Actually I found penal legions more efficient than blob infantry most of the time. (Hard statement maybe but I never missed blobs nor did I fear them...)
How to use them is the key to get them heroic.
They have a big problem. They need many other supporting units in order to be effective. Which are:
Astropath ->
CCS (Standard)
Storm troopers with meltaguns
long range support
more penal legions
faster scoring units already on the board
Their biggest advantage is, that the opponent does not know where the legion/s strike at the start of the game. So the legion player decides when to strike where and what.
And he can decide NOT to strike at all. This is very important.
If he has the choice, legions shouldnt fight at all, they should march. And if they fight, put 3 units of them at one target complementing each other and you will find them more effective than blob infantry.
Their advantage is they are stubborn
MSU with first strike.
If you add points, you will see that a usefully equipped 30 man blob (commissar, 4 powerweapons 3 meltaguns) will be a small bit more expensive than 3 penal legions. Rather equal. But with 3 penal legions you do more than with a 30 man blob. You outshoot them with gunslingers (mobile 2 shots 24" is better than immobile
frfsrf, you kill them in assault using all 3 of them or decide to tarpit them with 1 unit scoring with 2 others or you ignore them. And most important: The penal legions decide what they do, the blob reacts)
Still they have to be protected from rapid fire and flamers. Long range is not dangerous in the current metagame. So you need flanking melta chimeras to fill their anti vehicle lack and to have a shield. (storm troopers) and you need reliability in your flanking manoeuvering. (astropath) and morale for defending legions (standard).
So: Yes you have to build an army around them to be effective and you have to be experienced with them.
I recommend 3 of them together with 1-2 units of mechvets 1
CCS and 1-2 units storm troopers for a sneaky and highly versatile backbone and some selective big guns for the big damage. The rest is personal gusto.
Be careful with dicussions about units that bring in player skill. There are units that become better in the hands of skilled players (melta vets are a good example), and then there are units that a good enough player can simply win despite having.
To be honest: A good player can win with almost everything. I have seen a player getting top 5 with a store army and I have seen players lose mercylessly with top tier armies against rather decent opposing armies due to not understanding their army.
But there is a performance curve for every unit. There are units that increase their performance proportionally to the players skill.
And there are units that increase their performance exponentially compared to the players skill level.
And there are units that dont increase their performance significantly skilled player or not.
Example for 1: Almost every unit (a
CSM unit with bolt pistols and chainswords and bolters and krak and frag grenades can be very deadly and a melta vet unit can perform very badly depending on the players skill)
Example for 2: penal legions (they can be weak guardsmen but they can also be a steamroller. It depends on the player.)
Example for 3: Manticore? (He stops getting more dangerous as soon as the player discovers he can fire directly and he can fire indirectly at the side armour with
LOS without scattering disadvantage)