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Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

A list aimed at 1.5k points of these guys:
http://www.dakkadakka.com/dakkaforum/posts/list/319536.page
http://www.dakkadakka.com/dakkaforum/posts/list/319507.page

My last list (which I still plan on completing a collection of, btw) was much more heavily themed and restricted. This list has no restrictions to think of. The theme is something Egypt-y, as shown in the above links. 90% of this I think will be color, naming and bitz that don't have any effect on the game, however, like khopesh chainswords and power weapons. That said there are a few Marine units that are a must have for anything that tries to be Egypt-y.

==
Headquarters
Captain - 130 Points
* Bolter
* Relic Blade
* Command Squad and Rhino (See Below)

Command Squad - 210 Points
* Champion
* Rhino

Elites
Dreadnought - 105 Points
* Stock

Terminator Squad - 200 Points
* Stock

Troops
Tactical Squad Alpha - 260 Points
* +5 Marines
* Missile Launcher
* Flamer
* Sergeant has Chainsword and Bolt Pistol
* Rhino Transport

Tactical Squad Bravo - 260 Points
* +5 Marines
* Missile Launcher
* Flamer
* Sergeant has Chainsword and Bolt Pistol
* Rhino Transport

Tactical Squad Charlie - 260 Points
* +5 Marines
* Missile Launcher
* Flamer
* Sergeant has Chainsword and Bolt Pistol
* Rhino Transport

Heavy Support
Predator - 60 Points
* Autocannon

==

That's what I have so far, and it comes to 1420 points. I haven't played 5th so I don't know what I'm likely to need on the ground. I have a mere 80 points to play with, and at the moment I think I might be too light on anti vehicle weapons. I've plenty of apparent dakka, what with the Predator, Rhinos and Heavy Bolters. I'm also considering a second HQ choice of either Chaplain (High Priest) or Psyker (Egyptian style Sorcerer). In either case I'd have to shave 20 points somewhere, as they're 100 each. What says this forum?

EDIT 1: Alright, dropped it to a regular dread (w/ no upgrades as I don't own them yet nor do I know a place where I can just buy the bitz suggested), gave the Captain a command squad for assault support, added terminators so I have a use for the ones sitting on my desk, dropped the HB sponsons on the pred, dropped a tac squad. Probably should cut those terminators, actually - 2 elites at 1500 points?

M.

This message was edited 1 time. Last update was at 2010/09/28 15:25:37


Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Lord of the Fleet





Texas

Agreed with you, severely lacking in anti tank. 2 Missiles and 1 TL Lascannon is all you have. Switching some of the flamers to meltas might not be a bad idea and I dont really like squad HB so maybe lascannons/MM/ML would be better. A Ven dread with LC is a bit of a waste. Dropping him down to a normal dread and getting a ML would be better anti tank.Also dont see a point in that lone captain. A librarian would be more useful

 
   
Made in us
Fixture of Dakka





Los Angeles

Infantryman wrote: 90% of this I think will be color, naming and bitz that don't have any effect on the game, however, like khopesh chainswords and power weapons. That said there are a few Marine units that are a must have for anything that tries to be Egypt-y.
Err, does that mean you're not ... huh? I don't understand the italicized (mine) parts.

Infantryman wrote:Captain -* Bolter
How about a Relic Blade and Storm Shield? That added up to a pain in the butt for my last game.

Infantryman wrote:
Tactical Squad Alpha - 260 Points
* +5 Marines
* Missile Launcher
* Flamer
* Sergeant has Chainsword and Bolt Pistol
* Rhino Transport
Power toys for sarge. 5e is a much more mobile, vehicle friendly game, so meltas are more the order of the day, instead of flamers.

Now, I'm not saying Tacicals are rubbish, but 4 is one too many at 1500, when you could put in SternGuard with their fun ammo options.

Infantryman wrote:Predator - 85 Points
* Autocannon
* Heavy Bolter Sponsons
I think you've plenty of anti-I as you stated, so why not go LasCans with the pred?

Infantryman wrote: I'm also considering a second HQ choice of either Chaplain (High Priest) or Psyker (Egyptian style Sorcerer). In either case I'd have to shave 20 points somewhere, as they're 100 each. What says this forum?

M.
2 HQs at 1500 is a bit much ... unless it is a stripped down libby. Go for it.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Boosting Space Marine Biker




Downers Grove, IL

First off there is never a good reason to put a heavy bolter into a marine squad when you get a missile launcher for free. Its anti infantry only where as the launcher can also do anti-infantry for one less str and then go on to switch firing modes to hurt tanks and MC's a multimelta being shot from inside a rhino is pretty decent to but not as versatile as the launcher.

You can save alot of points and threaten transports and MC's and infantry if you make your dread normal and give him two autocannons. Thats 4 str 7 shots twin-linked ap4. BS 4 twin linked hits about as often as bs 5 and the reroll isnt worth a 60 point upgrade especially for a shooty dread that can get cover saves.

At 1500 points you don't need 40 space marines either. 3 squads of 10 can already combat squad and take more objectives than can be on the board in a standard game any way. In an objective game any unit can contest a point so you don't need actual troops on most points as your heavy hitters can move within 3 inches of an enemy point and simply live till the game ends to rob them of that point. To maximize fire support and troops you could consider switching to rhinos and putting a lascannon/twinlinked plasma gun turret on and taking two 10 man squads. This way you have a special and a heavy on your vehicle and your troops and can take 4 points. 10 man squads with a rhino are just fine too since you can shoot out the fire ports.

With the points you save you can add several of the codex's versatile units. MM/HF land speeders, land speeder typhoons, AC/HB preds, TH/SS terminators with a land raider, 2X auto cannon dreads, bike squads with meltas and a multimelta, vindicators, a command squad for your captain ect ect. You will have alot of points free with 2 less troops more than a third of your list. Use these points to get some nasty CC or a mean gunline. Because regular tac squads aren't going to take points from the enemy unsupported. And what every you add try to field in 2's so that if one gets killed/stunned you have another that can finish the job.

For you hq a naked librarain is the same points as your naked captain and is a lot more useful with his psychic powers and hood.

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Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Alright, dropped it to a regular dread (w/ no upgrades as I don't own them yet nor do I know a place where I can just buy the bitz suggested), gave the Captain a command squad for assault support, added terminators so I have a use for the ones sitting on my desk, dropped the HB sponsons on the pred, dropped a tac squad. Probably should cut those terminators, actually - 2 elites at 1500 points?

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Boosting Space Marine Biker




Downers Grove, IL

Don't drop the HB on the pred its cheap and effective vs infantry. Preds and land speeder typhoons are the best platforms for heavy bolters SM have.

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Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Well, I am bumping this list up to 2k points; is that the range for 4 troop choices or should I just grab some more heavy support? I also have no fast attack, I noticed.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Boosting Space Marine Biker




Downers Grove, IL

Most armies need a lot of troops but vanilla space marines aren't one of them. Fortunately we have one of the most durable troops in the game and a 3+ save in cover is pretty decent. I personally use four troop choices at 2000k but i only use 15 to 20 space marines and 0 to 10 storm troopers depending on the list and put them in either 4 las/plas razors if i take 20 or 3 las/plas razors with the storm troopers in two rhinos. You don't have to go as heavy mech as me since with combat squadding you can easily split to 10 man squads into four scoring units which is plenty to take enough objectives to win and they can take a rhino so the sergent with a combi-weapon can ride with the same assault weapon you take and the heavy weapon guy can sit out side in cover shooting a missile launcher. There really is no good reason for vanilla space marines to put 40 space marines on the table since they can take advantage of combat squading and can run away if they take too many hits and auto regroup on your turn. With the points you save on troops you can support the troops you do have with some long range fire power and/or counter assault.

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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

4 troops at 2000 is quite a lot cromwest.

reason you put 40 space marines on the table is to give yourself backup for when your marines start eating power weapons.

Also a wall of 40 bolters is enough to stop most hoarde armies...
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Your Tacticals cost 205, not 260... your command squad is alos overcosted. Tacticals marines does definetly not need Power toys as someone said.
Get a cyclone on the termies and either change weapon load out on the dread or buy it a Pod.

20 Marines is usually enough troops at 1500pts YMMV tho

I cannot believe in a God who wants to be praised all the time.
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10k  
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

I'm not sure where I did my math wrong, and I can't spell it out since the board doesn't allow it, but...

Basic Tac Squad + 5 Extra Marines + Rhino = 260.

Also, what's with this edition only allowing you heavy / special weapons if your squad is 10 men? And why do the Marines get considerable firepower...for free?

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Its 170pts for the tacticals and 35pts for the rhino...

I cannot believe in a God who wants to be praised all the time.
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10k  
   
Made in us
Boosting Space Marine Biker




Downers Grove, IL

If your marines are eating power power weapons the rest of your FOC has failed. Power weapon wielding dedicated CC units will tear through squads of 10 marines almost as fast as they will tear through squads of 5 since vanilla marines suck at CC. Marines need to take only as many troops as they need to secure 2 or 3 points and maybe one back up squad for redundancy and use the rest of their FOC to contest objectives and keep the heat off their troops with either long range fire power or some counter assault or a mix of both.

This message was edited 1 time. Last update was at 2010/09/29 19:22:32


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