Switch Theme:

Suppressive Fire  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob on Warbike with Klaw






Models with Heavy Weapons (excluding blasts) may choose to fire in continuous, suppressive fire mode instead of their normal shooting attacks. The rules for firing in this mode are as follows:

Tight Pattern: Heavy Weapons with 2 or less shots are not capable of cutting off large areas. To represent this they may only lay down suppressive fire via a small blast template placed anywhere within the weapon's firing range. Each enemy unit passing through this area suffers d3 shooting attacks resolved via the weapons shooting profile. Each blast from the firing unit must be in contact or overlapping another blast from it's own unit.

Large Pattern: Heavy Weapons with 3 or more shots are capable of cutting off large areas. To represent this they may only lay down suppressive fire via a large blast template placed anywhere within the weapon's firing range. Each enemy unit passing through this area suffers d6 shooting attacks resolved via the weapons shooting profile. Each blast from the firing unit must be in contact or overlapping another blast from it's own unit.

The purpose of suppressive fire is to choke off portions of the map and force your opponent to either move around those areas or suffer the consequences. The blasts are used to represent the area under fire by the weapon.

This message was edited 1 time. Last update was at 2010/10/05 22:00:42


Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Fixture of Dakka





Chicago

I don't get it, does it hit each model passing through the blast template, or just once per squad that passes through?

If it's the former, this is totally OP as you'd just drop it in the middle of a squad and get a ton of shots at BS-2. If it's the latter, it seems that you'd be better off just shooting it normally.

Keep in mind Orks only have a BS 2, so there's no difference to them between the small blast and large blast versions.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gb
Lord of the Fleet






London

I would rather just fire my Heavy Bolters. Remember a small blast is quite a small area, and it wouldn't take much for an enemy unit to just walk around it, resulting in a wasted turn of shooting.
   
Made in us
Nasty Nob on Warbike with Klaw






Grakmar wrote:I don't get it, does it hit each model passing through the blast template, or just once per squad that passes through?

If it's the former, this is totally OP as you'd just drop it in the middle of a squad and get a ton of shots at BS-2. If it's the latter, it seems that you'd be better off just shooting it normally.

Keep in mind Orks only have a BS 2, so there's no difference to them between the small blast and large blast versions.


It's the latter.


This message was edited 2 times. Last update was at 2010/10/05 21:52:37


Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Fixture of Dakka





Chicago

Amaya wrote:
Grakmar wrote:I don't get it, does it hit each model passing through the blast template, or just once per squad that passes through?

If it's the former, this is totally OP as you'd just drop it in the middle of a squad and get a ton of shots at BS-2. If it's the latter, it seems that you'd be better off just shooting it normally.

Keep in mind Orks only have a BS 2, so there's no difference to them between the small blast and large blast versions.


It's the latter and this in addition to firing normally.


So, you want to give a free upgrade to all heavy weapons? I think you need some sort of drawback for this to be feasible. Or else, recost every weapon in the game.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gb
Lieutenant Colonel




Hi all.
Supression SHOULD be built into the basic ranged weapon effect in the rules.(As most modern rule sets do.)
Trying to bolt them on to a system like 40k is just going to add to the complication with unsatisfactory results.

If you ant a well modern defined intuitive tactical simulation, why are you playing 40k?

TTFN
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Ditto; if you're looking for a system that does suppressive fire well, check out Fast and Dirty.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
 
Forum Index » 40K Proposed Rules
Go to: