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![[Post New]](/s/i/i.gif) 2010/09/19 04:41:51
Subject: Why don't scouts get flamers?
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Pyromaniac Hellhound Pilot
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Of all the units you'd think they'd have the most use for them, but they do not. What gives?
M.
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![[Post New]](/s/i/i.gif) 2010/09/19 07:45:05
Subject: Why don't scouts get flamers?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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A flamethrower is a specialised, short range combat engineer weapon. It is heavy, temperamental and uses ammo very quickly. This kind of weapon is not suitable for a light infantry reconnaissance unit.
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![[Post New]](/s/i/i.gif) 2010/09/19 11:44:19
Subject: Re:Why don't scouts get flamers?
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Whiteshield Conscript Trooper
Reading- where Ricky Gervais comes from(I hate that fact)
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I would imagine that it would also be quite hard to infiltrate deep behind the enemys position, whilst havind a gun that essentualy creates a massive bonfire every time you use it.
that sorta thing tends to get noticed.
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This message was edited 1 time. Last update was at 2010/09/19 11:45:07
You’d think so… so I probably am? |
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![[Post New]](/s/i/i.gif) 2010/09/19 11:56:44
Subject: Re:Why don't scouts get flamers?
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Fresh-Faced New User
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Para-Bat wrote:I would imagine that it would also be quite hard to infiltrate deep behind the enemys position, whilst havind a gun that essentualy creates a massive bonfire every time you use it.
that sorta thing tends to get noticed.
Exactly, it would be useless to a unit designed to not make a spectacle of themselves.
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![[Post New]](/s/i/i.gif) 2010/09/19 12:00:45
Subject: Why don't scouts get flamers?
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Inspiring Icon Bearer
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IIRC they had access in DOW. I know different setting.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
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![[Post New]](/s/i/i.gif) 2010/09/19 13:10:53
Subject: Why don't scouts get flamers?
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Pyromaniac Hellhound Pilot
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Also 3rd edition if I'm not mistaken.
M.
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![[Post New]](/s/i/i.gif) 2010/09/19 13:22:55
Subject: Re:Why don't scouts get flamers?
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Lord of the Fleet
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Bradskey wrote:Para-Bat wrote:I would imagine that it would also be quite hard to infiltrate deep behind the enemys position, whilst havind a gun that essentualy creates a massive bonfire every time you use it. that sorta thing tends to get noticed. Exactly, it would be useless to a unit designed to not make a spectacle of themselves. Unlilke weapons that fire rocket propelled explosive rounds?
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This message was edited 1 time. Last update was at 2010/09/19 13:23:11
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![[Post New]](/s/i/i.gif) 2010/09/19 14:09:30
Subject: Why don't scouts get flamers?
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Willing Inquisitorial Excruciator
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I guess it is also a balancing issue. Scouts with a flamer make a nice toaster unit, it actually could make them useful, more than useful in fact.
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![[Post New]](/s/i/i.gif) 2010/09/19 14:47:48
Subject: Why don't scouts get flamers?
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Noble of the Alter Kindred
United Kingdom
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You are wanting to sneak in early doors and taost the enemy.
Good tactic but for gaming purposes sounds cheesy.
Expect to see it for the next SM Codex to be redone
Sorry but I'm with KK and others.
Scouts are recon.
Hard hitting infiltration is something else. It's what deep striking is for perhaps?
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![[Post New]](/s/i/i.gif) 2010/09/19 20:13:53
Subject: Re:Why don't scouts get flamers?
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Hanging Out with Russ until Wolftime
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Scott-S6 wrote:Unlilke weapons that fire rocket propelled explosive rounds?
You clearly haven't heard of Silenced Rockets Stalker Pattern Boltguns!
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/09/20 13:53:13
Subject: Why don't scouts get flamers?
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Lord of the Fleet
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Silenced exploding rockets.
Even by 40K standards that's pretty stupid.
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![[Post New]](/s/i/i.gif) 2010/09/20 13:55:43
Subject: Why don't scouts get flamers?
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Decrepit Dakkanaut
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The sgt can take a combi-flamer, though.
As for why the standard scout can't take a flamer, I don't know. Maybe it was just an oversight.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/09/20 13:56:33
Subject: Re:Why don't scouts get flamers?
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Lord of the Fleet
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Gwar! wrote:Scott-S6 wrote:Unlilke weapons that fire rocket propelled explosive rounds?
You clearly haven't heard of Silenced Rockets Stalker Pattern Boltguns!
Only one guy has one!
Ultramarines are having a monopoly I swear!
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![[Post New]](/s/i/i.gif) 2010/09/20 14:47:13
Subject: Re:Why don't scouts get flamers?
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Longtime Dakkanaut
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kenshin620 wrote:Gwar! wrote:Scott-S6 wrote:Unlilke weapons that fire rocket propelled explosive rounds?
You clearly haven't heard of Silenced Rockets Stalker Pattern Boltguns!
Only one guy has one!
Ultramarines are having a monopoly I swear!
And he's a 50 point upgrade in a 75 point squad!
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This message was edited 1 time. Last update was at 2010/09/20 17:15:57
DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/20 16:16:28
Subject: Why don't scouts get flamers?
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Stealthy Space Wolves Scout
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The Stalkers were an option in Deathwatch squads years ago, used to be pretty cool. As for the Scout flamers, I think it probably was an oversight, seeing as it might have given them a second or third half decent role Edit: Telion is awesome though, I regularly use him + 9 Snipers, 190pts but seriously useful once in cover.
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This message was edited 1 time. Last update was at 2010/09/20 16:17:36
Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/09/22 08:36:18
Subject: Re:Why don't scouts get flamers?
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Dakka Veteran
In da middle of da WAAAGH! Australia.
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Flamer sort of unbalances the unit.
They are supposed to be infiltrators, not sneaky pyromaniacs.
"Hey guys, where are our scouts?"
"Oh, they got killed after setting the jungle they were sneaking through quietly on fire with their flamer."
"... crap"
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![[Post New]](/s/i/i.gif) 2010/09/22 13:27:05
Subject: Why don't scouts get flamers?
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Krazed Killa Kan
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Well.. Ork Kommandos can have Burnas.. 2 in a squad..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
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Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
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bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2010/09/22 13:32:46
Subject: Why don't scouts get flamers?
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Longtime Dakkanaut
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porkuslime wrote:Well.. Ork Kommandos can have Burnas.. 2 in a squad..
But arguably Kommandos are far from stealth recon units.
They're just sneaky pyromaniacs.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/22 13:35:01
Subject: Why don't scouts get flamers?
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Lord of the Fleet
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SaintHazard wrote:porkuslime wrote:Well.. Ork Kommandos can have Burnas.. 2 in a squad..
But arguably Kommandos are far from stealth recon units.
They're just sneaky pyromaniacs. 
Salamander Scouts would also be sneaky Bro Tier Pyromaniacs!
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![[Post New]](/s/i/i.gif) 2010/09/22 13:36:23
Subject: Why don't scouts get flamers?
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Nimble Pistolier
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Kilkrazy wrote:A flamethrower is a specialised, short range combat engineer weapon. It is heavy, temperamental and uses ammo very quickly. This kind of weapon is not suitable for a light infantry reconnaissance unit.
Same thing could be said about Heavy Bolters though. I mean seriously, how stealthy can you be lugging that thing around let alone shooting it without getting noticed
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You Can't Have Manslaughter Without Laughter
3000pt
1000pt
Empire - W4-D1-L1
DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/09/22 13:44:10
Subject: Why don't scouts get flamers?
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Longtime Dakkanaut
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Jake Bake A Cake wrote:Kilkrazy wrote:A flamethrower is a specialised, short range combat engineer weapon. It is heavy, temperamental and uses ammo very quickly. This kind of weapon is not suitable for a light infantry reconnaissance unit.
Same thing could be said about Heavy Bolters though. I mean seriously, how stealthy can you be lugging that thing around let alone shooting it without getting noticed
And missile launchers.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/22 13:50:30
Subject: Why don't scouts get flamers?
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Nimble Pistolier
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Yes I did miss the missiles didn't I... They're just that stealthy you see
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You Can't Have Manslaughter Without Laughter
3000pt
1000pt
Empire - W4-D1-L1
DQ:90S++G+++MB--I+Pwhfb05#+D+A--/sWD294R+T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/09/22 14:09:58
Subject: Why don't scouts get flamers?
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Hanging Out with Russ until Wolftime
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Maybe for the same reason Recon units IRL would have Grenades of some sort? They have Missiles and HBolters in case they need to engage the enemy. However, their job is to NOT EVEN GET CLOSE ENOUGH to engage the enemy, which is why they don't have flamers.
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This message was edited 1 time. Last update was at 2010/09/22 14:10:42
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/09/22 14:13:48
Subject: Why don't scouts get flamers?
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Longtime Dakkanaut
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Gwar! wrote:Maybe for the same reason Recon units IRL would have Grenades of some sort?
They have Missiles and HBolters in case they need to engage the enemy.
Missiles an HBs are a far cry from grenades.
Imagine a team of Deltas carrying M249s or Javelins around and you get the idea.
It doesn't really fit.
With the exception of a special objective that requires such a weapon.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/22 14:25:44
Subject: Why don't scouts get flamers?
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Dakka Veteran
Brisbane, OZ
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Gwar! wrote:Maybe for the same reason Recon units IRL would have Grenades of some sort?
They have Missiles and HBolters in case they need to engage the enemy.
However, their job is to NOT EVEN GET CLOSE ENOUGH to engage the enemy, which is why they don't have flamers.
But they can take shotguns and ccws...?
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Son can you play me a memory? I'm not really sure how it goes... |
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![[Post New]](/s/i/i.gif) 2010/09/22 14:40:46
Subject: Why don't scouts get flamers?
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Terminator with Assault Cannon
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4th Ed Scouts also had Autocannons, which I think were the better weapon choice over the HB. Two shots at better Ap/Str.
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Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
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![[Post New]](/s/i/i.gif) 2010/09/22 15:02:30
Subject: Why don't scouts get flamers?
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Lord of the Fleet
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Gwar! wrote:However, their job is to NOT EVEN GET CLOSE ENOUGH to engage the enemy, which is why they don't have flamers.
Which is why they can be armed with pistols and knives?
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![[Post New]](/s/i/i.gif) 2010/09/22 15:08:32
Subject: Why don't scouts get flamers?
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Hanging Out with Russ until Wolftime
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Scott-S6 wrote:Gwar! wrote:However, their job is to NOT EVEN GET CLOSE ENOUGH to engage the enemy, which is why they don't have flamers.
Which is why they can be armed with pistols and knives?
Can be Armed ≠ Good idea to arm them with.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/09/22 15:40:28
Subject: Why don't scouts get flamers?
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Lord of the Fleet
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But clearly there is an intent for some scouts to be getting extremely close to the enemy where a flamer would be extremely handy.
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![[Post New]](/s/i/i.gif) 2010/09/22 16:30:52
Subject: Why don't scouts get flamers?
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Yellin' Yoof on a Scooter
NE Pennsylvania
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i think them not having flamers is probably either an oversight, or maybe a potential balance decision (until they added Snikrot and his gang)
Fluff wise I think like this - The Scouts are forward recon. they are there to put knives in people as long as possible. They have light armor and comparitively less experience/training then full battle brothers. When they get neck deep in it their strength comes from sitting in hard cover and long range fire supression. Having to get somone close enough to use a flamer would endanger the entire squad coherancy wise. If you dont kill all of your targets, the scouts are going to be in close combat next round (Or worse).
So thinking of Marine tactics while someone in Mk Battle armor can sing "bullets be damned" and set some people on fire. The flamer scout is probably going to live a much shorter life (with a much more festive end).
Not to mention in most Black library books promethium is described as smellng to high heaven. While not an issue while stalking orks, it might raise a few Eldar eyebrows if they get upwind.
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"All right, boyz, 'ere's da plan: Win. An' if we lose, it's your fault... 'cause you didn't follow da plan."
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