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![[Post New]](/s/i/i.gif) 2010/10/30 20:07:04
Subject: Outfitting Chaos Terminators
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Blood Sacrifice to Khorne
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So I'm currently sitting on about 3k pts of Chaos goodness, though my standard games usually don't go above 2k
Thing is, my poor Termies never seem to make it into my lists that often (or perform to my expectations)
Not wanting to bench them, I've resolved to make them more competitive/useful
I usually run this getup, but am definately open to change
5 Man Squad
2 Combi-melta & PW
1 Reaper AC & PW
2 TL Bolter & PF
Landraider available if Needed
Any Tips on wargear, MOC, or generaly making the most out of Chaos Terminators Much appreciated!
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![[Post New]](/s/i/i.gif) 2010/10/30 20:10:59
Subject: Re:Outfitting Chaos Terminators
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Ferocious Black Templar Castellan
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Termicide squads:
Three terminators with: 3x Combi-Meltas, 1x Chainfist, 2x Powerfist.
Cheap, disposable unit that can deep strike and kill pretty much any vehicle.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2010/10/30 22:39:10
Subject: Outfitting Chaos Terminators
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Tzeentch Veteran Marine with Psychic Potential
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Yep Chaos Termies arnt generally as efficient compared to our other options for assault, i.e. Berzerkers, Possesed, Enhanced Marines (Gasp!). Termicides are excellent though
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2010/10/30 22:44:40
Subject: Outfitting Chaos Terminators
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Eternally-Stimulated Slaanesh Dreadnought
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no reapers. everything gets a combi weapon. always take mark of tzeentch.
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![[Post New]](/s/i/i.gif) 2010/10/30 23:56:01
Subject: Outfitting Chaos Terminators
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Blood Sacrifice to Khorne
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Sometimes I do wonder about the effectiveness of the Reaper... & I've definatley heard good things 'bout Mark of Tzeentch.
good stuff, i'll give that a shot
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![[Post New]](/s/i/i.gif) 2010/10/31 04:30:02
Subject: Outfitting Chaos Terminators
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Eternally-Stimulated Slaanesh Dreadnought
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reapers are junk. terminators are close quarters fighters, reapers are a long range gun. look at it this way. why pay 25 points for a gun thats str 7 ap 4 heavy 2 when for 5 points you can get a gun thats str 7 ap 2 rapid fire? take that same 25 points and buy 5 combi plasmaguns and you're solid. terminators have a pretty short life expectancy so the additional shots with the reaper are unlikely to be decisive. the mark of tzeentch make sense because with a 2+ save you're already pretty tough against small arms. people will use heavy weapons to try to kill you, so buffing your invuln is a good way to keep these guys alive. AF
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![[Post New]](/s/i/i.gif) 2010/10/31 04:50:12
Subject: Outfitting Chaos Terminators
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Blood Sacrifice to Khorne
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i see, good points. Any thoughts on HF? or ratio of PW/PF?
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This message was edited 2 times. Last update was at 2010/10/31 04:51:21
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![[Post New]](/s/i/i.gif) 2010/10/31 07:39:38
Subject: Outfitting Chaos Terminators
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Eternally-Stimulated Slaanesh Dreadnought
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I wouldnt take a heavy flamer because walking troops rarely get to use such a short range weapon and when they deep strike they're unlikely to come down close enough to use it. That just leaves the land raider, but raider rushing terminators has its own problems. My advice would be to give everyone a combi plasmagun , deep strike the squad, and just unload on whatever your priority target is. 5+ combi plasmaguns firing all at once are a hell of a show. the other way to go is small units of comib-melta terminators in order to do your anti vehicle work. also pretty effective but this is really a suicide tactic so dont invest too much in the guys if you use them this way. For a larger squad I would give 1 guy a power fist/combi plasmagun 1 guy a power fist/combi-plasmagun/icon. 2 power fists is probably enough and you dont want guys with the same wargear options in the same squad if you can help it because diversity lets you play the wound allocation game, potentially a big deal in a close fight.
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![[Post New]](/s/i/i.gif) 2010/10/31 18:18:23
Subject: Outfitting Chaos Terminators
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Blood Sacrifice to Khorne
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ok so... 5 Termies 5 combi-Plas 2 PF MOT for 230pts sounds good? also, thoughts on CF or terminator Champ? the termicides sound interesting, but the obliterators have always done that so well
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This message was edited 3 times. Last update was at 2010/10/31 18:30:38
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![[Post New]](/s/i/i.gif) 2010/10/31 18:27:18
Subject: Outfitting Chaos Terminators
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Napoleonics Obsesser
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Have fun with this:
5 Terminators
4 sets of lightning claws
1 heavy flamer+chainfist+champion
MOK
+Land Raider
Very expensive, but loads of fun. The chainfist guy is getting four atacks, which is wonderful, and the rest of the guys are getting four also. Not to mention they're twin linked and power weapons  The land raider is basically mandatory, unless you swap the HF for a Rautocannon. In which case they might get some quality shooting attacks in.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/10/31 19:28:46
Subject: Re:Outfitting Chaos Terminators
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Blood Sacrifice to Khorne
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that does indeed sound glorius & i've seen it used to great effect!
only problem is it's hard to get my hands on enough LC's as chaos
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![[Post New]](/s/i/i.gif) 2010/10/31 19:40:25
Subject: Outfitting Chaos Terminators
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Maddening Mutant Boss of Chaos
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The HF option is nice. I like to DS my termie squad next to enemy objectives and burn out the other guys holding it. The HF is also excellent for ignoring cover saves. YMMV, but I don't generally use termicide on vehicles, that's what my chosen squad is for; melta x5
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![[Post New]](/s/i/i.gif) 2010/10/31 20:19:00
Subject: Outfitting Chaos Terminators
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Decrepit Dakkanaut
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There's a couple of things you should consider when taking Chaos Terminators:
1. They can have an extremely diverse unit, meaning you can exploit wound allocation rules to dramatically improve survival despite the squad's lack of W2.
2. They cannot assault when they Deep Strike.
3. They can take cheap Land Raiders and still Deep Strike.
4. They cannot engage in a Sweeping Advance: Meaning they're best against units that won't run away, such as Fearless units.
5. Except for the Reaper, they're very short ranged, and also slow.
6. Even a unit of Lightening beClawed Champions they're not going to have the attacks to take much down, on average. Don't engage Stubborn units and stay away from Ork Boyz Mobs or Tyranid Termagant Broods.
7. They are not Fearless, although they do have excellent Leadership.
The problem with Termicides, aside from the inefficiency of burning an Elite slot for a risky one-shot, is that they arrive on T2. Not a problem if you're planning on them murdering infantry, but a big problem if you're relying on them to make enemy tanks explode, because killing as much stuff as possible on T1 is paramount. The earlier you kill something, the better, unless you needed to kill something first.
Use your Heavy Support choices to take out armour, and equip your Terminators with a Chainfist and a Combi-Melta just in case someone wants to tankshot you, or charge with a Walker, or you have an opportunity.
Something else to recall is that Twin-Linked Bolters are actually more effective at short range than Storm Bolters, and can be used by Terminators when they charge: Those extra shots prior to charging (if you're not silly enough to try it when planning a risky charge) can turn combat into a one-sided affair.
The Reaper Autocannon is aweseome. There's a reason it costs that much, and that is because it gives Terminators the ability to engage beyond 12". There's a reason Mortis Pattern Dreadnoughts are popular, because they can take two Twin-linked Autocannons, and that's what a Reaper is sans-12" of range. If you plan on having your Terminators fight and survive till late in the game, this is a necessary weapon. I love the effect of a Heavy Flamer, and the fact that it's so cheap, but its range is terrible and that makes it a 1-2 shot weapon even if you arrive on T2.
Both the Icon of Nurgle and the Icon of Tzeentch can be used against wounds sustained in both shooting and combat, but the Icons of Khorne and Slaanesh are only useful in combat.
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![[Post New]](/s/i/i.gif) 2010/10/31 21:07:15
Subject: Outfitting Chaos Terminators
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[DCM]
Tilter at Windmills
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In an aggressive army, with Rhino-borne squads, remember that Icons can allow you to get more precise placement of your deep striking terminators. IME this is the consolation for when they don't show up on turn 2; on turn 3 or 4 I am likely to have an icon in a great position to optimize their landing. Against a very aggressive opponent like most Orks, I generally will have an Icon in great position by turn 2 as well.
I like the heavy flamer because it is cheap and works very well with the icons.
I would mostly consider the Reaper if I were fielding a large unit (6-10) on foot. This kind of unit could march up the center of the table and still threaten/bust light vehicles while doing so.
My two most common configurations are:
a) 3 or 4 (depending on points) terms, one with heavy flamer, the rest with combi-meltas, one with a chain fist.
b) 5 or 6 (points depending), again with heavy flamer and chain fist, mostly combi-meltas, but salting in a combi-flamer as well and a power fist. Optionally with an icon.
The first unit is mostly a dedicated anti-tank element with a little bit of flexibility using the 5pt heavy flamer.
The second is more of a swiss army knife, capable of doing significant damage to multiple kinds of targets on the drop, and with a bit more stamina in HTH, to potentially threaten and contest an objective deep in my opponent's DZ.
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![[Post New]](/s/i/i.gif) 2010/10/31 21:49:04
Subject: Outfitting Chaos Terminators
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Blood Sacrifice to Khorne
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before i almost always used the reaper, but the thing is, the rest of my army is very MEQ, usually 3 rhinos full of CSM/Plague Marines (berzerkers when the mood strikes me), so the icons are a free ticket into short range combat. And in short range i never found the reaper to be that exemplary. I can imagine maybe a 10 man squad with 2 reapers marching up the board pumping shots into units would work much better. But since my termies are in short range anyways, i'm liking the combi-weapons and 1 or 2 fists. Still have yet to try HF
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![[Post New]](/s/i/i.gif) 2010/11/01 02:32:28
Subject: Outfitting Chaos Terminators
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Eternally-Stimulated Slaanesh Dreadnought
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KillsforChaos wrote:ok so...
5 Termies
5 combi-Plas
2 PF
MOT
for 230pts
sounds good?
also, thoughts on CF or terminator Champ?
the termicides sound interesting, but the obliterators have always done that so well
dont buy terminator champions. all you get for the 10 points is an extra attack. not worth it.
the more terminators you have in the squad the more cost effective the mark becomes. I believe in larger squads of terminators but it all depends on the list. what you've got now is good. AF
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![[Post New]](/s/i/i.gif) 2010/11/01 17:25:40
Subject: Re:Outfitting Chaos Terminators
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Battleship Captain
Oregon
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For the most part I use the following loadout.
4 Terminators, 3 Combi-Meltas, 1 Heavy Flamer = 140 points.
Its a good all-purpose support squad that I can bring down whereever I have need of some extra firepower. The biggest drawback with it is that it competes with a similar Chosen build of 5 guys with 3 Meltagun/2Flamer/Rhino for 165 points. I keep going back and forth between which one is better at the job of special weapon spamming.
One squad that I'm trying to use more is 3 Terminators with a Reaper AC. The whole squad is only 10 points more expensive then a typical Termicide unit but instead of it being used to take out one target and then dying, it is used to walk alongside my Rhinos and Defilers and provide some tank busting at range. Really its a meta-game change due to Chimera and Razorback spamming armies where Termicide is overkill on one target.
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![[Post New]](/s/i/i.gif) 2010/11/01 17:29:27
Subject: Outfitting Chaos Terminators
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Veteran Wolf Guard Squad Leader
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AbaddonFidelis wrote:no reapers. everything gets a combi weapon. always take mark of tzeentch.
Not true Mark of Nurgle can be equally as effective depending on which army you are playing against.
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![[Post New]](/s/i/i.gif) 2010/11/01 17:36:21
Subject: Outfitting Chaos Terminators
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Rotting Sorcerer of Nurgle
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Or take neither as they should be dead regardless which mark you take.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/11/01 17:36:59
Subject: Outfitting Chaos Terminators
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Napoleonics Obsesser
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I'm thinking....Are there any good builds for using a single lightning claw? I can imagine a combiplasma and a LC would be pretty good for certain things, when you just HAVE to hit it.
I really just try to avoid PFs in general. I don't really see their usefulness when the chainfist is so much better for only 5 points more.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/11/01 17:39:29
Subject: Outfitting Chaos Terminators
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Eternally-Stimulated Slaanesh Dreadnought
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I'd buy a lightning claw for wound allocation purposes sure. Automatically Appended Next Post: dual lightning claws are fine too. imo the only reason you dont see them more often is the chaos terminator pack doesnt come with them. for 10 points they're a good buy.
I dont see making a terminator toughness 5 for 50 points. he's already pretty much immune to small arms fire and it wont make him any tougher against a vindicator shell or a plasmagun etc.
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This message was edited 1 time. Last update was at 2010/11/01 17:40:47
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![[Post New]](/s/i/i.gif) 2010/11/01 17:55:37
Subject: Outfitting Chaos Terminators
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Napoleonics Obsesser
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AbaddonFidelis wrote:I'd buy a lightning claw for wound allocation purposes sure.
Automatically Appended Next Post:
dual lightning claws are fine too. imo the only reason you dont see them more often is the chaos terminator pack doesnt come with them. for 10 points they're a good buy.
I dont see making a terminator toughness 5 for 50 points. he's already pretty much immune to small arms fire and it wont make him any tougher against a vindicator shell or a plasmagun etc.
Yeah, I agree. At least the Lord claws look amazing. I was fortunate enough to get 5 sets of them, so I'm set for life
I took the expensive route and bought 5 lord kits and a chaos terminator set. I spent like....210$ for 10 terminators
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/11/01 18:00:38
Subject: Outfitting Chaos Terminators
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Eternally-Stimulated Slaanesh Dreadnought
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yeah but what a set of terminators. the claws are way evil.
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![[Post New]](/s/i/i.gif) 2010/11/01 18:07:21
Subject: Outfitting Chaos Terminators
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Napoleonics Obsesser
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Yeah, I've put together my above set up. I'm just keeping the rest of the stuff (most notably the chainfists and combi-meltas) for later.
Totally justifiable purchase
I think their lightning claws are so cheap because you're basically just paying for the re-roll, since they come standard with power weapons. I think that would put them at the cheapest claws in the game  Very nice.
If Chaos Terminators were fleet and Fearless....
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/11/01 18:14:35
Subject: Outfitting Chaos Terminators
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Eternally-Stimulated Slaanesh Dreadnought
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I hope when they redo the codex they let you bring a terminator army. abaddon should unlock it. if he wants to drop a company of terminators on fools, he can do it.
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![[Post New]](/s/i/i.gif) 2010/11/01 18:22:26
Subject: Outfitting Chaos Terminators
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Rotting Sorcerer of Nurgle
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^ Agree.
And please, fearless termies in that case.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/11/01 18:29:40
Subject: Outfitting Chaos Terminators
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Napoleonics Obsesser
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AbaddonFidelis wrote:I hope when they redo the codex they let you bring a terminator army. abaddon should unlock it. if he wants to drop a company of terminators on fools, he can do it.
Yeah, I agree. They do it in the fluff all the time (Dark Apostle comes to mind).
It'd be great for Apoc
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/11/01 21:16:03
Subject: Outfitting Chaos Terminators
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Blood Sacrifice to Khorne
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Samus_aran115 wrote:Have fun with this: 5 Terminators 4 sets of lightning claws 1 heavy flamer+chainfist+champion MOK +Land Raider Very expensive, but loads of fun. The chainfist guy is getting four atacks, which is wonderful, and the rest of the guys are getting four also. Not to mention they're twin linked and power weapons  The land raider is basically mandatory, unless you swap the HF for a Rautocannon. In which case they might get some quality shooting attacks in. I once saw a similar build but with mark o' Slaanesh, I 5 LC termies out of a land raider can really tear through other marines As for the All termie chaos abbadon thing, maybe it's a fluff thing? like they only have as many sets of armor as they took into the warp with em? (even though empire apparantly has them lying around all over the place)
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This message was edited 1 time. Last update was at 2010/11/01 21:16:27
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![[Post New]](/s/i/i.gif) 2010/11/08 01:36:04
Subject: Outfitting Chaos Terminators
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Depraved Slaanesh Chaos Lord
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set that i often run in 2k is
10 man, (saves on icon cost)
8 sets of lightening claws, mos, 2 reaper autos, 2 chainfists
in theory the termies move and shoot the reapers (read the 4th codex it sais under the armour thingie in the armoury that they can move shoot charge with heavy weapons) then they charge into combat, they are in5 and maul stuff with the claws and the fists wipe vehicles, it works consistently and my friends refuse to play against it cause its so nasty
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Skullscreamers 2000
My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend??? |
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![[Post New]](/s/i/i.gif) 2010/11/08 15:47:30
Subject: Outfitting Chaos Terminators
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Hellacious Havoc
Lost somewhere in the Face of Terror.
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i've been considering walking a termiemob up the field, my loadout would be:
10 termies
-Reaper, LC
-Reaper, PW
-CombiFlamer, PF
-CombiFlamer, PW
-CombiFlamer, LC
-CombiFlamer, CF
-CombiMelta, PF
-CombiMelta, PW
-CombiMelta, LC
-CombiPlas, PW
for wound allocation shenanigains
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