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Made in us
Death-Dealing Dark Angels Devastator




Albuquerque, New Mexico

I cannot stand it any longer. I see people all over Dakka talking about missile launcher squads in seemingly hushed tones. The only missile launchers I ever even see are on the left arms of dreadnoughts; or the occasional Eldar vehicle. ML are considered weaksauce by everyone I know, or watch play, in several states. I personally have a bucketload of ML bits that were replaced by other weapons in squads. So why do so many advocate for, "3 squads of ML heavies..."? Just wondering.

40K pronunciation guide. Abaddon = [uh - BAD -done], Belial = [bee - LEEL] (I promise), and chimera = [KY - murr - uh]

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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Efficiency and variety.

It is rare to see them in the same listing, but there it is.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in us
Combat Jumping Ragik






The versatility, plain and simple. I forgot where but I saw a 48 ML (including Devs & Typhoons) Marines list.

Now against Horde armies that's 48 Small blast.

Against mech that's essentially 24 Str 8 Autocannons.

Against Nidzilla or MeQ's that's 48 high str armor negating shots.

I don't play marines so I don't know the efficiency of the list but there you have the reason behind it.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Brettila wrote:I cannot stand it any longer. I see people all over Dakka talking about missile launcher squads in seemingly hushed tones. The only missile launchers I ever even see are on the left arms of dreadnoughts; or the occasional Eldar vehicle. ML are considered weaksauce by everyone I know, or watch play, in several states. I personally have a bucketload of ML bits that were replaced by other weapons in squads. So why do so many advocate for, "3 squads of ML heavies..."? Just wondering.


For Eldar, they are great on vehicles because you can still move 12", fire an S4 blast, and an S6 shuricannon.

For SW's, they are solid awesome because you can get 15 on eighteen dudes for 420pts and they can split fire, whereas for something like CSM's you need to spend 465 to get 12 on fifteen dudes and they can't split fire.

For normal SM's, the give you decent anti-transport/medium tank/MC firepower that can also be halway decent anti-horde, and it's *way* cheaper than lascannons. They are of particular use against Eldar, where Waveserpents make the Lascannons S9 pointless and aside from a couple characters the ML's AP3 works just as well as the lascannons AP2.



They aren't always the best weapons, I certainly wouldn't touch them in an Imperial Guard army, but they do have their uses and place.

This message was edited 1 time. Last update was at 2010/08/24 03:45:04


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Monstrous Master Moulder




Secret lab at the bottom of Lake Superior

They have nice versatility for generic space marine tac squads. A heavy weapon that can take out armor 14 on a lucky roll, and can pop a basic transport rather easily. Or, it can fire a decent blast template that's great for taking out horde units. And, it's free.

Commissar NIkev wrote:
This guy......is smart
 
   
Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

Whenever I play Devastator Squads in my C:SM lists, I almost always have a least 1-2 squads with 4 ML's. They're one of the cheapest selections you have, they're versatile, will ID most models, if not at least wound on 2+, and are decent at as Anti-Tank against most DT's.

They have great range and a good AP. Against MEQ's that I try hard avoiding in CC or against other enemy Devastator Squads, they're great for helping to whittle down these units until they're closer to my comfortable CC range.

So, in a nutshell, I like ML's a lot. For my Tact Squads, I usually take a Lascannon or Plasma Cannon, as they're cheaper if taken with Tact Squads than with Devastator squads.

ML's with Eldar, from what I've seen are only slightly less effective, since half of the vehicles that can take them have BS 3, while MEQ's are practically BS 4 across the board. With the exception of Scouts, I don't know of any C:SM unit that has a BS lower than 4.

Hope that helps with whatever you're trying to decide to do with your army!

This message was edited 1 time. Last update was at 2010/08/24 03:44:44


"This One Is Rurouni... Once Again, This One Will Drift..."
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Made in au
Devestating Grey Knight Dreadknight





Missile lawn-chairs are cheap and effective, but I hate them still


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Why have variety when you can have speciality?

This message was edited 1 time. Last update was at 2010/08/25 03:00:44


 
   
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Grim Rune Priest in the Eye of the Storm





Riverside CA

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Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

My missile launching long fangs are quickly become my favorite unit. I've only been playing space wolves since this summer, but they can take down vehicles, hordes of troops, or throw some AP3 goodness at MEQ squads. They do it all, and cost next to nothing. As stated, splitting fire is ridiculous, especially with all of the small transports that are popular in most lists to taxi troops between objectives. There is a sick sad part of me that thinks of running a third squad...

   
Made in ca
Decrepit Dakkanaut





Rather than questioning the prevalence of something you have no use for, I would question how much I could sell them for to the populace at large
   
Made in us
Steady Space Marine Vet Sergeant





Believeland, OH

Rather than questioning the prevalence of something you have no use for, I would question how much I could sell them for to the populace at large


Now that is GW thinking.

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Made in us
Lord of the Fleet





Texas

3x Long Fang Units with 5 missiles is great (and if you feel like it, attach a terminator with cyclones!)

can fire up to 6 targets a turn if needed. give them a razor back for transport

 
   
Made in gb
Elite Tyranid Warrior






I would agree that for a tailored list they are weak sauce. Heavy bolter is better against hordes, lascannon is better against vehicles. But if you don't know who you are fighting, or you are building your list to be flexible then the missile launcher makes sense.

Heavy bolter is fail against tanks, Lascannon is admittedly awesome against cheap infantry, but too inefficient. Missile launcher gives you some hope against both.


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Made in ca
Decrepit Dakkanaut





Devastators can split their firepower, split incoming fire, and also get a Razorback. Plus they have a Signum.

   
Made in us
Lord of the Fleet





Texas

Nurglitch wrote:Devastators can split their firepower


I thought that was long fangs?

 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

I hope this isn't to off topic, but do you guys think a third squad of long fangs is to beardy for friendly games? The rest of the list far from competitive, but I don't want people to hate playing me before the game starts.

   
Made in ca
Decrepit Dakkanaut





kenshin620:

Long Fangs can split their firepower by making use of the Fire Control rule, which states that if their Leader is still alive and doesn't fire, then they can split their fire between two targets.

Devastators can split their firepower by making use of the Combat Squads rule, which divides the unit in two. This also has the effect of splitting incoming fire in two, and does not prevent one of the Combat Squads from using the Sergeant's Signum.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I play using RT models. The only plastic heavy weapon in the RTB01 set of Space Marines was the shark-shaped rocket launcher.

Welp.

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