Infantryman wrote:So one friend of mine wants to collect Witch Hunters, and another (former 3rd Ed Black Templar player) has a squad of Sisters he's working on. I'm trying to talk the latter into joining up with some good old Witch Hunter, especially since the models look cool and the mix of units is nice. But how do they work in 5th? I took a very brief look over their Codex and I saw some transport values were way out of wack, plus a few units that seemed a bit over priced for what they were. I'm assuming they simply never got a 5th edition codex? How well do they run in the current gaming world?
M.
most of the codex is pretty useless in 5th. unfortunately the 10% that isn't is absurdly good. their tranport costs are way out of wack, as in too expensive, but at 11 points a sister of battle is an absurdly good buy. your core units for this army are: cannonness, sisters squad, seraphim, exorcists. ignore the rest of the book you don't need it. between those 4 units you have the capability to handle any situation, and all of them are under priced for what they do. however if you want to play this army you'll need to master their rather complex special rules, especially acts of faith - know what they do, what the conditions of using the power are, and when you have to test for it in order to use it. if you're a newer player it can be a real challenge to master their rules; if you're a vet they're potentially an *extremely* absuvive army, very aggravating for your opponents. 3 rending flamers working together are pretty much death to any non-monster non-tank target in the game.
AF