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Made in us
Longtime Dakkanaut





The concept: a lighter, general-purpose Leman Russ. The conqueror is cheaper to field and faster than the heavier Leman Russ, and as a result sees the majority of its action on less developed words without the capacity to produce the mainline tanks of the imperial armored fist. Nevertheless, a Conqueror is still a formidable weapon on the battlefield, and a full-strength squadron will make short work of most infantry and light armor.

Leman Russ Conqueror Squadron
Type: Vehicle (Tank)
Composition: 1 - 5 Leman Russ Conquerors
Statline: BS 3, AV's 14, 12, 10

Armament:
--Conqueror Battle Cannon
--Heavy Bolter or Heavy Flamer (Hull-Mounted)

Special Rules:
--Battle Behemoth
--Targeting Spirit

Conqueror Battle Cannon
This is a smaller battle cannon adapted for lighter mechanized warfare. Its highly effective stabilizers and lighter round improve its accuracy immensely.
Range 48", S 7, AP 4, Ordnance 1

Battle Behemoth
In turns in which it moves slower than cruising speed, the Leman Russ Conqueror may fire its turret gun in addition to other weapons.

Targeting Spirit
Conquerors are blessed with a machine spirit adapted more for precision than power. In turns in which the Leman Russ Conqueror remains stationary, it may count one of its weapons as twin-linked.

I'm looking at about 120 points per model, but this is still up in the air. Would anyone use this? If not, why not?







There's just an acre of you fellas, isn't there? 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Well, I love the old Conq. so I guess I'll but in my bit there.

The old ones had rear armor of 11. Why's this dropped down?

The old Conq Cannon was S7 AP4 48" Heavy 1 Blast so that it could take advantage of the old rule where Ord. couldn't be fired on the move. This is true now, except the Lumbering Behemoth rule allows us to do that. I basically have a weaker, shorter ranged cannon that gives me nothing.

Slower than cruising speed is battle speed or slower. It sounds like the cannon is able to be fired in addition to another weapon if I move up to 6", or with all the other weapons (overruling ordinance) when I stay still. Ord. scatters the full 2d6, correct? The one bonus the Conq. has in this edition from the FW face value is that it scatters and is reduced by the BS, increasing the chances of a direct hit from 33% to 41.66%.

No idea how a twin linked ord weapon would work though, so the targeting spirit might compensate. Personally the only decision that I think needs to be made is if ALL LR variants get Lumbering Behemoth, including the FW variants like the Conq. or if they do not.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Sorry to rain on your parade, but FW has rules for the Conqueror in their Krieg mini-dex.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Thanks; I'm taking a look at it now. I might just very well base my guard army off this. I'm not a competition player and I'm pretty sure my locals would let me run it.

If there was a rep system here you'd get +1...

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Only 120 points?...

But a normal Leman Russ is higher from my memory, and this one is certainly stronger.

Actually, ignore that.

It can't have sponsons or anything.

But I noticed it can be a squadron of 5.

This message was edited 1 time. Last update was at 2010/10/21 10:43:25


 
   
Made in us
Longtime Dakkanaut





Infantryman wrote:Well, I love the old Conq. so I guess I'll but in my bit there.

The old ones had rear armor of 11. Why's this dropped down?
It's supposed to be a lighter tank. I don't want it out-armoring the mainline Leman Russes.
Infantryman wrote:The old Conq Cannon was S7 AP4 48" Heavy 1 Blast so that it could take advantage of the old rule where Ord. couldn't be fired on the move. This is true now, except the Lumbering Behemoth rule allows us to do that. I basically have a weaker, shorter ranged cannon that gives me nothing.
You have greater accuracy when not moving. You're also cheaper.
Infantryman wrote:Slower than cruising speed is battle speed or slower. It sounds like the cannon is able to be fired in addition to another weapon if I move up to 6", or with all the other weapons (overruling ordinance) when I stay still.
Do you own Codex: IG? This is in fact the basic concept behind the Lumbering Behemoth rule, and its derivative, the Battle Behemoth rule. I think you're confusing Ordnance Barrage, which doesn't reduce scatter by BS when it fires indirectly w/o LOS. Ordnance Blasts scatter just the same way as normal blasts.
Infantryman wrote:No idea how a twin linked ord weapon would work though.
It works the same way as all other twin-linked blasts--you may reroll the scatter dice. No extra rules are necessary.
Infantryman wrote:Personally the only decision that I think needs to be made is if ALL LR variants get Lumbering Behemoth, including the FW variants like the Conq. or if they do not.
In my variant rules, it wouldn't,as follows with the "lighter Russ" concept.
grayspark wrote:I noticed it can be a squadron of 5.
They would be used in larger groups, since they are lighter tanks. It also lets you really dish out tons of pie. This tank is mainly built for apocalypse games, but the squad size thing means that you can still spend a decent number of points on your HS, even without sponsons or a cool, wierd gun.


Automatically Appended Next Post:
IIRC, there did use to be rules for replacing its turret weapon with a twin-linked Heavy Weapons Team gun, so if we were going to do that, I'd make its baseline cost 85 points with just the heavy bolter, and then you'd have to purchase one of the following turret weapons:
--TL Heavy Bolter, Multi-Laser, or Autocannon for 10 pts
--TL Missile Launcher for 15 pts
--TL Lascannon for 25 pts
--Conqueror Cannon with Targeting Spirit at 35 pts

This message was edited 2 times. Last update was at 2010/10/22 07:12:55








There's just an acre of you fellas, isn't there? 
   
 
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