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Made in us
Sneaky Lictor




Eye of Terror... I think

The question is simple. What are the best CC units in the game?

Rules:
1. No HQ Choices
2. Name the Number of Models in the Unit, the Wargear, and Points Cost of the Unit (Per forum Rules)
3. Brief Paragraph as to Why You think its the Best.

This is really just because im bored at work and started wondering out of all the awsome CC units out there which one was the best? Genestealers? Death Company? maybe Banshees? YOU DECIDE!

Feel free to debate and compare your unit to the others posted but please keep it friendly as I've been noticing alot of threads like this break down into a flaming trollfest

Have Fun !

Children of Excess 2500pts
Hive Fleet Chimera 3000pts
 
   
Made in gb
Fresh-Faced New User




10 incubi
sargent guy (cant remember the name)
demiklaive
overkill thingie ability

270ish i think that would come to (only got the codex yesterday)

for that you get 21 pw attacks as standard with above average I and decient WS, they can also get FNP, FC and fearless.

I use a small unit of death company, mainly just to protect lemartes, and they cant touch the same points worth of incubi, genestealers would go first and that damn poison reroll would hurt with rend, but it would be kinda equil due to high armor for incubi.
   
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Renegade Inquisitor de Marche






Elephant Graveyard

5 Bloodclaws with a power fist.
Cheap and can kill tanks and walkers.
About 95 points but i don't have the codex with me so that may be wrong.

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Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Hello, I'm a unit of ten Nobz with two power klaws, 'eavy armour and a Waagh! Banner.
Ummmm... I believe that's 315pts.
Actually, that's brutally expensive, but boy does it cut through units like nobody's business.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
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Furious Fire Dragon



Earth

10 banshees with warshout and executioner 182 points
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

10 man unit of Vanguard with power swords and storm shields, and jump packs.
That's 30 attacks on charge with no armour saves and a 3++

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Made in us
Sneaky Lictor




Eye of Terror... I think

Hmmm I think that Incubi unit takes it so far, that thing is going to be horrifying unit in the coming months... best to be shot from a distance. 270's not bad for what it does either. But can it handle tanks and MC's? hmmmm

Children of Excess 2500pts
Hive Fleet Chimera 3000pts
 
   
Made in de
Furious Fire Dragon



Earth

wait wut? 10 banshees can kill incubi easily?
   
Made in us
Sneaky Lictor




Eye of Terror... I think

Good lord how much would that vanguard unit cost?!


Automatically Appended Next Post:
Nulipuli2 wrote:wait wut? 10 banshees can kill incubi easily?


Agreed I was writing that before I saw your banshee unit srry. I dont know what can take that unit honestly. That ASF + a ish load of PW attacks is hard to beat.

This message was edited 1 time. Last update was at 2010/11/05 13:44:52


Children of Excess 2500pts
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Made in ca
Infiltrating Broodlord





Oshawa Ontario

I put forth Khorne Terminator Champions with Twin lightning claws.

2 for being a terminator
+1 for champion upgrade
+1 for Being khorne
+1 for 2 weapons
+1 for charging

Yes sir, that is 5-6 S4 lightning claw attacks PER MODEL. 10 man unit.

Of course it's at least 500 points, probably closer to 600, and can't be transported. I don't really see much surviving them.

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Blackclad Wayfarer





From England. Living in Shanghai

Perhaps 9 warriors with bonesword+lashwhips, scything talons and poison. 450 pts. If they charge they kill 7 termies before they strike. Then termies inflict 5.625 wounds. Nids win first round then finish off survivors.

If the termies charge they kill 4.5 (lets call it 4) termies before losing 13.5 (lets call it 14) wounds and then lose another 5 to fearless wounds. That's the majority of the unit gone (4 models left).

If no-one charges warriors still kill 4 termies but then termies only deal 11.25 wounds (call it 11) and another 4 to fearless. Much more even.

So it likes it would come down to who gets the charge...provided my mathhammer is correct.

Again, this is looking at things in a vacuum. 9 warriors kitted out this way will never hit cc unless your opponent completely lacks target priority.

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Made in us
Sneaky Lictor




Eye of Terror... I think

Idk havent done the math hammer on it but I dont think either the terminators or the Warriors would stand up to those banshees. They will hit first no matter what and thats something like 30+ powerweapon attacks on the charge, BUT the things with banshees is if the enemie survives that initial assult it could get ugly for them. Just my 2 cents.

Also seeing a trend of no way to deal with monsterous creatures or vehicles. What if those lightening termies get locked in with a dread or wraithlord? Most expensive corpses ever. Same with alot of the units to a greater or lesser degree.

Bloodclaws was a good in CC, cheap points efficient, well rounded choice. But idk if we can call them the best...

Children of Excess 2500pts
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Made in gb
Fixture of Dakka






Lincolnshire, UK

The banshees will however struggle against multiple wounds, high toughness and invulnerable saves. They really aren't the best there is, particularly as the Eldar have to work together with synergy etc. (eg. Doom) and as such shouldn't be thought of as an isolated unit.

The warriors would munch on the Banshees for sure, as Nobs probably could/would.

The Blood-claws shouldn't even be considered in this, they need a Wolf Priest to be effective and that's not allowed.

TH/SS Termies are a good bet, as are a full 10-man squad of Wolf Guard decked out. Similarly, Khorne Bezerkers could deserve a look-in, as could BLOOD CRUSHERS and other units that have yet to be mentioned. However, my money would be on Thunderwolf Cavalry. Even Ork Boys (30 man with Nob) should be considered.

I'm going to throw my hat in with this:

10x Wolf Guard:
- MotW
- TDA, Chain Fist, Storm Shield.
- TDA, 2x Wolf Claw
- TDA, Thunder Hammer, Storm Shield.
- TDA, Power Weapon, Storm Shield.
- TDA, Wolf Claw, Storm Shield.
- TDA, Power Weapon, Storm Shield.
- TDA, Frost Blade, Storm Shield.
- TDA, 2x Wolf Claw.
- Arjac Rockfist.

Although costing upwards of 500pts(!!!!!) I can't imagine much being able to take this. There's a multitude of high strength attacks, Arjac Rockfist, plenty of wolf claws and 6 storm shields. As I said though, a bit pricey. OK, more than a bit...

Edit, probably comes in at around 700pts

This message was edited 2 times. Last update was at 2010/11/05 15:28:41


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- Magnus the Red, to a statue of Leman Russ
 
   
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Bounding Black Templar Assault Marine




Parma, OH

Actually for 800 points even you could have a unit of Ork Nobs on Bikes with 4-5 Combi Skorchas, bosspoles, Eavy Armor, Painboy, three Powerklaws, three Big Choppas, etc...

Basically they could be kitted out in the most cheesy way to avoid taking off full models to all but the strongest of attacks. Toughness 5, Strength between 4 and 8, 2 wounds each with feel no pain and with cybork bodies and Heavy armor they have 4+ save with 5+ invulnerable save.

Crazy expensive but they will eat just about anything in the game without issue. Especially if they need to, they can use those skorcha templates on things before they close to smack them in the face.

 
   
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Bloodthirsty Bloodletter





I'm a big fan of Bloodcrushers. S5, T5, I4, 3 attacks, 2 wounds, good saves, furious charge, and power weapons makes for a very scary unit. With 3 bits of gear you can give the squad, you can play the wound allocation game fairly effectively.

On the charge, you're looking at 32 S6 I5 power weapon attacks coming from some very, very resilient troops.

And if you're allowing HQs, well, 8 bloodcrushers + 4 Heralds of Khorne would be a pretty terrifying thing to have bearing down on you.

Full sized unit -
8 Bloodcrushers (Fury of Khorne, Instrument, Icon) - 360 pts

For a (somewhat) more economical option -
5 Bloodcrushers (Fury of Khorne, Instrument, Icon) - 200

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Regular Dakkanaut




Charleston, SC

10 Grots with Runtherd - 40 pts.

Because if they lose its no big deal - they are supposed to. However, if they win then you're a chump - you lost to grots! Its like fighting a girl, you can't win. Either you are supposed to win or you got beat by a girl.
   
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Servoarm Flailing Magos





8 man berskerer squad with Skull champion with powerfist.
Don't know points (don't play C:CSM)
Troops and it's 4 attacks per model at S5 I5 on the charge.

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Automated Rubric Marine of Tzeentch






10 Dark Eldar Bloodbrides
3xHydra Gauntlets, Haywire Grenades, Syren w/Agonizer
210 Points

36+3d6 attacks+5 Agonizer attacks on the charge. Combat drugs. +4 invul in CC. Can drag down walkers instead of getting tarpitted by them.
   
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Tough Tyrant Guard



UK

19 Genestealers and a Broodlord with Toxin Sacks, Adrenal Glands & Scything Talons.

An obscene number of high initiative rending attacks that re-roll 1s to-hit and wound on a re-rollable 4+, with a Broodlord who has a reasonable chance of locking down an enemy model each round with Hypnotic Gaze.



As someone suggested above, 9 Tyranid Warriors with Boneswords, Lash Whips, Scything Talons, Toxin Sacks and Adrenal Glands (optional).

The combination of reducing all enemies to I1, power weapons, re-rolling 1s to-hit, a re-rollable 4+ to-wound, chance to Instant Death multi-wound models and a solid 27 wounds between them is absolute death to just about everything. Thunder Hammer/Storm Shield Terminators are about the only thing that can stand against them and even then it's likely to be a mutual massacre.
   
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Decrepit Dakkanaut





Vallejo, CA

50-man power blob with 5 commissars.

55 bodies ensure that they are going to take FOREVER to kill (even these uber wolf guard units are going to be stuck in close combat for several game turns), meanwhile they deliver 40 power weapon attacks on the charge, and 30 every close combat phase after. Over the course of 3 full game turns, that's 190 power weapon attacks. Nothing beats that.

Plus, they can also take meltabombs and krak grenades in case someone wants to talk about dreads as a CC unit.


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Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Pff, everyone knows the best unit for crushing heads are the Slugga Boyz. 30 of them with a nob with a boss pole and power klaw are only 220 point but but can throw out an insane amount of attacks.

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Made in us
Sneaky Lictor




Eye of Terror... I think

Ailaros wrote:50-man power blob with 5 commissars.

55 bodies ensure that they are going to take FOREVER to kill (even these uber wolf guard units are going to be stuck in close combat for several game turns), meanwhile they deliver 40 power weapon attacks on the charge, and 30 every close combat phase after. Over the course of 3 full game turns, that's 190 power weapon attacks. Nothing beats that.

Plus, they can also take meltabombs and krak grenades in case someone wants to talk about dreads as a CC unit.



Until they meet a T7/8 MC. I know there arent many but still.

Just Dave wrote:The banshees will however struggle against multiple wounds, high toughness and invulnerable saves. They really aren't the best there is, particularly as the Eldar have to work together with synergy etc. (eg. Doom) and as such shouldn't be thought of as an isolated unit.

The warriors would munch on the Banshees for sure, as Nobs probably could/would.

The Blood-claws shouldn't even be considered in this, they need a Wolf Priest to be effective and that's not allowed.

TH/SS Termies are a good bet, as are a full 10-man squad of Wolf Guard decked out. Similarly, Khorne Bezerkers could deserve a look-in, as could BLOOD CRUSHERS and other units that have yet to be mentioned. However, my money would be on Thunderwolf Cavalry. Even Ork Boys (30 man with Nob) should be considered.

I'm going to throw my hat in with this:

10x Wolf Guard:
- MotW
- TDA, Chain Fist, Storm Shield.
- TDA, 2x Wolf Claw
- TDA, Thunder Hammer, Storm Shield.
- TDA, Power Weapon, Storm Shield.
- TDA, Wolf Claw, Storm Shield.
- TDA, Power Weapon, Storm Shield.
- TDA, Frost Blade, Storm Shield.
- TDA, 2x Wolf Claw.
- Arjac Rockfist.

Although costing upwards of 500pts(!!!!!) I can't imagine much being able to take this. There's a multitude of high strength attacks, Arjac Rockfist, plenty of wolf claws and 6 storm shields. As I said though, a bit pricey. OK, more than a bit...

Edit, probably comes in at around 700pts


This.... this seems unstoppable (in cc). Though not very cost effective. Same problems with the nobz dispite how epic that sounds.

Also an honorable mention to the Bloodcrushers, that unit seems very brutal and cost effective too.

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Decrepit Dakkanaut





Vallejo, CA

nope.

30 boyz charges a 50-dude super power blob...

Guard go first, getting, say, only 30 regular dudes in close combat. 30 attacks puts down 4 boyz, and the power weapons puts down 5 more. The boyz throw down 84 attacks for 18 dead guardsmen.

The next turn, guard put down the same damage, bringing the boyz down to 12. The boyz bring the guard to 24. Top of the next turn, the boyz end with 3, the guard end with 22. Next turn, the orks are wiped, and the guard are just under half casualties.

But what about a waaugh? If you're going to add a waaugh, then I get to add a turn of 50 lasguns firing FRF from 24" (which, by the way, kills half the mob).

Plus, if the guard are the ones who get the charge in, then the boyz are just curb stomped.

10x Wolf Guard:
- MotW
- TDA, Chain Fist, Storm Shield.
- TDA, 2x Wolf Claw
- TDA, Thunder Hammer, Storm Shield.
- TDA, Power Weapon, Storm Shield.
- TDA, Wolf Claw, Storm Shield.
- TDA, Power Weapon, Storm Shield.
- TDA, Frost Blade, Storm Shield.
- TDA, 2x Wolf Claw.
- Arjac Rockfist.


If the uber-blob gets a charge in on this squad, the wolves kill about 10 guardsmen, and the guardsmen kill 5 of them. The next turn, the wolves kill about 5 guardsmen, and the guardsmen finish them off. Done and done.

Really, the ONLY thing that they're not better against is wraithlord &co., but that's just because we weren't allowed to include HQ choices (in which case there would be 5 eviscerator priests).


This message was edited 1 time. Last update was at 2010/11/05 18:58:51


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Furious Fire Dragon



Earth

Chuck Norris


Automatically Appended Next Post:
I win

This message was edited 1 time. Last update was at 2010/11/05 18:58:43


 
   
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Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

I don tknow if there the best but one of my favs is the Sanguinary Guard:

5 models at 200 pts

- Jump packs, artificer armor, Glaive Encarmine, Frag and Krak grenades

Special rules:

Descent of Angels, Fearless, The Red Thrist

with a banner, you basically get 15 attacks! did I mention they also have the option to take the Infernus pistol or hand flamer?

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675 points of Commoraghs finest!

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Lone Wolf Sentinel Pilot




England, UK

For the best points: killing power ratio I'm going to echo the 8-man Khorne Bezerker + Skull Champion w/ power fist. You can come up with your uber 500point deathstar units but the fact is that the Bezerkers bring an absurd amount of killyness at a very reasonable price.

L. Wrex

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<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
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Between Alpha and Omega, and a little to the left

Ailaros wrote:nope.

30 boyz charges a 50-dude super power blob...

Guard go first, getting, say, only 30 regular dudes in close combat. 30 attacks puts down 4 boyz, and the power weapons puts down 5 more. The boyz throw down 84 attacks for 18 dead guardsmen.

The next turn, guard put down the same damage, bringing the boyz down to 12. The boyz bring the guard to 24. Top of the next turn, the boyz end with 3, the guard end with 22. Next turn, the orks are wiped, and the guard are just under half casualties.

But what about a waaugh? If you're going to add a waaugh, then I get to add a turn of 50 lasguns firing FRF from 24" (which, by the way, kills half the mob).

Plus, if the guard are the ones who get the charge in, then the boyz are just curb stomped.

Uh, what? If the Boyz get the charge, then they would swing at the same time as the guardsmen.

Although I won't disagree on if the guard get the charge...

This message was edited 1 time. Last update was at 2010/11/05 19:05:59


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Sneaky Lictor




Eye of Terror... I think

Lycaeus Wrex wrote:For the best points: killing power ratio I'm going to echo the 8-man Khorne Bezerker + Skull Champion w/ power fist. You can come up with your uber 500point deathstar units but the fact is that the Bezerkers bring an absurd amount of killyness at a very reasonable price.

L. Wrex


I can stand behind this. I can see how a specialized unit like banshees, or genestealers, would wipe them out for the same cost but then stand dumb founded as a Dread or MC bears down on them. But the zerkers you get just as many attacks as those squads would at S5 I5 and the ability to kill tanks/MC.

Not exactly a death star OMFG over 9000! unit but its very cheap for what it is capable of compared to say the WG termies, or super blob (though I would love to see this on the field )

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Also, from ork boyz, 84*(2/3)*(2/3)*(2/3) = +/- 25, not 18, but if the boyz charged that would make it same initiative, which totals 120 attacks for 35 guardsmen dead.


Automatically Appended Next Post:
Lycaeus Wrex wrote:For the best points: killing power ratio I'm going to echo the 8-man Khorne Bezerker + Skull Champion w/ power fist. You can come up with your uber 500point deathstar units but the fact is that the Bezerkers bring an absurd amount of killyness at a very reasonable price.

L. Wrex
110% Zerks are dead killy.

This message was edited 1 time. Last update was at 2010/11/05 19:10:16








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Fixture of Dakka






Lincolnshire, UK

Lycaeus Wrex wrote:For the best points: killing power ratio I'm going to echo the 8-man Khorne Bezerker + Skull Champion w/ power fist. You can come up with your uber 500point deathstar units but the fact is that the Bezerkers bring an absurd amount of killyness at a very reasonable price.

L. Wrex


I agree with this. For sheer points-to-pounds, I think Bezerkers or Boys will have it. There's a chance TWC could still get it, even with points-to-pounds. However, one of these two is probably best for what they deliver. Possibly Genestealers also.

Ailaros wrote:
10x Wolf Guard:
- MotW
- TDA, Chain Fist, Storm Shield.
- TDA, 2x Wolf Claw
- TDA, Thunder Hammer, Storm Shield.
- TDA, Power Weapon, Storm Shield.
- TDA, Wolf Claw, Storm Shield.
- TDA, Power Weapon, Storm Shield.
- TDA, Frost Blade, Storm Shield.
- TDA, 2x Wolf Claw.
- Arjac Rockfist.

If the uber-blob gets a charge in on this squad, the wolves kill about 10 guardsmen, and the guardsmen kill 5 of them. The next turn, the wolves kill about 5 guardsmen, and the guardsmen finish them off. Done and done.

Really, the ONLY thing that they're not better against is wraithlord &co., but that's just because we weren't allowed to include HQ choices (in which case there would be 5 eviscerator priests).



What? I accept, the Guard may win this overall due to sheer attrition, but I can't see how the wolves would manage only 10 on the 1st round of combat?! Even without the charge. My rough maths shows more than 10 guard being killed. Easily.

This message was edited 1 time. Last update was at 2010/11/05 19:16:43


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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
 
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