. The grudgethrower failed to save itself and missed the steg by a fraction of an inch. Combat went well enough- hammerers took a lot of casualties, but hit very hard in return, while I broke the saurus on the left. Unfortunately, I could only pursue with the warriors, as I couldn't really afford to pull my lord's unit out of the line. I failed to catch them which was going to cause something of a problem. There was still about half the unit left. Still, the warriors would probably be ok, so long as they didn't have a massive chunk of space rock land on top of them.

For the lizardmen, the steg rumbled over and kicked over the grudgethrower, and the krox killed 9 slayers for no return losses. Oh, and the comet came down, killing half my warriors, a rank of longbeards and (luckily) just a few hammerers. The krox reformed to set up a charge in the hammerer flank.

Turn 5

Decision time... My lord could head after the steg, but it would take the longbeards out of the fight. On the other hand, I didn't really see a good way for him to get any points back otherwise, and the alternative was to get combo charged later by the krox and steg. So he led his longbeards into the backfield after the steg. On the right, my hammerers were going to need to chase off the saurus this turn to avoid krox in the flank. The rangers were coming to the rescue, but apparently were to busy patting themselves on the back for being so much better in this edition and failed to make the 8" charge into the saurus flank. On the left, with massive casualties from the combat, I didn't like the warrior/saurus matchup, so the gyro took another turn to spray them down with the gentle rain, killing one or two.

In close combat, I left the steg on a single wound, and did some more damage to the saurus, but without the rangers' help, lost combat and all but 7 hammerers.

The lizards used their turn to charge my warriors and hammerers. The hammerers were killed to a man, but the warriors managed to hold despite my lord and BSB haring off to who-knows-where, taking their leadership and re-roll with them. On the plus side, I did mange to take the steg's last wound, though the longbeards were down to about 8.

Turn 6

I took the opportunity to remember the advice I've been giving on the gyro and used it to flank charge the saurus fighting my warriors. The rangers realized they'd been too slow and tried to back up (not sure why I didn't swift reform to get further away) from the large saurus unit. The warriors and their thane rolled a ridiculous number of wounds, which was fair because I hadn't had anything but bad luck this game (hah!), and with the help of the gyro, I broke the other saurus block and ran them off the table. All that was left was to see if the lizards could pick up any last VPs...

Which they did when the rangers fled 2" from a charge and were wiped out.

Note: We actually played a 7th turn, though this didn't end up changing anything significantly...

So there it was, and after a count, I'd still hung on to a victory- for about 400 points.

Dwarf Victory (but it didn't feel like it)

Post game thoughts to follow. Thanks for reading...

RZ




This message was edited 1 time. Last update was at 2010/08/19 23:28:21


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Warwick Kinrade




Mesa, Arizona

The teasers make me so sad. "NEW BATTLE REPORT!" Than crushed, everytime.
   
Made in us
Commoragh-bound Peer




Gainesville, FL

It's just Zeke being dwarfy. He wants to prove to us that only those truly beardy will have the dwarven fortitude to wait for his next post.



3000
3000 
   
Made in bg
Cosmic Joe





Bulgaria

DiscipleofYawgmoth wrote:It's just Zeke being dwarfy. He wants to prove to us that only those truly beardy will have the dwarven fortitude to wait for his next post.


Lulz


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Red_Zeke wrote:If you can't see the tactical brilliance in this pic, don't worry. It's blurry.

Win . I think I can see where this is going! The wittiness in the army list entries is appreciated, too

This message was edited 1 time. Last update was at 2010/08/19 16:24:04


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Comments and post game thoughts:

@ Prince: Sorry! The writing always takes longer than I expect. If it's late, I figure I'll post the pre-lim to let people know it's coming.

@ Disciple: You got me. Trying to teach young 'uns patience. In my day battle reports were passed by word of mouth and memorized by rote. Not this newfangled electronic style the beardlings are so taken with today. No sir, grumble, grumble...

@ RiTides: Did this go where you thought it would?


Unit of the match: Have to be the cannon for the first turn shot, if nothing else...

Villain of the match: Yaaargh- those Krox hit hard, don't they? I really should have planned to knock some more wounds off them earlier. Each one dropped is less attacks down the line (and even one down would have left my runesmith's unit steadfast).

Other observations:

- First- apologies for a report that could've been a little better. Can't do much about the Slann dropping early, but I could have taken some more (and better pics).
- I need to remember to take some extra measurements before the game. I only ever think to measure when I'm about to declare charges or shoot. I'm selling myself short in the movement phase as a result.
- I should have charged the gyro in to the flank of the saurus on the same turn my longbeards went in. The combat was pretty much won, but it would have been nice to pursue with a swiftstrider instead of a 2D6-1.
- In case, it wasn't clear- I would have benefited from holding back a little. Advancing meant early charges were guaranteed to hit, and it let the krox and steg blow right into the backfield.
- 25 mm bases throw me off. I kept thinking the saurus units were way bigger than they actually were. They certainly *looked* huge.
- The gyro really didn't do much with its shooting. And we weren't even using partials (which is wrong, as it turns out). I'm fond of my conversion, but I might take a look at what else I could get in for 140 points...
- I think this army might benefit more from a Shadow or Life magic Slann? Not sure, but augments and hexes to help out the blocks would be real nice. And with life, krox and stegs could benefit from the lore attribute.
- It's early to say, but felt a lot better with the most recent tweak. The hammerers really were too small before (and may still be so now).

Interested on hearing others' thoughts on the game too, though it was a little wonky with that opening shot.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in ph
Rough Rider with Boomstick






Nice report! can't wait to see both your armies fully painted! But those that are look great!



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Warwick Kinrade




Mesa, Arizona

That was a really up and down game, pretty much pulled out by the cannon shot. The best way to win Warhammer is to make your opponent roll dice though. ;]
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

@freddie: Yes, it's a good point. I just put a cannon together so I could stop proxying, so it stands out amidst the rest of my painted stuff. Brandon had a beautifully painted Lizard army for 7th, but almost none of it is in his 8th list.

@Prince: I suppose so. The initial shot was really just an attempt to drop the engine before it could get its shields up, but I scored a little collateral damage...

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in bg
Cosmic Joe





Bulgaria

Congrats on the win.
I shudder to think what that slaan woulda done had he lived...


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Stoic Grail Knight



Houston, Texas

Ouch failing the 4+ LoS and then the 2+ ward sucks pretty hard for the slann...

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in bg
Cosmic Joe





Bulgaria

Ignore wrong post.

This message was edited 2 times. Last update was at 2010/08/20 14:36:19



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

So the slann was running alone? Has he considered putting him in some temple guard to get a 2+ look-out-sir (which I think he does, since he counts as infantry in the FAQ) instead of the 4+ look-out-sir for being within 3" of an infantry unit (assuming he was)?

That's quite a risk to leave him alone out there with all of the "guess" weapons in 8th. He's bound to roll 1's sometimes (like he did here). I think he'd do well to invest in some temple guard and make that slann into a bunker.

And no, this didn't go where I thought it was! I was imagining an epic lizardmen win... although I imagine it may have turned out so had you not punk'ed his slann so quickly

Also, the writing style is greatly appreciated

This message was edited 1 time. Last update was at 2010/08/20 15:03:23


 
   
Made in us
Stoic Grail Knight



Houston, Texas

A lot of things went wrong with that cannon shot...

First LM had to fail the 4+ LoS

Then the 2+ ward

Then RZ had to roll a 2+ (not hard... or is it)

Then RZ had to roll a 5+ to kill the slann outright.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in gb
Nimble Pistolier





England

Totally awesome Batreps so far Zeke. You have got me all hyped up for playing a larger game of 8th than just 500 points, which is what my empire army is stuck at the minute. And seeing as I have lost all 3 games i've played so far (2 being to MY chaos which i leant a friend who wanted to try out 8th warhammer) it's not looking good! Keep the reports coming anyway, they keep me motivated!
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

@ Shivan: Come to think of it, I don't think he rolled a 4+ Look Out sir... I distinctly remember the 2+ Shield of the Old Ones coming up as a one, and getting 5 to wound. He rolls his dice fast, but honest, so I didn't always see what was going on. I'll drop him a line, see if we forgot. He plays a lot more than I do, but 8th is new to everyone, so it's quite possible.

@RiTides: I think he's trying for a mobile death casting Slann. The temple guard builds feels very effective for Life, where he can give them all regeneration to boot, but it does limit his maneuverability. However, can't think of any reason he shouldn't have started in the block of Saurus, and just moved out.

@TheFirstBorn: Glad to motivate. I've got a massive block on for painting more Dwarves, and I find I'm dragging my feet. I think I need to start a side project just to freshen things up a little.

Thanks for reading, all-

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Nimble Pistolier





England

Red_Zeke wrote:@TheFirstBorn: Glad to motivate. I've got a massive block on for painting more Dwarves, and I find I'm dragging my feet. I think I need to start a side project just to freshen things up a little.

RZ


Totally feeling that. I benched my Chaos as the local GW was starting up a "Tale of 4 Gamers" type painting thing, to get more people to grab up some fantasy armies, and to get them painted, so i decided to start Empire as i had a few kits from when they were released with the latest update. Turns out i'm starting to feel the dragging already, and i'm barely into painting a 6th of the army yet! Thats what you get for being a perfectionist that is never satisfied with his paint jobs i spose! But keep at it, it's worth it in the end, and the army looks great already, so it will look awesome when finished. Shame your over the pond, wouldn't mind giving you a game!
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Good idea about him starting the slann in a block of Saurus, RZ. No reason not to that I can see! Might be a good tip to give him when you talk to him especially when facing cannons!

Still, he gave you one hell of a fight for basically starting down 500 points (or more, since the slann was probably his general) from the get go! It probably helped him that your dwarves were particularly eager in this battle, though
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Yeah, quite honestly, a game I didn't deserve to win. On the plus side, I learned from it like it was a loss, so I got that going for me!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Great close game!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: