
this thread made me
lol @Dave: calm down now, we wouldn't want you to hurt someone again...
remember that last guy?
he's still in the hospital
@People that don't know the Eldar codex: RoWit negate
SitW and roll
2d6 as normal (and even without them the ghosthelm negates perils on a 3+ (AND WARLOCKS DON'T NEED A PSYCHIC TEST))
it's a 3+/4++ save that's re-rollable not a 3++
and those crafty space elves that just wiped up your squad in the shooting phase can move 6" in the assault to prepare for the next turn thanks to their bikes
@People that don't know basic statistics and math skills
GO BACK
TO SCHOOL!
and stop wishing that your dice will roll high just because you want them to prove a point
because in reality sometimes they roll low
it's a fact of life
anyways....
Noto rant over
Automatically Appended Next Post: Grundz wrote:I dont believe runes negate shadow in the warp either.
they do
standing in a transport does too