Switch Theme:

Defiler loadouts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Napoleonics Obsesser






So, A lot of people tell me I should use my Defiler's with two DCCW's..You know, that standard one
I realize they don't have a lot of options, but I was thinking about possible loadouts, and that lascannon could be really helpful...Also, a heavy flamer would be pretty awesome too....How do you prefer your defilers?

I know it's not the best idea to make them shooty (3BS,meh), but it's hard to resist with all those good options In all honesty, I think the standard loadout is pretty balanced...Just me though.


If only ZUN!bar were here... 
   
Made in us
Longtime Dakkanaut





I'm partial to the heavy flamer as well, but I think the general feeling is that the Defiler should be running, not shooting.







There's just an acre of you fellas, isn't there? 
   
Made in au
Longtime Dakkanaut







BS 3 is still good BS
BS 2... now that's troubling

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Ship's Officer






I run mine +1CCW (not a DCCW as I recently discovered) and TL Lascannon. (In addition to the stock DCCWs and BC).

I'd run them with only CCWs, but with 3 defilers, I don't have too many points left over for good long range tank/transport busters. I know an S8 Ordnance pie plate is long range anti transport, but I never hit with them when I need to.

On the other hand, if I feel I'm covered as far as the rest of my list is concerned, I'll definitely just give them +2CCWs and move+run until I hit the enemy line. This only works against some armies though.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I'd suggest HF & DNCCW or pure CCWs. I look at it as mobile artillery which can defend itself if need be.

   
Made in ca
Hellacious Havoc




The only problem with the defiler is his battle cannon. Being an ordnance weapon the defiler may not fire ANYTHING else if he is choosing to fire the cannon. Yeah you could give the defiler a TL lascannon, but you can get a BS4 pred with one for cheaper, AND the pred has higher front armor.

Defilers have two rolls. sit in the back and drop pie plates all day, assault something if it gets to close and rip it apart.

or go with all CC arms and fleet it into the enemy with 7 str10 attacks on a charge.
   
Made in us
Grisly Ghost Ark Driver






CCW and Reaper Autocannon. Because the fact the moment weapon destroyed is rolled the cannon is gone so I still want something to fire as I advance.
   
Made in gb
Longtime Dakkanaut





Norfolk

I go with the CCW and Reaper combo, seems to work fairly well.

Treasurer/Dakka Thread Person for Warpath Wargames Club Norwich

Check out my painting log, building a games room, napoleonic fantasy and more - here
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Seeing as the heavy flamer can't legally fire, you should probably avoid that one.

Seeing as the battle cannon is an Ordnance weapon, meaning you can't fire anything else if you want to fire it, you may want to stick with dual DCCWs.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Longtime Dakkanaut





running him stock is fine, if they destory your BC you still have a couple other weapons, and if he is immobile at least he has 45 degree weapon arc. You don't really want to make him ore expensive than he already is considering he is an armor 12.

This message was edited 1 time. Last update was at 2010/09/14 19:20:27


 
   
Made in us
Longtime Dakkanaut





SaintHazard wrote:Seeing as the heavy flamer can't legally fire, you should probably avoid that one.
Sorry?







There's just an acre of you fellas, isn't there? 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The Heavy Flamer is for when you've got crunchies up close and don't want to drop pie because you're afraid it'll back-scatter.

   
Made in us
Longtime Dakkanaut






Louisville, KY

MekanobSamael wrote:
SaintHazard wrote:Seeing as the heavy flamer can't legally fire, you should probably avoid that one.
Sorry?

With a 45 degree firing arc, there is no way to legally place the template without covering part of your own model (i.e. the legs).

The Defiler cannot legally fire its flamer.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Napoleonics Obsesser






Wat. That's strange.


If only ZUN!bar were here... 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Yep. I got caught on that one myself not too long ago. But it's true. And it sucks.

At my FLGS, we house-rule that one so that vehicles can fire template weapons even if it covers part of the vehicle. Because it's kind of stupid for Defilers, Baal Predators, and Bane Wolfs not to be able to fire their template weapons at all, ever. Even IG tanks with hull-mounted HFs have trouble, depending on how they're modeled. So house ruling that one is fine, but tournaments may be different.

This message was edited 1 time. Last update was at 2010/09/15 00:37:35


DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Bloodthirsty Bloodletter





I'm an all-CCW kinda guy myself. I've yet to ever fire anything other than the pie plate from one, so I figure I might as well not bother taking any other guns and just run headlong into the fray.


Automatically Appended Next Post:
Also, it's downright stupid that a defiler can't fire the flame thrower that's waaaay above the legs because the template hits therm. RAW, I know, but still stupid.

This message was edited 2 times. Last update was at 2010/09/15 00:52:51


In the grim darkness of the far future, there are only rules disputes.

Ellandornia Craftworld
Heirs to Oblivion
The Host of a Thousand Screams
The Fighting 54th Necromundan Hive Rats

=====Begin Dakka Geek Code=====
DS:80S++G++MB+I--Pw40k96/re+D+++A+++/fWD196R++T(T)DM+
======End Dakka Geek Code======

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

I like 2 extra DCCW's plus battle cannon. If you really want another gun take a reaper autocannon instead of a 2nd DCCW. The heavy flamer is just too short ranged considering the massive footprint of the defiler model.
   
Made in us
Longtime Dakkanaut





SaintHazard wrote:
MekanobSamael wrote:
SaintHazard wrote:Seeing as the heavy flamer can't legally fire, you should probably avoid that one.
Sorry?

With a 45 degree firing arc, there is no way to legally place the template without covering part of your own model (i.e. the legs).

The Defiler cannot legally fire its flamer.


It can IMO. Technically by your interpretation of the rules since a dreadnought has a base it can't fire its flamer either. The people you play with are real WAAC if they would even bring this up. Weapons don't count as part of the hull, neither to decorative bits, so the question is do legs count as part of the hull (since its not a based model). Realistically, almost nothing in the game can fire a flamer under this interpretation. I have play at adepticon and chicago games day every year (except for last) and have made it to the second round of Ard Boyz twice. I have seen a multitude of flamer shots from defilers, out the fire point of a rhino and from dreads. Never once was its legality questioned. What kind of people do you play with?

On a side note an interesting point is made about the defilers foot print and effectiveness of the flamer. I have a demons army so while I don't actually own a defiler I am familiar with the problem of the baseless, strangely shaped model (Soul Grinder). We choose count is hull as no legs so it is roughly the shape and size of a rhino. Page 56 of the codex is the only place that really addresses this type of thing and it is vague at best. On page 16 the LOS rules are interesting as they mention tracing LOS to a model using its legs, however in the very next sentence they say we don't want to penalize models for being particularly impressive. It could probably go either way as some may argue the LOS on page 16 is in reference to based models, and the LOS on 56 is specifically related to vehicles. Either way in even the biggest WAAC tournament Ard' Boyz I would expect the heavy flamer to be allowed to fire and any person that complained about it to be the topic of many jokes by the end of the day.

This message was edited 2 times. Last update was at 2010/09/15 11:08:16


 
   
Made in us
Napoleonics Obsesser






Good post, but it still stands that the Hflamer is way too short ranged to do much anyway


If only ZUN!bar were here... 
   
Made in us
Ship's Officer






tgf wrote:
...snip. Stuff about Legs counting.


The legs count as part of the hull when measuring to and from walkers with no base. Ergo, it counts for all forms of shooting. This is clearly stated in the walker rules (and references the Defiler SPECIFICALLY), despite this causing all manner of annoying problems. Most people I've met will let you fire it anyway. (Like most middle-ground reasonable people).

Either way, it's too short ranged to be of much use on a defiler, as some have pointed out. Your Defiler should never be close enough to fire it - if he's too far out he should run to get into the assault. Honestly, the only time you would want it is if you're 12-14" away from a unit that can hurt your Defiler in assault, but not after suffering some casualties. This is because if you're further than 14" the flamer template won't hit, and if you're closer than 12" when you move in, the other unit can assault you on their turn, defeating the purpose of positioning yourself to fire the flamer.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

^ What he said.

RAW, the flamer cannot legally fire.

Do most people house rule it? Like I said (and apparently you weren't paying attention, tgf, because I DID say this) I house rule it, and so does everyone else I know.

But that's all it is, a house rule. The actual rules say you can't fire a template weapon if any part of the template covers a friendly model, so legally, Defilers cannot fire their template weapon.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

I don't mean to derail this thread but I thought walkers could fire all their weapons and move here's the passage I'm looking at: page 72

"Walkers can move and fire all their weapons, just like a stationary vehicle"

I interpreted this as walkers having what is essentially Relentless for vehicles, i.e. they always count as stationary when firing.


Automatically Appended Next Post:
Ok nevermind I just realized even if you are stationary you can only fire ordnance, But I can still move the defiler and shoot the battle cannon right?

This message was edited 1 time. Last update was at 2010/09/16 00:13:27


"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in us
Longtime Dakkanaut






Louisville, KY

asimo77 wrote:I don't mean to derail this thread but I thought walkers could fire all their weapons and move here's the passage I'm looking at: page 72

"Walkers can move and fire all their weapons, just like a stationary vehicle"

I interpreted this as walkers having what is essentially Relentless for vehicles, i.e. they always count as stationary when firing.


Automatically Appended Next Post:
Ok nevermind I just realized even if you are stationary you can only fire ordnance, But I can still move the defiler and shoot the battle cannon right?

Correct.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

The only vehicle I ever had to worry about was the monolith, but ever since getting these chaos crazies I've had to learn "real" vehicle rules so it's fairly new to me.

Stupid non-14-armour-all-around-living-metal-pieces-of-junk!

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in us
Elite Tyranid Warrior






Generally I like summing up Defiler's with my friends reaction when facing one that ended up costing him the game because he was unaware:

"What do you mean the Defiler has fleet?"

Now then, to go along with further silliness, I cannot see anyone not letting you fire the flamer. Or at least, no one you want to continue playing with. Also, the flamer is a good weapon to have for that nice sweet spot where you're close enough to make the charge without fleeting, but you want to rack up a few more wounds. 1-2 more may mean the difference between wiping out the squad or getting torn to shreds by a power fist.

   
Made in us
Boosting Space Marine Biker






Sidney (Home of Nothing), OH. USA

Ummmm... Aren't Hv Flamers assault weapons? And since they are, then you could move, fire the HF and still charge into HtH, right? So what's the problem? With a FA:12 SA:12 RA:10, you can't even hurt yourself with a HF (Str 5, Ap 4) as long as you don't fire backwards, so I don't see the problem there either...

WarPaint Miniature Studios is currently accepting select commissions! PM if interested!

http://www.facebook.com/WarPaintMiniatureStudios/

 
   
Made in us
Ship's Officer






J'santai Khan wrote:Ummmm... Aren't Hv Flamers assault weapons? And since they are, then you could move, fire the HF and still charge into HtH, right? So what's the problem? With a FA:12 SA:12 RA:10, you can't even hurt yourself with a HF (Str 5, Ap 4) as long as you don't fire backwards, so I don't see the problem there either...


The issue is that RAW, you may not fire a flamer if it touches any part of friendly models, firer included. Thus, if the flamer covers part of the defiler (it does) then it cannot fire at all. It's not a matter of if you can hurt yourself with it.

And yes, you may move and shoot and assault with the flamer, but its reach is somewhat lacking (especially as it fires from the central body). I agree that it can get you those couple extra kills, but remember that you are also getting 1 more attack in CC if you give it a CCW instead. And that weapon is S10 armour ignoring (barring damage, of course).

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in ca
Hellacious Havoc




J'santai Khan wrote:Ummmm... Aren't Hv Flamers assault weapons? And since they are, then you could move, fire the HF and still charge into HtH, right? So what's the problem? With a FA:12 SA:12 RA:10, you can't even hurt yourself with a HF (Str 5, Ap 4) as long as you don't fire backwards, so I don't see the problem there either...


Yes they are assault weapons, but if your defiler isn't close enough to score a decent amount of hits on the flamer, wouldn't you rather Fleet it closer to get into assault?
   
Made in us
Longtime Dakkanaut






Louisville, KY

J'santai Khan wrote:Ummmm... Aren't Hv Flamers assault weapons? And since they are, then you could move, fire the HF and still charge into HtH, right? So what's the problem? With a FA:12 SA:12 RA:10, you can't even hurt yourself with a HF (Str 5, Ap 4) as long as you don't fire backwards, so I don't see the problem there either...

You'd be right if 1) the Defiler was infantry (it's a vehicle), 2) vehicles (specifically walkers) couldn't fire heavy weapons and then charge into CC (they can), and 3) the issue was hurting yourself with the flamer.

The reason you can't fire the Defiler's flamer has to do with legal template placement. Per template weapon rules, you must place the template so as to cover as many enemy models as possible without hitting any friendly models. If you can't hit enemy models without hitting your own models, including the one firing the flamer, you cannot legally fire the flamer. Since the Defiler (like all walkers) has a 45 degree firing arc for its flamer, there is no legal placement for the template.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Ship's Officer






The Defiler HF would actually be pretty cool if they made it like the Hellhound (?) flamer. So you place the narrow end, say up to 6" from the weapon mount, and the large end no closer to the defiler.

Then it might be justified (and bypass the annoying issue altogether).

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
 
Forum Index » 40K General Discussion
Go to: