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Made in us
Numberless Necron Warrior






this list is not for tournaments, only LGS games.

Spoiler:
HQ:
1 Big Mek w/ KFF
85 pts

Elites:
5 Lootas
75 pts

5 Lootas
75 pts

5 Lootas
75 pts

Troops:
12 Slugga Boyz, Nob w/ PK, BP
Trukk w/ RPJ, Plank
157 pts

Troops:
12 Slugga Boyz, Nob w/ PK, BP
Trukk w/ RPJ, Plank
157 pts

Troops:
11 Slugga Boyz, Nob w/ PK, BP
Trukk w/ RPJ, Plank
151 pts

Fast Attack:
15 Stormboyz, Nob w/ PK, BP

total: 995 pts

My concerns are that the trukks are too fragile, and that i could use burnas or kommados instead of the lootas. Lootas are pretty fantastic, but for the same points I could get a squad of 14 kommados with Snikrot to destroy the enemy from behind. Additionally, snikrot kommandos are probably the second most fun ork unit after stormboyz.

Any advice for a player new to orks? anecdotes about how trukks are fragile yet still manage to deliver?


New list
HQ:
Big Mek w/ KFF
85 pts

Elites:
5 Lootas
75 pts

5 Lootas
75 pts

5 Kommandos, Snikrot, 2 Burnas
165 pts

Troops:
20 Shoota Boyz, Nob w/ PK
155 pts

20 Shoota Boyz, Nob w/ PK
155 pts

Heavy Support
3 Killa Kans, 1 Big Shoota, 1 rokkits, 1 KMB
145 pts

3 Killa Kans, 1 Big Shoota, 1 rokkits, 1 KMB
145 pts

Total: 1000 pts

This message was edited 2 times. Last update was at 2010/09/10 19:29:23


 
   
Made in gb
Swift Swooping Hawk






The trukks will die theres no question about it... AV10 and open-topped is asking for trouble...
But trukks are cheap, and one 19" move may be enough to get to where you need to be. With cover from KFF and generally hiding out of LOS those boys might even get the charge.
Burnas in a BW = great, and i would consider getting some.
Commandos can be useful... most of the time, but in the end they tend to get isolated and cut down. Depending on your regular opponents they might be worth taking, especially against anything thay hides far away and has squishy troops.

I'd consider taking a deffcoptor with buzzsaw, if you go first the scout move + turn 1 charge can really hurt tanks... 3 auto S:7 attacks on rear armour 10?

Lootas can be usefull but 3 units seems a bit overkill, you can't rely on ork shooting too much.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in au
Drop Trooper with Demo Charge



Tongala, Victoria, Australia

Not to mention their ld, meaning that if they take two wounds, they are as good as falling back
   
Made in hr
Deranged Necron Destroyer





Zagreb

I'd drop one squad of lootas... In 100pts, 2 is pretty enoguh...
And what about warchief? Big mek is not so good in this list because you will move 18, and have 4+ cover already... So I'd drop big mek and one loota squad and add fearsome warboss
And perhaps single deffkopta with buzzsaw? You could drop single stormboy... I think you'd have enough then...

Kommandos are good, but i prefer to take small squad... Snikrot + 4 kommandos, 2 with burna... They are death to any infantry unit, and then get killed... No way kommandos can survive after initial assault, no matter if you play them 15 or 5... So better to keep it small...

As for general on the list... Well, I must say that I never tried trukk rush... We'll see. You have just 3 trukks and it will rely on luck if you don't go first... Make sure to send some reports after battle

This message was edited 2 times. Last update was at 2010/09/10 15:19:43


(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Welcome to the Waaaugh!

Please let me direct your attention to THIS THREAD, which I'd encourage all new Ork players around here to read.

Ignore the note about getting 4+ cover for moving 18"; that only applies to fast skimmers who move flat out.

The key to an Ork list at 1,000 points is utility denial. Make a piece of the enemy army not work effectively. The easiest display of this philosophy is to either take all vehicles, such that the enemy anti-infantry weaponry is useless until you've been disembarked, or to take no vehicles, such that the enemy anti-tank weaponry is neutralized. Anything you can do to decrease your enemy's effectiveness increases your own.

The role of a trukk in an ork army is really a supporting role. A trukk can't stand up to sustained enemy fire; both anti-infantry and anti-vehicular weapons can kill it, and ramshackle gives you a 66% chance of exploding, which is going to cost you 3-5 boyz - leading to both pinning and morale tests, and the loss of being fearless. That's a heavy toll to pay on your primary forces. Trukks are great for backing up battlewagons - they can hide behind a battlewagon to avoid getting fired on, and move around (or back) to support whatever initiative that needs help. You can't realistically field multiple battlewagons in a 1,000 point list, making the trukks difficult to tactically justify.

IE, there's your anecdote - trukks are fragile, yet still manage to deliver if you use them as a SUPPORTING unit for your main army thrust.....which doesn't scale at 1,000 points.

My advice: Lose your vehicles entirely. They're only hurting you at this point level, and for what you're capable of fielding. If you *want* to abuse the KFF's ability to grant a 4+ cover save to vehicles, add in some Killa-kans. They're monstrously hard to kill if you and your opponent are both rolling average rolls. Otherwise, stick with simple numbers at 1,000 points.

The obvious pink elephant left in the room is your unit of Stormboyz; who now have the ability to outpace the rest of your army, and with the same 6+ armor saves as the rest of your army, are going to arrive too soon and be shot up, or move with the rest of your army and simply cost twice as much as they should. Stormboyz aren't a very good unit. They *are* fun, especially if you tack in Zagstruk - but simply not a very good unit for the point cost vs. their abilities and ease of being killed.

What I think you should do is not replace the Lootas with Snikrot, but replace the Stormboyz with Snikrot, 2 burnas, and 3 kommandos - a minimum sized kommando squad capable of entering the board from any edge freely, and more importantly - threatening the rear table edge of your opponent, making them deploy further in advance and centralized......which is the perfect situation for the rest of your ork army - they get into da krumpin' sooner.

Additionally - you can take gretchin with you for mobile cover. Firing through a unit grants cover to the unit on the other side, and at 3 points apiece (and as a scoring choice) a unit of gretchin are literally a mobile 4+ cover save for your advancing orks. While you may not have gretchin (and I'm not paying $2.50 apiece retail for each 3 point gretchin) you can buy OOP gretchin models for $0.25 on e-bay, or 1st / 2nd edition orks (they're small) to count as gretchin.
------------------------------------------------------
What do you think about this?

HQ: Warphead or Warboss

Troop1: Either 19 Gretchin + 1 runtherder, or 29 gretchin + 2 runtherders.
Troop2: 20 or 30 boyz with a nob
Troop3: 20 or 30 boyz with a nob
Troop4: Depends on points

Elite1: Snikrot + 5 kommandos (2 burnas)
Elite2: 5 Lootas (make sure to space them out 2" to avoid blast templates)
Elite3: 5 Lootas

You can either add more boyz at this point, or drop in a deffkopta - at 1,000 points, you're not going to see much AV14, and if you go first that 70 point buzzsaw+ twin-linked rokkit armed thing is almost always going to wreck/explode a vehicle on turn one. DARE people to put a predator on the table against you. =p Or a Leman Russ. Or a razorback.






   
Made in us
Numberless Necron Warrior






i appreciate the advice. i had a feeling trukks weren't going to be able to make it in 1K.

With Big Mek + KFF, 2 squads of 5 lootas and your kommando layout i am left with 600 pts for kans and troops. two squads of 20 boyz + nob w/ PK will run 155, leaving 280 for Kans, which can be split into 2 squads of 3. In each squad of Kans I could then take a big shoota, rokkit launcha and a KMB. total of 1000 exactly.

New army list:
Spoiler:
HQ:
Big Mek w/ KFF
85 pts

Elites:
5 Lootas
75 pts

5 Lootas
75 pts

5 Kommandos, Snikrot, 2 Burnas
165 pts

Troops:
20 Shoota Boyz, Nob w/ PK
155 pts

20 Shoota Boyz, Nob w/ PK
155 pts

Heavy Support
3 Killa Kans, 1 Big Shoota, 1 rokkits, 1 KMB
145 pts

3 Killa Kans, 1 Big Shoota, 1 rokkits, 1 KMB
145 pts

Total: 1000 pts


This is certainly a list I would like to play, I'm sacrificing my love for stormboyz for kans and kommandos, which is a fair trade. I'm spending about 100 pts less on boyz than I'd like to but I feel like they are much more reliable--not to mention survivable--in this list. Any critiques?

p.s. i hate gretchin! and also do not own any.

p.p.s. I bought AOBR for the good-looking deffkopta models, but I think in this revised list the only thing I'd sacrifice to add one would be another squad of lootas, and I think that would be counter-productive.

This message was edited 1 time. Last update was at 2010/09/10 19:31:11


 
   
 
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