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Made in us
Crazed Wardancer




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 kendoka wrote:

I will probably paint him as an Imperial Fist gone feral as this is more in line with Necromunda fluff.


IIRC, Blood Angels also have a presence and recruit from Necromunda.
   
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Aspirant Tech-Adept






 kilcin wrote:
 kendoka wrote:

I will probably paint him as an Imperial Fist gone feral as this is more in line with Necromunda fluff.


IIRC, Blood Angels also have a presence and recruit from Necromunda.


Don't know any source for that. Just that old artwork.
 Filename BAConfrontation.jpg [Disk] Download
 Description
 File size 124 Kbytes

   
Made in us
Water-Caste Negotiator




we don't really know much about them on necromunda, they're from the original version of the game's material, and everything i can find seems to be based entirely on that picture. (which was the cover to WD #137)

we know that the Imperial Fists have a fortress-monastery outpost in Hive Primus. and apparently Ultramarines were involved in surpressing a genestealer uprising in Acropolis Hive (was a campaign scenario for the 1st edition of Space Hulk)

at a guess, the Fists might well host visiting companies from other chapters as they pass through on the way to various missions, and if stuff comes up that needs marines to quell, they invite any visiting chapters to join them.

This message was edited 1 time. Last update was at 2025/03/11 06:47:03


 
   
Made in us
Hooded Inquisitorial Interrogator






Central Florida

Imperial Psykers, Tyranids, and now Space Marines?

This is far removed from the Necromunda I remember with House Cawdor Juves getting wrecked by Orlocks.

When did the power creep set in on this game?

You Pays Your Money, and You Takes Your Chances.

 
   
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It didn’t.

He’s not statted as a Movie Marine, and in terms of what it takes to drop him, he’s not much tougher than an Ogryn. Where he differs is he’s not just a tanky slab, but a combat effective one. Still nothing a well timed Heavy Bolter or couple of Krak Grenades can’t make go away in pretty short order.

End of the day, Necromunda is what you make of it. The GM running the campaign can limit or restrict choice of gangs (for instance, I really don’t like the Nutty Khorne Lads, so I’d probably say none of them), equipment and setting.

Indeed, other than laying your hands on the original rules*, there’s little stopping you using the modern models with the original rules.


Automatically Appended Next Post:
As for how is a Blood Angel running around the Underhive all radio rental?

10,000 years is a long time. And Necromunda was brought into the fold during the Great Crusade. Maybe he was an Apothecary, looking for unusual flora to help tackle the Black Rage, discovered Spook, tried a bit, went ‘Nanners, and has been running around whooping and gibbering ever since.

Maybe he was smuggled planetside as a curio held in stasis, having been put there due to Black Rage, and was the sole survivor of an ill-fated Hunter class Destroyer’s crew, “liberated” by chancers. And once planetside the stasis shield failed or was switched off, and he’s been running around whooping and gibbering ever since.


*yes, I am scuttling off to eBay in search of a set.

This message was edited 2 times. Last update was at 2025/03/11 09:28:42


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Oakland, CA

That's one of the cooler models I've seen recently. Almost want it just for the painting opportunity...
   
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Crafty Bray Shaman




Anor Londo

I really like it, except for the upper part of the head.

Kudos to the painter for the Blood Angels orange, I may still have a pot of that in storage

Not sure if I'll buy it or not though, a rogue astartes in Necro would be a really fun mini to kit-bash from scratch so maybe I'll do that instead...
   
Made in us
Mighty Vampire Count






UK

 Quixote wrote:
Imperial Psykers, Tyranids, and now Space Marines?

This is far removed from the Necromunda I remember with House Cawdor Juves getting wrecked by Orlocks.

When did the power creep set in on this game?


No not really - There were loads of similar hirelings/enemies in Outlander - Genestealers, rogue Psykers - including ones who could raise entire armies of the dead, Chaos Space Marines - etc etc

Also consider the Spyre Hunters

This message was edited 2 times. Last update was at 2025/03/11 13:09:41


I AM A MARINE PLAYER

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Sadistic Inquisitorial Excruciator






James12345 wrote:
Looks cool. Maybe missed opportunity to make him one of the lost legions?


it's been 10k+ years, so i don't know if any of those could still be alive at this point

she/her 
   
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That IX symbol on the knife sheath, was it absolutely necessary though?

Its a cool model which is screaming for a head swap

"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
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 tauist wrote:
That IX symbol on the knife sheath, was it absolutely necessary though?

Its a cool model which is screaming for a head swap


it's painted onto the sheath. you can paint it differently

she/her 
   
Made in gb
Longtime Dakkanaut





Bit odd that the Ash Wastes designers notes includes comments on a model that's not yet.

"The Ashwing Helamites* were especially exciting and great attention was paid to extending the design language of the Dustback Helamite, Duneskuttler and Spinewyrms to make them feel like they were part of the same family of giant wasteland insects. We were even able to include some interesting additions to the kit, including a lure (for directing your murderous flying insects to their prey) and some components to upgrade one of your nomad fighters into a Ashwing Handler."
   
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The Rumour Engine isn’t the only thing that can do teases, apparently.
That said, given that the dustback helamites are giant mutant fleas, I’m thinking the ashwing version is a giant mutant mosquito.

This message was edited 1 time. Last update was at 2025/03/11 17:32:36


 
   
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I’m guessing the models are in the book, but were hit by a production delay, and so their official preview was pushed back.

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Washington State

Mad Doc Grotsnik wrote:

Indeed, other than laying your hands on the original rules*, there’s little stopping you using the modern models with the original rules.


*yes, I am scuttling off to eBay in search of a set.


The Necromunda living rulebook used to be widely available online. Sort of like the Blood Bowl living rulebook, but not as popular.
Of course I've still got my original hardcopies, but I'm not particularly interested in selling them.

Mad Doc Grotsnik wrote:I’m guessing the models are in the book, but were hit by a production delay, and so their official preview was pushed back.


Or, they just didn't want to announce them all at the same time. IIRC, the Ironhead trikes were announced later than the Exo-suit guys. But before the book?

F - is the Fire that rains from the skies.
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 Quixote wrote:
Imperial Psykers, Tyranids, and now Space Marines?

This is far removed from the Necromunda I remember with House Cawdor Juves getting wrecked by Orlocks.

When did the power creep set in on this game?


Yrthrian Mardawn, the Eldar Farseer travelling the Underhive with his two Fire Dragons say hi, as well as the Spyrers with their "Dark Age" self-repairing power armor tailing behind them.
   
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Hooded Inquisitorial Interrogator






Central Florida

I remember the spryers, I don't remember them being played as a gang.

It was just a 1 off, where they got a couple overpowering flying models.

It has been a long time since I've played.

If I am wrong, feel free to correct me, so I don't speak with bad information again.


You Pays Your Money, and You Takes Your Chances.

 
   
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Leader of the Sept







Spyrer gangs were a thing, with yeld (the flying one), malcadon, orrus and Jakaras. These have now been resurrected in new models and gangs with fundamentally different goal structure to the normal underhivers, so I don't think they are quite so monstrous this time around.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Biloxi, MS USA

They also eventually got the ability to request aide from pretty powerful Spyrer Matriachs and Patriarchs.

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Dryaktylus wrote:
 kilcin wrote:
 kendoka wrote:

I will probably paint him as an Imperial Fist gone feral as this is more in line with Necromunda fluff.


IIRC, Blood Angels also have a presence and recruit from Necromunda.


Don't know any source for that. Just that old artwork.


mithril2098 wrote:we don't really know much about them on necromunda, they're from the original version of the game's material, and everything i can find seems to be based entirely on that picture. (which was the cover to WD #137)

we know that the Imperial Fists have a fortress-monastery outpost in Hive Primus. and apparently Ultramarines were involved in surpressing a genestealer uprising in Acropolis Hive (was a campaign scenario for the 1st edition of Space Hulk)

at a guess, the Fists might well host visiting companies from other chapters as they pass through on the way to various missions, and if stuff comes up that needs marines to quell, they invite any visiting chapters to join them.


Maybe I just hallucinated it; I remember that picture from Confrontation but I could of sworn I read about a small presence of Blood Angels on Necromunda as well in the last year. Haven't found the book I thought I read it in yet...
   
Made in de
Aspirant Tech-Adept






 kilcin wrote:
Dryaktylus wrote:
 kilcin wrote:
 kendoka wrote:

I will probably paint him as an Imperial Fist gone feral as this is more in line with Necromunda fluff.


IIRC, Blood Angels also have a presence and recruit from Necromunda.


Don't know any source for that. Just that old artwork.


mithril2098 wrote:we don't really know much about them on necromunda, they're from the original version of the game's material, and everything i can find seems to be based entirely on that picture. (which was the cover to WD #137)

we know that the Imperial Fists have a fortress-monastery outpost in Hive Primus. and apparently Ultramarines were involved in surpressing a genestealer uprising in Acropolis Hive (was a campaign scenario for the 1st edition of Space Hulk)

at a guess, the Fists might well host visiting companies from other chapters as they pass through on the way to various missions, and if stuff comes up that needs marines to quell, they invite any visiting chapters to join them.


Maybe I just hallucinated it; I remember that picture from Confrontation but I could of sworn I read about a small presence of Blood Angels on Necromunda as well in the last year. Haven't found the book I thought I read it in yet...


I sought and found a sketch (really just a sketch - it looks like a compressed Marine or something schoolboys draw in their books) from John Blanche in an old WD (131) where he wrote something about Blood Angels on Necromunda, with a black right pauldron. There was also a Space Hulk campaign with an Ultramarine base on Necromunda.

Looks like it was a quite frequented planet back then, at least for Space Marines.
   
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 kilcin wrote:

Maybe I just hallucinated it; I remember that picture from Confrontation but I could of sworn I read about a small presence of Blood Angels on Necromunda as well in the last year. Haven't found the book I thought I read it in yet...

WD #137 was the issue that first introduced the Confrontation rules.

and i've not found any mentions of the blood angels on necromunda aside from that picture and stuff inferred from said picture, but i'll admit that there might be sources that just haven't seen yet.
   
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Reverent Tech-Adept







More info (not much more tbh) on the Nomads:

https://www.warhammer-community.com/en-gb/articles/jom125hp/rule-the-dunes-playing-as-the-ash-waste-nomads-in-necromunda/

Yet another mention of the Ashwings without any images, just mean GW!

I did stare at the main photo of the article just in case there was something hidden in plain sight, but no. Don't know if it's a setup that's been shown before, but the abandoned container yard type thing looks like a cool idea for an ash wastes table.
   
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Washington State

I think that photo is the same terrain as the shots from the Ironhead Squats Exo-kyn article. Maybe from a different angle?

Seems to be confirmed that the Ashwings are going to be exotic beasts, and not brutes though. I was wondering which one.

F - is the Fire that rains from the skies.
U - for Uranium Bomb!
N - is for No Survivors... 
   
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Longtime Dakkanaut





And it indicates that they are pets/hangers on, which is good. It would have been brutal if Nomads got two mount/vehicle kits while Delaque still languished.
   
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Exeter, UK

 Altruizine wrote:
And it indicates that they are pets/hangers on, which is good. It would have been brutal if Nomads got two mount/vehicle kits while Delaque still languished.


Unless... under their heavy layers of clothing and masks... the nomads ARE Delaque!!!
   
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Regular Dakkanaut





Washington State

https://www.warhammer-community.com/en-gb/articles/tm3o79fl/saturday-pre-orders-death-waits-in-the-dunes/

Some of the YouTubbers have gotten their copies of House of Bugs.
Two new gangers, 2 new exotic beasts. Ancestor Spirits are back, plus Tribal abilities.
Still no vehicle-like bugs or really heavy weapons. Or abilities/special rules for Underhive scenarios.

The armored hab price is US$112, $32 more than a plain hab. Too bad they don't just sell the upgrade sprue separately.

F - is the Fire that rains from the skies.
U - for Uranium Bomb!
N - is for No Survivors... 
   
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Another Necromunda reveal tomorrow. My money is on...The Bishop.

Casual gaming, mostly solo-coop these days.

 
   
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Moustache-twirling Princeps




United Kingdom

Two more Abyssal Ferrymen are waiting to guide you into the Underhells

   
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Surely this is the best of all worlds for anyone playing 28mm Inquisitor?

Between the various Ecclesiarchy Gubbins, Arbites, Voidsmen, Rogue Traders and Necromunda Weirdos, you’re spoiled for choice.

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