Switch Theme:

a nubes 1500pt tau army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Hi im a bit of a nube so dont dis, recommend.

HQ
Shas'o with shield,AFP,plasma,stim,HW multi,HW, drone, 2x shield drones(180 pts)

Troops
2x fw units of 10 (including Shas,ui). one with all carbs and one all rifles(110 each)
they each have a devilfish with BC, smarts, array,disruption,Multi, and sensor spines(130 each)

Elites
1 unit with two fireknifes and one with FB replacing Plasma.
the Shas'vre (one of the fireknifes) has targeting and HW multi
the shas'ui have Multi trackers(208)

QA
pathfinder teamn of 4
all have photon grenades
one Shas'la has the rail rifle setup(72)
there devilfish has a BC,gun drones, disruption and Targeting array(90)

HS
hammerhead with railgun, 2xBC, sensor, targeting, mult and disruption(180)

Broadside team all with smarts, railguns and targeting arrays
Shas'vre has HW multi,HW target lock and HW drone con with 2x shield drones(290)
1500 total pts

I dont have any models yet. this is just for trial

   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

Okay,

I'm pretty sure that sensor spines aren't worth anything. I don't have my codex on hand, but from my memory I think I remember that they either do nothing, or they are terrible anyways.

Your commander could use some improvement. AFP and Plasma Rifles have completely different tasks. I would suggest PR/FB or PR/MP. I would also take away the shield or the shield drones.

Photon grenades are also pretty useless. If you are getting assaulted, you're doomed anyways, these are Tau. I would suggest keeping your pathfinder teams all normal with marker-lights. If you want rail rifles, I would suggest a sniper drones team.

I like to keep my battlesuits simple, it keeps their points down, and they still stay effective. I would just do two plain fireknifes, with MT of course. I can't stress how much your army will play better if you keep your suits the same in each unit. The unit will be much more effective when they have a common task.

Pulse Carbines in my opinion aren't great at all. They involve you being close to the enemy, which would almost be rapid fire range for pulse rifles anyways. Being close to the enemy is bad!!! Most armies will gladly assault you. Pulse rifles are by far superior to the carbines.

Your hammerhead looks fine. Did you pay for the targeting array though? I just want you to know that it comes for free... I calculated that that hammerhead would cost 170...

The HW Multi-Tracker on the Broadside does nothing. It only lets you fire two non-twinlinked systems, not anything but two non-twinlinked systems. It stinks, but it is how the codex was written.

Hope that helps.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

ok. ive spent quite a bit of time fixing this up.

HQ
Shas'o with shield generator, PR,FB,Stim,HW multi,HW blacksun,HW drone con with 2 shield drones.

Troops
2x 10 man units with pulse rifles
both have fish with BC,Smarts,Targeting,Disruption and multi-trackers

Elites
1 unit of 3 fireknifes with multi trackers (HW for Shar'vre)
Shar'vre also has Targeting array and blacksun.

Quick attack
Pathfinder team of 4, all with markerlights and carbines
They have devilfish with BC,Smarts,Multi,Disruption,Targeting,Decoys and that cool little free Marker beacon thingy!

HS
Hammerhead with railgun, Smarts, Targeting, Multi and disruption

Broadside team with Railguns,Smarts and targeting arrays
Shas'vre also has HW target lock, HW blacksun and HW drone con with 2x shield drones

Phew...
the black suns are pritty much point fillers

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:ok. ive spent quite a bit of time fixing this up.

HQ
Shas'o with shield generator, PR,FB,Stim,HW multi,HW blacksun,HW drone con with 2 shield drones.

Troops
2x 10 man units with pulse rifles
both have fish with BC,Smarts,Targeting,Disruption and multi-trackers

Elites
1 unit of 3 fireknifes with multi trackers (HW for Shar'vre)
Shar'vre also has Targeting array and blacksun.

Quick attack
Pathfinder team of 4, all with markerlights and carbines
They have devilfish with BC,Smarts,Multi,Disruption,Targeting,Decoys and that cool little free Marker beacon thingy!

HS
Hammerhead with railgun, Smarts, Targeting, Multi and disruption

Broadside team with Railguns,Smarts and targeting arrays
Shas'vre also has HW target lock, HW blacksun and HW drone con with 2x shield drones

Phew...
the black suns are pritty much point fillers


For your HQ either remove 1 shield drone and or the Shield generator.

Nothing to say about the elites other then the Blacksun. And the added targetting array they shoot well enough as it is.

For the QA, I suggest you remove the Decoys if you want to remove anything I never found a use for them but that is up to you.

As for HS, I suggest the Shas'vre gets downgraded to a team leader


Also remove your Blacksuns and with the rest of your points by Bonding knifes Instead, they are much much more useful. Or even a really cheap Helios suit if you can spare some cash as atm you lack anti infantry other then the Fishs.

This message was edited 1 time. Last update was at 2010/10/10 02:19:07


~You can sleep when you're dead.~
 
   
Made in nl
Death-Dealing Devastator





The Box

Remove al green upgrades.

Ledabot wrote:HQ

Change to:
Shas'el with,PR,MP,multi,Target lock.


Troops
2x 10 man units with pulse rifles
both have fish with BC,Smarts,Targeting,Disruption and multi-trackers

Elites
1 unit of 3 fireknifes with multi trackers (HW for Shar'vre)
Shar'vre also has Targeting array and blacksun.


Quick attack
Pathfinder team of 4, all with markerlights and carbines
They have devilfish with BC,Smarts,Multi,Disruption,Targeting,Decoys and that cool little free Marker beacon thingy!

HS
Hammerhead with railgun, Smarts, Targeting, Multi and disruption

Broadside team with Railguns,Smarts and targeting arrays
Shas'vre also has HW target lock, HW blacksun and HW drone con with 2x shield drones

Add 1 drone controller with 2 shield drones and targetlock(s)

Phew...
the black suns are pritty much point fillers


That gives you about 100pts to play with. If you remove a Fish (the pathfinder don't really need one so the FW can borrow theirs) and 2x4 FW another 200. In total you can spend 300 points on extra units without losing mutch effectiveness in your other units. I would spend the 300 points on Kroot and a Hammerhead or a duo of Xv88 or 3 Fireknifes.

This message was edited 2 times. Last update was at 2010/10/10 02:36:34


The Runner in the Box! Don't try to ruin my runnin'!!

2000
1000
1000 WIP
whalemusic360 wrote:So Googling "How do I make a kid out of plasticard" lead to no templates or porn. How disapointing is that?
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

I would say he would be better off with Some Anti infantry crisis suits and a 3rd unit of FW with Dfish.

That way he has 3 scoring units as well.

~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

what is a heilos?

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:what is a heilos?


Oh sorry dude I forgot you where new. And I even meant to say heatwave not helios sorry - I just said helios because it is my first team setup.
But it is a crisis suit with TL flamers and missile pod for 43 points. See here > http://www.advancedtautactica.com/viewtopic.php?f=23&t=10975 for tactical details. I use them in a 2 man team but that Is cos I do not have a 3rd, I found them very effective against Orks, tyranids and other Tau players.

This message was edited 3 times. Last update was at 2010/10/10 03:25:51


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Ledabot wrote:what is a heilos?

owwww...

I had one of them at the start.
ive kulled 269pts of stuff. woop!

If i was to add another FW unot with fish then i would have 79pts left but i dont reall what to lose an extra fish.
I could make a ave kroot squad with 149pts and keep fish?

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Please see my update and sorry about the mistake. And when I say add another FW unit I mean take the 2 x 10 and make them into 3 x 6. or 3 x 7 if you can spare the points.
Not 3 units of 10 with fish, that way you are only basically paying for a Fish

Although Personally I never saw the use in kroot but if you think they are viable go for it.

This message was edited 2 times. Last update was at 2010/10/10 03:29:14


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I am kinda designing the army list for countering meq since most of my friends run that stuff. Sound marienes would kill them easy. fireknifes would me much more effective. for some reasn i hate not having full devilfish. if they fit 12, 6 guys waste them and at 80 points , thats a sin.

congrats fire warror syanticraven

This message was edited 1 time. Last update was at 2010/10/10 03:41:51


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:I am kinda designing the army list for countering meq since most of my friends run that stuff. Sound marienes would kill them easy. fireknifes would me much more effective. for some reasn i hate not having full devilfish. if they fit 12, 6 guys waste them and at 80 points , thats a sin.

congrats fire warror syanticraven


Well the maths hammer does prove that a unit of 3 Heatwaves can kill on average 6 MEQs a turn if under the template which is not bad for 129 points. Or 139 if you want team leader and bonding knife. and you get a missile pod on each as well for that price so not bad at all - it can even pop light armour.

But for anti MEQ I do use my Helios, even with there short range I find them invaluable. I keep them hidden behind terrain or my fishs

This message was edited 1 time. Last update was at 2010/10/10 03:46:59


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

how would you rate a team of PRs and F? i would give the leader a shield and both multi-trackers. that totals at 138pts

This message was edited 1 time. Last update was at 2010/10/10 03:51:21


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:how would you rate a team of PRs and F? i would give the leader a shield and both multi-trackers. that totals at 138pts


I would rather you left out multi trackers with that kind of range you want to be going for the thing in front of you and have it wiped out before it gets near you, with the saved 10 points you can upgrade the the flamer to TL.
As a shield on the leader is nice, but it would save you five points to get 1 Shield drone instead of it, you can then use that for a bonding knife which will be very useful. (No seriously get bonding knifes . Although I suppose 2 unit squads might not need a bonding knife, but in a 1750 game you might upgrade 2, 3 mechs in that team.

This message was edited 3 times. Last update was at 2010/10/10 04:04:19


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

syanticraven wrote:
Ledabot wrote:how would you rate a team of PRs and F? i would give the leader a shield and both multi-trackers. that totals at 138pts


I would rather you left out multi trackers with that kind of range you want to be going for the thing in front of you and have it wiped out before it gets near you, with the saved 10 points you can upgrade the the flamer to TL.
As a shield on the leader is nice, but it would save you five points to get 1 Shield drone instead of it, you can then use that for a bonding knife which will be very useful. (No seriously get bonding knifes . Although I suppose 2 unit squads might not need a bonding knife, but in a 1750 game you might upgrade 2, 3 mechs in that team.


I dont know why you whant to get rid of the multi-trackers there great!

This message was edited 1 time. Last update was at 2010/10/10 04:12:48


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:
syanticraven wrote:
Ledabot wrote:how would you rate a team of PRs and F? i would give the leader a shield and both multi-trackers. that totals at 138pts


I would rather you left out multi trackers with that kind of range you want to be going for the thing in front of you and have it wiped out before it gets near you, with the saved 10 points you can upgrade the the flamer to TL.
As a shield on the leader is nice, but it would save you five points to get 1 Shield drone instead of it, you can then use that for a bonding knife which will be very useful. (No seriously get bonding knifes . Although I suppose 2 unit squads might not need a bonding knife, but in a 1750 game you might upgrade 2, 3 mechs in that team.


I dont know why you whant to get rid of the multi-trackers thre great!


That may be! But that is because I mistook them for target locks.
Disregard my hate for Multi trackers lol. I blame my cold.
(See if I actually looked at my own list I would of noticed that)

This message was edited 1 time. Last update was at 2010/10/10 04:16:15


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

syanticraven wrote:I would rather you left out multi trackers with that kind of range you want to be going for the thing in front of you and have it wiped out before it gets near you, with the saved 10 points you can upgrade the the flamer to TL.


so what your saying is that i should have two flamers and a plasma or just two flamers.
There are definate advantages fo the plasma like the range

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:
syanticraven wrote:I would rather you left out multi trackers with that kind of range you want to be going for the thing in front of you and have it wiped out before it gets near you, with the saved 10 points you can upgrade the the flamer to TL.


so what your saying is that i should have two flamers and a plasma or just two flamers.
There are definate advantages fo the plasma like the range


I was meaning having TL flamer and a Plasma. But now I remember multitracker, it may in fact be better to keep it PR, Flamer and MT.

Although if you are going to go Plasma it might be better to go full out for a helios squad that is anti MEQ. I mean mines are really effective. They say there is not point making your squad a all comer. So pick if you want cheap anti Infantry of the expensive MEQ. I mean the price is almost the same for 3 Hellfires or 2 Helios. I dont know the mathhammer for the helios mind you it will probs be a better killer then the Hellfire but the hellfires are cheap and pack a nice punch. (3 of them can kill about 6 meqs a turn with the flamers if all under template. Or you can have 6 chances at popping Anything AV13 and under from 36" away - not to mention insta killing anything T3.) Oh and Hellfires are TL flamers and 1 Missile pod. - So a hellfire heatwave.

This message was edited 5 times. Last update was at 2010/10/10 04:32:37


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Sorry. I was mowing the lawns...then the mower broke.
The (im gona call them Hellblades) sound cool. if 3 Hellfires can kill 6 meqs then these guys are gona waste them.

I was thinking about my HQ. would it be a good idea to drop the shield generator and give him a TL plasma or missile launcher? even give him his old shield drones back?

do you what a excel attachment for the army?

This message was edited 2 times. Last update was at 2010/10/10 04:44:47


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:Sorry. I was mowing the lawns...then the mower broke.
The (im gona call them Hellblades) sound cool.


I was thinking about my HQ. would it be a good idea to drop the shield generator and give him a TL plasma or missile launcher? even give him his old shield drones back?

With his upgraded BS i dont think he would need TL anything so..
I would say personally it is better to have him have a shield drones but it is pure preference I run 2 Shield drones and my friend runs a shield generator and both work well.

I see it as if there are 9 shots taken at you, your commander only has 3 chances to fail it instead of 9 and you priority the weakest attacks onto him.
As with a generator all hits are allocated onto him so he has to roll 9 times for saves and statistically speaking he is going to die. Where as with 2 drones he allocated the other 6 to them (3 each), he is statistically only going to take 1.5 wounds, and with Feel No Pain -because of stim, even it can be ignored. Say they fire a lasscannon at you, do you really want to risk ur commander failing his save? Especially when it can be placed onto a worthless shield drone instead.

So for my personal reasons I take the 2 drones. It is 10 points more though.

This message was edited 3 times. Last update was at 2010/10/10 04:51:44


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I agree. I dont have the points for the stim thu.

did you what the excel file with the army list on it.
Iteractive point calculation is good!

This message was edited 1 time. Last update was at 2010/10/10 04:57:44


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:I agree. I dont have the points for the stim thu.


Ah well man. Its just a luxury it is not needed.
If you get desperate for points start cutting into the Numbers of the Firewarriors.
I use notepad aand calculator for counting my points lol
For my core I run

(X3) 6 man Fire warrior Team, with shas'ul, Bonding knife
Devilfish with Smart Missile System, Targeting Array, Multitracker, Disruption Pod, Flechette Discharger
615p

But my army was geared more towards antihorde with some MEQ killing as a bonus lol.

This message was edited 2 times. Last update was at 2010/10/10 05:09:56


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

so heres the updated list

HQ
Shas'o with PR,MP,multi,HW drone con with 2 shield drones. (157)

Troops
2x 6 man units with pulse rifles
Shas'ui have bonding knife (150 for both)
both have fish with BC,gun drones,Targeting,Disruption and multi-trackers (100 each)

Elites
1 unit of 3 fireknifes with multi trackers (HW for Shar'vre)
Shar'vre also has Targeting array and bonding knife (221)

1 unit of 2 Hellblades (PR,F and multi)
Shas'vre also has shield and bonding knife (143)

Quick attack
Pathfinder team of 4, all with markerlights and carbines (63)
They have devilfish with BC,Smarts,Multi,Disruption, Marker beacon thing (115)

HS
Hammerhead with railgun, Smarts, Targeting, Multi and disruption (175)

three man Broadside team with Railguns,Smarts.
Shas,ui have target locks. Shas,vre has Targeting array, bonding knife, HW drone con with two shields (275)

total of 1499

This message was edited 1 time. Last update was at 2010/10/10 05:13:06


   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:so heres the updated list

HQ
Shas'o with PR,MP,multi,HW drone con with 2 shield drones. (157)

Troops
2x 6 man units with pulse rifles
Shas'ui have bonding knife (150 for both)
both have fish with BC,gun drones,Targeting,Disruption and multi-trackers (100 each)

Elites
1 unit of 3 fireknifes with multi trackers (HW for Shar'vre)
Shar'vre also has Targeting array and bonding knife (221)

1 unit of 2 Hellblades (PR,F and multi)
Shas'vre also has shield and bonding knife (143)

Quick attack
Pathfinder team of 4, all with markerlights and carbines (63)
They have devilfish with BC,Smarts,Multi,Disruption, Marker beacon thing (115)

HS
Hammerhead with railgun, Smarts, Targeting, Multi and disruption (175)

three man Broadside team with Railguns,Smarts.
Shas,ui have target locks. Shas,vre has Targeting array, bonding knife, HW drone con with two shields (275)

total of 1499


Turn the FireKnifes Shar'vre into a team leader, and the Broadsides Shar'vre into a team leader as well, Saves you 10 points which gives you enough for the Stimuli in commander.
Second Turn the Hellfires Shar'vre into a team leader and change the shield to shield drone to save you another 10 points which you can then spend on another upgrade on a team leader.

But it is a good list. My only worry for you is if you play in tournaments you only have 2 scoring units to capture objectives with which means you can only get 2 out the 4 in and hope to eradicate the Opponent on the 3rd one or else suffer a tie at best. But for non mission games the list is pretty good.

In a tournament Setting I suggest that you drop the 3rd broadside for 6 FW team with Shas'ui have bonding knife then change the 2 remaining broadsides to have both got Target array and the Leader to have Target lock. (the FW would get into the Pathfinders Devilfish once they are in position or at the start of your first movement phase)

This message was edited 6 times. Last update was at 2010/10/10 05:28:58


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Ledabot wrote:so heres the updated list

HQ
Shas'o with PR,MP,multi, Stim,HW drone con with 2 shield drones. (167)

Troops
1 5 man unit with pulse rifles and 1 6 man unit with pulse rifles
Shas'ui have bonding knife (160)
both have fish with BC,gun drones,Targeting,Disruption and multi-trackers (100 each)

Elites
1 unit of 3 fireknifes with multi trackers (HW for Shar'vre)
team leader also has Targeting array and bonding knife (216)

1 unit of 2 Hellblades (PR,F and multi)
Team leader also has a shield drone and bonding knife (133)

Quick attack
Pathfinder team of 4, all with markerlights and carbines (63)
They have devilfish with BC,Smarts,Multi,Disruption, Marker beacon thing (115)

HS
Hammerhead with railgun, Smarts, Targeting, Multi and disruption (175)

three man Broadside team with Railguns,Smarts.
Shas,ui have target locks. Team leader has Targeting array, bonding knife, HW drone con with two shields (270)

total of 1499

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:
Ledabot wrote:so heres the updated list

HQ
Shas'o with PR,MP,multi, Stim,HW drone con with 2 shield drones. (167)

Troops
1 5 man unit with pulse rifles and 1 6 man unit with pulse rifles
Shas'ui have bonding knife (160)
both have fish with BC,gun drones,Targeting,Disruption and multi-trackers (100 each)

Elites
1 unit of 3 fireknifes with multi trackers (HW for Shar'vre)
team leader also has Targeting array and bonding knife (216)

1 unit of 2 Hellblades (PR,F and multi)
Team leader also has a shield drone and bonding knife (133)

Quick attack
Pathfinder team of 4, all with markerlights and carbines (63)
They have devilfish with BC,Smarts,Multi,Disruption, Marker beacon thing (115)

HS
Hammerhead with railgun, Smarts, Targeting, Multi and disruption (175)

three man Broadside team with Railguns,Smarts.
Shas,ui have target locks. Team leader has Targeting array, bonding knife, HW drone con with two shields (270)

total of 1499


It is illegal to have a 5 man FW team, they must be 6-12. Also it should be 75 points for each team of 6 x FW with Shas'ui with Bonding knife creating a total of 150 for both teams not 160.

But I don't see why it was downgraded to 5 in the first place. You downgraded 3 Shar'vre to Team Leaders which clears up 15 points, you then replaced a Shield gen on a Team leader for a Shield Drone (and HW drone controller- remember to include that in all units that have shield drones) which should clear up another 5 points.

Thats 20 points cleared up then 10 points spent on a stimuli. Where did the other 10 go, plus the 10 needed to take away that extra FW?

This message was edited 4 times. Last update was at 2010/10/10 05:53:22


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

syanticraven wrote:
Ledabot wrote:
Ledabot wrote:so heres the updated list

HQ
Shas'o with PR,MP,multi, Stim,HW drone con with 2 shield drones. (167)

Troops
1 5 man unit with pulse rifles and 1 6 man unit with pulse rifles
Shas'ui have bonding knife (160)
both have fish with BC,gun drones,Targeting,Disruption and multi-trackers (100 each)

Elites
1 unit of 3 fireknifes with multi trackers (HW for Shar'vre)
team leader also has Targeting array and bonding knife (216)

1 unit of 2 Hellblades (PR,F and multi)
Team leader also has a shield drone and bonding knife (133)

Quick attack
Pathfinder team of 4, all with markerlights and carbines (63)
They have devilfish with BC,Smarts,Multi,Disruption, Marker beacon thing (115)

HS
Hammerhead with railgun, Smarts, Targeting, Multi and disruption (175)

three man Broadside team with Railguns,Smarts.
Shas,ui have target locks. Team leader has Targeting array, bonding knife, HW drone con with two shields (270)

total of 1499


It is illegal to have a 5 man FW team, they must be 6-12. But I don't see why it was downgraded to 5 in the first place. You downgraded 3 Shar'vre to Team Leaders which clears up 15 points, you then replaced a Shield gen on a Team leader for a Shield Drone (and HW drone controller- remember to include that in all units that have shield drones) which should clear up another 5 points.

Thats 20 points cleared up then 10 points spent on a stimuli. Where did the other 10 go, plus the 10 needed to take away that extra FW?


ops. squads are 6 man and 7 man. They had 5 Shas'la and 6 Shas'la.

Ive taken the smarts of the pathfinders fish to give two more FWs

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Well you had 10 points left over from our last rebuild then took the smarts off that should be 30 points which = 3 FW. Plus now the Pathfinders Fish has no need for a multitracker so that is another 10 points which makes 40 allowing for 4 Extra Fire warriors instead of 2. Making your teams 8x FW (1 of which is a Shas'ui with bonding knife) each.

Although personally I would advise you keep the teams as 6x FW (1 of which is a Shas'ui with bonding knife) and the SMS on the Dish and spend those 10 points on a team leader for something that may come in handy.

This message was edited 4 times. Last update was at 2010/10/10 06:05:53


~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

i have to go
I maniged to find other points somewere and have got to units of 8 fw. Ill revise later

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

No problem man. Best of luck with the list.

Just remember I can give you as much of my own advice as I have but it is also good to play around on your own instincts as well.

Oh also very important, learn to magnetize those Crisis suits. (no really, it will save you A LOT of money)

This message was edited 1 time. Last update was at 2010/10/10 06:13:21


~You can sleep when you're dead.~
 
   
 
Forum Index » 40K Army Lists
Go to: