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Are the Space puppies psychic hoods any different from BA or space marines?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Hellacious Havoc




I was playing a few games a while back, one with BA another with SW. and I noticed something...

When my sorcerer attempted to use a power the BA player had to beat me in a LD+d6 test to negate it plus one libby can only block one spell per turn. It was written in the book so I was Ok with that, but the problem arises when I fight the wolves..

Second battle; this time against space puppies. I go to do my warptime/wind of chaos combo and he says his librarian's got a psychic hood, so I take out my dice and say roll your Ld+d6 to see if you beat me. He then says "Space wolf psychic hoods negate spells on a d6 roll of 4+" (which is BY FAR alot more powerful then normal). I didn't want to be rude so I allowed it without question. He went on in the entire game negating every single one of my spells by rolling 4+ every time (they even get to block more then one spell too D after losing that game terribly I got to thinking.. how is the very same wargear so much more powerful on the wolves then it is for BA/normal marines?


The question is:

Do the wolves get a psychic hood that does anything differently? or was I just being conned by the Space puppy player?
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

They are different, its a staff or some crap that cancels powers, not a hood. They roll a D6 and on a 4+ (Njal I believe needs a 3+) they cancel powers

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Made in ca
Hellacious Havoc




eeww... ok next question. is this staff standard? or does he have to pay for it and if he takes it, does it deny taking another thing?
   
Made in ca
Decrepit Dakkanaut





Space Wolf Rune Priests carry a Runic Weapon as part of their wargear. One Runic Weapon within 24" of a model casting a psychic power cancels the effect of that power on a 1D6 roll of 4+.

Space Marine Librarians carry Psychic Hoods as part of their wargear. One Psychic Hood within 24" of a model casting a psychic power cancels the effect of that power on a 1D6+Ld > 1D6+Ld roll off.

Each piece of wargear can be used once every time a model within 24" attempts to use a psychic power. Your friends need to read the rules more carefully.
   
Made in us
Calm Celestian





Colorado

I was flipping through my SW codex and Nurglitch beat me too it, but yeah what he said its part of their standard wargear.

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Made in us
Rampaging Chaos Russ Driver





bucketwalrus wrote: (they even get to block more then one spell too D


I believe that all hoods can block more than one power. You just cant have more than one person with a hood blocking powers. Exception being space wolves with inquisitorial allies.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in ca
Hellacious Havoc




So. since he only had one wolf priest and two Librarians, only the priests weapon does the 1d6 4+.. and it only blocks once? That means atleast SOME of my spells had a chance of making it through easier.. since one of my sorcerers weren't even near the priest. Oh well.
   
Made in au
Horrific Howling Banshee





Australia

bucketwalrus wrote:So. since he only had one wolf priest and two Librarians, only the priests weapon does the 1d6 4+.. and it only blocks once? That means atleast SOME of my spells had a chance of making it through easier.. since one of my sorcerers weren't even near the priest. Oh well.


Pretty sure it has the chance to block as many times as is applicable. Applicable being, within 24 inches.

   
Made in ca
Decrepit Dakkanaut





Think of it like this:

A model is within 24" of four Rune Priests, and casts a psychic power. After passing the psychic leadership test, the Space Wolf play calls the Runic Weapon and rolls 1D6. On a 4+ the power's effects are cancelled. On a 3-, the power goes off and does whatever it's supposed to do.
   
Made in us
Rampaging Chaos Russ Driver





Nurglitch has it right. Also, you cannot stack the staffs, due to FAQ. So in the above situation if you had a single sorceror surrounded by 4 rune priests the wolf player still only gets one 4+ roll.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

And don't forget that the Inquisition still has the old Psychic Hoods, which don't have a range. . . for now.

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Made in us
Rampaging Chaos Russ Driver





Yes. So if you see a rune priest and inquisitor across from you you can get hit with both the staff and hood. Neither can be used with more of the same, but they dont cancel each other out.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in ie
Frightening Flamer of Tzeentch





Yes, the SW Runic Weapon is different to the SM one and is somewhat more powerful.

Ld 10 Psyker Vs Hood: 53.50%
Ld 10 Psyker Vs Rune: 45.83%

I can only pray to Tzeentch that Chaos gets something comparable when we get an update.

Anyone else remember the Warp Blade? It was similar to the Runic Weapon but in addition to negating the power, it caused a Perils of the Warp as well!

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Made in ca
Hellacious Havoc




kharne has that. any psyker attempting anything on him imediatly suffers the perils. but as for anything else in the chaos codex. we are hooched
   
Made in ca
Decrepit Dakkanaut





No, Kharn does not have the ability to cause psyckers casting psychic powers to immediately suffer the Perils ofthe Warp. Seriously dude, read a freakin' rulebook.
   
Made in gb
Hanging Out with Russ until Wolftime







Nurglitch wrote:No, Kharn does not have the ability to cause psyckers casting psychic powers to immediately suffer the Perils ofthe Warp. Seriously dude, read a freakin' rulebook.
Agreed.

Alsom to nitpick, Puppys don't have "Psychic Hoods".

otherwise, Nurglich has things correct.

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