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![[Post New]](/s/i/i.gif) 2010/08/24 00:02:48
Subject: Ork 1500 Point Army
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Grovelin' Grot
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Big Mek + KFF = 85 points
Big Mek + KFF = 85 points
5 Lootas = 75 points
5 Lootas = 75 points
3 killa Kans + 3 Rokkit Launcha = 150 points
3 Killa Kans + 3 grotzooka = 135 points
3 Killa kans + 3 Rokkit Launcha = 150 points
30 Ork Boyz + Nob + Power Klaw + Bosspole = 220 Points
30 Ork Boyz + Nob + Power Klaw + Bosspole = 220 points
30 Ork Boyz + 3 big Shootas + Nob + Power Klaw + Bosspole = 230 points
1 Deffkopta + T/L Rokkit launcha + Buzzsaw = 70 points
= 1500 points
The main opponent that I will be playing with this army is space marines and I know this army will be drop podding and using stone guard if any suggestions can be made to make this army more effective against stone guard they will be appreciated thank you
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This message was edited 4 times. Last update was at 2010/08/30 17:46:55
Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/08/24 01:25:16
Subject: Ork 1500 Point Army
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Wicked Ghast
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I'd drop a few boys from the 3rd mob to get a nob w/ PK
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2700 painted
Cryx: 100 pts painted
1500 painted
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![[Post New]](/s/i/i.gif) 2010/08/24 01:46:23
Subject: Ork 1500 Point Army
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Angry Blood Angel Assault marine
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Cybork bodies on the Big Meks are un-needed, if they get into close combat their jobs are done.
Killa Kans Should have Rokkits or Grotzookas, scorchas are for Deff Dreads.
I suggest dropping the deff dread, getting more lootas, and get all your boys nobs with PK's Even if that means dropping a couple big shootas.
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![[Post New]](/s/i/i.gif) 2010/08/24 02:14:35
Subject: Re:Ork 1500 Point Army
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Sneaky Kommando
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Take off the cybork bodies on the big meks.
Dump all heavy weapons in boyz mobz, to make the last boyz mob shoota boyz w/ a nob power klaw bosspole.
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Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
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![[Post New]](/s/i/i.gif) 2010/08/24 05:54:11
Subject: Ork 1500 Point Army
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Regular Dakkanaut
Charleston, SC
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I also would recommend taking the scorchas off the Kans. You are wasting your army's best BS with the scorcha. Also, scorchas kill troops -and you already have lots of boys to kill troops. If you are using options from the kan boxes - try big shootas instead of scorchas. Same pt cost but gives you better range and a chance to take out light armor.
I am not a fan of Deff Dreads. They are fluffy but are under-whelming on the battlefield. For its points, 110, you can add a nob with a PK and bosspole to the squad that doesn't have one and get a deffkopta with t/l rokkits and a buzzsaw. The kopta gives you a chance to wreck a tank first turn.
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![[Post New]](/s/i/i.gif) 2010/08/24 10:23:11
Subject: Re:Ork 1500 Point Army
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Grovelin' Grot
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Thank you for the suggestions keep them coming I will make the modifications as specified
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Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/08/24 11:19:39
Subject: Re:Ork 1500 Point Army
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Deranged Necron Destroyer
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I think that you lack anti-tanking capability... And with speed of the footy orks, enemy will outmaneuver you... I'd make khans anti-tanks....
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/08/24 19:16:02
Subject: Re:Ork 1500 Point Army
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Grovelin' Grot
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Perhaps I should get some kustom mega blastas for my kans?
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Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/08/24 19:54:40
Subject: Re:Ork 1500 Point Army
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Deranged Necron Destroyer
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I'd avoid them... They're not much better than rokkits ( AP 2 vs AP3 has no difference on vehicles), yet that's extra 5pts per model... I'd go rokkits... And as for anti-infantry... I can't see what horde can beat 90 boys And big mek with KFF is 85... You have 70 pts... I would play all khans with rokkits (that leaves you with 25pts)... Or leave one Kanz grotzooka, others rokkits, get rid of big shottas in boyz and add one more lootas... 6 blasts is better in taking down infantry, and lootas can help taking down light tanks and transporters, while two kanz can take care of rest...
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This message was edited 1 time. Last update was at 2010/08/24 19:55:26
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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/08/24 23:49:31
Subject: Re:Ork 1500 Point Army
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Grovelin' Grot
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Ok I've managed to get 3 sets of lootas into my army with all of my boyz upgraded any more suggestion will be appreciated
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This message was edited 1 time. Last update was at 2010/08/25 19:46:24
Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/08/30 13:40:45
Subject: Ork 1500 Point Army
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Grovelin' Grot
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Can anybody suggest anything else im not sure that I have enough anti tanks and I am not to sure about the Lootas aswell
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Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/08/30 13:52:24
Subject: Re:Ork 1500 Point Army
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Deranged Necron Destroyer
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You're right... It was my bad suggestion to add 3rd lootas at this pts...
There are 2 ways to add more anti-tank: warbuggy and kopta with buzzsaw...
I'd go for kopta with buzzsaw and TL rokkit... They are great if you go first (turboboost scout move, move 12 fire rokkit in side armor and assault a vehicle that didn't move with 3 str 7 auto hits)... And drop 2 big shootas to free 15 more pts (70 is koptas, and one dropped loota is 75) change grotzooka to rokkit... That should be enough at 1500...
Or leave grootzooka and for 70 pts add 2 tl rokkit warbuggies... But i'm not big fan of them in kanz list... Kopta can make wonders
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/08/30 14:17:11
Subject: Re:Ork 1500 Point Army
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Stealthy Grot Snipa
Right behind you. No, really.
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make the kans all rokkits..... if you must, shooting them at marines takes them down fast. wounds on 2s, no save.... with 9 shots, mebbe 5 hits, 4 wounds... thats 4 marines dead a turn.
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![[Post New]](/s/i/i.gif) 2010/08/30 14:21:36
Subject: Re:Ork 1500 Point Army
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Grovelin' Grot
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Hmm I like grotzookas in my play seems to suit me well and I enjoy to play with them im considering removing a Loota squad for a deff kopta with t/l rokkits and buzzsaw at the moment my codex is round my friends house I know it has 3 str but how many attacks does it have? and ill considering adding a 3rd rokkits and try it in play if it seems to work well ill keep it
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Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/08/30 14:34:01
Subject: Re:Ork 1500 Point Army
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Stealthy Grot Snipa
Right behind you. No, really.
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it has 2 attacks, 3 on the charge, but 3 s7 autohits on the back armor of a rhino turn 1 isnt too shabby...
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![[Post New]](/s/i/i.gif) 2010/08/30 14:43:40
Subject: Re:Ork 1500 Point Army
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Deranged Necron Destroyer
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It has:
WS:4 BS:2 S:3 T:4(5) W:2 I:2 A:2 Ld:7
with TL rokkit and buzzsaw (it's same as PK)... So I drops to 1 and str to 6 with furious charge rule str 7 and 3 attacks...
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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/08/30 17:45:15
Subject: Ork 1500 Point Army
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Grovelin' Grot
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Ok Ill remove a squad of lootas and add a kopta and hope I can get it to wreck some tanks suppose it would be good to divert fire away from my kans and troops aswell  ill have 5 points left so ill add another big shoota anymore suggestions would be appreciated
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Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/08/30 23:54:38
Subject: Re:Ork 1500 Point Army
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Deranged Necron Destroyer
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This is what i think... You have 90 boyz... That means that infantry should be afraid of you, not the other way around
so drop big shootas and exchange grotzooka for rokkit.... I think it will suit you better...
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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/08/31 14:47:40
Subject: Re:Ork 1500 Point Army
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Stealthy Grot Snipa
Right behind you. No, really.
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Yes i agree. Your list needs more anti-tank, NOT more anti infantry
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![[Post New]](/s/i/i.gif) 2010/09/01 15:18:43
Subject: Ork 1500 Point Army
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Grovelin' Grot
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I have fount out that my main opponent who I cannot loose against (for pride reasons) is going to be using a few vindicators in his army so I need to get anti tank to take them out if im lucky my deffkopta may be able to take one out but there is more than one any ideas on what to add for anti tank and what to remove so I can afford this
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Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/09/01 16:46:02
Subject: Ork 1500 Point Army
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Deranged Necron Destroyer
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If he's new player, he might not be familiar of how to deploy his forces and 1 vindi is probably dead... But if he's any good, he'll know to put another unit 7'' from vindi to block first turn assault...
As for anti-tanking, orks really lack any good and efficient anti-tank... So kanz can make a difference, as much as any other anti-tank...
I believe that you, for starters don't need grotzooka... Drop 3 big shoota and take 3rd rokkit kanz... I belive that's the best you can do... He still should have trouble taking out your boyz... He can't take out 90 boyz with 2 vindis, especially since you have cover 4+ from kanz or 5+ from KFF... Your kanz should be able to, if not anything else, constantly shake or stun opponent vindi... Just make sure not to waste kopta on anything not worthy...
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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/01 18:06:50
Subject: Ork 1500 Point Army
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Grovelin' Grot
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Yes I suppose but Im thinking of removing a big mek as he has 3 stoneguard squads in his army with the ammo that breaks through cover saves would you reccomend doing this just when im playing him and if I do what could I replace it with? or is there anything else I could do?
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Smiley Klaw Warboss |
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![[Post New]](/s/i/i.gif) 2010/09/01 18:33:12
Subject: Re:Ork 1500 Point Army
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Deranged Necron Destroyer
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No droping KFF mek in kanz list He gives 4+ cover to your kanz, so that lascannon shots (or ordance) have extra 50% lower efficiency... And how the hell can he have 3 steinguards in 1500pts? If it is full squads in rhino, that's 900pts steins and 230 pts vindi... Hq is cc 140 (but if he's packing 3 steins, it's probably pedro for 175)... And he needs two troops... That would be scouts probably as he doesn't have enough pts... And that is a bad list that will get hammered... Unless he's packing 3 squads in razorback (that is cc 205 per squad)... But he still misses anti-vehicle so he can't go against your kanz unless he spent his pts on anti-vehicle (and he has full elite slots and only 1 heavy support, so only possibility is if he has HF/ MM landspeeders, probably 2)... With all that it's over 1100 so he won't have pts for extra anti-vehicle as he still needs troops , and what he does have lootas can take care of.... So all in all, if he's packing anti-infantry, your kanz will do the trick... As for steins, they are not dangerous against orks once you take out transporters (and you still have 10 lootas to take care of that and if nothing else, 1 deffkopta)...
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This message was edited 2 times. Last update was at 2010/09/01 18:36:58
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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/04 17:01:33
Subject: Re:Ork 1500 Point Army
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Longtime Dakkanaut
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Stoneguard & Steinguard
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![[Post New]](/s/i/i.gif) 2010/09/05 01:13:03
Subject: Re:Ork 1500 Point Army
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Deranged Necron Destroyer
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TBD wrote:Stoneguard & Steinguard 
And how would you call stoned steinguards
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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/05 08:30:06
Subject: Ork 1500 Point Army
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Lethal Lhamean
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not sure if thier is room in your list, or if it fits the theme, but i find nob bikers to work very well for antitank. arm them with as many PK or big choppa as possible, and turboboost untill your in charge range then feed those PK into target tanks @$$. smaller units of 3-5 work ok, add more to make more surviavable and painboy/cybork is optional upgrade making them SICK but rather costly
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![[Post New]](/s/i/i.gif) 2010/09/05 12:15:40
Subject: Re:Ork 1500 Point Army
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Deranged Necron Destroyer
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I think that bikers don't go well in kanz list... They'll leave everything behind an get blasted because you're again giving your opponent chance to deal with one unit at the time... And besides, he doesn't have anything to drop from the list to free that many pts...
I still think.you should take third rokkit kanz....
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/05 23:28:04
Subject: Ork 1500 Point Army
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Stealthy Grot Snipa
Right behind you. No, really.
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![[Post New]](/s/i/i.gif) 2010/09/06 00:26:00
Subject: Re:Ork 1500 Point Army
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Screaming Shining Spear
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TBD wrote:Stoneguard & Steinguard 
That would be STERNguard. But I liked Chinch's Stonedguards best.
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![[Post New]](/s/i/i.gif) 2010/09/06 07:49:52
Subject: Re:Ork 1500 Point Army
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Fresh-Faced New User
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stompydakka wrote:it has 2 attacks, 3 on the charge, but 3 s7 autohits on the back armor of a rhino turn 1 isnt too shabby...
Just pointing this out, if you are using a 70pt model to kill a 35 point model (50 in some codex I believe), you are losing out.
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It's krumpin' time! |
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