Infantryman wrote:Well, I love the old Conq. so I guess I'll but in my bit there.
The old ones had rear armor of 11. Why's this dropped down?
It's supposed to be a lighter tank. I don't want it out-armoring the mainline Leman Russes.
Infantryman wrote:The old Conq Cannon was S7 AP4 48" Heavy 1 Blast so that it could take advantage of the old rule where Ord. couldn't be fired on the move. This is true now, except the Lumbering Behemoth rule allows us to do that. I basically have a weaker, shorter ranged cannon that gives me nothing.
You have greater accuracy when not moving. You're also cheaper.
Infantryman wrote:Slower than cruising speed is battle speed or slower. It sounds like the cannon is able to be fired in addition to another weapon if I move up to 6", or with all the other weapons (overruling ordinance) when I stay still.
Do you own Codex:
IG? This is in fact the basic concept behind the Lumbering Behemoth rule, and its derivative, the Battle Behemoth rule. I think you're confusing Ordnance Barrage, which doesn't reduce scatter by
BS when it fires indirectly w/o
LOS. Ordnance Blasts scatter just the same way as normal blasts.
Infantryman wrote:No idea how a twin linked ord weapon would work though.
It works the same way as all other twin-linked blasts--you may reroll the scatter dice. No extra rules are necessary.
Infantryman wrote:Personally the only decision that I think needs to be made is if ALL LR variants get Lumbering Behemoth, including the FW variants like the Conq. or if they do not.
In my variant rules, it wouldn't,as follows with the "lighter Russ" concept.
grayspark wrote:I noticed it can be a squadron of 5.
They would be used in larger groups, since they are lighter tanks. It also lets you really dish out tons of pie. This tank is mainly built for apocalypse games, but the squad size thing means that you can still spend a decent number of points on your
HS, even without sponsons or a cool, wierd gun.
Automatically Appended Next Post: IIRC, there did use to be rules for replacing its turret weapon with a twin-linked Heavy Weapons Team gun, so if we were going to do that, I'd make its baseline cost 85 points with just the heavy bolter, and then you'd have to purchase one of the following turret weapons:
--
TL Heavy Bolter, Multi-Laser, or Autocannon for 10 pts
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TL Missile Launcher for 15 pts
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TL Lascannon for 25 pts
--Conqueror Cannon with Targeting Spirit at 35 pts