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![[Post New]](/s/i/i.gif) 2010/10/15 19:31:27
Subject: After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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So here is my 1500pt Eldar army after play testing for about a million times.I think it is pretty good and I am winning a good number of games right now, but is there anything I should improve?I usually play against IG(a guy with 150 guards and 10 lascannons) tau(11 suits and warriors) and salamanders(rhino wall), I just want to win them with this list, but I am not meta gaming. Farseer w/Doom, Mind War, Stones, 2 Runes 10 DA w/Dual cat and storm combo Wave serpent w/ TL EML, stones 10 DA w/Dual cat and storm combo Wave serpent w/ TL EML, stones 5 FD Wave Serpent w/ TL Shrui Cannon 5 FD Wave Serpent w/ TL Shrui Cannon Fire Prism Fire Prism 3 WarWalkers w/6 Scatter lasers Again, this is meant to be a competitive all comer list, any suggestions?
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This message was edited 2 times. Last update was at 2010/11/19 00:53:23
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![[Post New]](/s/i/i.gif) 2010/10/15 19:33:57
Subject: Re:After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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Looks great to me, you got all your bases covered. I wouldent change it.
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![[Post New]](/s/i/i.gif) 2010/10/15 20:04:44
Subject: After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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Oh thank you
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![[Post New]](/s/i/i.gif) 2010/10/15 20:06:25
Subject: Re:After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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it looks like the standard mechdar army...however how do the ww work for you. personally id drop them and add in another prism. also it looks like you dont have any upgrades on your prisms, if you have the pts id give them holo fields and stones. and with 3 prisms it makes quick work with insta death goodness on suits and can give you the extra boost to help deal with assualt termies.
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![[Post New]](/s/i/i.gif) 2010/10/15 20:11:35
Subject: After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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I have faced a space wolve army and 2 was enough.At first I had another frism-didnt do much, then a night spinner-too attractive and too weak.Now I stick with 3 war walkers because I can hit the flanks and survive some fire.
Putting in holo fields would take out either guide on the seer, or EMLs for the serpents-not worth it Automatically Appended Next Post: But thanks for your concerns
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This message was edited 1 time. Last update was at 2010/10/15 20:11:51
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![[Post New]](/s/i/i.gif) 2010/10/16 17:32:23
Subject: Re:After a good number of experiments...Eldar 1500pt
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Ladies Love the Vibro-Cannon Operator
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Its a decent army. Mine looks quite similar, but contains a Council:
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/17 03:48:02
Subject: After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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Thanks, and I love that green scheme, I will show you mine later as an exchange
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This message was edited 1 time. Last update was at 2010/10/17 03:48:09
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![[Post New]](/s/i/i.gif) 2010/10/17 04:15:57
Subject: After a good number of experiments...Eldar 1500pt
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Screaming Shining Spear
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I've heard how War walkers are questionable in a mech list, but so far every game I've played, they made their points back. Sometimes up to double. And usually, in fact, 9/10 games, they survive till the end with a few destroyed weapons, etc...
So they can work beautifully and a third Prism is just the third wheel no one really needs but can stay since it's already there. I'd always take Walkers instead, without pause.
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![[Post New]](/s/i/i.gif) 2010/10/17 04:21:54
Subject: After a good number of experiments...Eldar 1500pt
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Irked Necron Immortal
Rhizome 9
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Like everyone says, it seems to be your standard mech eldar list. Seems competitive enough. But you might want to add holo-fields to your fire prisms.
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![[Post New]](/s/i/i.gif) 2010/10/17 07:45:20
Subject: After a good number of experiments...Eldar 1500pt
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Ladies Love the Vibro-Cannon Operator
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Araenion wrote:I've heard how War walkers are questionable in a mech list, but so far every game I've played, they made their points back. Sometimes up to double. And usually, in fact, 9/10 games, they survive till the end with a few destroyed weapons, etc...
So they can work beautifully and a third Prism is just the third wheel no one really needs but can stay since it's already there. I'd always take Walkers instead, without pause.
Yeah, the War Walkers turned out to be rather durable in my mech army.
The enemy is busy targetting the Serpents while the Walkers stay a bit more in the back field and do not seem to present the biggest threat.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/19 03:49:13
Subject: Re:After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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So...This is just part of my army, I have a few more unbuilt models, doing some proxies, and hopefully soon I will change that Automatically Appended Next Post: And I plan on outflanking my war walkers, anything special that I have to know?
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This message was edited 1 time. Last update was at 2010/10/19 03:52:33
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![[Post New]](/s/i/i.gif) 2010/10/19 03:55:28
Subject: After a good number of experiments...Eldar 1500pt
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Furious Fire Dragon
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The only changes *I* would make is adding stones to Prisms, but you don't have the points anywhere for it and would not be worth losing anything for. However, it's a solid list-and I rarely say that. Great job on the paint so far, looks very cool.
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/10/19 04:11:28
Subject: After a good number of experiments...Eldar 1500pt
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Shrieking Guardian Jetbiker
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With Scatter Lasers I tend to start my walkers on the board
With Cannons I tend to outflank them
The 24" range and cheaper cost lets me throw the walkers around a bit more for 40 points they really are a steal.
That being said the Scatter Lasers work wonders its just in my FLGS they tend to get taken out pretty quick since over the past year they have mulched a literal pile of infantry. But their increased target priority is due to their effectiveness.
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2k
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![[Post New]](/s/i/i.gif) 2010/10/19 04:13:01
Subject: After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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Thanks
And because that I am going to outflank and prolly reserve my fire prisms to avoid first turn shots, I might think about dropping stones on my tanks, taking out guide and stones, and put in an autarch.This right here is just an assumption, would it be good this way?
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![[Post New]](/s/i/i.gif) 2010/10/19 12:30:06
Subject: After a good number of experiments...Eldar 1500pt
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Screaming Shining Spear
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It's a tough one, really...I love the Autarch, but where do you plan on keeping him? I don't really see a unit that he'd go well with and dropping all those upgrades for a +1 to reserve rolls doesn't seem a good trade-off.
I pretty much always start with Walkers in reserve. But I have an Autarch so they are likely to come on T2 or at most T3. I'd still outflank them without the Autarch in some cases, because that way you can target the opponent's spread out backfield or disrupt their gunline.
Against a Wagon rush list my friend plays, they are Loota killers and if they get a shot at the back of the Battlewagon(not that hard, considering I'm on the opposite side of the board) they usually wreck it. Against SM army another friend plays, they destroy Landspeeders, Rhinos and combat squaded Tact squads. Against a foot list, their use is only increased, but against a green tide for example, I'd definitely start with them on the table(no weak rear AV to shoot at).
Also, those shuriken cannons have proven to me to be less than optimal, even when outflanking. 24" range is the killer here. I'd always take Scatterlasers.
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![[Post New]](/s/i/i.gif) 2010/10/19 20:43:08
Subject: Re:After a good number of experiments...Eldar 1500pt
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Fixture of Dakka
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It looks really solid. The only thing I'd suggest you consider is dropping the 2nd squad of Dragons. At 1500 points, 2 squads will probably just be overkill.
The Fire Prisms and EML on WS should be able to handle quite a bit of light armor. Fire Dragons are only needed for the heavy armor. But, your play-testing is the best judge of their usefulness.
You could use the extra points for a Farseer with just guide. He could hang out, preferibly totally hidden, with the War Walkers. By making them twin-linked, you go from 12 hits to 18, a very nice upgrade!
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![[Post New]](/s/i/i.gif) 2010/10/19 21:07:27
Subject: After a good number of experiments...Eldar 1500pt
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Sneaky Sniper Drone
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I like the list against your opponents. You attaching the farseer to the fire dragons?
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"Even a man who has nothing can still offer his life"
2500 Bor'kan Jungle Sept
WIP Black Templar Inspired Crusade Fleet |
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![[Post New]](/s/i/i.gif) 2010/10/19 21:16:54
Subject: After a good number of experiments...Eldar 1500pt
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Screaming Shining Spear
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If he drops one Dragon squad, then he absolutely needs to have Brightlances on his Serpents. What if a lucky shots downs the Dragons and you're left with no way to crack a Land Raider?
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![[Post New]](/s/i/i.gif) 2010/10/19 21:50:37
Subject: After a good number of experiments...Eldar 1500pt
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Fixture of Dakka
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Araenion wrote:If he drops one Dragon squad, then he absolutely needs to have Brightlances on his Serpents. What if a lucky shots downs the Dragons and you're left with no way to crack a Land Raider?
Well, he'd still have 2 Fire Prisms. If they link, that's a Str 10 Ap1 shot. Not great, but not bad.
But, yeah, I'd agree with Araenion. If you do take my suggestion and drop to 1 Fire Dragon, change 1 or 2 of the DA WS to a Brightlance.
Or, give the Farseer a ton of warlocks on jetbikes and just count on witchblading tanks to death. But, this would require a substantial shift in your army list.
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![[Post New]](/s/i/i.gif) 2010/10/19 23:27:32
Subject: After a good number of experiments...Eldar 1500pt
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Regular Dakkanaut
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Araenion wrote:It's a tough one, really...I love the Autarch, but where do you plan on keeping him? I don't really see a unit that he'd go well with and dropping all those upgrades for a +1 to reserve rolls doesn't seem a good trade-off.
I pretty much always start with Walkers in reserve. But I have an Autarch so they are likely to come on T2 or at most T3. I'd still outflank them without the Autarch in some cases, because that way you can target the opponent's spread out backfield or disrupt their gunline.
Against a Wagon rush list my friend plays, they are Loota killers and if they get a shot at the back of the Battlewagon(not that hard, considering I'm on the opposite side of the board) they usually wreck it. Against SM army another friend plays, they destroy Landspeeders, Rhinos and combat squaded Tact squads. Against a foot list, their use is only increased, but against a green tide for example, I'd definitely start with them on the table(no weak rear AV to shoot at).
Also, those shuriken cannons have proven to me to be less than optimal, even when outflanking. 24" range is the killer here. I'd always take Scatterlasers.
He will pick up a melta gun and join a dire avenger unit, and I have a farseer in the other dire avenger unit, this way all my units have a degree of anti tank Automatically Appended Next Post: Grakmar wrote:It looks really solid. The only thing I'd suggest you consider is dropping the 2nd squad of Dragons. At 1500 points, 2 squads will probably just be overkill.
The Fire Prisms and EML on WS should be able to handle quite a bit of light armor. Fire Dragons are only needed for the heavy armor. But, your play-testing is the best judge of their usefulness.
You could use the extra points for a Farseer with just guide. He could hang out, preferibly totally hidden, with the War Walkers. By making them twin-linked, you go from 12 hits to 18, a very nice upgrade!
Its prolly my style, I dont really know, but I think 2 delete buttons are neccessary,especially when there are a good number of mech guard players in my store too Automatically Appended Next Post: Bright lance failed pretty miserably in my past experiences, and trust me, even with my twin link lances I miss crap load of them. EML always worked for me, it has pinning, it has a blast and it looks nice. Automatically Appended Next Post: Now my issue with walkers is that they have low BS, and my seer will be in a tank with the rest of the assualt force, if I keep the walkers...well...walking,they will be seperated very quickly with thier lack of speed.That is why I think outflanking them is a better choice, they come in turn 2, my seer and the assualt force meet them, then go sideways. Automatically Appended Next Post: Or is it really better off to keep them at the back and fire relentlessly?They can infiltrate or do the scout move then form a nasty fire base
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This message was edited 4 times. Last update was at 2010/10/19 23:40:30
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![[Post New]](/s/i/i.gif) 2010/10/20 01:04:26
Subject: After a good number of experiments...Eldar 1500pt
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Screaming Shining Spear
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They can't Infiltrate. They can Scout, which is of limited use.
They have BS3, but equipped with Scatterlasers, they have 24 S6 shots. That means on average 12 will hit. That should statistically be enough to kill 10 Orks a turn or cause 2 pens on a Rhino front armor. Not bad at all, and statistically better at killing AV 10-11 than EML.
You don't need to guide them, I usually don't and they never fail to deliver(I've had some ridiculous rolling...3 or 4 hits out of 24. But with that kind of luck, I doubt Guide would've helped me much).
Picture this...a usual sized battlefield, the enemy slowly advancing toward you, while you try to hide your tanks from LoS and pop their transports and long-range support...a Vindicator is slowly advancing toward your Avenger Serpent, next turn you won't be able to escape its S10 large blast. But on next turn War walkers come from reserve, you decide to outflank them and that Vindi stands with its rear end ripe for those 24 shots into AV 10. That's a destroyed Vindicator. Next turn, your opponent must turn around and deal with War walkers, otherwise you'll just end up destroying more and more of his tanks. But that means turning his read to the rest of your force and allowing you to dictate the course of the battle.
In the case of horde armies, well...there's not much to say in that department. Just start on the table, keep a Serpent with the Seer close by, Guide them and kill cca 15 Gaunts/Boyz/whatevs per turn. Very cool stuff.
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![[Post New]](/s/i/i.gif) 2010/10/20 01:29:58
Subject: After a good number of experiments...Eldar 1500pt
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Hurr! Ogryn Bone 'Ead!
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Are holo-fields too expensive to consider on the fire prisms? I personally think the extra durability is worth the points and you said you were worried about first turn shots on them.
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![[Post New]](/s/i/i.gif) 2010/10/20 07:40:25
Subject: After a good number of experiments...Eldar 1500pt
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Furious Fire Dragon
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They're not too much to consider, but generally people go without them because it makes them pretty cheap and effective. I think if you're going for a list with maximum survivability, holo-fields would be necessary. Most mech lists are just trying to overwhelm the enemy with targets and saturate his prioritization. If he literally doesn't have enough shots to take at your different targets, then you avoid alpha strike by proxy and can make him bleed back. This strategy is whole-listic (yes, I made a funny) and extends to any wargear that would, taken as a list, keep you from adding or squeezing in another unit.
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/10/20 07:48:43
Subject: Re:After a good number of experiments...Eldar 1500pt
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Sneaky Striking Scorpion
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One thing I have found with holo-fields is that for certain armies, your prisms are less of a danger to them. So if you spend points upgrading them and they are never targeted(50% of the time) are they worth the upgrade. I don't think so.
If you opponent focuses his AT on your prisms, your WS's are safe to deliver your troops where they need to be. If he is targeting your WS's your Prisms are safe to blow up his army. Your opponents priority will based on what HE is playing, not really what you are fielding.
Just a note.
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War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/10/20 15:44:37
Subject: After a good number of experiments...Eldar 1500pt
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Screaming Shining Spear
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I don't really know of an opponent that doesn't consider Fire Prisms a threat. Footslogs fear them like nothing else in our codex and S10 AP1 is a threat to any vehicle in the game.
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![[Post New]](/s/i/i.gif) 2010/10/20 17:16:24
Subject: After a good number of experiments...Eldar 1500pt
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Death-Dealing Devastator
Plymouth MI
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If your that worried about your walkers drop a dragon squad and roll a seer with just guide and RoWi. I had a game recently where my armies only seer hung out with my walkers and the walkers firing 6 st 8 EML's per turn won it for me. They instant death so many things my friends entire tau army was getting models intstant deathed every turn from that. Just saying its an idea.
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"We shall flow a river of blood forth unto thee, in hopes that your loyalty to the Emperor remain true"
-Trowa Barton, Chapter Master of the Blood Shadow |
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![[Post New]](/s/i/i.gif) 2010/10/20 17:21:44
Subject: After a good number of experiments...Eldar 1500pt
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Fixture of Dakka
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Punisher91090 wrote:If your that worried about your walkers drop a dragon squad and roll a seer with just guide and RoWi. I had a game recently where my armies only seer hung out with my walkers and the walkers firing 6 st 8 EML's per turn won it for me. They instant death so many things my friends entire tau army was getting models intstant deathed every turn from that. Just saying its an idea.
Well, that's Tau. Anything Str 8 Ap 3 just points at their battle suits and laughs at them (also works against Nid Warriors).
If you fielded War Walkers with EML against Tau, the Tau should focus immediately on killing them (and rail guns can kill them very quickly). If you survive that initial burst, they'll win you the game very quickly.
But, against anything else, EML on a War Walker is just too expensive and too fragile with not enough shots.
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![[Post New]](/s/i/i.gif) 2010/10/20 17:34:02
Subject: After a good number of experiments...Eldar 1500pt
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Death-Dealing Devastator
Plymouth MI
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Yea I prefer EML's and scatter lasers for my walkers idk but mine just seem to have been very lucky thus far because I have only had one be immobilized out of my 3 games with them. Unless your playing against a hoarde army in which case I would take dual scatterlasers on all my walkers I would definitely roll EML's. St8 Ap3 if Im not mistaken that even instant deaths marines.
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"We shall flow a river of blood forth unto thee, in hopes that your loyalty to the Emperor remain true"
-Trowa Barton, Chapter Master of the Blood Shadow |
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![[Post New]](/s/i/i.gif) 2010/10/20 17:46:13
Subject: After a good number of experiments...Eldar 1500pt
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Screaming Shining Spear
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All EML loadout is certainly valid, albeit more expensive. But it is also a bigger target and the two combined is less than optimal.
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![[Post New]](/s/i/i.gif) 2010/10/20 17:48:29
Subject: After a good number of experiments...Eldar 1500pt
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Death-Dealing Devastator
Plymouth MI
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yea don't mix and match its usually a bad idea mroe so with EML's and anything because they have different ranges. Also double EML's on a squad of 3 isn't that expensive cost 210 points thats eldrad. SO in a 1500 point list 3 WW's with EML's isn't that big a deal expense wise.
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This message was edited 1 time. Last update was at 2010/10/20 17:50:28
"We shall flow a river of blood forth unto thee, in hopes that your loyalty to the Emperor remain true"
-Trowa Barton, Chapter Master of the Blood Shadow |
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