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![[Post New]](/s/i/i.gif) 2010/10/29 11:50:34
Subject: Dark eldar new weapons
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Resourceful Gutterscum
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The new dark eldar mini's are awsome, but their weapons are ridiculously cool( if not slightly overpowered) 1) An 18 inch melta lance. really  2) Their bomber can drop a void bomb anywhere along its path. this is a small template s9 lance attack, which only scatters d6 inches. 3) strenght 9 lance 4)A 24 inch haywire greneade launcher( if it hit 2-5 glance 6 penatrates). 5)A weapon that if the bearer kills someone he gets a pain token , not the whole unit kills one model and the unit he's attatched to gets fnp. Its going to be fun when they come out. Automatically Appended Next Post: Common what are your opinions, thoughts on the new weapons.
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This message was edited 2 times. Last update was at 2010/10/29 12:08:44
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![[Post New]](/s/i/i.gif) 2010/10/29 13:25:09
Subject: Dark eldar new weapons
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Rotting Sorcerer of Nurgle
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They hit hard and fast.
Though their balance is that they are relatively fragile.
This is how it is with every codex....less ranting and raving and more BBQ'ing of DE corpses please.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/10/29 14:07:22
Subject: Dark eldar new weapons
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Decrepit Dakkanaut
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Strength 9 lance is ok, compared to the S10 melta lance of the Nids though....
I like poison on pretty much everything. Follows the theme of nastiness!
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![[Post New]](/s/i/i.gif) 2010/10/29 14:14:54
Subject: Dark eldar new weapons
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Longtime Dakkanaut
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royal house wrote: but their weapons are ridiculously cool( if not slightly overpowered)
Remember that one time where Dreds could fly and shoot magic missles everywhere? (and have str 6 Force weapons/ str 10 power weapons/superpinning)
I'm more looking forward to the Talos upgrades (what they do/how they work strat wise) and the new DE CCWs.
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/10/29 14:17:47
Subject: Dark eldar new weapons
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Consigned to the Grim Darkness
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Sanctjud's signature is epically awesome...
Anyway, I'm not yet convinced that they're overpowered. Strong, maybe, but no stronger than any fifth edition codex.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/10/29 14:30:18
Subject: Dark eldar new weapons
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Automated Rubric Marine of Tzeentch
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royal house wrote:
1) An 18 inch melta lance. really
It's only S6.
2) Their bomber can drop a void bomb anywhere along its path. this is a small template s9 lance attack, which only scatters d6 inches.
It's a shooting attack still, so they can only drop it if they go 12 inches or less. So the bomber will be really close to you if it drops the mine.
3) strenght 9 lance
The vehicle(s?) that has it will only have 2 and it is mounted on an AV11 vehicle.
4)A 24 inch haywire greneade launcher( if it hit 2-5 glance 6 penatrates).
Since when has a glace been that bad?
5)A weapon that if the bearer kills someone he gets a pain token , not the whole unit kills one model and the unit he's attatched to gets fnp.
The Animus Vitae is a special weapon, so the user will not extra attacks due to 2 weapons, poison, ignore armor, etc.
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![[Post New]](/s/i/i.gif) 2010/10/29 15:52:08
Subject: Dark eldar new weapons
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Longtime Dakkanaut
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Good job putting it back into perspective Tzeentchling9! I mean really, there's no reason to freak out over the new DE codex. Yes it has it's advantages but I assure you nothing in it is game breaking from what I have seen so far. I just hope all the FoTM players are ready to see fields of burning raiders and have the stomach to play DE.
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![[Post New]](/s/i/i.gif) 2010/10/29 16:19:15
Subject: Dark eldar new weapons
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Fixture of Dakka
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Great now even DE are shootier (even quality) than my Tau. Railguns aren't so cool anymore. :(
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2010/10/29 16:26:29
Subject: Dark eldar new weapons
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Napoleonics Obsesser
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Railguns will always be cool
I guess they have cool stuff, but I still don't like them. Too fragile. T3 is a curse after you've been playing CSM (with T5 Terminators) for a while.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/10/29 16:44:43
Subject: Re:Dark eldar new weapons
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Fresh-Faced New User
SanFrancisco
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Sounds like they are hitting with some strength!
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Power to castigation! |
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![[Post New]](/s/i/i.gif) 2010/10/29 16:52:42
Subject: Dark eldar new weapons
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Longtime Dakkanaut
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I'm personally laughing quite a bit at the heat lance. STR 6 lance? Unless you are 9" or closer the lance aspect of the weapon is useless. OFC I just realized it's at least possible now to take out a monolith or BT LR w/ blessed hull. DE didn't have that before.
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![[Post New]](/s/i/i.gif) 2010/10/29 17:35:54
Subject: Dark eldar new weapons
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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nosferatu1001 wrote:Strength 9 lance is ok, compared to the S10 melta lance of the Nids though....
...
It isn't melta, just an S10 Lance weapon.
Automatically Appended Next Post: Rymafyr wrote:I'm personally laughing quite a bit at the heat lance. STR 6 lance? Unless you are 9" or closer the lance aspect of the weapon is useless. OFC I just realized it's at least possible now to take out a monolith or BT LR w/ blessed hull. DE didn't have that before.
An S6 Melta Lance is statistically less good than an S8 Melta non-Lance, except against AV13 or 14 when it is the same. It is worse against MCs as well, so overall it is worse.
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This message was edited 1 time. Last update was at 2010/10/29 17:42:18
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![[Post New]](/s/i/i.gif) 2010/10/29 18:30:47
Subject: Dark eldar new weapons
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Renegade Inquisitor de Marche
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DE are fragile.
That's the trade off.
It's a good trade off.
They could be overpowered and/or cheesy if somone built a list correctly but the biggest problem is that people are complaining about this codex before it has been released.
If you don't think you can beat AV11 vehicles with T3 warriors then your army has a problem.
Note:Apologies if i sound like a d**k
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/10/29 19:21:19
Subject: Dark eldar new weapons
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Fixture of Dakka
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People complain about every codex before it's released; this isn't anything new. Just look at it this way, the people with the smug expressions on their faces are those long-time DE players that were finally rewarded for their patience and loyalty. :-)
Meanwhile, I'm still waiting for a Chaos Dwarf army book.... (not really but I wouldn't be upset if it happened to get done).
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2010/10/29 19:24:56
Subject: Dark eldar new weapons
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Renegade Inquisitor de Marche
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To be honest they deserve a new codex as do Necrons and maybe Black Templars although most people would say MEGs don't need help.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/10/29 19:43:29
Subject: Re:Dark eldar new weapons
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Resourceful Gutterscum
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Hey im not complaining , i think it will be fun.
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![[Post New]](/s/i/i.gif) 2010/10/29 19:53:50
Subject: Dark eldar new weapons
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Longtime Dakkanaut
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Kilkrazy wrote:Automatically Appended Next Post:
Rymafyr wrote:I'm personally laughing quite a bit at the heat lance. STR 6 lance? Unless you are 9" or closer the lance aspect of the weapon is useless. OFC I just realized it's at least possible now to take out a monolith or BT LR w/ blessed hull. DE didn't have that before.
An S6 Melta Lance is statistically less good than an S8 Melta non-Lance, except against AV13 or 14 when it is the same. It is worse against MCs as well, so overall it is worse.
And that's part of why I was initially laughing. Lance operates on the basis that Armour > 12 = 12 for the purpose of penetration from a Lance weapon. Well obviously at Str 6 a 12 for Pen is as high as you'd go anyway. The melta part of the weapon is nice however, since you could reach up to 18 (max) for your penetration roll. So yeah, it's still less than the possible 20 from a melta but for DE who have not had this power before, it will be a nice addition.
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This message was edited 1 time. Last update was at 2010/10/29 19:54:29
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![[Post New]](/s/i/i.gif) 2010/10/29 20:25:57
Subject: Dark eldar new weapons
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Aspirant Tech-Adept
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agnosto wrote:Great now even DE are shootier (even quality) than my Tau. Railguns aren't so cool anymore. :(
72 inch range, twin linked, carried by 2 wound terminators. Believe me they are still cool. Besides, just imagine the buff Tau will get in their release.
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![[Post New]](/s/i/i.gif) 2010/11/04 01:45:55
Subject: Re:Dark eldar new weapons
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Powerful Chaos Warrior
Legion of Doom Headquarters, Virginia
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Anybody seen point cost for all these lances? I believe that we will see that the increased cost will lead them to be less shooty than the previous version of the army.
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This message was edited 1 time. Last update was at 2010/11/04 01:46:23
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![[Post New]](/s/i/i.gif) 2010/11/04 02:15:07
Subject: Dark eldar new weapons
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Insect-Infested Nurgle Chaos Lord
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If the DE gets the first turn then whoever's facing them will see lots of hell. Vect may see alot of use now due to that too (4+ seize the initiative).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/11/04 03:42:12
Subject: Re:Dark eldar new weapons
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Infiltrating Broodlord
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Glimpse The Void wrote:Anybody seen point cost for all these lances? I believe that we will see that the increased cost will lead them to be less shooty than the previous version of the army.
Dark Eldar can still field a metric ton of Darklight weaponry still. This hasn't changed 'much'.
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Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" |
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![[Post New]](/s/i/i.gif) 2010/11/04 08:30:01
Subject: Dark eldar new weapons
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Mad Gyrocopter Pilot
Scotland
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royal house wrote:The new dark eldar mini's are awsome, but their weapons are ridiculously cool( if not slightly overpowered)
1) An 18 inch melta lance. really
2) Their bomber can drop a void bomb anywhere along its path. this is a small template s9 lance attack, which only scatters d6 inches.
3) strenght 9 lance
4)A 24 inch haywire greneade launcher( if it hit 2-5 glance 6 penatrates).
5)A weapon that if the bearer kills someone he gets a pain token , not the whole unit kills one model and the unit he's attatched to gets fnp.
Its going to be fun when they come out.
Automatically Appended Next Post:
Common what are your opinions, thoughts on the new weapons.
And Jetbikes get melee strikes passing over enemy units.
I also agree. They are fast and close to medium range hard hitting. That's always been their thing. Being more fragile to balance it out. If these guys get a few bad rolls or don't execute their plans properly they get whittled down fast.
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![[Post New]](/s/i/i.gif) 2010/11/04 14:06:35
Subject: Dark eldar new weapons
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Incorporating Wet-Blending
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Yeah, and they can really struggle to get in against armies that can pack lots of high S shots that down transports and flamers that can paste infantry. Like IG (massed multilasers/acs + vehicle HF), Space Wolves (massed MLs), etc. Good thing nobody plays those armies!
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-James
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![[Post New]](/s/i/i.gif) 2010/11/04 14:28:29
Subject: Re:Dark eldar new weapons
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Longtime Dakkanaut
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BuFFo wrote:
Dark Eldar can still field a metric ton of Darklight weaponry still. This hasn't changed 'much'.
What?
Lances cost 25 points each.
Blasters cost 15 points each.
you can now only take 1 blaster per choice (instead of 2) and the 1blaster 2 DL is going to cost you...
9*20 (you need 20 to take 2 lances)
180+ 15 (blaster)
195+ 50 (2 DLs)
245 x6 =1470 for a grand total of 18 lance weapons (12 are heavy, 6 have 18 inch range)
Old codex was 220 points per 4 lance weapons. (or 1320 points for 24 lances, for those who want the math)
You can buy them a raider for a 60 point lance if you REALLY want(Giving you 24 lances for a total of 1830 points), but lance spamming is now MUCH harder for DE. (You also cant stick cheap lances in your Drachon retinues anymore)
Edit: Btw, I made a "Max Lance List" just for fun, heres what I got
HQ
Archon w/B x2 = 150
CS:1 of each choice + Raider x2 = 270 (420) ((4 lances))
Elite
Kabal Truebornx 7
4xB
2xDL
1 Dracon w/ BP = 214 x 3 = 642 +180 [3 raiders] = 822 (1242) ((28 lances))
Troops
Kabal Warriors x20
1x B
2x DL
1 Syberite w/ BP = 270 + 60(raider) 330x6 = 1980 (3222) ((58 lances))
Fast
Scourges (yeah, they are FA now)x10
DLx4
Solerite w/ BP = 305x3 = 915 (4137) ((73 lances))
HS
Ravager x3 = 315 (4452) ((82 lances))
DL= Dark lance
B= Blaster
BP = Lance Pistol
So 82 lances for just under 5k points...
but you could cut down to about 40~ lances in around 1500 points (30 of the lances are costing you 2k of the points, and all things considered, you could also cut the 11 raiders (costing you 660 points) and you would only lose 11 lances.
So I might try lance spamming with them again (using scourges as gunline seems rather broken...) but warrior-lance spam seems very ineffecient these days...
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This message was edited 1 time. Last update was at 2010/11/04 15:03:10
In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/11/04 16:49:39
Subject: Dark eldar new weapons
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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The heavy weaponry is fine, nothing too outrageous. Far more potent is army-wide poison weapons to deal with any toughness.
Lance spam is still viable, if you're a traditionalist, but has been replaced with several new options to do the same job. It's the versatility and depth of choice that make them significantly better than they were and will make them highly competitive.
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