In the spirit of the Conquerer reboot, I have decided to start one for my favorite little vehicle, the Salamander.
The Salamander is supposed to be a recon vehicle, which is cool in fluff but doesn't lend itself well to the typical
40k battle, where it's a pitched assault or meeting engagement of some kind. Both forces tend to pack way too much firepower for these little guys to be worth anything, but I thought I'd try and make it better, for the lulz (and the Emperor). In
IA1, it comes with an autocannon and a hull mounted heavy bolter. It's fast and open topped, with 12, 10, 10 and BS3. It's also 100 freaking points.
Now the Chimera Dedicated Transport is 55 in this edition, and packs more firepower / is safer than this vehicle. Scout Sentinels are 35 points each, pack less heat and are more fragile, but are much closer in role. Armored Sentinels are 55 points, much alike in armor and pack less firepower. So I'm aiming to put it in the 50-75 point range.
So I'm thinking it'll stay a 12/10/10 fast open topped model with
AC and
HB, with access to a hull mounted
HF. Also camo-netting, extra armour,
hk missile, rough terrain mod, search lights, pm heavy stubber and smoke launchers. It will cost 65 points per model and can be taken in squadrons of 1-4 as a Fast Attack Choice.
Now the
HQ one would be mostly the same, except in
IA1 it has a heavy flamer/hm
hb. Drop both of those, decrease the points to 30, give it access to only a pindle mounted heavy stubber, camo netting,
rt mod and extra armor. This carries a command squad (somehow there's room for 5...). This squad doesn't count as embarked on a transport when it tries to give orders. Or, we can give it an enclosed crew compartment by default and "improved coms" that lets them do this, upping it to say 45 points or so.
M.
EDIT: The
HQ one is an afterthought, figured if I'm talking about one might as well talk about the other.