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Made in gb
Towering Hierophant Bio-Titan





Fareham

Finally got hold of a WoC book from a friend.
So, 1st attempt at a list.

Throgg - 175

3 Trolls - 135
4 Trolls - 180
4 Trolls - 180
4 Trolls - 180
5 Hounds - 30
5 Hounds - 30
5 Hounds - 30
5 Hounds - 30
5 Hounds - 30

4 Dragon ogres: Great weapons - 308
4 Dragon ogres: Great weapons - 308
4 Dragon ogres: - 260

Giant: MoS - 265
Shaggoth: great weapon - 285
Spawn: MoS - 75


2,501

Havent played much 8th, but ive played enough to know magic wont be much fun for me.
However, trying to fit a decent caster in with the theme is all but impossible.
At 3k ill be taking out the spawn and some hounds and adding in Kholek.

For now though, i have the giant simply to keep a theme, and with MoS and thunderstomp it should get its job done well.
The spawn is the for holding up units, and with MoS it should do some damage before being killed (im right in thinking a spawn gets a basic stomp right?)
Shaggoth is there for a heavy hitter. want him for any chariots or other tough units that get close, his movement should also help to no end.

Core choice was pretty straight forward, a few units of trolls, and a unit with 1 less for throgg to sit in at the center of the army.
Hounds are there as highly mobile shields to block charges i dont want.

Dragon ogres im unsure about.
While they hit like a truck and last ages, i feel they are pretty heavy on points.
Ill give them the benefit of the doubt for now though.

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Here's my thoughts, since I'm doing a similar list

-In 8th edition, units have gotten larger for fantasy. 4 trolls won't be able to handle much. Also, the more units of trolls you have, the more stupidity tests you have to take! I would combine this into a unit of 8 (4x2) and a unit of 7 for Throgg to go in. Also, Throgg won't get a "Look out, sir!" roll if he's in a unit of less than 5 (LOS lets him avoid getting killed by a cannonball, making it hit the unit instead)

-I had my first game with a proxy troll army (still assembling mine ) and was let down by dragon ogres with great weapons. I'd change them all to Additional hand weapons. Changing from GWs gives you the points to give the naked unit AHW . Or you could keep one with GW for variety, but they'll need the extra attacks, and strength 5 at their initiative is still good.

Small units of hounds are decent ideas, but don't count on them for anything other than being throw away units! Or going after war machines, which it's nice to have them for.

Mark of Slaanesh makes a Giant strength 7 instead of 6, right? (I think, he's got a different effect for one of the marks than mots units do). I don't know if he needs it. Or am I thinking of a different mark?

I'd give the shaggoth an additional hand weapon instead of a great weapon, as well, so he can strike at initiative. He's still strength 6 I believe, so he's going to bring the pain! And an extra attack is nice . But I still need to try this guy out.

Personally, I like dragon ogres at 4-strong. Any bigger and they cost a fortune, and with AHW they can get enough attacks to be competitive with one rank. Also, getting swift stride (rolling 3 dice and picking highest 2 for charges and flees) is nice

Buttlerthepug is doing a list like this, too, and probably has some feedback for you! I have to say I was wishing I had a BSB for re-rolling that stupidity check, but it's hard to fit that or a wizard into the theme. And there's nowhere for them to get to get a "look out, sir!" since you have all monstrous infantry and the like. But it's a fun style list even if it's not the most competitive


   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Troll unit size - i see your point, and i agree 100%
Units of 8 and 7 it is.

With the Drogres i see your point here too, i assume the GW's didnt do anything outstanding, so ill go all AHW's on all units.

Thats khorne mate.
MoS makes him allways strike 1st.

Again, point taken and noted
Ill give him a go with the Great wep 1st though, since ill be playing against another chaos player who like shis knights (and i dont like thier saves)

At thier points cost i didnt want the dragon units any bigger lol, so i guess that worked out fine, and i shall be stealing your idea on this one and using black orks and cold ones

Im only playing now for the fun of it and the chance to field a stupidly heavy converted army
Ive spoken with pug the other day about his throgg sculpt he got from Miss Painting Group, but ive decided not to give in and to carry on with my own sculpt.

This message was edited 1 time. Last update was at 2010/09/23 23:26:12


   
Made in us
Lord of the Fleet





Texas

Slaanesh Giant gets ASF. Useful against non HE armies but makes him costly. I dont really like spawn, not too reliable imo

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Ken - Spawn is in there simply for a points filler and to see how long he can hold a unit back.
Im sure after the 1st game he will be changed for something else.

   
Made in us
Lord of the Fleet





Texas

Hmm alright. Its a shame that while daemons get their beasts we get stuck with a bigger version of the forsaken (if only they had chaos armor!)

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

I wanted to swap him out for a 2nd shaggoth, but not sure how that will work out.
530 points as standard for 2 shaggoths isnt all that cheap lol
Throw AHW's on them to boost that up to 550.

Saying that though, never thought until now that the giant is just as expensive lol.

May have to drop the giant, however, i have used them in the past (O&G back then) and ran 2 together.
The results allways seemed worth it to me.

Also, to keep with the troll theme ill be using an Earthbound troll from hordes

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I'm sure you noticed this, but if you add in another shaggoth you'll have to drop the giant anyway for rare percentage purposes. With MoS he is about as much as a shaggoth with AHW (10 points less, I think?) and the shaggoth is probably better!

I see you've already seen the throgg model, and I just posted it in your throgg thread . Ah, well! It will be cool to convert your own

Here's that dragon ogre conversion link too if you need it (by Daba):
http://www.dakkadakka.com/dakkaforum/posts/list/280082.page

This message was edited 2 times. Last update was at 2010/09/24 12:56:30


 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Yea, know about the % issue lol.
May just ignore the giant for now and take twin shaggoth instead.

Thats fine

Thanks again RI
Dont think i saw that thread before actually, not sure how i missed it 0_o

   
Made in us
40kenthus






Chicago, IL

I'd like to see fewer Dragon Ogres and more trolls. Using larger Troll units has already been pointed out, but it would be good to run 3 or even 4 blocks of trolls.

One thing the list is missing is any sort of leadership units. Take an Exalted BSB, put it on a MC for the large base, give him the regeneration magic item & then model the whole thing as an armored Troll BSB. Stays with the Troll theme and provides leadership, a banner for CR and a re-roll for all those Stupidity tests.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Here's my problem with more troll units- if you take more than 3, they're not going to be in range of throgg for long, so you'll need another character for a general to provide leadership for stupidity tests- otherwise they're Ld 4! You also likely need a BSB to re-roll all those stupidity tests!

So that's two more expensive characters needed to make it viable, and there's nowhere for those characters to go, since they won't get "Look out, sir!" even if they're mounted on a juggernaut or disc / etc, since they're a different troop type.

So that's my problem. In theory, I think more trolls look good. In practice, if you want something other than dragon ogres and are already at 2-3 units of trolls, I'm actually considering a block of regular ogres.

I think the dragon ogres will actually be worth their points, since they have swiftstride, 4 wounds, WS 4, 4 attacks with AHW, and I forget their initiative but it's better than 1... and most importantly, they're NOT stupid

Good food for thought, but imho the tons-of-trolls-units army is going to have a tough time operating in practice, needing to be within 12" of throgg at all times with several large units! Or otherwise adding characters that have nowhere to hide...

This message was edited 3 times. Last update was at 2010/09/24 15:32:41


 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Thats the main problem RI

Granted i could use your idea Cid, but in doing so i then have a troll with 2 wounds for some reason, that gains nothing from being in a unit.


I think ill stick to 2 units for now.
At 3k ill be adding in Kholek anyway, so if i take out a few things i can change it about enough for more trolls.

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I actually couldn't even keep 2 units together in my test game. They started side by side, but one failed stupidity, then got charged by a doomwheel, while the other advanced. Somehow I passed my stubborn (steadfast vs doomwheel) LD 4 check and killed the doomwheel, but then the unit was out of the game due to taking stupidity test on LD 4.

I may end up having 3 units, but am tempted to combine them into 2 for less stupidity tests... and a better chance of staying near enough to throgg to be usable!
   
 
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