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Made in ca
Pile of Necron Spare Parts






Necrons:

The Deceiver
Necron Lord
-Resurrection Orb
-Destroyer Body
-Phase Shifter
-Warscythe

Flayed One x 10
Flayed One x 10

Warrior x 19
Warrior x 18

Wraith x 3
Wraith x 3
Wraith x 3

Tomb Stalker
Tomb Stalker
Tomb Stalker




Imperial Guard:

Company Command Squad
-Chimera

Veteran Squad w/ Meltaguns
Veteran Squad w/ Meltaguns
Veteran Squad w/ Plasmaguns
-Chimera
Veteran Squad w/ Sniper Rifles
-Chimera

Vendetta x 2
Valkyrie x 2
Banewolf

Battle Tank x 2
-Sponson H. Bolters
Executioner x2
-Sponson H. Bolters
Basilisk x 3




From the Necron perspective:

It was a seize ground mission with dawn of war deployment, and I got to choose to go first. With both objectives pretty much in the middle of both of our deployment zones, we started deploying.

I deploy only the Deceiver in the middle of the table, while he puts out his command squad and plasma veterans/sniper veterans. My Flayed Ones outflank while the Tomb Stalkers deep strike. Necron Warriors get held in reserve. I then use the Deceiver's ability to redeploy himself over to the left side of the table where he is out of range of all but the sniper veterans - which turns out to be a good thing, because my opponent seizes the initiative.

The first turn is uneventful seeing as I have only my Deceiver on the table, who gets a little bit unlucky and loses 3 wounds (two of which were due to heavy bolters - ugh). He lines up his tanks and transports along his table edge. When it comes to my turn, I move my Wraiths and Destroyer Lord in close to the Deceiver on the left side of the board, behind a building. My Deceiver gets caught up in a multiple combat with the Valkyrie squad and a melta veteran squad (which dropped from the Valkyries in order to shoot at the Deceiver earlier). The Valkyries die, and the Deceiver is safely locked in combat.

With his next turn, my opponent tries to fire at the Wraiths/Destroyer Lord with his Basilisks - but they are out of line of sight and so he must barrage them. Thankfully, they are within the minimum range of the Basilisks, and the artillery overshoots its target. I take this chance to run the Deceiver out of combat, freeing him up for my next turn. Unfortunately, he consolidates his squad in such a way that they block the Deceiver from getting to my real target: the basilisks. Two of the Tomb Stalkers pop out of the ground - one in the middle of his forces, within melee range of the battle tanks and vendettas, and the other shows up on the right side, with the executioners staring it down. My Deceiver then gets into another multiple combat with the Banewolf and the unit of melta veterans blocking it's path to the Basilisks, finishing off the Banewolf and hiding among the Veterans once more. Wraiths continue to advance, coming out into the open, and it is clear that next turn they will be well within striking distance of just about every vehicle. Necron Warriors have also moved onto the field, trying to take cover in some craters near my objective.

With just about everything that is Necron finally revealing itself, the Imperial Guard have a shooting gallery. Both Tomb Stalkers die, the Necron Lord loses two wounds, and a few Wraiths go down. My Deceiver once again bows out of combat during the Imperial Guard turn. The last remaining Tomb Stalker appears and replaces the one that died from heavy plasma fire on the right side of the table. Most of the Wraiths get back up while the Deceiver finally charges the Basilisks - only one remains after he's done. One unit of Wraiths assault the battle tanks, immobilizing (and therefore wrecking) one, while ripping the turret and a heavy bolter off the other. Both of his vendettas crash to the ground as the Necron Lord and remaining Wraiths are fast enough to catch up to the skimmers.

The Guardsmen continue to fire everything they have, reducing the final Tomb Stalker to 2 wounds and dropping two or three more Wraiths, though luckily for me WBB pulls through and only one stays down. Unfortunately for the Imperial Guard player, the Flayed Ones finally turn up and mop up some of the Veterans while more infantry get popped out of their transport by the Deceiver. Wraiths finish off the Battle Tanks and the Stalker gets revenge on the Executioner tanks. The Destroyer Lord and his Wraiths try to make something happen with one of the few remaining Chimeras, but fail.

On the 5th turn Necrons are in good shape - Only 2 Wraiths have stayed down, the Flayed Ones and the Warriors are almost untouched, and the Deceiver and a single Tomb Stalker have managed to scrape by, both with only one wound remaining. The Imperial Guard are left with a loaded Chimera and a handful of veterans on foot. At the end of the turn, we roll a 1 and the game ends - with one unit of Necron Warriors sitting on an objective while the Imperial objective remains deserted.

This message was edited 1 time. Last update was at 2010/10/18 08:16:02


 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Those tomb stalkers look insane.

When playing with Forgeworld rules, those things allow a Necron player to potentially field up to 5 models with 6 or more toughness (C'Tan, Stalkers, Destroyer Lord) combined with good armor saves and very good CC.

Nice battle report.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Tomb stalkers are sick; I honestly hope they get included in the next 'Cron Dex!

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Made in ca
Pile of Necron Spare Parts






Yeah, the Stalkers have given my army a breath of fresh air with their up to date rules. I went and pre-ordered 3 before I had even played this game, but I have no regrets now. I would recommend them to any Necron player - I'd be disappointed if they don't make it into the next Codex.

 
   
Made in us
Grisly Ghost Ark Driver





NC

Good report. I am glad to see Tomb stalkers preform so well. However, there is one thing I must point out to you. The deceiver is a single model, and therefore cannot multi-assault. You must assault the banewolf or the melta vets. Not both at the same time.

Falcon Punch!


 
   
Made in ca
Pile of Necron Spare Parts






extrenm(54) wrote:Good report. I am glad to see Tomb stalkers preform so well. However, there is one thing I must point out to you. The deceiver is a single model, and therefore cannot multi-assault. You must assault the banewolf or the melta vets. Not both at the same time.


I'm looking at my "Assaulting Multiple Enemy Units" entry and I don't see anything about single models not being allowed to get into a multiple combat. What section are you looking at?

 
   
Made in us
Fixture of Dakka





San Jose, CA

I think some forgeworld models are seriously unbalanced because they are just too cheap for their points. An example is the Caestus Assault Rams I proxied in my last Apoc game. That 1 skimmer took about 20 meltas and a bunch of lascannons and battle cannon shots and only came out shaken. But more frightening are the 8 TH/SS terminators it dropped off (it can fit 10!), who proceeded to multi-charge and wreck a lot of tanks/units.

If the tomb stalker makes it to the new necron 'dex, you can be sure it'll probably be nerfed.

BTW, extrenm(54) is correct about the multi-assault. If you are a single model, you can only assault 1 unit. It's when you have multiple models in your squad can you multi-charge.


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Made in us
Decrepit Dakkanaut





Vallejo, CA

That guard list should have caused a phase out round about turn 1. What on earth was the guard player doing?

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Made in nz
Longtime Dakkanaut



New Zealand

SkyNet wrote:
I'm looking at my "Assaulting Multiple Enemy Units" entry and I don't see anything about single models not being allowed to get into a multiple combat. What section are you looking at?


A single model must move by the shortest route into contact with the unit it is charging, you can't hit multiple units doing this (remembering that its a permissive rules set). As a side note, nothing stops them being involved in a multiple combat, its just that they can't be the ones who initiate it (they have to be charged by a second unit).

This is game was a great example of the weakness of squadrons though. Imo Necrons have no business winning at 2500pts where Guard can bring every single toy they want (and should phase you out by turn 5 easily even if you reserve things) but if you load up on pointless squadrons + don't take bubble wrap to protect them you are asking for trouble.

This message was edited 1 time. Last update was at 2010/10/19 13:03:39


 
   
Made in ca
Pile of Necron Spare Parts






Ah yeah, I see where I forgot the rule that says you're actually not allowed to move into base contact with an enemy unit not being assaulted. Seems strange to me, wonder if it's intended that things like MC's and Walkers can't assault multiple enemy units.

 
   
Made in us
Tail-spinning Tomb Blade Pilot






Have you painted the stalkers yet? Pics if ya got. Keep the reports coming with your crons. A lot of us 'Cron players enjoy hearing them.

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Made in ca
Pile of Necron Spare Parts






jspyd3rx wrote:Have you painted the stalkers yet? Pics if ya got. Keep the reports coming with your crons. A lot of us 'Cron players enjoy hearing them.


Tomb Stalkers were proxies. They're currently in the mail. Hopefully I'll have em within the next week or two.

 
   
Made in ca
Dakka Veteran





Where did you get the tomb stalker friend?

I "pre-ordered" from forge world (believe it's shipped) and I'm still awaiting its arrival.

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
 
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