It appears that the current trend in competitive
40K is what is known as the
MSU army, or Multiple Small Units army. Basically, this type of army uses a min-max approach to get the "most bang-for-the-buck" type of army. It is usually mechanized, uses multiple minimum-size units and takes as much firepower as you can get. It uses the vehicles or even the units inside them as screening units, or "roadblock" units, to absorb enemy charges and then concentrates fire on them afterwards. The amount of firepower is usually staggering.
This coming weekend, I will be facing the Nightmare-mech-Blood-Angel-army-of-doom with my Tyranids. I wonder if Tyranids have what it takes to survive this type of army.
HIVE FLEET PANDORA (Mine)
Hive Tyrant - 2x Twin-linked Brainleech Devourers
2x Tyrant Guards
Hive Tyrant - 2x Twin-linked Brainleech Devourers
2x Tyrant Guards
3x Hive Guards
3x Hive Guards
3x Hive Guards
Tervigon - Catalyst, Cluster Spines, Toxin Sacs
10x Termagants
Tervigon - Catalyst, Cluster Spines, Toxin Sacs
10x Termagants
Harpy - Cluster Spines, Twin-linked Heavy Venom Cannon
Harpy - Cluster Spines, Twin-linked Heavy Venom Cannon
Trygon
Trygon
Trygon
TOTAL - 2500pts
BLOOD ANGELS
Librarian - Blood Lance, Shield of Sanguinius
Librarian - Blood Lance, Shield of Sanguinius
6x Sternguards - 2x Missile Launchers
Razorback - Lascannon + Twin-linked Plasmas
6x Sternguards - 2x Missile Launchers
Razorback - Lascannon + Twin-linked Plasmas
5x Assault Marines - Flamer (no jump packs)
Razorback - Lascannon + Twin-linked Plasmas
5x Assault Marines - Flamer (no jump packs)
Razorback - Lascannon + Twin-linked Plasmas
5x Assault Marines - Flamer (no jump packs)
Razorback - Lascannon + Twin-linked Plasmas
5x Assault Marines - Flamer (no jump packs)
Razorback - Lascannon + Twin-linked Plasmas
5x Assault Marines - Flamer (no jump packs)
Razorback - Lascannon + Twin-linked Plasmas
5x Assault Marines - Flamer (no jump packs)
Razorback - Lascannon + Twin-linked Plasmas
Baal Predator - Twin-linked Assault Cannons, Heavy Bolter Sponsoons
Baal Predator - Twin-linked Assault Cannons, Heavy Bolter Sponsoons
Baal Predator - Twin-linked Assault Cannons, Heavy Bolter Sponsoons
Predator - Autocannon, Lascannon Sponsoons
Predator - Autocannon, Lascannon Sponsoons
Predator - Autocannon, Lascannon Sponsoons
TOTAL - 2500pts
How do you think the tyranids will fare against this type of army?
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PRE-GAME ANALYSIS:
Blood Angels: His strategy is really rather simple. Just sit back and shoot. When the
TMC's (Tyranid monstrous creatures), get closer, start moving them. Screen off nearby threats by putting a vehicle in front of it or by forming a "wall" of tanks and forcing me to hit them on 6's...and then shoot some more. Librarians should be casting Shields every turn to give the "exposed" (i.e. front) tanks 5+ cover (rear tanks should be getting 4+ cover anyways).
On turns 3 or 4, baals should be heading off to contest enemy objectives. If needed, razorbacks and even the predators should help out with contesting.
Annihilation favors my nids if I can avoid from getting tabled, as Blood Angels have a lot more kill points. Capture and control, I would say, is fairly even. My nids would have to sway through a forest of tanks. Then again, I'll have a tervigon and lots of gaunts sitting on my own objective. Seize Ground I believe would also benefit the Tyranids as I have a minimum of 6 scoring units and possibly 8 or 9. While he's busy dealing with my
TMC's and hive guards, my termagants would be quietly infesting the objectives.
1st turn may very well determine the victor. Whoever goes first has a chance to seriously hurt the other army. In this case,
BA is a lot more deadly with 1st turn than the tyranids as their shooting is a lot more devastating.
Tyranids: I need to take advantage of terrain as much as possible. That is the only way my trygons will probably get cover. Other than that, my army is very resilient. The most he can do is probably take out 1-2
TMC's a turn...that is, until my nids get to within plasma-double-tap range. Then that's when he'll really bring in the hurt. The key here
IMO is target prioritization. Who he targets will probably determine if he wins or not. Now some people are saying that he should target the harpies and tervigons first. I believe the key would be in wiping out my hive guards. If he can do that, then he's got the game. If not, I have a chance.
IMO, limiting my shooting is the key to victory for the Angels.
I'm hoping for Seize Ground. It's my best chance at winning. "Distract" him with the biggies and then win with the gribblies. I also like annihilation. As long as my hive guards are alive, I'm fairly confident I can take down 2-4 tanks a turn.
As for deployment, please, anything but Dawn of War. That is murder on a primarily foot army, though spearhead could also be bad if he deploys everything way back.
Mission: Capture and Control
Deployment: Spearhead
Initiative: Tyranids
Note: Descriptions of the positioning of units will be from the perspective of the tyranids (my perspective).
Deployment:
We take turns placing terrains. I end up putting 2 high impassable terrains in the middle right and middle left sections of the map. He places 2 of the larger area terrains in the middle of the map between the 2 impassable terrains. We then put a couple of smaller area terrains in both deployment zones. Of course, all this was done before rolling for mission, deployment and initiative.
Tyranid deployment.
Tyranid objective (the Broodlord).
BA deployment. We used a lot of proxies in this game. The leman russes are predators, the chimeras are baal predators and all rhinos are razorbacks.
BA objective (all the way in the corner).
Left 2 baals scout move 18" to the left. Right baal scout moves 18" as well.
Blood Angels then proceed to steal the initiative.
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BA1
He moves his middle predator and razorback 6" and his right 2 predators and razorback (with librarian) 12" to clear the impassable terrain. All baals move 6".
He then concentrates all his fire on 2 units of hive guards. Thanks to cover and the fact that all his plasmas were out of range, he only manages to kill 2 and put 1W on my left hive guards and put 1W on the right hive guards .
Tyranid 1
I don't spawn any termagants yet, and cast
FNP on 2 trygons. Everyone advances with the units who don't shoot, run. His right librarian perils while trying to cast Shield of Sanguinius on a 6,6.
In shooting, my right hive guards immobilise and shake his right, single baal. My left, single hive guard (w/1W) immobilises his empty, left front razorback, and the middle hive guards immobilises, destroys 1 lascannon and shakes the middle predator.
BA2
Very little movement, if any. Both of the left baals concentrate fire on my lone hive guard. He goes-to-ground and survives! 2 predators and the right razorback combine to shoot down the closest trygon. The rest of
BA shooting puts 3W on the 2nd closest trygon.
Tyranid 2
My left tervigon spawns 10 gaunts and stops. The right tervigon spawns 9 and is ok. Everything else moves forwards and those who don't shoot, once again runs. Only 1 tervigon successfully casts
FNP (on the hive tyrant). His wounded librarian attempts to cast Shield again and croaks to his 2nd perils (1,1).
Lol. What are the chances?
My harpy shakes his middle predator with its twin-linked heavy venom cannon, and then the right hive guards proceed to wreck it with their shooting. The middle hive guards shoot at and only manages to shake his right baal.
No assault yet.
BA3
Some of his vehicles move, but none move more than 6" so that they can still fire all their weapons. His left baal finally shoots down the solitary, left hive guard. The other baal puts 1W on my left tervigon (no cover to his rending shots). I believe the right predator puts another 1W on the wounded trygon (2W left). The rest of his army - 7 razorbacks with single-shot plasmas, 2 sternguard units with 4 missile launchers and 2+ inferno rounds and the middle predator - pumps my non-
FNP'd tyrant unit full of laser, plasma, missiles and poisoned lead. When the smoke clears, I've only suffered 1W on the tyrant and 1W on the tyrant guard. Wow...
Tyranid 3
This could be the turning point. My tyranids should be in assault range now. Nids advance. Both tervigons fail to cast
FNP, and his remaining librarian fails to cast Shield. There must be a Warp rift nearby.
My right hive guards completely whiff on their shooting. My middle hive guards immobilise, stun and blow off the plasma of another one of his front razorbacks. My hive tyrant then shoots at the same razorback and almost wrecks it if only it hadn't made one of it's cover saves. Looking back now, we played it wrong as that razorback shouldn't have had a cover save (the librarian failed in casting it). The other tyrant shoots at his sternguards and kill 1 missile launcher as well as 1 regular stern.
Onto assault. 1 harpy wrecks his immobilised, right baal while the 2nd harpy assaults and wrecks his right razorback (he forgot to move it last turn). Both trygons assault both predators, and both predators end up exploding. The left tervigon assaults one of his left baals and proceeds to immobilise and shake it.
Devastating turn for the Blood Angels.
BA4
Baal tank shocks the termagants in their way and moves 18" towards the tyranid objective, popping smoke along the way. Then the blood angels concentrate fire and kill the middle, healthy trygon.
In assault, my tervigon wrecks the immobilised baal that he assaulted last turn.
Tyranid 4
Harpy takes 1W to dangerous terrain (the wrecked predator). Tervigon goes after the baal. Everyone else besides the termagants on my objective advances.
In shooting, one of my tyrants shoot down 1 missile launcher and 1 regular sternguard. They then fail their morale and run off the board. Darn...I was planning to assault them and then consolidate towards his tanks (would've probably gained another 5-10" of movement). The other tyrant gets 2 pens on a razorback, but then he makes his Shield of Sanguinius cover save and only loses the twin-linked plasma. One of my harpies shakes another razorback with its heavy venom cannon. Llastly, 1 of the hive guards explode his librarian's razorback while the other unit of hive guards whiffs against his smoked baal (made his cover on the single pen).
My trygon assaults his disembarked assault squad and only kills 4 marines. They stick around. The hive tyrant and guards assault the razorback that they shot at. The guards make it into combat but my tyrant is just short (due to difficult terrain). They manage to stun the already weaponless, immobilised razorback with 4 glances. Woohoo. Finally, the tervigon assaults his baal but completely misses.
BA5
His shaken razorback zooms 18" to tank shock and screen out my harpy. His other razorbacks move back 6" towards his objective, and 1 squad of assault marines disembarks and runs towards it to make sure that they are within claiming range. His baal turbos forward 18", tank shocking my gaunts and contesting my objective. I need to kill his baal, otherwise, I may well lose. Another assault squad disembarks from the weaponless, immobilised razorback and gets ready to flame my termagants.
He fires 1 razorback within plasma double-tap range at my closest harpy - the one harpy that has a chance to contest his objective - and succeeds in shooting it down. The assault squad guns down 6 termagants, and the rest of his shooting puts 1W on the fresh tyrant and 1W on its tyrant guard.
In assault, my trygon wipes out his assault squad.
Tyranid 5
I am not within range to contest his objective. It'll probably take me at least 1 more turn to get there, and that is if there isn't a screen of vehicles and marines in my way. My only chance is to destroy his baal predator contesting my objective. Otherwise, if the game were to end this turn, I may lose.
Everyone advances. My tervigon goes after the contesting baal. His librarian fails to get off Shield due to my Shadows in the Warp. My tyrant shoots and then assaults his sternguards, wiping them out and consolidating towards his objective (but still far away). The other tyrant fires at his disembarked assault squad and wipes them out. The harpy shoots at his razorback, pens it but he then makes his cover save (from popping smoke last turn).
Last but not least, 6 hive guards fire 12 shots at his baal. I only manage to immobilise, stun and blow off its assault cannon. Damn.
My trygon assaults ad explodes a razorback, killing 1 marine nearby. The tervigon, on the other hand, fail to assault his immobilised baal due to difficult terrain.
Now he is claiming his objective and contesting mine. I have no objectives. We roll to see if the game continues and....
.....the roll is a '1'. Game Over.
Blood Angels - 1 objective. Tyranids - 0 objectives.
Victory to the Blood Angels!!!