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Made in us
Stoic Grail Knight





Central Cimmeria

Well Asmodee doesn't own CMON, they just distribute their games in the US, but even if Asmodee goes under I'm sure other game distribution companies would jump into the void.

You should still be careful pre-ordering from CMON, but for reasons other than Asmodee connection.
   
Made in gb
Regular Dakkanaut




 Ghool wrote:
Greenfield wrote:
 Ghool wrote:
That Saudi Asmodee deal fell through, and now it is saddled with billions in debt.
I’ll be surprised if it doesn’t get downsized and sold off in a few years.


You're confusing Asmodee and the parent company Embracer. Embracer purchased Asmodee a few years ago, then ran into difficulty when the Saudi investment feel through. They just spun Asmodee off as an independent company on the Swedish stock market. Asmodee took a share of the parent company's debt with it as part of the spin-off but it's effectively an independent public company again, solely concerned with tabletop games.

https://www.marketscreener.com/quote/stock/EMBRACER-GROUP-AB-61747448/news/Asmodee-starts-trading-today-on-Nasdaq-Stockholm-after-spin-off-from-Embracer-48988104/


And they were saddled with Embracers debt of billions. No?


No, only a portion of it. And Asmodee has already been able to raise significant funding of its own. https://www.wargamer.com/board-games/asmodee-plans-20-studio-acquisitions
   
Made in gb
Using Object Source Lighting







 warboss wrote:
I hope this doesn't bring a new wave* of crowdfunding defaults. Cmon was pretty much the come back kid story with an almost perfect record so far.

*if you know then you know and I see some fellow forum old farts who probably do.



Surprised people still remember new wave.

   
Made in us
Fresh-Faced New User




 ced1106 wrote:
Haven't been paying attention, but BoardGameGeek should have the latest on Asmodee and investors. Vaguely recall that the investors were from Saudi Arabia and/or Asmodee was seeking to sell of its gaming investments.

I regularly see CMON at retail, and it has partnered with SPIN games, whoever they are. IMO, That's better than some companies that only use KS for their expensive high-end games.

MD3 didn't have enough mini's for me, and I haven't been interested in their KS since White Death. Bought some Marvel United and Marvel Zombicide retail, though.


Yeah the gaming community doesn't seem to be very aware of Spinmaster. They are actually a much larger company than CMON, valued around $3 billion. They are a toy company that makes childrens toys for big box stores like Walmart from really big brands like Batman and Paw Patrol. It seems like they have a license to make Marvel and DC games and are outsourcing those to CMON as like a tiny niche developer. For that reason, I would think the DC/Marvel projects might be a little safer. It's funny gamer people are always like "whats a Spinmaster?" but I'm pretty sure they have more reach than CMON.
   
Made in us
The New Miss Macross!





the Mothership...

 NAVARRO wrote:
 warboss wrote:
I hope this doesn't bring a new wave* of crowdfunding defaults. Cmon was pretty much the come back kid story with an almost perfect record so far.

*if you know then you know and I see some fellow forum old farts who probably do.



Surprised people still remember new wave.


Fellow old fart confirmed!
   
Made in us
Boosting Black Templar Biker




Minnesota

ArminTamzarian wrote:
 ced1106 wrote:
Haven't been paying attention, but BoardGameGeek should have the latest on Asmodee and investors. Vaguely recall that the investors were from Saudi Arabia and/or Asmodee was seeking to sell of its gaming investments.

I regularly see CMON at retail, and it has partnered with SPIN games, whoever they are. IMO, That's better than some companies that only use KS for their expensive high-end games.

MD3 didn't have enough mini's for me, and I haven't been interested in their KS since White Death. Bought some Marvel United and Marvel Zombicide retail, though.


Yeah the gaming community doesn't seem to be very aware of Spinmaster. They are actually a much larger company than CMON, valued around $3 billion. They are a toy company that makes childrens toys for big box stores like Walmart from really big brands like Batman and Paw Patrol. It seems like they have a license to make Marvel and DC games and are outsourcing those to CMON as like a tiny niche developer. For that reason, I would think the DC/Marvel projects might be a little safer. It's funny gamer people are always like "whats a Spinmaster?" but I'm pretty sure they have more reach than CMON.


The first time I saw the SPIN logo on a Marvel United box I thought to myself "Spinmaster makes niche board games?"

4000+

Check out my internet stuff here: https://linktr.ee/rybackstun 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 NAVARRO wrote:
 warboss wrote:
I hope this doesn't bring a new wave* of crowdfunding defaults. Cmon was pretty much the come back kid story with an almost perfect record so far.

*if you know then you know and I see some fellow forum old farts who probably do.



Surprised people still remember new wave.


They still owe me over $100 worth of stuff....I do not forget....Where are my glasses?

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
The New Miss Macross!





the Mothership...

Look on the bright side... At least you likely got the 40% off discount with that huge sale they had right before they folded and then didn't deliver on due to bankruptcy. If you ever get anything, it'll be at great discount if you don't consider inflation!

I just barely missed out on doing a big order but couldn't justify another one with my student loans when every time I opened my closet I saw 2000pts of unopened plastic nids staring back at me since their previous sale.

This message was edited 1 time. Last update was at 2025/04/02 17:01:14


 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 warboss wrote:
Look on the bright side... At least you likely got the 40% off discount with that huge sale they had right before they folded and then didn't deliver on due to bankruptcy. If you ever get anything, it'll be at great discount if you don't consider inflation!

I just barely missed out on doing a big order but couldn't justify another one with my student loans when every time I opened my closet I saw 2000pts of unopened plastic nids staring back at me since their previous sale.


My order was a couple months before they got "Bad", and it was GW product that GW couldn't get to them, they were just waiting on the order but wouldn't refund. Then, they did the 40% off and would not offer me anything.

Oh well, I enjoyed ASOIAF and Zombicide plus a few others. I have mostly forgiven them, just get reminders every few years about it when I think about Iron Warriors and not getting my order from New Wave.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
The New Miss Macross!





the Mothership...

 Theophony wrote:

Oh well, I enjoyed ASOIAF and Zombicide plus a few others.


I wouldn't count them out just yet personally (despite me being the one to bring up their previous incarnation of sorts at least for some of the folks involved). I just wouldn't recommend doing a long term preorder/crowdfunding while things are dicey (pun intended). While I haven't played either, I do have some cool figs for both the game lines you mentioned and am glad they exist as well FWIW.
   
Made in gb
Decrepit Dakkanaut




UK

Well it sadly looks like dominos are starting to fall

Final Frontier Games is folding, and laying at least a chunk of the blame on CMON who it say owes it money for a large order (and chinese localisation) of their Merchants Grove game but hasn't paid and has cut off all communications (Final Frontier Games was also using future projects to pay for past ones since the pandemic so CMON isn't the only issue just the final nail in the coffin)

Just confirmed via their pending kickstarters merchants cove, Coloma, sixth realm etx

Dear backers,

We have devastating news to share with you about this project and the future of Final Frontier Games.

Due to the situation in the world, the tight cash flow that we’ve operated under in the past period and most importantly because of debtors from which we cannot collect money, we are forced to close down operations and thus unable to fulfill this campaign at this stage.

What led to this? CMON, who has placed a fairly large order for a Chinese localization of Merchants Cove, has not paid us and on top of that stopped replying to our emails and cut off all communication with us. We have no idea what is happening, we can only assume that the tariffs that the US government imposed on Chinese imports is having a detrimental effect.

We waited until the last day to receive the money from them, when it was possible to deliver this campaign with their funds. That day has officially passed. The fact that they haven’t replied to multiple emails sent to multiple people including to one of the owners of the company, tells us that we won’t be seeing that money any time soon. While this amount may be “peanuts” for them, it has created a cascading domino effect on us.

Because we can’t deliver this game to you, we cannot in good conscience launch our next game which was planned for next week – knowing where this is headed. Since that campaign is out of the question, the dominoes have started to fall.

We can no longer sustain keeping our employees. Tragically, we are forced to lay them off, after so many years working together. An amazing group of people with which became extremely close friends.

Fulfillment centers, who have been pretty understanding of the situation, started sending invoices for the stock we have with them. They’ll start selling the non-kickstarter stock we have with them in order to cover their expenses.

The bank has started knocking on our doors to collect the loan that we took last year.

In very short order, the little cash reserves that we had and the capital in stock in the warehouses, started leaking without any immediate income because the bank is forced to collect, so even in the extremely unlikely event that they do decide to pay tomorrow, we are afraid it might be too late.

We cannot understate the gravity of the situation and the suddenness of the fall of the company. We are emotionally devastated, sad, we are hurting, we are angry and there is a big hole in our hearts that will take a long time to overcome, if ever. Just recently we were tweaking ads for our next campaign, talking with reviewers, preparing for production on our other games, developing our future projects and entering a distribution partnership with QML, something that we had lacked for 4 years… hoping that the payment will come through.

All our dreams and hopes vanished. 10 families that put food on the table through Final Frontier Games that had stable, creative and good paying jobs are now faced with extreme uncertainty with no financial stability. We are truly living in the darkest timeline.

While CMON was not the only party to blame for this unraveling it was the final nail.

We are truly sorry that we won’t be able to make good on the promise we made with you.

We will now go more in detail to what led to this situation. The original Merchants Cove campaign was delivered in the height of the pandemic. If you were backing projects back then, you remember the talk of how freight costs have risen overnight and some publishers were forced to ask for more money from backers. We decided back then to eat those costs in order to maintain your goodwill with us because we were building a lifetime relationship with you, and for that, you needed to trust us with our projects.

That extra cost has eaten all our profits that we had and then some. The freight costs that we planned were around $27.000. We had 9 containers and the price per container back then was around $3.000 dollars. By the time Merchants Cove was loaded into boats the bill we received was around $22.000 per container. Plus the last mile delivery prices spiked, meaning a planned bill of around $30k went to $250.000. We also received an order from distributors for Merchants Cove who by the time the game was produced they canceled part of their order because of the pandemic. So that $250.000 unplanned expenses quickly went north of $350.000.

That completely erased our profits, we had to dip into funds from our other projects hoping that we would recover the losses quickly.

From that moment on, while we have hundreds of thousands in stock, we had very tight cash flow reserves, were a project or two behind, but we managed to make it work for the past 5 years, delivering games and starting to build the groundwork for a full recovery of the company.

Moving forward to this campaign, Merchants Cove: Master Craft.

While we had planned accordingly for the production of the game, numerous unexpected things happened especially with the Big Box.

As you remember, tweaking the Big Box took an extremely long time. We cannot blame Game Trayz for this, they had their own issues to deal with, but the fact was that just the development of the Big Box added at least half a year to the timeline of this project, and when one projects stalls, every other projects stall, while bills are coming in and must be paid. Also we had to drastically increase the size of the Big Box which increased our production, freight and shipping costs.

Just before we started production of this project, Pegasus and TCG factory decided not to proceed with the localization of the game even though we promised German and Spanish versions of the game to you during this campaign. We cannot blame them for this, the project took too long to complete and they have to set release schedules. If a game is delayed they need to quickly fill that calendar with other projects.

And again, we were forced to make a decision. Do we continue building trust with you or share the bad news to our German and Spanish backers that they won’t be getting the games in their respective languages, but in English.

Our guiding star was that backers come first, even in situations above the company. Because there is no company without backers.

So we made the decision to do the localization version ourselves and provide our German and Spanish backers the version that they were promised to receive.

That meant, hiring and paying translators, hiring and paying editors, hiring and paying graphic designers to implement the changes. That also meant paying more to the factory for these copies compared to English ones, due to the small quantity and due to the setup costs that the factory incurs due to printing a different language game. So instead of tens of thousands in profits from these deals, we were tens of thousands in the negative because of this, plus a substantial delay because of the time needed to scramble and find people to do the translations.

Even with all these issues, we managed to pull through. We took a bank loan, we worked with the localization partners that stayed with us, production was complete and the games were starting to be loaded on boats.

For our other outstanding projects, the factory gave us a very long repayment period, basically producing those 2 projects at their expense and we repay the costs everytime the company incurs profits until the balance is settled. With a plan in place for production of those games, and the profits from the excess copies of Merchants Cove by selling it to distributors as well as the localization deals that we put in place for Coloma and The Sixth Realm, there would have been enough funds to deliver those 2 projects also. The restructuring of the company was put in motion not just to deliver what was promised to all of you, but to speed up the delivery time of our projects and focus on long term growth. We brought more work in-house, we signed 6 amazing games for the next 3 years, we were even in on-going discussions with investors who wanted to invest in the plan that we set in motion. We spent the whole of 2024 negotiating and working on the restructuring.

All of these plans came crushing when we realised that we won’t be able to collect the money we are owed. With localization partners, the terms are almost always the following. They pay 50% of the invoice before we start production, and 50% once production is complete.

We didn’t receive a cent from CMON. They requested a change of terms midpoint where the invoice will be paid in full before pickup. We agreed. This is CMON, we were so proud that we would be working with one of the giants in the industry. Because again, we were building trust and we saw them as a huge long term partner that will help in our growth. Our hands have been tied, because technically there is no timeline when they can pick up the games. They can pick up the games in 2 years from now and there’s nothing we can do about it. On the contrary we will probably be hit with storage fees for their games. The fact remains that they haven’t even bothered replying to our emails as of recently.

What’s next? We don’t know. We are devastated, emotionally, physically, mentally. We are hurting. We are sorry. This trade war, which affected us indirectly, is having real life consequences. We can assume that is why they are not picking up the games and not paying. But, we felt that we deserved a reply to our emails especially after we explained what would happen.

Every day that this lasts is hurting people you know. We may be the first casualties of this trade war, but if this lasts we won’t be the last.

We can’t ask extra money from you in order for this project to be delivered, because we are not sure your money will be safe, especially in the event we are forced to file for bankruptcy. We have accounts to settle with our warehouses, we have a huge loan that the bank will try to collect, we are in no position to take money from you even if you wanted to.

We simply don’t know. We are living our worst nightmare and we are in no position to think straight at this moment.

We feel devastated.

We will ask you for some time to pick up the pieces, pick up ourselves and to wrestle emotionally with what just happened.

We are in absolutely no position to make any promises. We will work on finding partners that might be interested in some of our IPs, or to buy out the whole company and that way work on solutions for you receiving the games from our outstanding projects, but this will take time.

We know that you are angry, we know that you are hurt, we know that your first instinct may be to lash out at us in the comments section, messages, emails. And you will have every right, but we ask that before you do, remember that there are human beings on the other side of the screen that will be reading this, gamers like you that did their best and that are emotionally and financially devastated. We lost everything we built in the past ten years. Our company, which was a labor of love, our employees, our jobs and what probably hurts the most, we lost you.

Words cannot express how sorry we feel for this.

We hope that we will find some kind of a solution for you to receive your rewards.

When and if there's news to share with you, we will do so.


while it could just be a big firm behaving badly towards a small one, CMON not paying for something that isn't intended for the USA (so no tarrif worries on this stock) suggests they may not have the funds to so so

This message was edited 1 time. Last update was at 2025/04/15 12:50:36


 
   
Made in us
Incorporating Wet-Blending






Comment from Josh: "We can't know everything, because frankly Final Frontier Games has not been straightforward with us from the beginning. Go back through all of the updates on this project. So so many of them have news about something that is happening or getting ready to happen, only to find out a couple of updates later that that thing hasn't started yet or is just getting started. Or they'l give a reason for something in one update, only to read a few updates later where there was actually a different reason for that thing. Heck, the very last update before this one tried to convince us that the games were in the warehouse and it was just simply QML that had to get their ducks in a row, as if Final Frontier Games had no clue about their financial troubles just 10 days ago."

Some are saying QML has the games. BLG did a thing where FS1 backers paid additional money directly to QML to receive their stuff. Anyone who backed Merchant's Cove may wish to note that QML *has* sent games directly to backers in the past.

https://www.kickstarter.com/projects/512772051/merchants-cove-master-craft/posts/4362303

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in gb
Decrepit Dakkanaut




UK

The UK stuff appear to be at the shipping warehouse as Spiral Galaxies has just posted
on facebook

Good Afternoon. We wanted to give you a quick update on the Final Frontier situation as posted on Kickstarter today.
Frankly, this has come as something of a surprise to us as well!
As you might expect, calls are now being made to establish the facts and we'll have discussions on where things will go from here. Unfortunately as it stands the simple answer is that we don't have any clear answers for you at the moment,
We do have the stock onsite and questions will be asked if you can send us the money directly to ship your copy, regrettably we do not have authorisation or the means to do so this at this time.
I will add we would hope to have more information in the next couple of weeks, but that's by no means guaranteed. When we have an update to share, we will update backers individually using our Project Management Software and via Facebook. {quote]Good Afternoon. We wanted to give you a quick update on the Final Frontier situation as posted on Kickstarter today.
Frankly, this has come as something of a surprise to us as well!
As you might expect, calls are now being made to establish the facts and we'll have discussions on where things will go from here. Unfortunately as it stands the simple answer is that we don't have any clear answers for you at the moment,
We do have the stock onsite and questions will be asked if you can send us the money directly to ship your copy, regrettably we do not have authorisation or the means to do so this at this time.
I will add we would hope to have more information in the next couple of weeks, but that's by no means guaranteed. When we have an update to share, we will update backers individually using our Project Management Software and via Facebook.

 
   
Made in ca
Dipping With Wood Stain






Sounds to me like Final Frontier had a lot bigger problems long before they needed one single payment from CMON.
But hey that’s just me.

I also had Merchants Cove and it was a complicated mess of a game, that focused on crazy cardboard puzzles for certain components instead of a flat token. Which would have worked better gameplay wise anyways.
They went for bling and had to hire a person just to design the things.

From what I saw of the project, which was over a year late due to said design issues, they spent a lot of time and money on something completely unnecessary to the game itself. While it was great that the ship design guy had a paying job for a whole year or more, it seemed a colossal waste of resources.

As for CMON not paying? They probably saw there wasn’t a market and reneged on the deal. Not cool of them but it is what it is.

This message was edited 1 time. Last update was at 2025/04/15 17:03:03


 
   
Made in gb
Secretive Dark Angels Veteran





Only just hearing about it, no inside details as yet, but this popped up:

https://www.wargamer.com/board-game-firm-cmon-freezes-share-trading

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in gb
Dakka Veteran




 OrlandotheTechnicoloured wrote:

while it could just be a big firm behaving badly towards a small one, CMON not paying for something that isn't intended for the USA (so no tarrif worries on this stock) suggests they may not have the funds to so so

I mean, if they put the order in a year and a half ago, and saw it get delayed for 12 months, and then suddenly Final Frontier are like "hey CMON, these games are a year late but ready now, money please" it's not that surprising.

They point out that they signed a contract that basically allows CMON to collect and pay for the games at their convenience, which was obviously a bad idea. But equally if CMON had been waiting a year past the date they were told the games would be ready, it's hardly surprising that they're not immediately jumping to pay for them right now.
   
Made in ie
Fixture of Dakka






So just for more context and this was posted in the ASOIF tactics comments and is a repost of an email rather than a direct CMON post - payment was due on delivery and there are some errors in the printing - English text in the localise Chinese version - so that the final versions hadn't been agreed.

2 sides to every story and all that and each side will put their own spin on it but it looks like what was received was late and couldn't be released into the Chinese market with the errors - assuming the error wasn’t on CMONs side with the files in the first place from reading above it sounds like FFG were a bit disorganised with the project.

Thank you for contacting us. If you would like to know the facts, we placed a ~$65,000 order with Final Frontier in March 2023 for a translated version of Merchant’s Cove. After repeated delays from their side, production was only completed in April 2025. Per our agreement, payment was due upon completion and before pickup.

We were still reviewing final files, of which some components were incorrectly printed in English, and were actively in communication when they said they would close their company.

To be clear, we never canceled or refused payment, and no copies were delivered to us. While the situation is unfortunate, we do not believe their claim accurately reflects the cause of the Merchant’s Cove Kickstarter fulfilment issues.

Hope this clarifies

This message was edited 1 time. Last update was at 2025/04/20 07:42:06


 
   
Made in gb
Decrepit Dakkanaut




UK

that does indeed seem a valid reason for not paying, a mixed language printing is going to be pretty much worthless

 
   
Made in ie
Fixture of Dakka






Somewhat of a statement from CMON without addressing all of the ongoing issues plus putting the blame at least in part on tariffs doen''t address legacy issues- TLDR they are suspending all future game development and crowdfunding and have let staff go as a result. Sorry to hear about the job losses hopefully they find employment elsewhere quickly. Hopefully they can consolidate and get the outstanding projects done. Given they have had a big focus on crowdfunding and will only be relying on trade sales for awhile they will likely have further reductions in profit or losses.

I do wonder if Gamefound have cut them off like KS have - to many open projects.

An Update on Our Internal Teams and Company Focus
April 24, 2025
Our CMON community means a lot to us, so we felt it was important to share with you some difficult decisions at our company today. Given global conditions, and most notably the situation with tariffs, CMON has decided to focus on our current commitments to our customers and partners, and prioritize the timely delivery of existing projects. So effective immediately, we will be pausing all future game development and new crowdfunding campaigns until trade conditions have stabilized.

Unfortunately, this involves extremely difficult staffing decisions, affecting all of our creative teams with reductions. We did not make this choice lightly, and our thoughts are with everyone impacted. We are incredibly grateful for their roles in our success over the years, and these talented people will be missed both professionally and personally.

The industry continues to rapidly evolve, and unpredictable situations like the recent tariffs, or COVID just a few years ago, present challenges for everyone in board games. With that said, it is our responsibility to take these difficult measures to ensure that we can keep current projects on track and deliver them in a timely manner. We will of course resume new development as soon as possible.

Please rest assured that these decisions will help ensure that we keep our commitments to our backers, partners, and community.


This message was edited 2 times. Last update was at 2025/04/24 12:05:38


 
   
Made in gb
Decrepit Dakkanaut




UK

Hopefully it's a case of this allows them to finish out all pre-existing commitments

(although if i was in the US and was waiting for $1000s of dollars of product i'd be very concerned about the potential bill i could end up getting on delivery as i can't imagine this means there's any spare money to help subsidise tariff costs if they're still in force when ships arrive)

 
   
Made in us
[DCM]
.







This move does not inspire confidence that they'll be delivering everything that is still outstanding...

They often seemed to be relying on the next crowdfunded campaign (or two, or three) to help fulfill the previously completed campaign (or two, or three).

I guess we'll see one way or another if that was/is the case!

   
Made in us
The New Miss Macross!





the Mothership...

I wish backers the best in hopefully getting what they're owed with minimal fuss and additional delays.
   
Made in gb
Terrifying Wraith




Yeah there are no winners when news like this breaks, fingers crossed they really do finish up what they're committed to and maybe even right the ship.
   
Made in us
Incorporating Wet-Blending






In hindsight, we've certainly seen issues CMON had, what, years ago, with delistings, audits, etc.

On the optimistic side is that CMON's partnered with SPIN Master, one of the largest toy companies. Whether this means SPIN will aid CMON in their projects, or would drop 'em in the lurch, we dunno. Also, IIRC, CMON was making or trying to make inroads into China's gaming market, not that China's economy is doing well, either. Also, CMON's been able to support its retail-only ASOIF line.

From crowdfunding, I did notice that Massive Darkness 3 didn't have the truckload of mini's. And now's a good enough time to get out of crowdfunding, after the 500 pound elephant of just as many pounds of games and miniatures crowdfunding backers are reaching satiety from.

As much as tariffs are disrupting the economy, we've seen this before with Covid (and VAT for the internationals). After Covid, I've seen a drop in crowdfunding projects. With Covid, though, once Covid was "over", we had a pent-up demand for shipping leading to unexpected shipping price increases, which led to crowdfunding (and no doubt other retail) problems. I don't think this "rebound" will happen once tariffs are solidified. But both tariffs and Covid are finally sinking mismanaged companies that were otherwise surviving. I've had at least two crowdfunding projects go under when Covid hit. IMO, Previous administrations should have increased interest rates *slowly* during USA's good economy to get rid of mismanaged companies more gradually. While crowdfunding helped projects that need to cover upfront costs (eg. miniatures), it still allowed poorly managed companies to stay afloat (eg. Ponzi schemes) so perhaps the less of that, the better. (Of course, I can also quit backing crowdfunding projects -- I've done that many times already

Oh well. Crossing my fingers, too. Also finally painting that cyclops from Massive Darkness 1 for a game of that failed Lasting Tales. So who's backing the Wildspire "Classic Miniatures" KS?

EDIT: Ken Fisher's article on tariffs and inflation. Spoiler: Nothingburger.: https://www.fisherinvestments.com/en-us/insights/market-commentary/why-higher-inflation-expectations-dont-mean-higher-inflation

This message was edited 3 times. Last update was at 2025/04/26 00:20:28


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Longtime Dakkanaut





White Death has been on the boats to the US for a few weeks. It might arrive in time to avoid tarrifs (as anything that had embarked when Trump put them in place and arrives before May 7th I believe doesn't have to pay them) but this could be a big mess as they delivered to stores months ago but backers are only starting to get them if the shipping was from China (so ROW).
   
Made in us
Knight of the Inner Circle






I am a sucker for good-looking miniatures and even better if cheap, that is what CMON has done for the industry. but that is also their curse. People just need so many miniatures. When the original
zombicide came out I got about everything that was released for it. Having 130 characters for your friends to pick through on a casual game night is a little daunting. But with the second edition
I didn't back it because the first edition scratched that itch for the game and I didn't need any more miniatures. The same goes with Massive Darkness, I got the first campaign but after that,
it was way too many miniatures I didn't need.
Also if you are not army building no one needs but a handful of enemy models for a game or RPG. I think CMON is coming to a point where their customer base is also "full" of miniatures and with the current economy been more selective of their purchases. I did go heavy on the last Cthuthlu Death May Die campaign because I had missed the first two for various reasons. Now it looks like I might have to pay double or
if really bad I may never get it. Then if I do receive it, I will own about every popular creature in the Cthulhu mythos and will have a hundred-some-odd early 1900s characters for any game I want to play in that era.
So they will need to raise the bar even higher to get me interested in the next campaign and most likely I won't.
This is the same road that GW is currently on, but they have been great at releasing expanded universe figures that look great.
I feel this is what is happening with the decline in sales, not the game design is bad or the miniatures don't look good. or even tariffs. It's just consumers are more worried about rent than getting
another 50 zombies to add to the pile of a thousand they already own.
So that's my point of view, other mileage may vary

 
   
Made in us
Knight of the Inner Circle






https://gamefound.com/en/projects/cmon/masters-of-the-universe/updates/23

The latest update for the MotU project with a little mention of Tarrifs, sounds like they are going to maybe wait it out.

 
   
Made in us
Longtime Dakkanaut





ya. They've posted that on all the campaigns I've seen. It's kind of a non-statement but really waiting is all they can really do for PVC as I'm not sure where else they can source that. Paper/cardboard would likely be easier to find a replacement factory.
   
Made in us
Longtime Dakkanaut





Welp my White Death pledge just had it's shipping label generated so I guess I'll know in a week or so if I'm paying some taxes.
   
 
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